[QUOTE=Rents;48155111]Well, more guns and armour, ranging from quite good to niche to impractical but badass, like the lasers and milspec hardened armour (which is completely bulletproof to small arms but makes stealth impossible and will make security call in the gunships and missiles on you)
Some stuff for GMs about dangerous environments too, and a section on tactics and martial arts.
Also has tacnets, which are expensive as hell but very very useful.[/QUOTE]
Seems useful, but kind of redundant since my players have guns and armor they're currently happy with and manage to mystically avoid combat anyway. I'm thinking Street Magic or Data Trails will probably be more useful to me in fleshing out their respective areas. Especially Street Magic, since there's a lot of crazy magic shit the Core Book barely touches on. It just barely gave me enough to go on for he Astral and Meta Planes and how Spirits are supposed to function that I can run the game.
How do I deal with a player whose character "is too savage" and has to torment/torture anyone whenever he 'feels' like it? He's a half-orc barbarian. He just slaughtered an innnocent person, whom of which they JUST saved from a prison. At some point I will just lay down the law due to my frustration and simply restrict them from doing things like that, but I don't want that to make their overall experience worse by limiting what they can do. I think his character is just too far off compared to the others that it will always make conflicts for them on a large scale.
[QUOTE=ReapDaWrapper;48157164]How do I deal with a player whose character "is too savage" and has to torment/torture anyone whenever he 'feels' like it? He's a half-orc barbarian. He just slaughtered an innnocent person, whom of which they JUST saved from a prison. At some point I will just lay down the law due to my frustration and simply restrict them from doing things like that, but I don't want that to make their overall experience worse by limiting what they can do. I think his character is just too far off compared to the others that it will always make conflicts for them on a large scale.[/QUOTE]
Introduce an orc/human/half-orc that he'll likely end up wanting to kill, then have him find out they were related.
Alternatively, sick massive amounts of guards on him/some other punishment.
[editline]9th July 2015[/editline]
Alternatively part 2: talk to him about it and try to convince him to stop killing NPCs just because he feels like it.
[QUOTE=Pax;48157114]Seems useful, but kind of redundant since my players have guns and armor they're currently happy with and manage to mystically avoid combat anyway. I'm thinking Street Magic or Data Trails will probably be more useful to me in fleshing out their respective areas. Especially Street Magic, since there's a lot of crazy magic shit the Core Book barely touches on. It just barely gave me enough to go on for he Astral and Meta Planes and how Spirits are supposed to function that I can run the game.[/QUOTE]
Surrre, "currently happy with", but I'd bet they'd be happier with bigger, flashier, probably less useful guns.
But yeah, Data Trails and Street Magic are good for broadening things, I'd pick Street Magic out of the two really since the core book's matrix rules are actually pretty good as-is. Run and Gun is more aimed at players who want to shoot everything and blow things up, although Chrome Flesh has some of that too there's more general customisation stuff in it, gear for sneaky people, as well as mental illnesses and drugs.
[QUOTE=ReapDaWrapper;48157164]How do I deal with a player whose character "is too savage" and has to torment/torture anyone whenever he 'feels' like it? He's a half-orc barbarian. He just slaughtered an innnocent person, whom of which they JUST saved from a prison. At some point I will just lay down the law due to my frustration and simply restrict them from doing things like that, but I don't want that to make their overall experience worse by limiting what they can do. I think his character is just too far off compared to the others that it will always make conflicts for them on a large scale.[/QUOTE]
Sounds like a problem that needed to be dealt with in character creation, generally its a good idea to lay the moral framework for the party so if they're murderous torturous bastards then at least they'll all be in on it.
If the player is acting completely out of character just for the lolz then it sounds like its grown up conversation time. If its in character and you don't want to deal with it out of character then yeah have consequences for their actions as Rats suggested.
[QUOTE=ReapDaWrapper;48157164]How do I deal with a player whose character "is too savage" and has to torment/torture anyone whenever he 'feels' like it? He's a half-orc barbarian. He just slaughtered an innnocent person, whom of which they JUST saved from a prison. At some point I will just lay down the law due to my frustration and simply restrict them from doing things like that, but I don't want that to make their overall experience worse by limiting what they can do. I think his character is just too far off compared to the others that it will always make conflicts for them on a large scale.[/QUOTE]
Then lay down the fact that mass-murdering has serious consequences and send some suped-up guards or paladins their way to skin his unpure orcish green skin.
Really though, my favorite thing in tabletops is needlessly flashy, over the top gear, even if it's actually worse than something more plain. Elowin gave me a Eurowars surplus tank in our SR game, it's hidden in a garage in downtown Seattle, I can't drive it anywhere without the cops having a fit, it'd immediately escalate any fight out of everyone else's depth, it's slow and probably wider than some roads, but it's a [i]hover-tank[/i].
