[QUOTE=Aperture fan;47954237]Unless that's the idea and his games are nothing but broken.[/QUOTE]
that's kind of true actually
[QUOTE=elowin;47954265]The Life Domain is in there, it's at the end of the cleric rules.
The player's handbook they're talking about is the one for D&D 5th edition, D&D Basic is a stripped down version of 5th edition. Kind of like a demo.[/QUOTE]
[QUOTE=Glent;47954287]Which edition are you playing? Those rules are for 5th edition, the domains in 5th Edition are Life (Basic & PHB), Knowledge, Light, Nature, Tempest, Trickery, War (PHB) and Death (DMG).
"3.4" is just the version of the D&D Basic rules it is, not the edition.[/QUOTE]
Thanks, both of you. Obviously, I have no idea what I'm doing, but the demo bit makes sense; I think the guys who bought the physical kit purposefully went for a simplified version to start with. We're most likely playing the 5th edition, then.
I love how, somewhere around the start of my summer break, I told my RT players 'we'll take a break with this other game once you guys get through the wedding'
Come something like 6 sessions later, and they've only gotten through a month and are currently on the path to try and beat up a second BBEG (after they fucked up the fleet of a chaos sorceress, killed her CSM bodyguard again, and only narrowly missed killing her, which was the first) and now they're working on the guy who sold out the arch militant long ago
By the time my summer break game rolls around it might not even be summer anymore
I made a Dragonborn Warlock in 5e and I picked the Black dragon type. Of course, the first thing we do when we get to town is rob a bank. It's because I'm black, isn't it?
Nah, that sounds more like because you're a warlock, the most ghetto of all mages
[QUOTE=SiberysTranq;47981866]Nah, that sounds more like because you're a warlock, the most ghetto of all mages[/QUOTE]
i mean tbf i am running from a cult at the moment, but still. straight thuggin in fantasy land
I just killed my first PC.
I don't know how to feel about this. At least he died in a pretty neat boss fight with lots of explosions and he's now playing one of his helper characters.
First session of GMing Shadowrun, and the group is tasked with getting a guy out.
It starts off with a female protesting about the size difference between the women's and the men's bathroom, and being booted.
The decker plays it pretty smooth and tells the people "Hey, we're looking for this guy" by name, and promptly gets picked up by the guard and kicked out.
The adept takes a soy burger and fails his body test, so after saying "Man, that's good soy," he vomits it out repulsively.
Then they get into combat, and people start fucking each other up.
Meanwhile, the adept climbs to the top of the ceiling and just takes the target from an overhead windowpane and jumps back up casually.
Good stuff.
[QUOTE=Vengeful Falcon;47983058]I just killed my first PC.
I don't know how to feel about this. At least he died in a pretty neat boss fight with lots of explosions and he's now playing one of his helper characters.[/QUOTE]
I've got to say, twisted as it sounds, rolling on the crit damage table for PC's in the RT is one of the things I have the most fun with
second only to the perils table
so many wondrous kinds of terrible things can happen
[QUOTE=SiberysTranq;47984089]I've got to say, twisted as it sounds, rolling on the crit damage table for PC's in the RT is one of the things I have the most fun with
second only to the perils table
so many wondrous kinds of terrible things can happen[/QUOTE]
Sorry I'm not longer a regular source of entertainment, then. :v:
Little upset over how my first shadowrun session went, I was the only person in my group who bothered to read the rules on matrix actions so when the secondary decker wanted to disable a device the GM sort of went "Well just roll computers to disable it" rather than doing the whole step-by-step process that involves all the risks, complex actions and consequences of real hacking.
[QUOTE=Aldawolf;47984405]Little upset over how my first shadowrun session went, I was the only person in my group who bothered to read the rules on matrix actions so when the secondary decker wanted to disable a device the GM sort of went "Well just roll computers to disable it" rather than doing the whole step-by-step process that involves all the risks, complex actions and consequences of real hacking.[/QUOTE]
That's the results of having that certain GM's reference be a YouTube video of Shadowrun 5e where the players were using [I]the Quickstart rules[/I] rather than the actual book. :v:
[QUOTE=Aldawolf;47984405]Little upset over how my first shadowrun session went, I was the only person in my group who bothered to read the rules on matrix actions so when the secondary decker wanted to disable a device the GM sort of went "Well just roll computers to disable it" rather than doing the whole step-by-step process that involves all the risks, complex actions and consequences of real hacking.[/QUOTE]
tbqh the regular way of handling decking takes a shitload of time and leaves the GM with either having to run two games at once - the decking for you and the regular game for the rest of the group - or having the rest just sit on their asses and watch
it's a lose-lose situation, really - if you just do a simple roll, you're kinda missing out on the cool matrix action, but if you don't, you get what I mentioned above
[QUOTE=Rats808;47984404]Sorry I'm not longer a regular source of entertainment, then. :v:[/QUOTE]
Oh you still are, just in different ways
besides, this way if anyone else dies maybe someone else can try to turn into the walking GM comedy bomb
[QUOTE=SiberysTranq;47984977]Oh you still are, just in different ways
besides, this way if anyone else dies maybe someone else can try to turn into the walking GM comedy bomb[/QUOTE]
I'm not sure how to take that.
