• D&D 4e: This edition sucks edition
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is Feng Shui any fun?
[QUOTE=Bomber9900;48010312]is Feng Shui any fun?[/QUOTE] No, it's not [i]any[/i] fun. It's [b]THE[/b] fun. [QUOTE=Ferrous;48009562]I'm looking to GM a Shadowrun game some time in the future which neither I nor my group have played before but I really like the setting and some of the ideas. I picked up a third edition rule book in a second hand book shop, but given some of the things I've read in this thread, would I be better finding a 5th edition book? Are the changes that big and do they make the game simpler/faster? My group has only played Call of Cthulhu and Vampire the Masquerade before now and I'm concerned Shadowrun might be a big jump in complexity for them[/QUOTE] If you want something not too complex, 5th edition is definitely, without a doubt the better choice. Especially if any of your players want to be a decker. If you're not playing 5th edition, I would suggest just completely banning deckers as PCs. That said, even 5th edition is a pretty complex game, but mostly for the GM. There's a lot of different systems in the game, like hacking, rigging, all the different kinds of magic, cybernetics, and a few other things. But usually, each player character will be focusing on just one of them, sometimes even none, with maybe a little smudge of some of the others, and a bit of combat ability for the skills that don't already let them kill things. So they only really have to know how that and combat works. The GM on the other hand, has to have at least a decent idea of how all of these things work. Or, at least, the ones that the players are using, because if you don't know how to oppose the PC's skills properly, they'll blaze right through just about anything. A hacker character, fighting non-magical human enemies, without any matrix security, will generally be able to completely fuck up the opposition. At least, assuming the other PCs protect him while he's in VR. Similar situations exist for most of the other major skillsets.
[QUOTE=Bomber9900;48010312]is Feng Shui any fun?[/QUOTE] hell to the fucking yes and I've heard Feng Shui 2 is even better (well, it includes the Miami '84 pop up juncture which [url="https://www.youtube.com/watch?v=Lfgf9HatIHI"]IMO would make it better by default[/url] even if it was just the first game repackaged :v:)
Thanks for the advice, it's a big help. I'll definitely look into getting a 5th edition and see if I think that'll be any better for my players. I'm more than happy to sit and read through a whole book a couple of times and learn it all so that shouldn't be a problem.
Finished another SR session, this time with one of my friends as the GM. His character was part of a scouting team that got captured while doing recon on a research base. The rest of our party was tasked on infiltrating the base to steal their data while a third group distracted the main security force. We decided we'd also make an effort to save our friend and any other remnants of the scouting team. We got in undetected and I managed to hack their cameras on the elevator down. It's ironic that while trying to shut off their alarm system I failed and set them off. Our mage made an extremely lucky roll and managed to kill 2 security guards in one shot with ball lightning, though the drain was a bitch. The rest were behind a security door that lead into a mess hall. We saved 3 members from the scouting team, and one of them dragged the other two to the elevator back to the surface. Inside a security office, we found a console with a purge option. Essentially it would fill a room of our choice with a nerve gas before venting it out. I chose the mess hall and we all donned gas masks just in case. Big mistake. For one reason or another, it errored out and released gas to [I]all[/I] rooms. We were unharmed, but it killed almost everyone else including some children who were test subjects. As we later found out, they attempting to give mundane children the ability to use magic. Our GM's PC survived because he was in an airtight cell (for some reason) as well as some other test subjects who were in similar cells. Shortly before being gassed, the head of security told him a code to unlock the server room or the children's cells thinking he'd never get out. However, the code would work only once and we were given the choice between a fat payday or freeing the kids. We tried a lot of things, like faking the data or smashing the glass but ultimately, we let the kids go. Back at the surface, we found the third group smeared across the floor by an extremely well armored troll and an elf woman. The GM's PC tackled the woman and the rest of the party fought the troll. We also had support from a sniper who was a sole survivor from the third group. He had insanely high armor and we only brought him down from stun damage before our sammie finished him with a shotgun blast. The elf managed to draw a knife and killed the GM. Our adept tried taking her down and managed a good hit, but she used an illusion spell and escaped while we were under it's effect. The Johnson wasn't happy, as this was the second time we've screwed him and now we've got a corp after us. On the bright side, we gained a contact with a detective who was able to find a home for the children, and the sniper who helped us joined our party.
So our current group is pretty great. I'm keeping my old dwarf cleric on hold now and just recently rolled a goblin rogue named Spanky. One of our party members is a Fae (homebrew, IIRC. We're still doing 5e but she likes the older races) who absolutely despises goblins, which leads to some great situations.