[QUOTE=cdr248;48157296]Then lay down the fact that mass-murdering has serious consequences and send some suped-up guards or paladins their way to skin his unpure orcish green skin.[/QUOTE]
Alternatively, if this is in Pathfinder/using the Pathfinder deities, have Sarenrae, the sun goddess of redemption, give him some divine intervention and reason to fix his shit and stop being such a murderhobo.
[editline]9th July 2015[/editline]
Then send inquisitors/paladins/clerics after him if he dares to say no to Sarenbae.
[QUOTE=Rents;48157266]Surrre, "currently happy with", but I'd bet they'd be happier with bigger, flashier, probably less useful guns.
But yeah, Data Trails and Street Magic are good for broadening things, I'd pick Street Magic out of the two really since the core book's matrix rules are actually pretty good as-is. Run and Gun is more aimed at players who want to shoot everything and blow things up, although Chrome Flesh has some of that too there's more general customisation stuff in it, gear for sneaky people, as well as mental illnesses and drugs.[/QUOTE]
If I ever get to actually PLAY in Shadowrun, it's Chrome Flesh for me, all the way. Any character I made would have an Essence measured in the tenths before the game even started.
[QUOTE=Pax;48157644]If I ever get to actually PLAY in Shadowrun, it's Chrome Flesh for me, all the way. Any character I made would have an Essence measured in the tenths before the game even started.[/QUOTE]
I managed to pick out stuff that'd give you an essence score of 0.025.
[QUOTE=Rents;48157697]I managed to pick out stuff that'd give you an essence score of 0.025.[/QUOTE]
You so much as smell a vampire, and the entire party is gonna have a bad time.
[QUOTE=Rents;48157697]I managed to pick out stuff that'd give you an essence score of 0.025.[/QUOTE]
Aren't you a cyberzombie, at that point, though?
[QUOTE=Rats808;48157808]Aren't you a cyberzombie, at that point, though?[/QUOTE]
Anything above 0 is alive, anything below 1 is usually psychotic. It's fine.
Cyberzombies have to be intentionally made by a ritual involving a team of surgeons and mages with zero moral integrity though, normally if you reach or go under 0 you just die.
[editline]9th July 2015[/editline]
[QUOTE=ElTacoLad;48157802]You so much as smell a vampire, and the entire party is gonna have a bad time.[/QUOTE]
Nah, it actually makes it harder for vamps to drain you, but if you get drained at all you're dead.
[QUOTE=Rents;48157304]Really though, my favorite thing in tabletops is needlessly flashy, over the top gear, even if it's actually worse than something more plain. Elowin gave me a Eurowars surplus tank in our SR game, it's hidden in a garage in downtown Seattle, I can't drive it anywhere without the cops having a fit, it'd immediately escalate any fight out of everyone else's depth, it's slow and probably wider than some roads, but it's a [i]hover-tank[/i].[/QUOTE]
Pull it out. Izak'll have a fuckin blast turning it invisible and making it fly for you.
[QUOTE=Oliolio;48157929]Pull it out. Izak'll have a fuckin blast turning it invisible and making it fly for you.[/QUOTE]
Uhh, are you sure? It's a tank, the object resistance and mass of it is going to make Izak cry
[QUOTE=Rents;48158084]Uhh, are you sure? It's a tank, the object resistance and mass of it is going to make Izak cry[/QUOTE]
He's got it covered. He's swinging something like 44 dice at sorcery if he really wants something done; Invisibility would be a piece of cake. Levitation will be more difficult, depending on how fucking heavy it is.
[QUOTE=Oliolio;48158534]He's got it covered. He's swinging something like 44 dice at sorcery if he really wants something done; Invisibility would be a piece of cake. Levitation will be more difficult, depending on how fucking heavy it is.[/QUOTE]
Considering it's a hefty tank with a hover engine, but by Shadowrun standards? Give it 25-40 tons.
Also today a party member turned into a talking tree after getting fried by a shadow dragon. What a session.
[QUOTE=croguy;48158620]Considering it's a hefty tank with a hover engine, but by Shadowrun standards? Give it 25-40 tons.
Also today a party member turned into a talking tree after getting fried by a shadow dragon. What a session.[/QUOTE]
Yeah, coupled with object resistance that's too high to feasibly levitate. It'd require something like 40 net hits.
Now if I enchanted it to weigh less....
[QUOTE=Oliolio;48158707]Yeah, coupled with object resistance that's too high to feasibly levitate. It'd require something like 40 net hits.
Now if I enchanted it to weigh less....[/QUOTE]
It'd be worse at ramming, heavy is good.
