• D&D 4e: This edition sucks edition
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I'm thinking of going more digital next session. We all sit around the table for our D&D sessions and we don't like to play online but we don't mind having virtual maps or character sheets. For our next session I was thinking of using GIMP with a second layer for Fog of War which I can remove as they explore or using RPTools maptools. Any suggestions or advice?
[QUOTE=darkgodmaste;47922316]I'm thinking of going more digital next session. We all sit around the table for our D&D sessions and we don't like to play online but we don't mind having virtual maps or character sheets. For our next session I was thinking of using GIMP with a second layer for Fog of War which I can remove as they explore or using RPTools maptools. Any suggestions or advice?[/QUOTE] Roll20 does that automatically.
[QUOTE=Rents;47920856]A friend was telling me about his PF game, where the party had captured an ash imp, some good knowledge rolls from the cleric told them that it's magically hot, has an extra dimensional space on the inside (like a bag of holding) and eats by swallowing things and letting it burn inside it. The barbarian asked what would happen if you fed it water, the cleric said it'd just boil the water and make steam. The rogue asked what would happen if you fed it weed :v:[/QUOTE] Did they shotgun an ash imp to get high.
[QUOTE=Rubs10;47922543]Did they shotgun an ash imp to get high.[/QUOTE] You know, my favorite part of RPG stories are the out of context quotes, this might be my new favorite.
[QUOTE=Te Great Skeeve;47922542]Roll20 does that automatically.[/QUOTE] Only if you pay for it.
[QUOTE=Dwarfy77;47895183]Also heads up, looking for a party of evil-doing space nazis who have a taste for giant robots. System is Mekton Zeta, planned gametime is Thursdays at 7:00PM CST, GMT -5:00 for the Euronerds out there and such. All interested apply by PM. Don't worry if you don't know the rules, because quite frankly neither do I, but things still manage to work out in the end (mostly)[/QUOTE] Hate to repost but I got only one reply to this, and I'd like at least 3 before ironing things out such as time and all that. Even if you don't fit the timezone, send a PM, we can try and work things out. Where are all the evil bastards who love giant robots? It can't be just me and one other person.
[QUOTE=Rubs10;47922543]Did they shotgun an ash imp to get high.[/QUOTE] I've played with the guy who is the cleric before and he is the fun police, so probably not.
[QUOTE=Rubs10;47922543]Did they shotgun an ash imp to get high.[/QUOTE] ash imp more like [I]hash[/I] imp
[QUOTE=Rats808;47922665]Only if you pay for it.[/QUOTE] Untrue, the LOS thing still works, it just isn't as pretty as the paid version. But assuming hes using GIMP to do gameplay, it would still be a more viable option even if it didn't have a LOS system. He could just split the map and place it down as the game goes along, or create modular systems to place down. No matter what roll20 will be better then screensharing/streaming.
[QUOTE=Rats808;47922665]Only if you pay for it.[/QUOTE] Roll20 has fog of war, but not dynamic Line of Sight.
[QUOTE=cdr248;47923789]Roll20 has fog of war, but not [b]dynamic Line of Sight.[/b][/QUOTE] [QUOTE=Te Great Skeeve;47922542]Roll20 does that automatically.[/QUOTE] [QUOTE=Rats808;47922665]Only if you pay for it.[/QUOTE] [t]http://i.imgur.com/iU1JtG1.png[/t] Dynamic Lighting/Line of Sight/Fog of War. Right there. [i]If[/i] you're a [url=https://app.roll20.net/account/supporter/?topbarmain&utm_source=inhouse&utm_medium=banner&utm_campaign=topbarmain#dynamiclighting]subscriber[/url]. [editline]10th June 2015[/editline] [QUOTE=Te Great Skeeve;47923098]Untrue, the LOS thing still works, it just isn't as pretty as the paid version.[/QUOTE] Yeah, except you have to do non-subscriber FoW manually, by hand. Aka [I]not[/I] automatically. If you want straight-up dynamic fog of war/line of sight/lighting without having to pay for it, I'd say go for MapTools. I've used it once or twice before, and the worst thing about it is that it depends on the host's connection. (And it doesn't come with its own image gallery of stuff uploaded by other players/a jukebox/an image search function.) Overall, though, yeah, roll20 is pretty great.