Last session in our campaign the party fought their way through an underground complex that was the lair of Necromancers. After fighting and killing their way through the dungeon they found them self in a room with 3 chests 2 torches, 2 doors and a crystal wall that functioned as almost indestructible glass. [img]http://i.imgur.com/gUI0i75.jpg[/img] The party's Thiefling who had a disagreement with the rest of the party for running through the complex, being careless and selfish found a "Greater Scroll of Enchantment" in one of the chests. Which he promptly tried to stuff in his backpack for him self, as the party stopped him demanding that he shared the spoil of war he tried to run out of the door where the Barbarian Goliath stopped him. After some escape attempts he became cornered and used the torch on the wall the burn the "Greater Scroll of Enchantment" releasing all of the arcane power in the scroll causing a massive explosion killing himself and another party member that was still weakened from the previous fight and knocking a few unconscious and severely burning the rest. The massive explosion alerted the bad guys up ahead. But as the dust started to settle, they found a eternal flame familiar that one of the party members was able to successfully bind to him self after 2 other party burned their self trying to bind it with their very low arcane skill.
[QUOTE=Moustacheman;48016863]So our current group is pretty great. I'm keeping my old dwarf cleric on hold now and just recently rolled a goblin rogue named Spanky. One of our party members is a Fae (homebrew, IIRC. We're still doing 5e but she likes the older races) who absolutely despises goblins, which leads to some great situations.[/QUOTE] To give an example, we were given the task of helping to destroy a cult that had settled in the caves of a mountain range near the town we were staying at. We were trying to decide whether to walk through the main cave, which was likely heavily guarded, when our Fae suggests we find and alternate path through one of the other caves. Apparently she didn't expect my goblin to agree with her because of his rather low intelligence and often hands on approach to things, so after I said I agreed, she immediately changed her mind and suggested we walk through the main cave.
How do you guys represent weapon ranges on the table/roll20? like with runequest where two tokens can be sitting right next to each other and be engaged but since one of them has a polearm, the other dude is technically out of range because he got a shorter weapon. I never had a problem with weapon ranges on firearms but melee is just a little bit too abstract with it.
[QUOTE=cdr248;48017550]How do you guys represent weapon ranges on the table/roll20? like with runequest where two tokens can be sitting right next to each other and be engaged but since one of them has a polearm, the other dude is technically out of range because he got a shorter weapon. I never had a problem with weapon ranges on firearms but melee is just a little bit too abstract with it.[/QUOTE] Just move them a little bit further away? Iunno
[QUOTE=cdr248;48017550]How do you guys represent weapon ranges on the table/roll20? like with runequest where two tokens can be sitting right next to each other and be engaged but since one of them has a polearm, the other dude is technically out of range because he got a shorter weapon. I never had a problem with weapon ranges on firearms but melee is just a little bit too abstract with it.[/QUOTE] that sounds weird wouldnt the guy with a polearm be out of range, if the guy with the sword is all up in his grill?
[QUOTE=cdr248;48017550]How do you guys represent weapon ranges on the table/roll20? like with runequest where two tokens can be sitting right next to each other and be engaged but since one of them has a polearm, the other dude is technically out of range because he got a shorter weapon. I never had a problem with weapon ranges on firearms but melee is just a little bit too abstract with it.[/QUOTE] Most systems don't bother giving polearms any kind of range difference from other melee weapons. Those that do are either abstract so fuck tokens or they legitimately let you use the weapon as if it were ranged, usually just out to like 10 feet or something.
[QUOTE=Rats808;48017836]Most systems don't bother giving polearms any kind of range difference from other melee weapons. Those that do are either abstract so fuck tokens or they legitimately let you use the weapon as if it were ranged, usually just out to like 10 feet or something.[/QUOTE] Yeah, i've never played Runequest but it sounds like it does some weird funky shit with polearms.
I can honestly only think of two systems I've played where Polearms get a range bonus. Fantasycraft, where they straight up just have Reach, and Blade of the Iron Throne, where you [I]actually[/I] get penalties for trying to attack someone in short range, but you're fine if they're at long range.
[QUOTE=Rats808;48017867]I can honestly only think of two systems I've played where Polearms get a range bonus. Fantasycraft, where they straight up just have Reach, and Blade of the Iron Throne, where you [I]actually[/I] get penalties for trying to attack someone in short range, but you're fine if they're at long range.[/QUOTE] They get range in both D&D and Shadowrun, mate. In Shadowrun the range is mostly useful because it lets you attack multiple targets who are not right next to each other in a single action, in D&D it's mostly useful because it increases your threatened area, giving you fucktons of AoOs
Also gives a defence bonus against other melee attacks if you've got more reach than the other guy in SR.