[QUOTE=Rents;48158738]It'd be worse at ramming, heavy is good.[/QUOTE]
Know what's really good at ramming? A tank shell shot from an invisible, flying tank.
[QUOTE=Oliolio;48158764]Know what's really good at ramming? A tank shell shot from an invisible, flying tank.[/QUOTE]
thats not ramming!
[QUOTE=elowin;48158782]thats not ramming![/QUOTE]
Sure it is. It's a very, very high velocity, explosive ramming device.
It'd be trivial for me to say, multiply your velocity by 15 and greatly increase the armor of the tank though, if you'd rather just annihilate things by driving into them.
[QUOTE=Oliolio;48158871]Sure it is. It's a very, very high velocity, explosive ramming device.
It'd be trivial for me to say, multiply your velocity by 15 and greatly increase the armor of the tank though, if you'd rather just annihilate things by driving into them.[/QUOTE]
I can already make it 16 times faster, but the armour is already milspec shit I couldn't match, let's do this.
[QUOTE=Rents;48158908]I can already make it 16 times faster, but the armour is already milspec shit I couldn't match, let's do this.[/QUOTE]
My speed multiplier should be multiplicative with your own. I could probably feasibly grant another 20 more points of standard armor, if I push it. Time to break the light speed barrier in a ground vehicle.
[QUOTE=Oliolio;48158943]My speed multiplier should be multiplicative with your own. I could probably feasibly grant another 20 more points of standard armor, if I push it. Time to break the light speed barrier in a ground vehicle.[/QUOTE]
Is yours for the speed stat, or real velocity? I could get speed 6 out of it at the moment, speed 8 if I upgrade my control rig, which is 1280 meters per turn, which is a bit short of a thousand miles per hour.
[QUOTE=Rents;48158974]Is yours for the speed stat, or real velocity? I could get speed 6 out of it at the moment, speed 8 if I upgrade my control rig, which is 1280 meters per turn, which is a bit short of a thousand miles per hour.[/QUOTE]
It's works funky for vehicles. On a person, it's a simple velocity multiplier. On vehicles, it's a test of magic + willpower vs. half the body of the vehicle. If the spirit succeeds, it multiplies the hits (not the net hits!) by the vehicles acceleration rating, and then you add the result to the vehicles speed attribute on its next turn. It can keep making the roll to continue to increase the speed every turn it maintains the power.
So... I'm pretty sure we can accelerate you to light speeds.
[QUOTE=Oliolio;48159082]It's works funky for vehicles. On a person, it's a simple velocity multiplier. On vehicles, it's a test of magic + willpower vs. half the body of the vehicle. If the spirit succeeds, it multiplies the hits (not the net hits!) by the vehicles acceleration rating, and then you add the result to the vehicles speed attribute on its next turn. It can keep making the roll to continue to increase the speed every turn it maintains the power.
So... I'm pretty sure we can accelerate you to light speeds.[/QUOTE]
Ok, forget the tank, three hits on the Banshee will make it go FTL.
[editline]9th July 2015[/editline]
For anyone wondering about the maths, the Banshee's got a base speed of 10, which is 5120 meters in a three second turn, actual speed doubles for each one point increase of the stat. The Banshee's acceleration is 6, so three hits from the spirit gives us 1,342,177,280 meters per turn, or 447,392,426.7 m/s, which is 1.49 times the speed of light.
Dude- Hits. Not net hits. As long as he overcomes the threshhold, you apply ALL of the hits. We could go FTL with a motor scooter- Though it in no way helps you to control the vehicle or survive a crash at those speeds.
BUT, this will be using the spirits stats, as it's a critter power, not sorcery. We're looking at 30 dice from a force 15 spirit. I can edge for it, though, and it doesn't need to get through the object resistance of the tank, because again, it's not a spell.
[QUOTE=Oliolio;48159285]Dude- Hits. Not net hits. As long as he overcomes the thresh hold, you apply ALL of the hits. We could go FTL with a motor scooter- Though it in no way helps you to control the vehicle or survive a crash at those speeds.
BUT, this will be using the spirits stats, as it's a critter power, not sorcery. We're looking at 30 dice from a force 15 spirit. I can edge for it, though, and it doesn't need to get through the object resistance of the tank, because again, it's not a spell.[/QUOTE]
[img]https://dl.dropboxusercontent.com/u/5636656/tumblr_levnvsbEJm1qe5gse.gif[/img]
[QUOTE=Rents;48159306][img]https://dl.dropboxusercontent.com/u/5636656/tumblr_levnvsbEJm1qe5gse.gif[/img][/QUOTE]
You know, hearing you guys banted about shit like this makes me want to play, or at least sit in on some more FP games :v:
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