I just hope roll20 fixes the confusing UI and makes the process more streamlined.
So I recently started playing D&D (5e) after wanting to play it for several years but never found anyone to play it with. Friend of mine got really into it with his brother and his brother's friends while he was in Ohio for university and offered to DM if we could find some people. Sadly, only 1 other person actually wants to play so we only have a group of 3. The past 3 sessions have been loads of fun and I hope the rest will be too. Maybe someday i'll be part of a larger D&D group but for now i'm having the time of my life with these sessions.
[QUOTE=Whyt546;47927318]So I recently started playing D&D (5e) after wanting to play it for several years but never found anyone to play it with. Friend of mine got really into it with his brother and his brother's friends while he was in Ohio for university and offered to DM if we could find some people. Sadly, only 1 other person actually wants to play so we only have a group of 3. The past 3 sessions have been loads of fun and I hope the rest will be too. Maybe someday i'll be part of a larger D&D group but for now i'm having the time of my life with these sessions.[/QUOTE] Small groups can be a ton of fun!
[QUOTE=Eva-1337;47919628]I wish I could get my friends together for some good ole' Pathfinder/D&D, but doing it over the computer is so... messy for me. Roll20 is difficult to work with sometimes with the new players, as character sheet are complicated for them to access and read as opposed to a sheet of paper you can just stare down at every now and again. The interface doesn't really inspire the same level of immersion as a physical table, lights dimmed and fingers coated in cheese powder. Plus, the more "disruptive" players are harder to wrangle on mics. I just wish my friends lived closer :([/QUOTE] Believe it or not, tabletop simulator (if you can convince everyone to buy it, or you buy it for everyone) can be a pretty great medium for D&D, its incredibly flexible and easy to use. Sure you don't get the fancy auto-math stuff that /roll can do in roll20, but rolling the actual physical dice and moving your physical pieces around (many of which are 3d and animated) is really nice. Plus the whole 'stare down at your paper' thing is entirely possible. [URL]http://i.imgur.com/Dz1MGsb.jpg[/URL] ^our current table my group uses for 5e, made it myself using a pathfinder table i found on the workshop. as you can see, we're currently in the first episode of hoard of the dragon queen.
roll20 is great I had a session of dark heresy today with a guy that's never played a tabletop game before and he thinks it's the shit
FFG RP games don't really need visuals, though.
I can't remember if it was someone here or on the FB group that said once you put a board in front of roleplaying gamers, they tend to stop thinking of it as a roleplaying game and more of a miniatures game. [editline]11th June 2015[/editline] Oh boy I love making up characters for hypothetical games. Just made an Eclipse Phase character with a rail sniper that punches through 20 points of armour and carries a monofilament sword for backup, all the while struggling with a chemical addiction. Now if I could ever get to use this guy in a game...
[QUOTE=gufu;47928357]FFG RP games don't really need visuals, though.[/QUOTE] It doesn't hurt to have a nice backdrop and some music, lets you make the custom dice tokens too. Ran one for a couple months, went pretty well just doing that I think.
[QUOTE=Alsojames;47928422]Oh boy I love making up characters for hypothetical games. Just made an Eclipse Phase character with a rail sniper that punches through 20 points of armour and carries a monofilament sword for backup, all the while struggling with a chemical addiction. Now if I could ever get to use this guy in a game...[/QUOTE] I've still got like 5 or 6 pathfinder characters, an Exalted 3e character, a Dragon Age RPG mage, a D&D5e Warlock, and 7 street level Shadowrun 5e characters, all completely unused in any game. And those are just the ones I've [I]statted[/I] that I still have the sheets for. Altitis is a terrible condition. [editline]10th June 2015[/editline] Those are also just the ones I found with a cursory glance through all of my rpg folders. I'm sure I could probably dig up a few more, if I put in more effect.
