[QUOTE=Te Great Skeeve;48109454]Mmm, time to try a game of Paranoia. Anybody have experience? Is it fun?[/QUOTE]
As with all games, it depends on the GM.
Only game I've been in involved, from what I remember, the four of us being given 3 high-tech looking guns and asked to test them out. We fired one of them, at a group of random reds iirc, and it was literally a bass cannon: it shot dubstep. We kept looking around with the bass cannon for other things to test the other 2 guns on. Eventually, we tried to all take transport tubes that were right next to each other, thinking they'd go to the same place. We weren't TOTALLY off.
Three of us popped out in the same place, outside a museum of art or something like that. The last one ended up inside a gigantic blender that was apparently an art installation. It's okay, though, because he had the bass cannon and the blender was filled with goop so he wasn't falling into the blade. He broke the glass, and we kept going.
One of the other guys tried a test fire of one of the other guns; it misfired and hit the third person(non-bass cannon, non-second gun). For reference, now, her name was Youo-R-GYS. The gun split her in to very uneven fractions; one of them was a year younger than the had been, the other was a year-old infant; their names changed, accordingly. The older one became You-R-GYS, and the baby was O-R-GYS.(We had a laugh about the babies name, one it was pointed out.)
Then we had a bit of time fighting over who would carry baby O-R-GYS, and iirc the guy who fired the gun in the first place grabbed the baby and ran into a tube, and we all followed in nearby tubes at about the same time. Somewhere in all that, the baby got lost, by the time we all popped out of the tubes outside a diner. You-R-GYS was pretty angry about her lost sister-daughter-baby, but we were hungry. We sat down in the diner and ordered some food, then when the guy came to hand it to us, I pulled out the last gun and fired it at him.
Turned out, it fired backwards(or something like that), and it was a Heavy Metal Cannon. I basically became a God of METAL and started beating the shit out of everyone.
Somewhere, in all of that, we also set off a nuke, and by the end of the session You-R-GYS was the only one who was still on their initial body. It was just a one-off, anyways.
[editline]2nd July 2015[/editline]
Note: I'm probably misremembering a lot of this because this was over a year ago and half the game was spent with people messaging the GM on steam for your standard Paranoia backstabbery.
Nanotech augs in SR5 are pretty good.
"This treatment laces the user’s epidermis with smart polymers and carbon buckytubes, manipulated by an implanted microprocessor and support nanite colony.
While active, smartskin is as obvious as dermal plating and like it, provides its Rating in Armor.
The smartskin can form and maintain hard impact plates for Unarmed Combat with (STR + 2)S damage, or sharp blades with (STR + 2)P damage."
[video=youtube;XJvOxFhVNbQ]https://www.youtube.com/watch?v=XJvOxFhVNbQ[/video]
i can't see that video but i'm guess it's nanomachines son
if it isn't
[B]NANOMACHINES, SON[/B]
They don't harden in response to physical trauma unfortunately, they're manually activated.
[QUOTE=Rents;48112263]They don't harden in response to physical trauma unfortunately, they're manually activated.[/QUOTE]
Just homebrew a wireless bonus for that.
Alternatively, fluff it so even though they're always active they're only physically active when you get smacked with something that they defend you against.
ALL HAIL THE CYBERPIXIE
[code]A - Metatype, Pixie, -15 karma
B - Resources, 275,000 ny
C - Attributes - 16 points
D - Skills - 22 points, 0 groups
E - Mundane
Body 1 Willpower 5
Agility 8 Logic 2
Reaction 8+2 Intuition 7+2
Strength 1 Charisma 2
Edge 1
Restricted Gear x2, -20 karma
+10 karma worth of whatever negatives
Move-By-Wire Rating 2 125,000 ny 4.0 ess
Cerebellum Booster Rating 2 100,000 ny 0.4 ess
Narco Metagenetics 26,420 ny 0.2 ess
1.4 Essence left
23,580ny left for guns and whatever
[/code]
33+4d6 init while on jazz and psyche thanks to narco, 16DP easy in whatever firearm skill you can afford, 16m/48m move rate, -2 total in all social skills but who cares about that right?