[QUOTE=Aldawolf;47984405]Little upset over how my first shadowrun session went, I was the only person in my group who bothered to read the rules on matrix actions so when the secondary decker wanted to disable a device the GM sort of went "Well just roll computers to disable it" rather than doing the whole step-by-step process that involves all the risks, complex actions and consequences of real hacking.[/QUOTE]
well I'm sure spending 30 minutes disabling one metal detector would have been fun for you but there were 4 other people in the game, I don't blame the gm at all
[editline]17th June 2015[/editline]
my main issue with Shadowrun at the moment is that it takes [I]ages[/I] to do anything related to the mission. I could have sworn people recommended this to me as a [I]faster[/I] system too.
[QUOTE=M.Ciaster;47984834]tbqh the regular way of handling decking takes a shitload of time and leaves the GM with either having to run two games at once - the decking for you and the regular game for the rest of the group - or having the rest just sit on their asses and watch
it's a lose-lose situation, really - if you just do a simple roll, you're kinda missing out on the cool matrix action, but if you don't, you get what I mentioned above[/QUOTE]
It doesn't, really. It's pretty fast now, at least assuming they're playing 5th edition.
Yeah Hacking in 5E just takes the same time as high init combat.
[QUOTE=ThatSprite;47987418]well I'm sure spending 30 minutes disabling one metal detector would have been fun for you but there were 4 other people in the game, I don't blame the gm at all
[editline]17th June 2015[/editline]
my main issue with Shadowrun at the moment is that it takes [I]ages[/I] to do anything related to the mission. I could have sworn people recommended this to me as a [I]faster[/I] system too.[/QUOTE]
If it takes you that much time to hack stuff then, no offense, but you just suck.
Taking out a metal detector would be like 2 opposed rolls, maybe 3 tops. If the hacker remembers his dicepools, that'll take you about a minute at most.
assuming 5th edition, anyway
[QUOTE=ThatSprite;47987418]well I'm sure spending 30 minutes disabling one metal detector would have been fun for you but there were 4 other people in the game, I don't blame the gm at all
[editline]17th June 2015[/editline]
my main issue with Shadowrun at the moment is that it takes [I]ages[/I] to do anything related to the mission. I could have sworn people recommended this to me as a [I]faster[/I] system too.[/QUOTE]
Roll to enter host
roll to mark device
roll to disable device
Metal detector disabled
It's really not that hard and carries more risks and challenges than just "roll computers to disable it"
I think it's fair to let me have my proper hacking because if I don't then like 5 of my skills are useless. I'm only taking the same amount of time to do my combat phase as it does yours in combat, hacking in 5E is really fluid and really only slows the game down as much as an adept or rigger would (Which we have plenty of those in our party)
[editline]17th June 2015[/editline]
Like I don't think it's fair to say that stuff when you haven't even read the Matrix rules.
[QUOTE=Aldawolf;47989764]Roll to enter host
roll to mark device
roll to disable device
Metal detector disabled
It's really not that hard and carries more risks and challenges than just "roll computers to disable it"
I think it's fair to let me have my proper hacking because if I don't then like 5 of my skills are useless. I'm only taking the same amount of time to do my combat phase as it does yours in combat, hacking in 5E is really fluid and really only slows the game down as much as an adept or rigger would (Which we have plenty of those in our party)
[editline]17th June 2015[/editline]
Like I don't think it's fair to say that stuff when you haven't even read the Matrix rules.[/QUOTE]
it doesn't even slow your turn down nearly as much as a rigger can
most riggers eventually end up with like a dozen drones that all get their own turn
shit gets crazy
Honestly that's one of my biggest gripes with the Shadowrun games I have played in, the GM not bothering to learn a lot of the rules and/or trying to shorthand things with methods that remove the fun.
EG the first game I played I was outright told he wasn't going to bother learning the magic rules at all and he expected me to know what I needed to do, then when I actually tried to do things by-the-book he got angry at it taking more than half a second for me to figure out. Then he put us up against mages and kept asking me to explain how some of their shit worked.
The second one I made an adept who was built around getting in as many hits as possible in a single round by having ridiculous initiative(13+4d6, as I recall, which averages to about 25, or 3 turns per combat round), and was only any good because he could reliably hit people multiple times in a single round. Then the GM decided that the multi-turn initiative system was too complicated and flattened it to a simple initiative track like Pathfinder, and I became useless.
