[QUOTE=Jrose14;48153032]How useful is (magical) weapon and armor crafting in Pathfinder? I made a character as a War-smith, and have a ton of points in crafting weapons and armor and don't want to actually be that useless.[/QUOTE]
It's half the cost of buying said magical gear normally, and it lets you give your party-mates shit they want when the local Ye Olde Magic Shoppe doesn't have it for sale.(Assuming you have the spells necessary to make it.)
Just bought hard copies of Shadowrun 5e and Run & Gun. Now I need to wait for Chrome Flesh to get back in stock at the store I go to.
[QUOTE=Jrose14;48153032]How useful is (magical) weapon and armor crafting in Pathfinder? I made a character as a War-smith, and have a ton of points in crafting weapons and armor and don't want to actually be that useless.[/QUOTE]
VERY useful, though Wondrous items are generally better. If you have the time, money/xp, and spells required you can easily outfit your party well past what they should have based on their wealth-by-level.
How is Run & Gun? My group has been playing without expansion books for a while, but a friend of mine just bought Run Faster and I read through it, so I'm kind of looking at what I want next.
Alright cool. I'm a cleric, so I don't have all the fun super explosion-y spells, but I got tons of other useful stuff for it, so that should be good.
[QUOTE=Pax;48153529]How is Run & Gun? My group has been playing without expansion books for a while, but a friend of mine just bought Run Faster and I read through it, so I'm kind of looking at what I want next.[/QUOTE]
I find it's really useful for adding new gear. Laser weapons are really awesome. The weapons on my character are exclusively from R&G, including the .50 MG I mounted on my motorcycle. There's new armour that are useful for style and substance, including several varieties of greatcoat and an Army of Two-style ballistic mask.
[editline]9th July 2015[/editline]
There's also a massive fuck-off sniper rifle in case you need to kill a tank.
[editline]9th July 2015[/editline]
The rules for martial arts can get a smidgen complicated and may require a lot of retreading the book before your players get it memorized, but it definitely adds a lot of flavour to the game. Want a Shadowrunner that can do Gun Kata? You can literally do that. It's a martial arts style. My character knows Ares Firefight (a more practical, slightly less flashy version of Gun Kata) and Silat.
-snip-
[QUOTE=Alsojames;48153659]
The rules ... can get a smidgen complicated and may require a lot of retreading the book before your players get it memorized...[/QUOTE]
Thus is Shadowrun.
I mean even moreso than regular shadowrun. It adds a bunch of special abilities that serve for not a whole lot more than fluff, but are still really cool to have. If you don't mind keeping track of a bunch of extra things a character can do (which is why I store my characters on form fillable PDF sheets and make liberal use of the Note functionality) it's definitely a subsystem worth using. If not, there's still a lot of cool equipment to use.
So I'm going to be running a Homebrew d&d 5E campaign soon called Legacy of the Good Man, and I posted the listing on roll20, was going to see how many responses I got on there before I shared it here as well. What I wasn't expecting was about 10-15 responses in the space of 48 hours. Jeeesus.
Now, admittedly I don't have experience GMing a 5E game before but I've held about 4 rpgs in the last year on various systems, so I do have knowledge in general on the matter. We are currently looking at Wednesdays/Thursdays for our sessions starting at 8pm GMT/4PM EST.
Here's the base details of it:
System: D&D 5E Core Book, Homebrew campaign
Starting Level: Level 5
Feats: Yes (Lucky banned, Homebrew feat added in place)
Additional Requirements: No CE, no Variant Humans
Length: Difficult to say atm, likely Medium (8-12 sessions?)
Character Creation: Point Buy
[URL="https://app.roll20.net/lfg/listing/27603/legacy-of-the-good-man"]Here's the listing, if you want to apply you can post on the discussion thread or contact me on steam - whichever works best for you.[/URL] Thanks for listening, and now we return to our scheduled broadcasting.
Making a character for a friend who wanted to try out Shadowrun. As per her request I made her a magic nun with a specialty in mind control.
Then I went and gave her a revolver that shoots hi-ex rounds. Man I love shadowrun.
really bummed out right now. our group decided to start trying some star wars RPGs and at first we considered edge of the empire. i looked over the rule book and was excited to finally try something that wasn't d20. i was a bit worried about the weird dice and stuff but i felt like we could get used to it. a lot of the shit seemed really cool. playing as a droid seemed awesome and the obligation system was a pretty neat way to introduce character history and backgrounds into gameplay. was pretty stoked to try it out when i just got a message from one of the guys saying we're swapping over to d20 star wars instead.
fuck
i looked over the rulebooks and it isn't bad. but it just feels so samey. it's just dnd 3.5 with star wars thrown in. again, it's not bad, but i'm just getting a little sick of d20.
So I'm rolling a new character. Basically a disgraced Samurai who's trying to regain his honor by winning a glorious victory.
Does anyone know if D&D has a setting based off Japan that I can use for my backstory.
