[QUOTE=Emperor Scorpious II;47048588]Tried that.
"You see a collection of small, scaly creatures charging at you"
"Oh, those are kobolds"
:v:[/QUOTE]
Throw a gunship at them.
[IMG]http://i.imgur.com/Zl4HDhZ.png[/IMG]
"You see a large, metallic, bird-shaped monstrosity hovering towards you."
"Meh, roc with the celestial template. It's Chaotic Good right?"
"There is a big flash and you feel a sudden burning pain across your entire body. Take 32 points of plasma damage."
"WHAT damage?!? THIS WASN'T IN THE RULES! YOU BROKE THE RULES!"
[QUOTE=Emperor Scorpious II;47048588]Tried that.
"You see a collection of small, scaly creatures charging at you"
"Oh, those are kobolds"
:v:[/QUOTE]
use monsters that are more obscure than fucking kobolds
[QUOTE=elowin;47049414]use monsters that are more obscure than fucking kobolds[/QUOTE]
Use like, Xvarts or Tasloi, Bahkna-Rahkna, all kinds of shit that AREN'T kobolds. Kobolds are as played out now as goblins and orcs were in the 80s.
[QUOTE=Emperor Scorpious II;47048588]Tried that.
"You see a collection of small, scaly creatures charging at you"
"Oh, those are kobolds"
:v:[/QUOTE]
wrong, flightless wyrmlings
[QUOTE=Emperor Scorpious II;47048588]Tried that.
"You see a collection of small, scaly creatures charging at you"
"Oh, those are kobolds"
:v:[/QUOTE]
Hit them with non-combat challenges. Puzzles, diplomacy, mazes, whatever.
[QUOTE=elowin;47049414]use monsters that are more obscure than fucking kobolds[/QUOTE]
I should emphasize again how he basically has all the monster manuals memorized :v:
Like, sometimes it scares me.
[QUOTE=Emperor Scorpious II;47049491]I should emphasize again how he basically has all the monster manuals memorized :v:
Like, sometimes it scares me.[/QUOTE]
A player after my own heart to be sure. Like I said, mix it up by making the monsters your own instead of using them exactly as described. Even if you use a kobold stat-wise exactly the same you can call them like.. tiny feathered gnome looking creatures.
[QUOTE=LiquidNazgul;47049149]Throw a gunship at them.
[IMG]http://i.imgur.com/Zl4HDhZ.png[/IMG]
[/QUOTE]
you just made me want to get a panel van purely so I could have this airbrushed on the side
imo just tell them straight up to stop metagaming it
unless they have an in character reason to know that weakness or can figure it out they can't act on it
I had to DM a session of D&D 5e where the party enters a sanctum of a long dead dwarven king, but I hadn't prepared at all, so I had the party enter a hall of mirrors from which the mirror images of the members would pop out and try to kill them. That way I didn't actually have to stat anything, just ask the players what stats they had. Combined with another encounter of monsters straight from MM I managed to hold a short session with practically no preparation.
On a somewhat related note, what kind of interesting traps could one find in a stronghold of a sorcerer dwarf king?
[QUOTE=Mmrnmhrm;47049985]I had to DM a session of D&D 5e where the party enters a sanctum of a long dead dwarven king, but I hadn't prepared at all, so I had the party enter a hall of mirrors from which the mirror images of the members would pop out and try to kill them. That way I didn't actually have to stat anything, just ask the players what stats they had. Combined with another encounter of monsters straight from MM I managed to hold a short session with practically no preparation.
On a somewhat related note, what kind of interesting traps could one find in a stronghold of a sorcerer dwarf king?[/QUOTE]
Dwarf sized doors.
Fireball traps. Lightning traps in corridors. Frictionless surfaces.
[editline]1st February 2015[/editline]
[QUOTE=elowin;47049987]Dwarf sized doors.[/QUOTE]
Roll perception or whack your head on the frame. Genius.
[QUOTE=Rents;47049998]Fireball traps. Lightning traps in corridors. Frictionless surfaces.
[editline]1st February 2015[/editline]
Roll perception or whack your head on the frame. Genius.[/QUOTE]
Have a pit trap that the party jumps over, on the other side is a frictionless surface leading to another pit trap, at the bottom of which waits some green slime. That ought to keep them on their toes if they survive!
A convection hallway. A staircase that turns into a slope leading to a spike trap. The old classic boulder trap. Man, if you want trap ideas I got tons of them. I'm usually too nice to use them on players myself though.
Have a room where every wall has it's own gravity, so you can stand on any of them and there's not really an "up" to it, and put something valuable/interesting/shiny in the middle.
[editline]1st February 2015[/editline]
Alternately, put them in a hypercube-shaped dungeon.
[QUOTE=Mmrnmhrm;47049985]I had to DM a session of D&D 5e where the party enters a sanctum of a long dead dwarven king, but I hadn't prepared at all, so I had the party enter a hall of mirrors from which the mirror images of the members would pop out and try to kill them. That way I didn't actually have to stat anything, just ask the players what stats they had. Combined with another encounter of monsters straight from MM I managed to hold a short session with practically no preparation.