[QUOTE=Rents;48113669]33+4d6 init while on jazz and psyche thanks to narco[/QUOTE]
I can just hear the cries of your lower initiative team mates.
not even 5 initiative dice 0/10
[QUOTE=Rats808;48113972]I can just hear the cries of your lower initiative team mates.[/QUOTE]
The only way to become faster than this is upgrading the Move-by-wire, or another pixie with the same stats but a Improve Reflexes spell with at least 12 hits (near impossible) instead of the 'ware.
I once made an unarmed adept for 4e through Karma Chargen for a game that never came to be.
He was a human, 6 in every physical stat (Reaction was 9) while majority of mental stats were 3, with charisma being 2.
His punches dealt 13P damage minimum.
He had about 23 dice to dodge and 15 dice to hit.
He was trained in some martial arts, primarily focused to hit multiple opponents and keep himself going through difficult circumstances that could be put against a melee fighter.
I definitely remember him having Killing Hands, Improved Reflex 3, Critical Strike 7, Combat Sense 8, Nerve Strike, Elemental Strike (Water & Electricity), Improve Attribute (Str) (Agi) (Rea) & (Bod) 3 each.
Yes, his Magic was 8 and his Power Points were 16. He was initiated 8 times total. Oh and he was on the Warriors Path.
It was fun making him.
Oh and he drove around in a brown-colored scooter with a green streak.
He loved it because it was his 18th birthday present.
so there's sort of a rule in our group where if you don't put your hand up, you're assumed to either be saying that your character is doing something or that you're saying what your character is saying. a couple of weeks ago, in our last session, the party was hired to find some missing students from this mage's college. as the headmaster is walking up the stairs, somehow our group gets on the topic of underwear. fittingly, one of the guys blurted out "i cast detect underwear." he forgot to raise his hand.
so the headmaster turns around, looks at our druid with a confused and disgusted face as our mentally retarded ally tries to cast this nonexistant spell. shortly after, he screams "panty raid," only making the situation worse. in order to play it off as a brief psychotic episode, our 8 charisma druid decides to fake a panic attack. he gets a natural 20, and convincingly falls down the stairs as if he passed out. he then takes 11 damage from falling down 3 flights of stairs.
"I cast detect underwear"
that's amazing and I will use that in the future
[QUOTE=slayer20;48116241]"I cast detect underwear"
that's amazing and I will use that in the future[/QUOTE]
another related story, our sessions are big sausage fests (no surprise) and everyone except me has played exclusively male characters. i decided to basically make a pyromancer dyke character and literally the first thing our paladin says is "i cast detect penis"
edit: fyi this is the same guy who casted detect underwear
I have a question
if I get proficiency on a skill from my race and from my class, do I put it as expertise?
The thing is, I made a half orc barbarian, Half orc gives proficiency with intimidation, and barbarian also lets you pick proficiency with intimidation.
[QUOTE=leonthefox;48116698]I have a question
if I get proficiency on a skill from my race and from my class, do I put it as expertise?
The thing is, I made a half orc barbarian, Half orc gives proficiency with intimidation, and barbarian also lets you pick proficiency with intimidation.[/QUOTE]
In 5e, no. You just get another skill. The ONLY way to get expertise is from class features. This applies to ALL conflicts. You'd get another proficiency. For instance, if you are a druid and get a background that gives herbalist kit you can just take another tool kit proficiency. You don't get expertise in herbalist kit.
[QUOTE=Chronische;48116733]In 5e, no. You just get another skill. The ONLY way to get expertise is from class features. This applies to ALL conflicts. You'd get another proficiency. For instance, if you are a druid and get a background that gives herbalist kit you can just take another tool kit proficiency. You don't get expertise in herbalist kit.[/QUOTE]
thanks, and What page of the players handbook says that?
[QUOTE=leonthefox;48117063]thanks, and What page of the players handbook says that?[/QUOTE]
Well first off, ONLY Rogues and Bards EVER get Expertise. It's a class feature. Secondly, it's a suggestion within backgrounds to allow you to replace proficiencies (skill, language, or tool) with another. I suppose some GM could be a dick and make it be wasted but I've not run into that. I'm sure there's a specific spelling out of that in the rulebook but I don't want to go through it right now.
OK actually I found a source
Page 36 of the Basic Rules says "If a character would gain the same proficiency from two different sources, he or she can choose a different proficiency of the same kind (skill or tool) instead."
