[QUOTE=Moustacheman;48118159]That sucks.
Really the only bad thing about my current group is that our DM is a little to combat oriented. Not a lot of interaction between PCs lately, but I'm not complaining right now, I'm rolling in fucking XP.[/QUOTE]
Oh that's not so bad compared to this. My GM isn't letting us create our own characters because "the idea of the Inclusive Play events is that there are boundaries around what kind of game will occur at the table."
He's creating his own pre-gens and making us play them.
uhghhhh
[QUOTE=Funktastic Dog;48118148]So remember that thing about the X-Card?
I am now in an RPG meetup group that ENFORCES the x-card rule. Here are some of the examples they list:
I don't think I'll stay here for long. lol
DID YOU SAY CATHERINE. CATHERINE IS MY TRIGGER WORD.[/QUOTE]
"A buddy of mine was killed by friendly fire in Vietnam due to poor trigger discipline. As such, the word "trigger" gives me painful memories, and I will not allow you to use that word in my presence"
(Bonus points if you're obviously way too young to have fought in 'Nam, but they're too accommodating to mention that)
[QUOTE=Funktastic Dog;48118209]Oh that's not so bad compared to this. My GM isn't letting us create our own characters because "the idea of the Inclusive Play events is that there are boundaries around what kind of game will occur at the table."
He's creating his own pre-gens and making us play them.
uhghhhh[/QUOTE]
"My character you gave me triggers me, can I make my own so I don't have any triggers in my character?"
[QUOTE=Funktastic Dog;48118209]Oh that's not so bad compared to this. My GM isn't letting us create our own characters because "the idea of the Inclusive Play events is that there are boundaries around what kind of game will occur at the table."
He's creating his own pre-gens and making us play them.
uhghhhh[/QUOTE]
I fucking hate pre-gens.
[QUOTE=Funktastic Dog;48118209]Oh that's not so bad compared to this. My GM isn't letting us create our own characters because "the idea of the Inclusive Play events is that there are boundaries around what kind of game will occur at the table."
He's creating his own pre-gens and making us play them.
uhghhhh[/QUOTE]
[B][I]Get out.[/I][/B]
The type of DM that enforces X-Cards and uses the word "Inclusive" at any point in a session is not the type of DM you want, or be around the type of people those DMs attract.
[QUOTE=Funktastic Dog;48118148]Randy taps the “X” card when the GM introduces the big bad boss and her name is “Catherine”. Randy says the name Catherine is a trigger for her/him and s/he’d appreciate having the name changed. Randy has no obligation to explain further to the table. The GM should at this point simply change the name and move on.
Charlie taps the “X” card when another player strikes him with a curse of ‘covered in spiders’. Charlie says that s/he has a major phobia of spiders and would appreciate it if the curse was changed. The GM and other players can brain storm out of character what an equally useful curse would be for the narrative and then resume the game.[/QUOTE]
See, now, the first one can sorta make sense, because hell, someone might have been fuckeed over by a person with such a name, bad break up, et cetera. So it's sorta understandable, unless you are going for historical reference, to just change the name.
Charlie just dies, here and there. You take what you get. If you have legit phobias, mention them beforehand, so such situation doesn't happen.
I will never understand doing this for antagonists or obstacles in games, you find your enemy repulsive? Good. A curse freaks you out? Perfect. Stuff like that is fantastic for building tension and getting players to take a situation seriously, "You take -2 on all rolls from being distracted." isn't anywhere as engaging as "You're suddenly covered in insects, they're crawling through your hair and under your clothes."
If other players are making each other uncomfortable you probably need to work that out though.
[QUOTE=Moustacheman;48118371]I fucking hate pre-gens.[/QUOTE]
If you want to use premade characters for any reason save mechanical convenience for a quick sit-down game you might as well just join a local theater group instead of playing an RPG
Like what the fuck's the point
[QUOTE=Funktastic Dog;48118209]Oh that's not so bad compared to this. My GM isn't letting us create our own characters because "the idea of the Inclusive Play events is that there are boundaries around what kind of game will occur at the table."
He's creating his own pre-gens and making us play them.
uhghhhh[/QUOTE]
That's kinda crappy. I recently started a group and I let them create their characters first with backstories, then I began molding the adventure around potential connections.
One of my player character's backstories involved a necromancer of sorts blood-binding him to the other characters, which is what introduced them to him. Now I have my main villain... who is secretly using the party to his advantage, collecting and locating all important relics needed to befall the land with the scourge. I still have to iron out some details of course.
[QUOTE=SiberysTranq;48119927]If you want to use premade characters for any reason save mechanical convenience for a quick sit-down game you might as well just join a local theater group instead of playing an RPG
Like what the fuck's the point[/QUOTE]
Yeah several players (myself included) were like "Hey, can we make the characters beforehand and show up to the session with them" and he was like "Well, I don't like changing rules once I've set them so no" and immediately I was like "oooooooooooh boy, this isn't going to be much fun."
If you're a GM, you should be listening to your players, first and foremost.
[QUOTE=Eonart;48121504]Session 15... 14? I don't remember:
[IMG]http://i.imgur.com/NuEoonv.png[/IMG][/QUOTE]
Also, I fell 3 stories and took nearly no damage, as a fighter.
[QUOTE=Eonart;48121504]Session 15... 14? I don't remember:
[IMG]http://i.imgur.com/NuEoonv.png[/IMG][/QUOTE]
looks pretty gay
I like the two examples of augmented people on the inside cover of Chrome Flesh, I think they know their target audiences.
[img]https://dl.dropboxusercontent.com/u/5636656/uytfyurfuy.jpg[/img]
[QUOTE=Funktastic Dog;48121177]Yeah several players (myself included) were like "Hey, can we make the characters beforehand and show up to the session with them" and he was like "Well, I don't like changing rules once I've set them so no" and immediately I was like "oooooooooooh boy, this isn't going to be much fun."