On a somewhat related note, what kind of interesting traps could one find in a stronghold of a sorcerer dwarf king?[/QUOTE]
Orb of annihilation
Remember, the enemy's gate is [I]down.[/I]
[QUOTE=doomkiwi;47050142]Orb of annihilation[/QUOTE]
Speaking of which, I read that these things are spherical and two feet in diameter. How long would it take to make an airtight room unbreathable?
[QUOTE=Krinkels;47050272]Speaking of which, I read that these things are spherical and two feet in diameter. How long would it take to make an airtight room unbreathable?[/QUOTE]
As long or as short as the game requires, I would assume.
[QUOTE=Krinkels;47050272]Speaking of which, I read that these things are spherical and two feet in diameter. How long would it take to make an airtight room unbreathable?[/QUOTE]
It's fuckin magic you don't gotta explain shit. Although that is a tricky one, if the matter molecules are just floating in the air and they only get sucked in once touching do they leave a vacuum? Is there a constant suction of air right near the sphere?
[QUOTE=doomkiwi;47050424]It's fuckin magic you don't gotta explain shit. Although that is a tricky one, if the matter molecules are just floating in the air and they only get sucked in once touching do they leave a vacuum? Is there a constant suction of air right near the sphere?[/QUOTE]
I would say that there is no vacuum effect, because that implies there is space that can be occupied. But molecules that randomly touch it would be destroyed - this implies the rate of destruction is proportional the both ambient pressure and temperature, which in turn implies that it follows an exponential decay, not linear, ie. every hour a given sphere of annihilation might consume half the remaining air.
[QUOTE=DeeCeeTeeBee;47000957]A few months ago I inquired here whether anybody had any good experiences with character commissions from any particular artist or place, and ended up getting contacted by an artist here that wanted to draw my definitely-not-Solaire character pro bono. She did an amazing job, and since then I've been wanting to try and get the character commissioned properly, so here I am again.
The issue I currently have is that I'm not just looking for an ordinary character drawing, and am instead looking to have my main character acted upon by another character (but not a detailed one) to play off of his incredible awkwardness despite his shockingly high charisma score.
Does anybody have any recommendations as far as artists go? I'm abysmal at this commissioning thing.[/QUOTE]
Thought I'd give a little update about this. I received a few suggestions, but ended up finding somebody on /tg/ with a few pieces of art up on tumblr that I really liked. He was great to work with, and managed to create a scene that I was incredibly pleased with despite my convoluted rambling and terrible descriptions. In case anybody is looking for recommendations, he goes by [url=http://devinhoyt.tumblr.com/]devinhoyt[/url] on tumblr.
When inquiring about commissioning him, I said (in many more words through email) that I basically wanted a devout cleric of Pelor suffering through an uncomfortable, potentially life threatening situation that his high charisma and silver tongue (despite terrible social skills) got him in to while visiting a tavern. I emphasized that he was a cloistered chantry boy and terrible when dealing with romantic situations. After hearing my horrible description, he have me a quote of around £40, which was less than I wasa expecting considering what I'd asked. The finished product ended up blowing me away, as not only did he thoroughly color the thing, but [I]the background.[/I]
[thumb]http://a.pomf.se/rxmhso.png[/thumb]
[I]Roll for passive seduction.[/I]
Look at that background! And the female fighter! She wasn't even supposed to be detailed initially, but look at what happened. I am very pleased to say the least. Would recommend.
My group was playing DnD last night and it was so funny I thought I'd share it all with you.
Basically we are doing a campaign where we are investigating the disappearance and forced slavery of random people throughout the city. Our investigations lead us to an incense shop where we had to get into the cellar without arousing suspicion. Well we were only just starting and I wasn't paying attention and all I heard was my one party member say "Okay, we need to get into the cellar door" to which I replied, "I'm going to smash it open!" (I am a Dragonborn Paladin wielding a Magic Warhammer). Everyone had a huge chuckle as I had neglected to realize we were still outside the shop and that the door I had smashed down was actually a beaded curtain. The shop keep had me pay for damages while everyone had a good laugh at my expense.
Now that we were inside the store and everyone had calmed down from my rather embarrassing entrance we discussed how we might get downstairs un-noticed. We eventually came to conclusion that the shop keep would not listen to diplomacy, so trickery would be required to draw his attention elsewhere. Our Rogue decided to inform the shop keeper of a theft in progress. The shop keeper was convinced through the belief that our rogue would know a thing or two about stealing, that this was true and immediately went to investigate. When asked where the thief went and what he looked like, our rogue replied "He went that way through the crowd, the dwarf with the red beard!". Little did we know, there was a dwarf who had fit the description and was apprehended. While the shop keep was busy with this I tried to intimidate the other shoppers into not telling the clerk what we were doing while our rogue unlocked the cellar door and before we began our sneak downstairs. My intimidate failed. This big burly Dragonborn announced to everyone in the room "Listen guys, I swear if you tell anyone what we're doing...I'm gonna...I'm gonna...I'll come up here and well you're not going to like it!". The crowd of people laughed at me, mocking me for my clumsy entrance and they all burst into hysterics. However as we succeeded in our stealth checks, when the crowd went back to look at the big oof of a Dragonborn, we were gone.
