Cleric with a god of war as patron/war priest is so far the most fun kind of character I've tried. (I'm still very new to DnD though)
I get to smack fools and heal bitches at the same time.
[QUOTE=Chronische;47069056]Brawler is p-gud tho![/QUOTE]
Brawler's pretty much monks for people who just want to punch stuff without the mystic bullshit, the adaptability is pretty sweet though, makes you useful in nearly any fight.
[QUOTE=Rents;47069445]Brawler's pretty much monks for people who just want to punch stuff without the mystic bullshit, the adaptability is pretty sweet though, makes you useful in nearly any fight.[/QUOTE]
It's monks for people that want to be GOOD you mean. PF monks are even more trash compared to other classes than 3.x monks which is awful.
[QUOTE=Chronische;47069494]It's monks for people that want to be GOOD you mean. PF monks are even more trash compared to other classes than 3.x monks which is awful.[/QUOTE]
On paper they're terrible, I've found that in play they work just fine.
[QUOTE=Oliolio;47069982]On paper they're terrible, I've found that in play they work just fine.[/QUOTE]
They're great if you roll stats instead of doing point-buy
with point buy they're just very questionable. But you can still do some very fun things and all the utility, immunities, and DR-bypass stuff is wonderful
plus since manuevers are incredibly good in pathfinder, and monks are basically built for doing manuevers, you can get some ridiculous stuff
especially grappling. Grapple-focus is incredible.
The great deal with monks is that while you'll never be the best in any one area (except attacks/round) you aren't gear dependent, you have incredible mobility (great for supporting squishies who get jumped), and you will almost invariably have some of the best saves in the party, so bar poor luck you will almost always be able to fight, unlike other physical classes who can be easily negated by rusting grasp, fatigue, charm/dominate, etc.
Are you optimal? No. Are you still capable of contributing to the party? Absolutely.
Honestly I've found that a monks speed is probably their #1 contribution; I see the full plate wearers run up at 60 feet per round, sometimes taking 2-3 rounds to even get into charge range, meanwhile the monk charged the first round ( with pounce, lol ) and severely punishes the enemy forces for several rounds before the other melee fighters can get into position and meaningfully contribute.
As you say, the generalized immunities, phenomenal saves, and evasion make a monk very difficult to pin down.
I've been wanting to get into pen and paper role playing games for a while but don't know where to look, I'm not sure if this is a common or appropriate question but is there any games I could possibly join? I'm mostly interested in Shadowrun and Pathfinder.
I did try looking on Roll20 but the systems I want seem to either have too few people playing or too many people applying to each RPG, I don't know how to even get accepted into one. :(
I even tried to get into a role play a friend was in, he asked the GM. " are they a guy?" "Yeah." "Pfft, no more guys." He also admits that he'll let anyone into the role play as long as they're a girl. Who the fuck are these people.
[QUOTE=Wolf532;47071047]I've been wanting to get into pen and paper role playing games for a while but don't know where to look, I'm not sure if this is a common or appropriate question but is there any games I could possibly join? I'm mostly interested in Shadowrun and Pathfinder.
I did try looking on Roll20 but the systems I want seem to either have too few people playing or too many people applying to each RPG, I don't know how to even get accepted into one. :(
I even tried to get into a role play a friend was in, he asked the GM. " are they a guy?" "Yeah." "Pfft, no more guys." He also admits that he'll let anyone into the role play as long as they're a girl. Who the fuck are these people.[/QUOTE]
I'm currently looking for a player for a short Savage Worlds game I am GMing if you want to join, it's not Pathfinder or Shadowrun but hell, it's something.
Could probably look around on other forums like SA, 4chan, or reddit as those places usually have some sections filled up with advertisements for games. And if you have DnD groups at your school or local game store you can try there.
[QUOTE=SiberysTranq;47070321]They're great if you roll stats instead of doing point-buy
with point buy they're just very questionable. But you can still do some very fun things and all the utility, immunities, and DR-bypass stuff is wonderful
plus since manuevers are incredibly good in pathfinder, and monks are basically built for doing manuevers, you can get some ridiculous stuff
especially grappling. Grapple-focus is incredible.
The great deal with monks is that while you'll never be the best in any one area (except attacks/round) you aren't gear dependent, you have incredible mobility (great for supporting squishies who get jumped), and you will almost invariably have some of the best saves in the party, so bar poor luck you will almost always be able to fight, unlike other physical classes who can be easily negated by rusting grasp, fatigue, charm/dominate, etc.
Are you optimal? No. Are you still capable of contributing to the party? Absolutely.[/QUOTE]
Monk can be powerful if you use appropriate feats (and more with traits) outside the core rule book (which is asinine not to unless it's your first game). I've been pretty pleased with my own Monk I made for fun a little while back. Hits pretty hard for also having such good defenses and flexibility in battle.
[QUOTE][b]Melee [/b][i]unarmed strike[/i] +6 (1d6+11) or
. . [i]unarmed strike[/i] flurry of blows +5/+5 (1d6+11)
[b]Hamatulatsu[/b] Unarmed attacks can inflict piercing damage and sicken foes
[b]Jabbing Style (1/round)[/b] +1d6 if you hit target with 2 unarmed strikes, +2d6 if hit with more than 2.
[b]Piranha Strike -1/+2[/b] You can subtract from your attack roll to add to your damage with light weapons.[/QUOTE]
She's still 1st level. Could have pushed the damage a little higher but I didn't want to make a brute that only focused on fighting. The hardest part of building the Monk was making it good outside of combat.