[URL=http://facepunch.com/showthread.php?t=1469683&page=2]The boys over in the cyberpunk thread are looking for someone to GM a cyberpunk 2020 game, if anyone here is interested.[/URL]
As a general rule GMs are in short supply. You're more likely to be successful having a stab at it yourself.
[QUOTE=elowin;47990818]it doesn't even slow your turn down nearly as much as a rigger can
most riggers eventually end up with like a dozen drones that all get their own turn
shit gets crazy[/QUOTE]
My solution was to joint the rigger's intiative with his drones in hindsight.
Like, one of the issues my players already commented on with Shadowrun is that "turns take too long," so I'd prefer not to make them longer by making our rigger remember however many drones he has to roll initiative and move for.
Half of the players aren't in the Teamspeak I established for the tabletop, either, and I'm not asking for them to talk; I just want them in so I, at least on my side, can try to speed up the turn process by explaining the setting and the outcomes faster.
[QUOTE=ThatSprite;47987418]well I'm sure spending 30 minutes disabling one metal detector would have been fun for you but there were 4 other people in the game, I don't blame the gm at all
[editline]17th June 2015[/editline]
my main issue with Shadowrun at the moment is that it takes [I]ages[/I] to do anything related to the mission. I could have sworn people recommended this to me as a [I]faster[/I] system too.[/QUOTE]
More like two minutes tops for one device.
[QUOTE=Aldawolf;47989764]Roll to enter host
roll to mark device
roll to disable device
Metal detector disabled[/QUOTE]
That's the slow way really, if one if your teamates can get physical access to it for you you can bypass the host.
[QUOTE=MaxisOp;47992785]My solution was to joint the rigger's intiative with his drones in hindsight.
Like, one of the issues my players already commented on with Shadowrun is that "turns take too long," so I'd prefer not to make them longer by making our rigger remember however many drones he has to roll initiative and move for.[/QUOTE]
Drones are all (pilot*2)+4d6, so you can just have all drones with the same pilot rating have their turns at the same time and just roll once.
[QUOTE=Rats808;47990870]Honestly that's one of my biggest gripes with the Shadowrun games I have played in, the GM not bothering to learn a lot of the rules and/or trying to shorthand things with methods that remove the fun.
EG the first game I played I was outright told he wasn't going to bother learning the magic rules at all and he expected me to know what I needed to do, then when I actually tried to do things by-the-book he got angry at it taking more than half a second for me to figure out. Then he put us up against mages and kept asking me to explain how some of their shit worked.
The second one I made an adept who was built around getting in as many hits as possible in a single round by having ridiculous initiative(13+4d6, as I recall, which averages to about 25, or 3 turns per combat round), and was only any good because he could reliably hit people multiple times in a single round. Then the GM decided that the multi-turn initiative system was too complicated and flattened it to a simple initiative track like Pathfinder, and I became useless.[/QUOTE]
How complex are the rules for magic in shadowrun though?
My friends look at me like a nutjob when I play vampire because I memorize the books (i quite enjoy that fictional universe) . All the disciplines, spells... Thing is though, the rules actualy help me to break that game more than actually trying to get around them.
It's more the written information that's easy to learn though. Numerical values aren't really something you need to learn. When making enemies or spells, you don't really need to strictly follow the rules so long as you're consistent and not a dick.
That simple initiative system he enforced on you is a genuine cunt move though. Do you really want this GM?
Magic is as complicated as you want to make it really, easiest is an aspected sorcerer since you just cast shit and roll drain, or you can go nuts and be a full mage using possession spirits and take trips to the metaplanes.
[editline]18th June 2015[/editline]
Giving everyone one initiative pass in SR makes some of the most powerful abilities useless though, completely up-ends the balance of combat to just be about whoever has the highest dicepool.
[QUOTE=The Jack;47995451]
That simple initiative system he enforced on you is a genuine cunt move though. Do you really want this GM?[/QUOTE]
The simple initiative system did however reduce the game from 'combat takes 20+ years while the two people with guns slaughter everything while everyone else watches' to 'the combat only takes two years for them to slaughter everything'
it made no difference to the end result and let the vast majority of the party actually act more in combat while rats, the only person who complained about it, only lost his ability to spend three moves a turn failing to knock people out with stunfists instead of only having one
Let it be known the decision to switch to PF like initiative was also made by popular request, not just GM dickery
Ah, that's different if you've only got one person with high initiative, same problem as hackers taking forever really. It's best if everyone tries to have similar initiative scores, rather than one person rolling 12+4d6 for their half dozen drones and everyone else at a pedestrian 8+1d6.
The better solution would've been getting the guy to change his character for something else though, not just gimping his main ability.
Sorry, you need to Log In to post a reply to this thread.