[QUOTE=gufu;48038013]After reading about Old Man Henderson, I have officially declared that when someone comes up with more than 2 pages of backstory, their character is as good as dead.
Especially if the backstory contains a few paragraphs in German.[/QUOTE]
The thing about Henderson's is that you know full well they will spot your plan and wreck it, solution? Do not plan.
Say your scenario is that evil mister dooms henchmen are recruiting junkies to the doom cult by selling them some drug and offering it for free if they come work for them. You might set up a complex series of thing where a player might sign up to help, find out where their base is and sneak in. Or perhaps you might follow a junkie and buy him off with some more drugs to reveal the location.
Throw any of these ideas out the window, think reactively as opposed to pro actively and define the situation more loosely so your anti-henderson bus doesn't seem as much of a contrivance.
Alternatively encourage the whole party to become Henderson's and run a game to encourage them to have wacky adventures, grabs some popcorn and prepare for the most unpredictable comedy spectacle you've ever seen.
D&D today, it's the first time I will be using a room where the walls are entirely plastered with LED's, which allow me to change the wallpaper of the room to whatever image I want (they have to be hand made via a special controlboard, though, took me a long while to get enough to make it right.) Even better, the LED's don't cover the whole wall and can be removed. Obviously, as a result, the resolution is pixel-sized, but that's okay.
Also included are 2 giant monitors which can connect to any laptop, and on the laptop I have a UI that displays the current turn during combat and records my speech whenever I want and displays them on the monitors.
Also have RGB strips on the ceiling on the outer edge to change the color of the room, and ones on an inner circle to change the color of the table, all handled from a second controlboard. Total cost so far has been about 200 dollars (not including monitors and computer)
Next up I am going to see what I can change to the table, perhaps touchscreens embedded?
[QUOTE=thisguy123;48042000]The thing about Henderson's is that you know full well they will spot your plan and wreck it, solution? Do not plan.
Say your scenario is that evil mister dooms henchmen are recruiting junkies to the doom cult by selling them some drug and offering it for free if they come work for them. You might set up a complex series of thing where a player might sign up to help, find out where their base is and sneak in. Or perhaps you might follow a junkie and buy him off with some more drugs to reveal the location.
Throw any of these ideas out the window, think reactively as opposed to pro actively and define the situation more loosely so your anti-henderson bus doesn't seem as much of a contrivance.
Alternatively encourage the whole party to become Henderson's and run a game to encourage them to have wacky adventures, grabs some popcorn and prepare for the most unpredictable comedy spectacle you've ever seen.[/QUOTE]
Party Cell's misadventures in a nutshell
[QUOTE=Te Great Skeeve;48042241]D&D today, it's the first time I will be using a room where the walls are entirely plastered with LED's, which allow me to change the wallpaper of the room to whatever image I want (they have to be hand made via a special controlboard, though, took me a long while to get enough to make it right.) Even better, the LED's don't cover the whole wall and can be removed. Obviously, as a result, the resolution is pixel-sized, but that's okay.
Also included are 2 giant monitors which can connect to any laptop, and on the laptop I have a UI that displays the current turn during combat and records my speech whenever I want and displays them on the monitors.
Also have RGB strips on the ceiling on the outer edge to change the color of the room, and ones on an inner circle to change the color of the table, all handled from a second controlboard. Total cost so far has been about 200 dollars (not including monitors and computer)
Next up I am going to see what I can change to the table, perhaps touchscreens embedded?[/QUOTE]
get a load of this nerd
[sp]sounds cool but way too complicated to use[/sp]
Wow, you're balling out for this, man. How much money went into this immersion chamber?
[QUOTE=Rats808;48042745]get a load of this nerd
[sp]sounds cool but way too complicated to use[/sp][/QUOTE]
Not at all. Setting it up is difficult, but during the game it's extremely easy to switch and control everything.
[QUOTE=Tagger;48042985]Wow, you're balling out for this, man. How much money went into this immersion chamber?[/QUOTE]
200 dollars, not including monitors + computers
[QUOTE=Te Great Skeeve;48042988]Not at all. Setting it up is difficult, but during the game it's extremely easy to switch and control everything[/QUOTE]
yeah but you can't prepare for everything
[QUOTE=elowin;48043001]yeah but you can't prepare for everything[/QUOTE]
I have basically hotkeys for stuff like magic, all the LED's start flashing different colors (seizure warning!!)
