[QUOTE=Jrose14;48226797]Fuck roll20 rolling.
90% of d20 rolls are 3s. The rest are 1s or 20s. Nothing else.
[editline]17th July 2015[/editline]
I'm salty af[/QUOTE]
And the worst part is that Roll20 absolutely fucking refuses to change the rng method because their fancy little chart shows that d20s give perfectly even results even though you know that fancy charts don't mean shit.
[editline]17th July 2015[/editline]
As much as I like roll20 the rolling is so broken at times that it has literally caused balance issues with my games where my players would get exploding dice out the butt one session and basically one hit a boss but then the next session they couldn't get past 3 on a d6 and I had to start fiating half their rolls because they were about to die during a simple chase sequence.
with the 3d dice roller, does the animation match the result or does the result match the animation
Honestly, it's as random as random gets. Chances are your physical dice are far less random than roll20, people just get mad at roll20 because it's easier to blame it than it is to blame random chance.
[editline]17th July 2015[/editline]
[QUOTE=lintz;48227154]with the 3d dice roller, does the animation match the result or does the result match the animation[/QUOTE]
Animation matches the result I believe.
[QUOTE=lintz;48227154]with the 3d dice roller, does the animation match the result or does the result match the animation[/QUOTE]
The result matches the animation. 3D dice don't use Quantum Roll at all, it just throws the dice out in a random direction with random velocities and such, and lets them go until they stop moving.
[editline]16th July 2015[/editline]
At least, as far as I know, that's how it works. Take it with a grain of salt, because I don't into coding and haven't bothered looking into how the dice I don't use very often work.
Finished one of my city maps. Supposed to serve as a simple "this is what the city looks like" picture. Took this before I added labels and tags for important buildings and such.
[t]http://i.cubeupload.com/hDoPJ1.jpg[/t]
[B][U]Please don't read this if you're one of my players in the JoJo RPG[/U][/B]
I just spent about 2 hours now uploading [sp]Space Jam remixes onto Soundcloud in preparation for the next session[/sp].
I'm fucking ready
[QUOTE=Jrose14;48227420]Finished one of my city maps. Supposed to serve as a simple "this is what the city looks like" picture. Took this before I added labels and tags for important buildings and such.
[t]http://i.cubeupload.com/hDoPJ1.jpg[/t][/QUOTE]
You're like, 100x better at making city maps than me.
[QUOTE=slayer20;48223833]My group is starting a short pathfinder campaign while two of our players are away for vacation. This means I get to roll up a new character.
I was thinking about rolling up a lawful stup- [i]good[/i] paladin. But I don't know if I want to make a really serious paladin or a goofy one.[/QUOTE]
[url=http://www.d20pfsrd.com/classes/core-classes/paladin/archetypes/paizo---paladin-archetypes/chosen-one-paladin-archetype]Become an anime protagonist.[/url]
[QUOTE=Funktastic Dog;48227155]Honestly, it's as random as random gets. Chances are your physical dice are far less random than roll20, people just get mad at roll20 because it's easier to blame it than it is to blame random chance.
[editline]17th July 2015[/editline]
Animation matches the result I believe.[/QUOTE]
When mulitple GMs start noticing patterns in their dice rolling I think it's safe to say that the handling of seeds in roll20 is awful. I've never had such problems with stuff like rolz.
[QUOTE=cdr248;48229423]When mulitple GMs start noticing patterns in their dice rolling I think it's safe to say that the handling of seeds in roll20 is awful. I've never had such problems with stuff like rolz.[/QUOTE]
Randomness can be really frustrating. That's why a lot of programs with "random" features, like shuffle on music players, uses fake randomness, tailored for what we expect random to be, not what random actually is. Like, your ipod shuffle, if it has anything over like, 400 songs, wont play songs from the same artist 3 times. This is specifically because human brains really suck at perceiving randomness.
If you rolled 3 20s in a row, it's just as random as you rolling specifically a 10, a 13, and a 7. But people are far more likely to expect something like the latter.
[QUOTE=Funktastic Dog;48230115]Randomness can be really frustrating. That's why a lot of programs with "random" features, like shuffle on music players, uses fake randomness, specifically because human brains really suck at perceiving randomness.
If you rolled 3 20s in a row, it's just as random as you rolling specifically a 10, a 13, and a 7. But people are far more likely to expect something like the latter.[/QUOTE]
That may be the case, but Roll20s randomization is legitimately awful.
[QUOTE=Oliolio;48230134]That may be the case, but Roll20s randomization is legitimately awful.[/QUOTE]
Care to give your explanation why?
[QUOTE=Funktastic Dog;48230146]Care to give your explanation why?[/QUOTE]
I can say from personal experience that rolling something like 10 3's on 12 20 sided dice is a thing that shouldn't happen. It is statistically unlikely. If it happened once, that would be an oddity, but I regularly see players roll repeatedly and garner the exact same result for numerous rolls.
It doesn't happen all the time- But it happens with far more frequency than it statistically should.
Roll20 also loves to just repeat rolls. Like, use a fate point, reroll, get the exact same number on a d100. That just should not happen.
I've had some uncannyness with roll20 but nothing illogical enough to make me say that it was broken
Not like the cursed dice of cthulhu I have in real life, which rolls whatever is necessary to maximally fuck up whatever is involved(usually my plans, from experience where a PC rolled 4 20's in a row with it and accidentally released the evil abomination that was supposed to be the background villain of the campaign)
By comparison, the worst I've had with roll 20 is nearly falling down the stairs and killing my cleric (3 1's in a row) and nearly getting nommed by a dinosaur after 2 double-1's intrav
I'm not a mathematician or anything but isn't this usually the result of using the same seed over and over again causing similar numbers to appear. So like switching out seeds every 10 rolls would technically be more random than every 20 rolls.
