• D&D 4e: This edition sucks edition
    5,000 replies, posted
[QUOTE=gman003-main;47060558]There's a difference between "splitting the party into teams" and "splitting the party towards separate goals". If the party breaks up to tackle a problem from multiple angles, that's fine, because the GM can bounce between scenes to keep everyone engaged, and the party is almost guaranteed to regroup quickly. If the party breaks up because some people want to do A and some want to do B, there's no way to do that well without having multiple GMs. Especially not for one person breaking off. I would either require the party to stay together, or tell the one player exactly what his decision will do out-of-character - that he's going to sit out, NOT get to RP his own adventure, and that he really should reconsider his decision.[/QUOTE] What if the player really believes the others are in error with what they want to do? Like one things protecting X is more important than attacking Y, or thinks a clue leads to one place rather than where the party does?
[QUOTE=DiscoInferno;47060610]What if the player really believes the others are in error with what they want to do? Like one things protecting X is more important than attacking Y, or thinks a clue leads to one place rather than where the party does?[/QUOTE] Then I would let him leave the party, do his adventure with a couple dice rolls behind the screen, then narrate what happened when he rejoins the party. Ultimately the players get to choose their actions, but they should at least be told what the out-of-character consequences are.
My Only War game went well. We ambushed some traitors at night, apparently they didn't hear the approach of our Chimera. I'm the team's tank driver, so first of all I rammed a tree a traitor was in, knocking them out of it and at the mercy of the Commissar. The Ogryn and knife-o-maniac bailed out and went to town on another nearby group. Meanwhile, me and the turret gunner were keeping another group pinned down with suppressing fire, when another player OOC said I should tank shock the pinned down group, with no explanation other than "go on, it'll be fun." so I did. As it turns out, they can't roll to get the hell out of the way when pinned, so all the traitors went CRUNCH. And now we have a new tactic for killing traitors :V
[QUOTE=DiscoInferno;47060610]What if the player really believes the others are in error with what they want to do? Like one things protecting X is more important than attacking Y, or thinks a clue leads to one place rather than where the party does?[/QUOTE] Well, then either everything is going to be half assed to keep things moving, or it'll need to be done one at a time, which is boring for the group that's not part of what's happening at that part. Also brings in the problem of players in the group that goes second doing something that would affect what the first group have already done.
The worst part is, we were all on task - the goal was to escape the city and deliver the magical artifacts to Point B. The one player was instantly separated in the confusion, took a refugee ship out of the city, and then found their way to Point B(somehow). The rest of the party was told to gather and take an airship to Point B, which was the game that had been planned, it was just too late to find the other guy in the city overrun with orc madness. If I had been running the game, I would've made some shit up for the lone player. Described his journey, thrown some roleplaying at him when he got to his destination, maybe had the trip take a couple of hops before he got to Point B. But that GM is heavy into the design rules and challenge ratings and appropriate numbers, number, math, so losing one player throws his shit into a complete disarray. He also told us after the fact that separate games for split parties is his #1 RP nightmare. He doesn't like GMing them, he doesn't even like playing in them. Me, I do that shit all the time. Half my games start with everybody in a city, with their own private storyline, not knowing each other, and I bump their plots against one another until they at least know they can call each other if shit goes down. Anyway, the game is now kaput, and I might be running Shadowrun this week instead.
Shadowrun is the best/worst for splitting the party, since everyone has a smartphone on them (or several) and a few character types work just as well or better when they're not with the rest of the team in person. In fact most of the time my current SR character is sitting in a van telling everyone else what to do :v:
Ugh, got the roleplay itch but still on this tablet.
[QUOTE=DiscoInferno;47060719]Ugh, got the roleplay itch but still on this tablet.[/QUOTE] You could always try to play with real people.
Shadowrun should be awesome for my group, because we're pretty split between liking fantasy/modern/future stuff. Theoretically, it should have something for everyone. My fantasy guys can play crazy dwarves with axes or a mage, while I get to have cities, cyborgs, and machine guns. Just gotta make it through the learning curve.
[QUOTE=Pax;47060807]Shadowrun should be awesome for my group, because we're pretty split between liking fantasy/modern/future stuff. Theoretically, it should have something for everyone. My fantasy guys can play crazy dwarves with axes or a mage, while I get to have cities, cyborgs, and machine guns. Just gotta make it through the learning curve.[/QUOTE] Yeah Shadowrun is basically the best game.
[QUOTE=elowin;47060762]You could always try to play with real people.[/QUOTE] I know no real people.
[QUOTE=DiscoInferno;47061304]I know no real people.[/QUOTE] I knew it, you aren't real, you're just a figment of my imagination!
[QUOTE=elowin;47061405]I knew it, you aren't real, you're just a figment of my imagination![/QUOTE] Of course I'm not real. Pixies aren't real. That's what everyone is told.
[QUOTE=DiscoInferno;47061479]Of course I'm not real. Pixies aren't real. That's what everyone is told.[/QUOTE] Dude. You just killed a pixie. Not cool figment of my imagination.
[QUOTE=elowin;47061563]Dude. You just killed a pixie. Not cool figment of my imagination.[/QUOTE] No, YOU killed a pixie. You said it, I was only a proxy. A pixie proxy, if you will.
So my Arthurian Knightly Quest game immediately devolved into dark fantasy with the introduction of black magic, crazy enemies, fratricide and Ouroborous as a running theme in the first session
[QUOTE=RearAdmiral;47062895]So my Arthurian Knightly Quest game immediately devolved into dark fantasy with the introduction of black magic, crazy enemies, fratricide and Ouroborous as a running theme in the first session[/QUOTE] As one of the players, I fail to see how this is a devolution.