So I've been playing a DnD campaign with some friends, and one of them every time, feels the need to go off on his own and spend 30-60 minutes doing something else, leaving another player and I twiddling our thumbs waiting for him to finish his little adventure.
It's not like we could even join him, as he specifically states he wants to sneak away and do this.
Should I maybe talk to them DM or something? It's starting to get seriously annoying.
[QUOTE=Obvious Shizz;48117259]So I've been playing a DnD campaign with some friends, and one of them every time, feels the need to go off on his own and spend 30-60 minutes doing something else, leaving another player and I twiddling our thumbs waiting for him to finish his little adventure.
It's not like we could even join him, as he specifically states he wants to sneak away and do this.
Should I maybe talk to them DM or something? It's starting to get seriously annoying.[/QUOTE]
Yes, it's ok to do it on occasion but constantly taking up to an hour of everyone else's time gets old fast. Let them know it's getting irritating, better to solve it before it gets entirely too obnoxious to bear.
[QUOTE=Obvious Shizz;48117259]So I've been playing a DnD campaign with some friends, and one of them every time, feels the need to go off on his own and spend 30-60 minutes doing something else, leaving another player and I twiddling our thumbs waiting for him to finish his little adventure.
It's not like we could even join him, as he specifically states he wants to sneak away and do this.
Should I maybe talk to them DM or something? It's starting to get seriously annoying.[/QUOTE]
i'd personally bring it up. or make a rule for whenever someone is gone for more than 10 minutes or so that discourages leaving for long periods of time. one idea is to maybe have the dm or another person play their character until they come back. a more humorous rule is that their character is doing whatever that person had to leave for (one time someone had to take like a 20 minute shit and we assumed that his character was having similar bowel problems until he came back). also, if you guys have really short or infrequent breaks, you should start taking more breaks or longer breaks. with our party we usually have two or four 20-40 minute breaks (although we do play for a long time, usually about 8 hours each session)
best thing though is to just talk to him about it. tell him that if he doesn't have the patience or the time to sit through an entire session, he probably shouldn't play.
[QUOTE=DesumThePanda;48117367]i'd personally bring it up. or make a rule for whenever someone is gone for more than 10 minutes or so that discourages leaving for long periods of time. one idea is to maybe have the dm or another person play their character until they come back. a more humorous rule is that their character is doing whatever that person had to leave for (one time someone had to take like a 20 minute shit and we assumed that his character was having similar bowel problems until he came back). also, if you guys have really short or infrequent breaks, you should start taking more breaks or longer breaks. with our party we usually have two or four 20-40 minute breaks (although we do play for a long time, usually about 8 hours each session)
best thing though is to just talk to him about it. tell him that if he doesn't have the patience or the time to sit through an entire session, he probably shouldn't play.[/QUOTE]
What he seems to be describing is going off in-character for solo adventuring. I wouldn't let someone leave the table to just fuck around like that, if they did that I'd boot them the 2nd time, but when it's in-character it's a bit trickier to resolve.
[QUOTE=Chronische;48117382]What he seems to be describing is going off in-character for solo adventuring. I wouldn't let someone leave the table to just fuck around like that, if they did that I'd boot them the 2nd time, but when it's in-character it's a bit trickier to resolve.[/QUOTE]
oh alright, misunderstood his post. that happens sometimes in our group but usually it's not for too long and it's often not on purpose. in that case, the DM should probably make it to where if he strays off from the party, it's very likely he can die, most likely to monsters or something. just some sort of incentive to keep the party together, like encounters that require more than one or two people in order to succeed. that solution may or may not fit in the setting though but it's probably the best way to solve that other than just talking to him directly.
The reason he's doing it is to farm xp too, he's currently two levels higher than my other friend and one higher than me.
It started out as just hunting but then he realized he got xp from this and yeah.
He keeps managing to survive the encounters because he's a druid and gets extra health from transforming to animals which is supposed to function as temporary health.
[QUOTE=Obvious Shizz;48117503]The reason he's doing it is to farm xp too, he's currently two levels higher than my other friend and one higher than me.
It started out as just hunting but then he realized he got xp from this and yeah.