We went on to complete our encounter for the night with more success but damn did we ever have a good laugh over all that.
I am the best at plans
First scene of the session in Knight Quest and we've already split the party
Are there any other games then BG, NWN and IWD that portray that dnd "roleplay" feeling?
I would say no, since those games aren't really anything like any tabletop I've ever played.
Basic roleplaying philosophy question. Is it the player's job to try and work within the bounds of the game as set by the GM and metagame reasons for the party to stay together, or is it the GM's job to react to the players no matter what and/or just use his Godly GM powers to keep order?
We had a bit of a breakdown in our last session because one player ran off during an attack by an Orcish airship army (long story), to protect the artifact the orcs were looking for. Our goal was actually to run away, but the GM wanted us to stay together. His plan would be that we would all get in our own airship, have an airship chase, and have adventures on our way to our eventual destination.
Well, the rest of the party did this. The player by himself got told by the GM that he wasn't dealing with making up a solo adventure for one player, and when we finally got to our objective, that player was told he was already there waiting on us, having not gotten to play all night.
[QUOTE=General;47059813]Are there any other games then BG, NWN and IWD that portray that dnd "roleplay" feeling?[/QUOTE]
there are no games that (accurately) portray that dnd roleplay feeling
[QUOTE=Pax;47060335]Basic roleplaying philosophy question. Is it the player's job to try and work within the bounds of the game as set by the GM and metagame reasons for the party to stay together, or is it the GM's job to react to the players no matter what and/or just use his Godly GM powers to keep order?
We had a bit of a breakdown in our last session because one player ran off during an attack by an Orcish airship army (long story), to protect the artifact the orcs were looking for. Our goal was actually to run away, but the GM wanted us to stay together. His plan would be that we would all get in our own airship, have an airship chase, and have adventures on our way to our eventual destination.
Well, the rest of the party did this. The player by himself got told by the GM that he wasn't dealing with making up a solo adventure for one player, and when we finally got to our objective, that player was told he was already there waiting on us, having not gotten to play all night.[/QUOTE]
Yes.
[QUOTE=Pax;47060335]Basic roleplaying philosophy question. Is it the player's job to try and work within the bounds of the game as set by the GM and metagame reasons for the party to stay together, or is it the GM's job to react to the players no matter what and/or just use his Godly GM powers to keep order?
We had a bit of a breakdown in our last session because one player ran off during an attack by an Orcish airship army (long story), to protect the artifact the orcs were looking for. Our goal was actually to run away, but the GM wanted us to stay together. His plan would be that we would all get in our own airship, have an airship chase, and have adventures on our way to our eventual destination.
Well, the rest of the party did this. The player by himself got told by the GM that he wasn't dealing with making up a solo adventure for one player, and when we finally got to our objective, that player was told he was already there waiting on us, having not gotten to play all night.[/QUOTE]
There's not really an answer to those kinds of question. It's deeply subjective how much each individual enjoys being railroaded onto the plot vs how much they enjoy total freedom with no real goal. The only thing that's set in stone, is that it's everyone's job to make sure everyone is having fun.
I'm assuming that, in your example, the reason you're running away is because staying would be suicide, yeah? If that's the case, personally I would just let him do it and spend like five minutes detailing his heroic sacrifice.
Then it's over and he's dead good job mate you accomplished shit-all roll a new character I guess and not a suicidal one pls kthx.
[QUOTE=Pax;47060335]Basic roleplaying philosophy question. Is it the player's job to try and work within the bounds of the game as set by the GM and metagame reasons for the party to stay together, or is it the GM's job to react to the players no matter what and/or just use his Godly GM powers to keep order?
We had a bit of a breakdown in our last session because one player ran off during an attack by an Orcish airship army (long story), to protect the artifact the orcs were looking for. Our goal was actually to run away, but the GM wanted us to stay together. His plan would be that we would all get in our own airship, have an airship chase, and have adventures on our way to our eventual destination.
Well, the rest of the party did this. The player by himself got told by the GM that he wasn't dealing with making up a solo adventure for one player, and when we finally got to our objective, that player was told he was already there waiting on us, having not gotten to play all night.[/QUOTE]
There's a difference between "splitting the party into teams" and "splitting the party towards separate goals".
If the party breaks up to tackle a problem from multiple angles, that's fine, because the GM can bounce between scenes to keep everyone engaged, and the party is almost guaranteed to regroup quickly.
If the party breaks up because some people want to do A and some want to do B, there's no way to do that well without having multiple GMs. Especially not for one person breaking off. I would either require the party to stay together, or tell the one player exactly what his decision will do out-of-character - that he's going to sit out, NOT get to RP his own adventure, and that he really should reconsider his decision.
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