If you're a GM, you should be listening to your players, first and foremost.[/QUOTE]
Oh man. I'd skip out on that if I were you. Sounds like a plain'ol bad time.
[QUOTE=Funktastic Dog;48121177]Yeah several players (myself included) were like "Hey, can we make the characters beforehand and show up to the session with them" and he was like "Well, I don't like changing rules once I've set them so no" and immediately I was like "oooooooooooh boy, this isn't going to be much fun."
If you're a GM, you should be listening to your players, first and foremost.[/QUOTE]
When your players (in my case one of them at least) has a history of fudging their character rolls to be more powerful allowing them to roll their characters beforehand is a bad idea regardless of the general consensus on it.
[QUOTE=Alice3173;48124141]When your players (in my case one of them at least) has a history of fudging their character rolls to be more powerful allowing them to roll their characters beforehand is a bad idea regardless of the general consensus on it.[/QUOTE]
That's when you break out the point-buy or fixed-roll systems. You still get the fun of building your own character, but nobody can cheat their rolls.
Where do you guys go to get into game sessions? I tried Roll20 but I wanted to try something other than D&D for once and that seems to be the only thing I see.
I tried going to a local game shop but the people who hang out there are neckbearded humidifiers that I'd rather not be in the same room with.
[QUOTE=LobsterPastry;48124715]Where do you guys go to get into game sessions? I tried Roll20 but I wanted to try something other than D&D for once and that seems to be the only thing I see.
I tried going to a local game shop but the people who hang out there are neckbearded humidifiers that I'd rather not be in the same room with.[/QUOTE]
I think you just have to try and make connections, either through the digital platforms, or by going to another game shop. If you don't put yourself out there a little bit, you won't find much success.
[QUOTE=LobsterPastry;48124715]Where do you guys go to get into game sessions? I tried Roll20 but I wanted to try something other than D&D for once and that seems to be the only thing I see.
[B]I tried going to a local game shop but the people who hang out there are neckbearded humidifiers that I'd rather not be in the same room with.[/B][/QUOTE]
You're gonna get a lot of those in most game shops that aren't around colleges.
If you don't mind Play-by-Post, Giant in the Playground and Myth-Weavers have pretty active tabletop (and Myth-Weavers has a built-in sheet system *and* an excellent dice roller.)
While Roll20 is the big kid on the block and should be your first stop for online campaigns, /tg/ always has a gamefinder thread up, and hanging around the Generals (they have 'em for everything from Pathfinder to Shadowrun) will let you pick up on games in the making, hell sometimes it's as easy as asking in the thread if anyone's planning a campaign and if they need players.
[QUOTE=elowin;48121525]looks pretty gay[/QUOTE]
Our CN fighter started a fight when a plot NPC refused his offer of "Oi m8, how bout a gobby in the back".
Made a great distraction for what I was doing at the time, but still.
In my experience any time the words "Oi mate" are used in a game, a fight is about to start.
[QUOTE=Rents;48125915]In my experience any time the words "Oi mate" are used in a game, a fight is about to start.[/QUOTE]
that seems to be true in real life as well
[QUOTE=Rents;48125915]In my experience any time the words "Oi mate" are used in a game, a fight is about to start.[/QUOTE]
Them's fightin' words
I guess that's why my chav mage who had to take a composure check he was very likely to fail to not have a go at someone if they insulted him got veto'd from that SR game.
I'm a first time DM, and I kind of took the task (by choice) of making my own small world and campaign for my group. I also DM'd the Lost Mine of Phandelver for a while... which wasn't a lot of experience.
I was kind of looking for some sort of advice to help with my adventure. Maybe I'm just looking for some c&c to help me mold this setting better. I'm also afraid that I'm going to implement too many unimportant tasks or that I'm going to veer the characters off of the main goal.
Basically, the general populace is on one continent. The history is pretty young, and the world hasn't been fully explored. One side of the continent is ruled over by a monarchy that includes all of the normal races and cultures, and the other half of the continent is primarily a tiefling order that actually openly serves Asmodeus. I don't go into super detail with the planes and hierchy of celestials, but basically the gods worshipped just have a strong influence, especially in the eyes of the people. The players might view the tieflings as evil and corrupt, and though they are correct, they still have a working society. Decades before the players journey actually begins, the southern peninsula, where the Elves primarily resided, was ravaged by a plague that spread slowly. The people were able to wall off the land before it spread into the rest of the kingdom. This quarantine saved the rest of the land, but also sacrificed a lot of life that could not escape in time. Now the Kingdom has created an order of Deathguards, who basically prevent any necrotic creatures from roaming the lands. The origins of the plague came from the other side of the world; a continent filled with malicious and necrotic creatures either from conjuration or subjugation. No one has any knowledge of this place, except for the main villain. I kind of went along to say it is either some sort of wraith or a Lich that seeks to ravage the rest of the world in order to gain complete power. This villain has some sort of foresight or prophecy about the "party" and tries to use them as his/her tools. He binds one of the player characters by blood to the rest of the eventual party members, which forces him to try and keep them alive and together. I also came up with the idea that the Lich needs to recover certain dark artifacts hidden throughout the main continent in order to achieve its goal of unleashing monsters from the cursed continent, as well as the chasm which leads to the underdark, and is a more feasible passage from the planes of hell.
Here I've been making notes for planned encounters and such, and I've drawn out a general map of the continent. I think my main concern is the progression of the character levels. I feel like it will take at least a few different adventures to even come close to facing a Lich, but I'm having trouble thinking of meaningful story hooks and global intrigue along the way.
edit: evernote wants me to share each notebook so nevermind.
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