[QUOTE=Te Great Skeeve;48043015]I have basically hotkeys for stuff like magic, all the LED's start flashing different colors (seizure warning!!)[/QUOTE]
have a separate button for the flashing thing, one of these novelty big red ones
label it THE PARTY BUTTON
[URL="http://worldbuilderblog.me/2015/06/25/trigger-warning/"]Trigger warnings for TTRP Campaigns[/URL], discuss?
It caused a huge shitstorm on the TTRPG Facebook group, where basically one camp was saying it's the GM's job to ensure everyone knows what themes are going to be explored in the campaign, and the other camp saying it's up to the players to ask about anything that's going on.
I'm all for making things better for everyone involved but:
[quote]On an episode of The Round Table podcast where we discussed sexual harassment at the game table panelist Barak Blackburn brought up the idea of placing an index card in the middle of the table. Whenever any person for any reason felt uncomfortable with what was happening in the game’s story, that person could tap the card without a word and the GM would simply fast forward and move the story past the scene and the topic wouldn’t be touched again.[/quote]
This bullshit is about as wrong a way to address this as you can possibly get.
"You're knocked down by the force of the explosion. The bandit crew moves towards you, evil intent in their eyes. There's a pistol next to you and you might be able to get it before he gets too close--"
*player taps card*
"Now that all the bandits are dead and looted, you can continue on your merry way to the kingdom of sunshine and roses."
Tap the card every time elves or wizards are mentioned
That was basically my response to when I'd heard of the thing
like, maybe if you were doing things in a pick up game with people you've never met, it'd make sense, but any group who's been together for any length of time? I don't get it.
and honestly, if I was a GM and someone insisted on something like that mid-session, I'd tell them to get out. I like to think most people are rational enough to know there are limits that shouldn't be crossed, and again, if you've ever played with anyone before, you should have a pretty good gauge on what's appropriate and what's not
this is such a simple problem jesus christ
if you, as a player, have any kind of phobias or fucking PTSD or something else that might come up during play, just tell your GM before the game
don't be surprised if he tells you to fuck off if you tell him you have a phobia of getting stabbed
if you, as a GM, want to bring up anything extreme that many people might be uncomfortable with and isn't immediately expected from the game you're running, tell your players that it might come up before the game
[QUOTE=Sir Whoopsalot;48051136]I'm all for making things better for everyone involved but:
This bullshit is about as wrong a way to address this as you can possibly get.[/QUOTE]
If all players are fine with it, what's the issue?
[QUOTE=SiberysTranq;48051308]That was basically my response to when I'd heard of the thing
like, maybe if you were doing things in a pick up game with people you've never met, it'd make sense, but any group who's been together for any length of time? I don't get it.
and honestly, if I was a GM and someone insisted on something like that mid-session, I'd tell them to get out. I like to think most people are rational enough to know there are limits that shouldn't be crossed, and again, if you've ever played with anyone before, you should have a pretty good gauge on what's appropriate and what's not[/QUOTE]
Or, and maybe I'm just insane and this is a really fucking stupid idea, communicate!
Take 5 minutes before the session and ask the DM 'can X possibly make an appearance in this campaign because I'd rather it doesn't'. Boom, problem solved.
[editline]25th June 2015[/editline]
[QUOTE=Rubs10;48051334]If all players are fine with it, what's the issue?[/QUOTE]
Because there's quite literally no reason not to communicate something like this with the DM beforehand.
[QUOTE=Rents;48051297]Tap the card every time elves or wizards are mentioned[/QUOTE]
this post triggers me
[QUOTE=elowin;48051437]this post triggers me[/QUOTE]
Quick tap the card!
It's silly, you don't need a card. If your playing a game where you are legitimately triggered you should be aware that it will probably be in the game. If you have a phobia just mention it. Is it so difficult that we have to come up with menial systems just to justify that you have a "trigger?"
I honestly feel like they are just there for being "progressive."
I would laugh someone out of my house and out of the hobby if they actually suggested that be used in a game IRL.
Well I think the card is meant for one off games at conventions, where the DM doesn't have time to go over everyones triggers and phobias. Obviously if you're doing a consistent game at someones house or whatever you can just talk it out.
I always include a lot of spiders and clowns (or spider-clowns, or things similar to spiders and clowns) in the first session or two of any new campaign with new people. Helps me weed out any potential over-reactive dorks very quickly.