He keeps managing to survive the encounters because he's a druid and gets extra health from transforming to animals which is supposed to function as temporary health.[/QUOTE]
What system? I would really REALLY discourage that shit, or actively start boosting other players and not him because that's serious bullshit.
see that's not so much an issue with our party since we don't do xp, everyone just levels up at the same time during certain story points. it's probably too late to swap to some sort of shared leveling up system so just telling him to piss off with all the solo adventures should work. if he's really doing it just to farm xp that's pretty lame. other than just telling him to stop, the dm should just find more ways to discourage him from doing that. if he's really getting enough xp to get more levels than you guys then the dm is doing the exact opposite. alternatively, the dm could make going away from the party boring. he could be off killing a wild wolf or two while the party is setting up a raid on a squad of orcs.
[editline]3rd July 2015[/editline]
just curious, does the dm recognize the issue or does he seem oblivious to it?
edit:
also when i said encounters that require more than one or two people, it could also be puzzles or certain physical terrain that one person can't go pass (ofc as druid he won't have any issues through most terrain but making him blow a lot of wild shape uses can discourage him from picking fights)
[QUOTE=Obvious Shizz;48117503]The reason he's doing it is to farm xp too, he's currently two levels higher than my other friend and one higher than me.
It started out as just hunting but then he realized he got xp from this and yeah.
He keeps managing to survive the encounters because he's a druid and gets extra health from transforming to animals which is supposed to function as temporary health.[/QUOTE]
It's not fair to the rest of the players if he gets to go off on his own and do shit like that. Explain to your GM that it takes away from your gaming time and provides the one player with an unfair advantage. If he still doesn't get it have every other player at the table ask to do the same, preferably not at the same time so he doesn't immediately figure out what's going on. It will bog the game down to a standstill, and anyone with two braincells to rub together will get the problem.
By the way, if you're playing DnD then your friend "hunting" is even more bullshit because "hunting" is just a subset of the survival skill and (unless the prey is intentionally gone after for plot reasons or is extremely dangerous) is resolved with a diceroll.
[QUOTE=Chronische;48117534]What system? I would really REALLY discourage that shit, or actively start boosting other players and not him because that's serious bullshit.[/QUOTE]
We're using 5th edition, so I'm not too sure about the essentially extra health but I've never played druid so I wouldn't know.
[QUOTE=Obvious Shizz;48117645]We're using 5th edition, so I'm not too sure about the essentially extra health but I've never played druid so I wouldn't know.[/QUOTE]
They DO get all that extra health, druids are pretty fucking powerful. HOWEVER, to counteract that is easy, there's poisons and shit that could knock him out way behind enemy lines. Poisons or spells would incapacitate him without dropping him to 0 so he wouldn't change back, then he'd be imprisoned. No one is safe if the GM is thinking for a way to deal with horseshit like that, and really the GM should have dealt with it LONG before now. Honestly, I wouldn't give solo xps like that. I MIGHT give inspiration if it was some inspired roleplay shit but otherwise I'd distribute the XP to the group since he couldn't survive the whole place without you. Even a 'solo' mission still relies on group support.
So remember that thing about the X-Card?
I am now in an RPG meetup group that ENFORCES the x-card rule. Here are some of the examples they list:
[quote]
Randy taps the “X” card when the GM introduces the big bad boss and her name is “Catherine”. Randy says the name Catherine is a trigger for her/him and s/he’d appreciate having the name changed. Randy has no obligation to explain further to the table. The GM should at this point simply change the name and move on.
Charlie taps the “X” card when another player strikes him with a curse of ‘covered in spiders’. Charlie says that s/he has a major phobia of spiders and would appreciate it if the curse was changed. The GM and other players can brain storm out of character what an equally useful curse would be for the narrative and then resume the game.[/quote]
I don't think I'll stay here for long. lol
DID YOU SAY CATHERINE. CATHERINE IS MY TRIGGER WORD.
[QUOTE=Funktastic Dog;48118148]So remember that thing about the X-Card?
I am now in an RPG meetup group that ENFORCES the x-card rule. Here are some of the examples they list:
I don't think I'll stay here for long. lol
DID YOU SAY CATHERINE. CATHERINE IS MY TRIGGER WORD.[/QUOTE]
That sucks.
Really the only bad thing about my current group is that our DM is a little to combat oriented. Not a lot of interaction between PCs lately, but I'm not complaining right now, I'm rolling in fucking XP.
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