The place I play at runs two tables; one for regulars and one for newbies. Our table (the regulars) didn't have much funny last night, besides almost willingly and knowingly getting ourselves poisoned. The other table? Well, consider for a moment that a chunk of the party was evil. The PCs had some time to kill before a feast so they went into town and looked for pickpockets. They found one in the form of an 8-year old girl. She put on the innocent girl act, pleading and begging. The warlock decided this was an excellent time to take out his sickle and cut off her head. In the middle of town. In front of a bunch of people and guards. The rest of the party backed the fuck off and the warlock got thrown in prison. The cleric tried to persuade the guard to bribe him out. When that didn't work, Sacred Flame. The warlock was no longer lonely in prison any more. Next morning, they got taken to the chopping block. Warlock got his head chopped off, the cleric his hands. The DM decided he could still cast on the grounds of stumps being still capable of somatic parts for spells. The party decided hand puns were better things to throw at him, throwing him further and further into depression. The final straw came in the form of a 400 foot drop with a rope. He threw himself in, fell 40 feet onto a ledge, survived and crawled off it to finally kill himself.
this is why most gms don't allow evil characters
[QUOTE=Sir Whoopsalot;47928534]The place I play at runs two tables; one for regulars and one for newbies. Our table (the regulars) didn't have much funny last night, besides almost willingly and knowingly getting ourselves poisoned. The other table? Well, consider for a moment that a chunk of the party was evil. The PCs had some time to kill before a feast so they went into town and looked for pickpockets. They found one in the form of an 8-year old girl. She put on the innocent girl act, pleading and begging. The warlock decided this was an excellent time to take out his sickle and cut off her head. In the middle of town. In front of a bunch of people and guards. The rest of the party backed the fuck off and the warlock got thrown in prison. The cleric tried to persuade the guard to bribe him out. When that didn't work, Sacred Flame. The warlock was no longer lonely in prison any more. Next morning, they got taken to the chopping block. Warlock got his head chopped off, the cleric his hands. The DM decided he could still cast on the grounds of stumps being still capable of somatic parts for spells. The party decided hand puns were better things to throw at him, throwing him further and further into depression. The final straw came in the form of a 400 foot drop with a rope. He threw himself in, fell 40 feet onto a ledge, survived and crawled off it to finally kill himself.[/QUOTE] what a chump, getting arrested probably like, level 1 should've gotten good first [editline]11th June 2015[/editline] [QUOTE=ntzu;47928030]Believe it or not, tabletop simulator (if you can convince everyone to buy it, or you buy it for everyone) can be a pretty great medium for D&D, its incredibly flexible and easy to use. Sure you don't get the fancy auto-math stuff that /roll can do in roll20, but rolling the actual physical dice and moving your physical pieces around (many of which are 3d and animated) is really nice. Plus the whole 'stare down at your paper' thing is entirely possible. [URL]http://i.imgur.com/Dz1MGsb.jpg[/URL] ^our current table my group uses for 5e, made it myself using a pathfinder table i found on the workshop. as you can see, we're currently in the first episode of hoard of the dragon queen.[/QUOTE] it's pretty cool for bigger, more well known systems that have lots of materials already made and available you wanna play anything more obscure you're kind of fucked, though
[QUOTE=Sir Whoopsalot;47928534]The place I play at runs two tables; one for regulars and one for newbies. Our table (the regulars) didn't have much funny last night, besides almost willingly and knowingly getting ourselves poisoned. The other table? Well, consider for a moment that a chunk of the party was evil. The PCs had some time to kill before a feast so they went into town and looked for pickpockets. They found one in the form of an 8-year old girl. She put on the innocent girl act, pleading and begging. The warlock decided this was an excellent time to take out his sickle and cut off her head. In the middle of town. In front of a bunch of people and guards. The rest of the party backed the fuck off and the warlock got thrown in prison. The cleric tried to persuade the guard to bribe him out. When that didn't work, Sacred Flame. The warlock was no longer lonely in prison any more. Next morning, they got taken to the chopping block. Warlock got his head chopped off, the cleric his hands. The DM decided he could still cast on the grounds of stumps being still capable of somatic parts for spells. The party decided hand puns were better things to throw at him, throwing him further and further into depression. The final straw came in the form of a 400 foot drop with a rope. He threw himself in, fell 40 feet onto a ledge, survived and crawled off it to finally kill himself.[/QUOTE] this happens in all my games except the party aren't evil