[QUOTE=RearAdmiral;47062895]So my Arthurian Knightly Quest game immediately devolved into dark fantasy with the introduction of black magic, crazy enemies, fratricide and Ouroborous as a running theme in the first session[/QUOTE] This doesn't change anything. Arthurian legend is stuffed with black magic, crazy enemies, fratricide and Ouroboros. Hell, the knight Balin (one of the first knights you read about) kills the Lady of the Lake in cold blood, claims an explicitly cursed blade as his own, slaughters a knight in viewing distance of his lover, who commits suicide over his corpse, gets harried by an invisible knight who slays his friends, goes to a castle for a feast and discovers said invisible knight, kills said invisible knight in cold blood, breaking guest right. The Lord of the castle reveals invisible knight was his brother, Balin "defends" himself by trying to murder the Lord, causing naught but his sword to explode. Cue whacky chase scene where Balin looks for a weapon, finding a spear in a suspiciously well-stocked room. Spear is revealed to be the Spear of Destiny, Lord is revealed to be Keeper of the Holy Grail, and the resulting strike causes a nuclear explosion that flings the Holy Grail (which was in the castle) to parts unknown and laying waste to the countryside. Balin wanders in misery before coming across a knight that challenges him to combat, and as they both deliver mortal blows it's revealed the opposing knight was Balin's own brother.
[QUOTE=M.Ciaster;47034368]strap shield to chest, dualwield be unstoppable[/QUOTE] That's called armor.
I am the most useless fucker at picking what I actually want to play for Mutants & Masterminds if we had the game happening immediately after it was announced I would have been fine, since I could find an idea and stick with it long enough for the game to start but since we've been doing other stuff in the meantime I've been alting out far too hard and have too many options in no particular order, I have fully-statted-out characters that are: a person in a battlesuit that basically turns them into a submarine, a Counter-Strike hacker, an electromagnetic master, a perpetually evolving symbiotic alien, a quantum-mechanics dicking magician, and just tonight I resurrected an idea I had used as an Eclipse Phase character before, being someone whose body is completely laced with nanohives and the game starts this weekend and I have no idea how I'm going to pick from any of these I should not be allowed this much freedom to create characters
[QUOTE=SiberysTranq;47065249]I am the most useless fucker at picking what I actually want to play for Mutants & Masterminds if we had the game happening immediately after it was announced I would have been fine, since I could find an idea and stick with it long enough for the game to start but since we've been doing other stuff in the meantime I've been alting out far too hard and have too many options in no particular order, I have fully-statted-out characters that are: a person in a battlesuit that basically turns them into a submarine, a Counter-Strike hacker, an electromagnetic master, a perpetually evolving symbiotic alien, a quantum-mechanics dicking magician, and just tonight I resurrected an idea I had used as an Eclipse Phase character before, being someone whose body is completely laced with nanohives and the game starts this weekend and I have no idea how I'm going to pick from any of these I should not be allowed this much freedom to create characters[/QUOTE] Okay, but can you make musical references with any of their names that actually make sense? If so, there's your character. [sp]The way we're playing it, it's basically JoJo's Bizarre Adventure, and so far someone's already a straight up Jotaro clone except he's a British ex-butler.[/sp]
[QUOTE=Rats808;47065283]Okay, but can you make musical references with any of their names that actually make sense? If so, there's your character. [sp]The way we're playing it, it's basically JoJo's Bizarre Adventure, and so far someone's already a straight up Jotaro clone except he's a British ex-butler.[/sp][/QUOTE] Joseph best JoJo tho
[QUOTE=Rats808;47065283]Okay, but can you make musical references with any of their names that actually make sense? If so, there's your character. [sp]The way we're playing it, it's basically JoJo's Bizarre Adventure, and so far someone's already a straight up Jotaro clone except he's a British ex-butler.[/sp][/QUOTE] I can make all the music references I want but I prefer my weird name references to be way nerdier than that
I'm about to be in my first campaign and I am wondering how hybrid classes work. I have a character idea and I'm wondering what I can work with
[QUOTE=Castle;47066287]I'm about to be in my first campaign and I am wondering how hybrid classes work. I have a character idea and I'm wondering what I can work with[/QUOTE] They're objectively OP and you should use one of the base 12 classes if it's your first campaign.
[QUOTE=Oliolio;47067679]They're objectively OP and you should use one of the base 12 classes if it's your first campaign.[/QUOTE] b-but mah arcanist b-but being able to cast spells like a sorcerer and learn spells like a wizard is totally fine and not OP ;<
[QUOTE=elowin;47067775]b-but mah arcanist b-but being able to cast spells like a sorcerer and learn spells like a wizard is totally fine and not OP ;<[/QUOTE] It's one of my favorite classes because of how ridiculously OP it is. :v:
[QUOTE=Oliolio;47067679]They're objectively OP and you should use one of the base 12 classes if it's your first campaign.[/QUOTE] The martial ones aren't really OP, fighters are still the best at hitting people with a piece of metal.
[QUOTE=Rents;47068863]The martial ones aren't really OP, fighters are still the best at hitting people with a piece of metal.[/QUOTE] Brawler is p-gud tho!
So it turns out that a games shop in the city I go to college in runs biweekly Pathfinder trial sessions. THE ITCH! IT'S BAAAACK!
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