[QUOTE=Pax;48153529]How is Run & Gun? My group has been playing without expansion books for a while, but a friend of mine just bought Run Faster and I read through it, so I'm kind of looking at what I want next.[/QUOTE]
Well, more guns and armour, ranging from quite good to niche to impractical but badass, like the lasers and milspec hardened armour (which is completely bulletproof to small arms but makes stealth impossible and will make security call in the gunships and missiles on you)
Some stuff for GMs about dangerous environments too, and a section on tactics and martial arts.
Also has tacnets, which are expensive as hell but very very useful.
[QUOTE=Moustacheman;48155080]So I'm rolling a new character. Basically a disgraced Samurai who's trying to regain his honor by winning a glorious victory.
Does anyone know if D&D has a setting based off Japan that I can use for my backstory.[/QUOTE]
3.5 had that Oriental Adventures supplement which I'm pretty sure had an asian setting. Not sure how prominent japanese styles are though.
[QUOTE=Pax;48153529]How is Run & Gun? My group has been playing without expansion books for a while, but a friend of mine just bought Run Faster and I read through it, so I'm kind of looking at what I want next.[/QUOTE]
It's home to my all time favourite weapon the blast shield. Which is meant to be a 20P AP-4 breaching charge. Except you can also use it in melee.
I'm still disappointed neither Run and Gun nor Chrome Flesh have a monowhip concealed in a finger.
but you can already put a monowhip in your finger
[QUOTE=Mellowbloom;48155762]but you can already put a monowhip in your finger[/QUOTE]
It's not on the implant weapons list, despite being one of the most cyberpunk weapons ever.
[QUOTE=Alsojames;48154547]Making a character for a friend who wanted to try out Shadowrun. As per her request I made her a magic nun with a specialty in mind control.
Then I went and gave her a revolver that shoots hi-ex rounds. Man I love shadowrun.[/QUOTE]
prepare for her being the most OP motherfucker
because mind control spells are super broken
[QUOTE=Rents;48155861]It's not on the implant weapons list, despite being one of the most cyberpunk weapons ever.[/QUOTE]
fingertip compartment, p454, core book
[QUOTE=Mellowbloom;48155984]fingertip compartment, p454, core book[/QUOTE]
Huh, 10/10 editing and organisation from Catalyst yet again.
[editline]9th July 2015[/editline]
Also wow, that uses up the tiniest amount of essence despite being far more damaging than the other implant melee weapons unless you've got 8+ strength
[QUOTE=Rents;48156011]Huh, 10/10 editing and organisation from Catalyst yet again.
[editline]9th July 2015[/editline]
Also wow, that uses up the tiniest amount of essence despite being far more damaging than the other implant melee weapons unless you've got 8+ strength[/QUOTE]
just like the monowhip in general
but you need an exotic weapon skill just for it, and you risk murdering yourself
[QUOTE=elowin;48156289]just like the monowhip in general
but you need an exotic weapon skill just for it, and you risk murdering yourself[/QUOTE]
Same with the flamethrower, but it's ten times as much essence/capacity.
[QUOTE=Rents;48156303]Same with the flamethrower, but it's ten times as much essence/capacity.[/QUOTE]
Flamethrowers can hit multiple targets, lay down sick suppressive fire, set things on fire, are capable of both burst fire and semi auto, and can hit targets out to 20 meters.
Not much ammo, though.
[QUOTE=elowin;48156420]Flamethrowers can hit multiple targets, lay down sick suppressive fire, set things on fire, are capable of both burst fire and semi auto, and can hit targets out to 20 meters.
Not much ammo, though.[/QUOTE]
Yeah, 5 or 10 shots, I think you can suppress something like twice.
[editline]9th July 2015[/editline]
[QUOTE=Eonart;48156508]Are you guys ever worried that your party may overthink something simple and waste time, and/or barely put a brain cell towards solving something complicated and also waste time?[/QUOTE]
The amount of thinking players do about something is always either none, or too much.
[QUOTE=Eonart;48156508]Are you guys ever worried that your party may overthink something simple and waste time, and/or barely put a brain cell towards solving something complicated and also waste time?[/QUOTE]
If they're overthinking it, just tell them. "Duders, none of these options is a trap. It's just to see what your characters would do. Now choose if you want fucking lemon or milk in your fucking tea."
[QUOTE=deltasquid;48156651]If they're overthinking it, just tell them. "Duders, none of these options is a trap. It's just to see what your characters would do. Now choose if you want fucking lemon or milk in your fucking tea."[/QUOTE]
[sp]they were both poisoned[/sp]
[QUOTE=deltasquid;48156651]If they're overthinking it, just tell them. "Duders, none of these options is a trap. It's just to see what your characters would do. Now choose if you want fucking lemon or milk in your fucking tea."[/QUOTE]
But that just doubles the paranoia.
Me: "Okay, roll reaction to swat the fly."
Player: "I edge it!"
Shadowrun.
[QUOTE=Eonart;48156508]Are you guys ever worried that your party may overthink something simple and waste time, and/or barely put a brain cell towards solving something complicated and also waste time?[/QUOTE]
I'm not worried about that, I [I]know[/I] they will
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