I'll be honest I have no idea how this shit works :v:
[editline]17th July 2015[/editline]
also doesn't sit well that roll20 uses a proprietary rolling engine/source of entropy
[QUOTE=Oliolio;48230163]I can say from personal experience that rolling something like 10 3's on 12 20 sided dice is a thing that shouldn't happen. It is statistically unlikely. If it happened once, that would be an oddity, but I regularly see players roll repeatedly and garner the exact same result for numerous rolls.
It doesn't happen all the time- But it happens with far more frequency than it statistically should.[/QUOTE]
statistically it -will- happen though, it shouldn't come as a shock when it does and its no fault of the system.
[QUOTE=No Party Hats;48230295]statistically it -will- happen though, it shouldn't come as a shock when it does and its no fault of the system.[/QUOTE]
Except no, it doesn't. Yes, it can happen, but it shouldn't happen so commonly that it's more likely than not to occur.
Out of 50 or so rolls in a given session, 20 of them will be the same. This isn't an isolated occurrence.
Can someone explain to me the appeal of dungeon crawling
I find it hard to believe that people have enjoyed full campaigns of just going through these things.
[QUOTE=cdr248;48231043]Can someone explain to me the appeal of dungeon crawling
I find it hard to believe that people have enjoyed full campaigns of just going through these things.[/QUOTE]
It's like a single-character wargame. Some people are into that.
[QUOTE=cdr248;48231043]Can someone explain to me the appeal of dungeon crawling
I find it hard to believe that people have enjoyed full campaigns of just going through these things.[/QUOTE]
You might either have a crappy GM, or you just don't enjoy it.
Personally the prospect of slogging through a big ole' dungeon quite appealing. Dwindling resources, dangerous monsters, deadly traps- Fun ole' time.
[QUOTE=Oliolio;48231101]You might either have a crappy GM, or you just don't enjoy it.
Personally the prospect of slogging through a big ole' dungeon quite appealing. Dwindling resources, dangerous monsters, deadly traps- Fun ole' time.[/QUOTE]
Random encounters, night attacks, nasty traps, ambushes, puzzles, mazes, all kinds of great shit you generally would ONLY do in a dungeon.
I could see it being fun, if the GM knows what they're doing and isn't the kind to adopt the "enemy of the players" mindset.
Because if the GM screws you over at every turn, it stops being fun [I]really[/I] quickly.
I enjoy some occasional dungeon crawling, but I really couldn't imagine playing a game that's mostly dungeon crawling for more than a couple of sessions. It gets old right quick.
My IRL group, when I don't DM, just does dungeon crawls.
When I DM, I try to mix some open play with the occasional 'story dungeon.'
[editline]17th July 2015[/editline]
[QUOTE=Eva-1337;48227761]You're like, 100x better at making city maps than me.[/QUOTE]
Hey, thanks man. That means a lot, really.
Also, on the subject of Roll20 dice rolls.
I don't really know about the more standard, single die systems like D20 and w40k. Sometimes you just end up rolling the same number twice, even on a d100, it's not [i]that[/i] unlikely.
But i've been playing a lot of dicepool based games lately, and I think I can safely say, the dice rolling mechanic is [i]fucked[/i].
Somehow, across all the games I've been playing, there's been a fairly even split between really bad, really good, and average rolls. And I mean, [i]really[/i] good and [i]really[/i] bad.
Like getting almost as many successes as you had dice, in a game where you statistically should get about a third. And getting next to no successes on 15+ dice. This happens all the time.
The makers of Roll20 insist that every roll is entirely random, but my pet theory is that when you roll multiple dice at once, the entire roll is using the same seed, thus producing similar results across all the dice. But who the fuck am I to say.
[QUOTE=elowin;48232272]The makers of Roll20 insist that every roll is entirely random, but my pet theory is that when you roll multiple dice at once, the entire roll is using the same seed, thus producing similar results across all the dice. But who the fuck am I to say.[/QUOTE]
Using the same seed for every roll would give the same exact result for every roll.
[QUOTE=elowin;48232272]Also, on the subject of Roll20 dice rolls.
I don't really know about the more standard, single die systems like D20 and w40k. Sometimes you just end up rolling the same number twice, even on a d100, it's not [i]that[/i] unlikely.
But i've been playing a lot of dicepool based games lately, and I think I can safely say, the dice rolling mechanic is [i]fucked[/i].
Somehow, across all the games I've been playing, there's been a fairly even split between really bad, really good, and average rolls. And I mean, [i]really[/i] good and [i]really[/i] bad.
Like getting almost as many successes as you had dice, in a game where you statistically should get about a third. And getting next to no successes on 15+ dice. This happens all the time.
The makers of Roll20 insist that every roll is entirely random, but my pet theory is that when you roll multiple dice at once, the entire roll is using the same seed, thus producing similar results across all the dice. But who the fuck am I to say.[/QUOTE]
Yeah, I'm helping a buddy who's using Roll 20 for the first time, and we were messing around, I definitely noticed that across a 50 2d6 paired trial, you were less likely to roll doubles if you roll 1d6 then 1d6 than you would if you rolled 2d6. Anyone interested into looking into this further? I might try and test some stuff, but I'm an idiot, so don't consider me reliable :v:
[QUOTE=gman003-main;48232527]Using the same seed for every roll would give the same exact result for every roll.[/QUOTE]
Technically they're not even really using seeds. I'm not entirely 100% sure on how it works.
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