[QUOTE=elowin;48017883]They get range in both D&D and Shadowrun, mate. In Shadowrun the range is mostly useful because it lets you attack multiple targets who are not right next to each other in a single action, in D&D it's mostly useful because it increases your threatened area, giving you fucktons of AoOs[/QUOTE] I read "Shadowrun" and "polearms" and I got that mental flash of a cybered up Orky dude fucking impaling some glorified security guard with a spear but I assume you mean like, staves and shit
[QUOTE=M.Ciaster;48018434]I read "Shadowrun" and "polearms" and I got that mental flash of a cybered up Orky dude fucking impaling some glorified security guard with a spear but I assume you mean like, staves and shit[/QUOTE] uhh there's spears in Shadowrun why wouldn't there be
[img]https://dl.dropboxusercontent.com/u/5636656/hvblfkgh.png[/img] Best
I thought all range did in SR was add dice
[QUOTE=elowin;48018471]uhh there's spears in Shadowrun why wouldn't there be[/QUOTE] well for one spears are probably the most nonsensical choice for urban combat :v: seriously though, it's a cyberpunky game, who in their right mind would go for a spear
[QUOTE=M.Ciaster;48018718]well for one spears are probably the most nonsensical choice for urban combat :v: seriously though, it's a cyberpunky game, who in their right mind would go for a spear[/QUOTE] Probably the same guy who's strong enough to destroy a car's engine block with a tomahawk. [editline]21st June 2015[/editline] I think you're forgetting Shadowrun is a game where you can throw a pen hard enough to kill a man at a hundred meters.
[QUOTE=Rents;48018927]Probably the same guy who's strong enough to destroy a car's engine block with a tomahawk. [editline]21st June 2015[/editline] I think you're forgetting Shadowrun is a game where you can throw a pen hard enough to kill a man at a hundred meters.[/QUOTE] well yeah but you can do that with a future monoblade or whatever also :v: like, I get it, choice is cool, but I just can't imagine anyone who'd pick a spear when they can go for fuckin kickass cyberpunk katanas or chainswords or what have you
[QUOTE=M.Ciaster;48019553]well yeah but you can do that with a future monoblade or whatever also :v: like, I get it, choice is cool, but I just can't imagine anyone who'd pick a spear when they can go for fuckin kickass cyberpunk katanas or chainswords or what have you[/QUOTE] Neo-primitives are a thing in SR though, especially with the native americans and magically able.
[QUOTE=elowin;48017680]that sounds weird wouldnt the guy with a polearm be out of range, if the guy with the sword is all up in his grill?[/QUOTE] Well you can change range in an engagement, the starting range is determined by who started the engagement first. So two guys are at two different ends of the room, one guy has a knife, the other a spear. If the dude with the knife runs up to the other dude and initiates the engagement then they start at the knife dude's range, meaning that the polearm guy can't parry any of the attacks. However the polearm dude could try and change the engagement range on his next turn if he wants the advantage. If the dude with the polearm ran up first or decides to change range, then the knife dude will be unable to attack him (due to having a short ass weapon) unless he also decides to change the range and try to get up in his grill.
[QUOTE=M.Ciaster;48018718]well for one spears are probably the most nonsensical choice for urban combat :v: seriously though, it's a cyberpunky game, who in their right mind would go for a spear[/QUOTE] troll adepts
[QUOTE=M.Ciaster;48019553]well yeah but you can do that with a future monoblade or whatever also :v: like, I get it, choice is cool, but I just can't imagine anyone who'd pick a spear when they can go for fuckin kickass cyberpunk katanas or chainswords or what have you[/QUOTE] Because spears are awesome, too. Most games just do a shit job at representing them. I still think Blade of the Iron Throne did it best, giving them like 3 different stat lines; one for thrusting at people, one for smacking people with the bladed end, and one for smacking people with the blunt end.
[QUOTE=Vengeful Falcon;47951406]Thinking of running a Fate game Thursdays 7-11pm UTC within a week or two and looking for 3 to 4 players. Setting will be Post-Post Apocalypse mixed with Arthurian legend/Medieval history where players are knights or squires who discover ancient artifacts (That are far more advanced than what they can produce) and the likes on quests whilst protecting and building up their lands or courting ladies. Think Numenera mixed with [url=https://en.wikipedia.org/wiki/Viriconium]Viriconium[/url]. The one player I currently have and I are both new to Fate so newbies welcome. We'll be playing through roll20 for IC and be using voice for OOC. PM me for more details.[/QUOTE] Still looking for one or two more players, we're going to be doing group character creation on Thursday provided things all go to plan.
To anyone interested in running a JoJo rpg, i found two PDFs on /tg/, check them out [url]http://horobox.co.uk/u/sammun_1435002158.pdf[/url] [url]http://horobox.co.uk/u/sammun_1435022857.pdf[/url] (has some minor spoilers in summary)
[QUOTE=cdr248;48017550]How do you guys represent weapon ranges on the table/roll20? like with runequest where two tokens can be sitting right next to each other and be engaged but since one of them has a polearm, the other dude is technically out of range because he got a shorter weapon. I never had a problem with weapon ranges on firearms but melee is just a little bit too abstract with it.[/QUOTE] Nvm just learned that Runequest is terrible for miniatures
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