[QUOTE=Te Great Skeeve;47922542]Roll20 does that automatically.[/QUOTE] Thanks, I will take a look at it. [QUOTE=Te Great Skeeve;47923098]Untrue, the LOS thing still works, it just isn't as pretty as the paid version. But assuming hes using GIMP to do gameplay, it would still be a more viable option even if it didn't have a LOS system. He could just split the map and place it down as the game goes along, or create modular systems to place down. No matter what roll20 will be better then screensharing/streaming.[/QUOTE] We are sitting at the same table with a beamer so no need to worry about screen sharing. [QUOTE=Rats808;47923838][t]http://i.imgur.com/iU1JtG1.png[/t] Dynamic Lighting/Line of Sight/Fog of War. Right there. [i]If[/i] you're a [url=https://app.roll20.net/account/supporter/?topbarmain&utm_source=inhouse&utm_medium=banner&utm_campaign=topbarmain#dynamiclighting]subscriber[/url]. [editline]10th June 2015[/editline] Yeah, except you have to do non-subscriber FoW manually, by hand. Aka [I]not[/I] automatically. If you want straight-up dynamic fog of war/line of sight/lighting without having to pay for it, I'd say go for MapTools. I've used it once or twice before, and the worst thing about it is that it depends on the host's connection. (And it doesn't come with its own image gallery of stuff uploaded by other players/a jukebox/an image search function.) Overall, though, yeah, roll20 is pretty great.[/QUOTE] That looks pretty cool, might take a bit of the imaginary part out of the sessions but looks like a very cool tool.
So finally found an enemy in RT able to deal with all the storm bolters my party has (that aren't CSM's) Rak'gol! Not in space, but on the ground. Also they continued the trend of rear saying 'I can take it' before the enemy rolls hella 10's
Has anyone here played eclipse phase? How's the lore, is it rules light or heavy, how hard is it to learn the mechanics?
I like the lore. Rules-wise it's not super heavy but not super light, either. I find it pretty fun.
[QUOTE=leonthefox;47935929]Has anyone here played eclipse phase? How's the lore, is it rules light or heavy, how hard is it to learn the mechanics?[/QUOTE] Played it, didn't like it. However, if you are a fan of biopunk you might find yourself liking it for it's absurdity. The rules are above-average difficulty to learn, they aren't necessarily abundant - just difficult to comprehend. It mostly deals with technology stuffs, standard rolling for skills (a few d10's) but sometimes the "special" extra rolls can make turns and actions longer then they need to be. Stuff like roll flipping a d100 for a body hit is [I]annoying[/I]. Change that rule to just roll the damn thing again. There are also a crap load of "optional" rules which often are hard to track for the GM and can easily be abused. Speaking of abuse, the technology and gear provided have a lot of "grey area's" which can be mixed up by your players, so you'll have to come to a mid-ground often on something you don't want to do. The graphics and colorful rulebooks are outstandingly high quality, unfortunately plagued with typographical errors and lore related continuance errors. The lore was pretty meh, people had a hard time getting into it - particularly they were actually uncomfortable with it, and often times the lore was cringe worthy and made no logical sense. Doesn't mean the game world isn't thought out, just a little jumbled and seemed a bit too much at times. Take my opinion with a grain of salt however, this game won a lot of awards for originality. Overall, worth a try. Pretty to look at, but I suggest veteran tabletop players play it before newbies, as they might find it difficult to get attached to the backstory or understand the rules. Try Cosmic Patrol if you like Eclipse Phase - it's by the same company, sort of the same premise (albeit more lighthearted and less serious,) and much easier to play and understand, but has a distinct lack of a GM for some interesting game play.
[QUOTE=leonthefox;47935929]Has anyone here played eclipse phase? How's the lore, is it rules light or heavy, how hard is it to learn the mechanics?[/QUOTE] The lore is nice, if you're into Transhumanism, or at all familiar with the concept. It has factions with varying viewpoints on Transhumanity, though, with at least one outright abstaining from it and sticking with the bodies they were born in. Earth is no longer inhabited(on the surface; there's still some habs in orbit, iirc), due to most of the population being murderboned by robots. The rest of the solar system is populated, though, including the Kuiper Belt, and there's even some info on having a game that takes place in another system(through Gatecrashing, usually). Rules are pretty simple, though statting up a character with the rules from the core book alone can be a headache(I recommend one of the alternative creation systems from Transhuman). It uses a d100, roll under system, similar to the 40k rpgs, though with some differences.
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