Trying to player-proof a part of a game I'm writing up for my IRL group right now. I know its impossible to completely player-proof something, but I'm trying to get away from all the obvious stuff.
Also not sure if the game will be D&D 3.5 or Pathfinder yet, still deciding. Will do when I get into the specific stuff.
Anyways, here's the gist: there is a massive nation known as the Tirine Dominion. It is ruled by a military dictator known as the Iron Governor, who wields his symbol of office known as the Iron Gauntlet. Basically, if he is challenged to a duel on a single day known as the Day of Ascension, he must comply to it. The fight will be in the Arena of Ascension (a big empty field surrounded by massive chunks of stone embedded in the ground forming a nearly perfect circle), and will last until one of the people who entered is dead, the challenger or the Iron Governor.
Now, there are a few rules that I've come up with that hopefully aren't to gameplay restricting but seemed necessary. They are as follows:
1. The battle must be fought 1 on 1. No followers, helpers, or any sort of outside assistance. This includes mounts, summons, familiars, etc.
2. The battle must be fought WITHIN the arena, and on the physical plane. Exiting the arena or the physical plane, or forcing your opponent to exit the arena or the physical plane, will forfeit you. Whoever forfeits will be branded as a coward, and their sentence is death, by any means available.
3. No divine intervention. This is a battle between the Iron Governor and his Challenger, your power vs. his, not your god and him or his god. Divine intervention comes in the form of any divine spells, abilities, or etc. (This is the one that feels the most player-restricting part of it. Thoughts?)
4. Killing, crippling, or otherwise impairing your opponent before the match is strictly forbidden. If it becomes known that the Iron Governor or his Challenger have been struck by some affliction before the match, and it is known to not be natural in its cause, then the other contestant will be disqualified and sentenced to death, unless he/she can prove their innocence. If so, the match will be delayed until the contestant(s) afflictions are lifted.
Now, there are a few other things to note. The Iron Gauntlet itself has some special properties. It has an anti-magic field emanating from it (which applies also to the Iron Governor) which would give him/her an edge against whoever he was fighting if they happen to be a magic user. Which is why few magic users ever wield the Iron Gauntlet (most wouldn't want to anyways). It might have a few other buffs as well (which may be good or bad depending on the person) but I'm still working those out. However, I was thinking of having the gauntlet be irremovable somehow. Drilled into the wrist, being a replacement hand, or something magical (though the antimagic field might cancel that out). As the Iron Governor, you are always the Iron Governor.
Anyways, any more ways to player-proof this? Is anything in here un-fun or needs to be reworked? I want the best experience for my players, and that means keeping them from taking over a country at a low level due to some cheap shit that I didn't think of.
to be quite honest, unless there's a reason to go after the head of government, like if you got some goody two shoes adventurers who want to free the populace, or if he's loaded as fuck, no player will really care that much
[editline]26th June 2015[/editline]
you didn't cover magical weapons, magical artifacts, dirty tricks, smoke bombs, sleep darts. if you're gonna add rules, you have to cover all your bases, whether you want them to apply or not
What's preventing them from helping whoever's fighting him?
[QUOTE=lintz;48055776]to be quite honest, unless there's a reason to go after the head of government, like if you got some goody two shoes adventurers who want to free the populace, or if he's loaded as fuck, no player will really care that much
[editline]26th June 2015[/editline]
you didn't cover magical weapons, magical artifacts, dirty tricks, smoke bombs, sleep darts. if you're gonna add rules, you have to cover all your bases, whether you want them to apply or not[/QUOTE]
He covered magic items though, the asshole has a fucking anti-magic field remember. Artifacts are unaffected by anti-magic fields, but if you give your PCs a fucking artifact, you have no right to be complaining about them beating the shit out of everyone at lower levels.
also, the guy is called the iron governor, he's clearly pure evil. or pure terrible at coming up with names
[editline]26th June 2015[/editline]
Oh yeah, and divine magic isn't really divine intervention, at least not in standard D&D settings. The gods don't personally oversee every usage of divine magic, they just kind of fart it out automatically to whoever prays hard enough. It's also blocked by anti-magic fields just as much as arcane magic is.
Rule one: don't be a pussy.
Simple.
[QUOTE=draugur;48053871]I always include a lot of spiders and clowns (or spider-clowns, or things similar to spiders and clowns) in the first session or two of any new campaign with new people. Helps me weed out any potential over-reactive dorks very quickly.[/QUOTE]
So you just run them through IT, really?
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