Last year I ran a really long game with a friend playing a Monk. From the start he was a bit above average in combat and in later levels, he was near omnipotent.
One thing that annoyed the hell out of me, as a DM, was the monk's ability to jump near 200 feet whether it be vertical or horizontal. No matter what traps or monsters were guarding something, his monk would simply jump over them.
His little glory run ended when an evil ghost possessed the monk and beat the living shit out of the rest of the party :v:
[QUOTE=cdr248;47071162]I'm currently looking for a player for a short Savage Worlds game I am GMing if you want to join, it's not Pathfinder or Shadowrun but hell, it's something.
Could probably look around on other forums like SA, 4chan, or reddit as those places usually have some sections filled up with advertisements for games. And if you have DnD groups at your school or local game store you can try there.[/QUOTE]
The weird war one? What day of the week would it be? I may be interested...
On the subject of monks, has anyone had any experience with playing as/with a silent character? I was thinking of playing a character who grew up in a monastery of monks that never spoke, and so can only communicate through gestures and writing. I'm not sure if it would just be a hassle for the other players/GM though.
[QUOTE=An Armed Bear;47074174]On the subject of monks, has anyone had any experience with playing as/with a silent character? I was thinking of playing a character who grew up in a monastery of monks that never spoke, and so can only communicate through gestures and writing. I'm not sure if it would just be a hassle for the other players/GM though.[/QUOTE]
I once made an Arcane Archer who was always silent. Most of the campaign was spent glaring and me responding to things with Dark Souls gestures. Even put a few points in Perform to get better at describing situations without saying anything. It was pretty fun.
[QUOTE=An Armed Bear;47074174]On the subject of monks, has anyone had any experience with playing as/with a silent character? I was thinking of playing a character who grew up in a monastery of monks that never spoke, and so can only communicate through gestures and writing. I'm not sure if it would just be a hassle for the other players/GM though.[/QUOTE]
Bring a chalkboard.
[QUOTE=An Armed Bear;47074174]On the subject of monks, has anyone had any experience with playing as/with a silent character? I was thinking of playing a character who grew up in a monastery of monks that never spoke, and so can only communicate through gestures and writing. I'm not sure if it would just be a hassle for the other players/GM though.[/QUOTE]
I've done it with one of my characters, though not as a Monk. You should discuss with your GM just how far you can communicate to your party with gestures ahead of time so there's no debate later. And carry something to write with that's easy to use, chalk is usually the go-to; buy a lot of it and shove that shit into your water-proof bag along with something to write on that's not paper. Always keep a spare piece of chalk on your immediate person so you can quickly draw on a wall or something if needed.
If you're playing Pathfinder they have a few feats specifically for gesturing that I took to use complicated gestures for advanced communication. Mostly they were an RP tax and less about actually using their exact mechanics. The rest of the group got on board with the idea and we ended up with a team of people communicating via gestures in combat when it was beneficial. We used it so much it became our own secret language over time. Eventually the GM gave us a bonus on quite a few things both inside and outside of combat because our enemies were generally unable to understand our strategies and tactics.
[img]http://i.imgur.com/FSHyfgf.png[/img]
[img]http://i.imgur.com/uKcyo4C.png[/img]
Although it has to be said, if you're playing in person or strictly VOIP it loses a lot of appeal, since you'll either not be talking or you'll be describing what your character is writing/gesturing which kind of defeats the point. Unless you're incapable of advanced communication with gestures, then you're pretty much just there to make people laugh or frustrated.
Confirming that the one time I tried to do a mute character over the internet it was immensely frustrating both for myself and everyone else
besides, if you can't talk it's hard to express your stupid plans that everyone follows anyway
What can I give my party as treasure that isn't gold or enchanted items? Looking for something different and original that may still have value. Not necessarily something that can simply be sold for money later on, either.
Political power, followers, obligations, contracts, etc
Basically 'shit that involves people that aren't slaves'
[QUOTE=SiberysTranq;47075621]Political power, followers, obligations, contracts, etc
Basically 'shit that involves people that aren't slaves'[/QUOTE]
ugh
how are these things treasure
they all require work
WORK
can you imagine that
why do you think people become adventurers
Trade goods! Give them 1000 sacks of flour and chart detailing which markets pay the best percentage!
Art. Incomplete pieces of secret knowledge. Historically noteworthy gold.
[QUOTE=Axznma;47074912]Always keep a spare piece of chalk on your intimidate person so you can quickly draw on a wall or something if needed.[/QUOTE]
For some reason, I'm envisioning someone as pants-shittingly terrifying as Batman, grabbing a criminal by his collar, eyes, seething with hatred and pulling out a piece of chalk to scribble on a nearby wall.
[QUOTE=DarkMonkey;47075676]Art. Incomplete pieces of secret knowledge. [B]Historically noteworthy gold[/B].[/QUOTE]
I don't quite understand what you mean by that one
[QUOTE=Emperor Scorpious II;47075756]I don't quite understand what you mean by that one[/QUOTE]
old ass coins
like maybe coins from the resident ancient super advanced civilization
[QUOTE=Emperor Scorpious II;47075756]I don't quite understand what you mean by that one[/QUOTE]
Cursed Incan gold.
If they don't return every coin back to the original chest they turn into llamas by moonlight.
[QUOTE=Emperor Scorpious II;47075610]What can I give my party as treasure that isn't gold or enchanted items? Looking for something different and original that may still have value. Not necessarily something that can simply be sold for money later on, either.[/QUOTE]
Absolutely useless items. The stranger, the better.
One half of a pair of pants. A portable chin rest. A torch made entirely out of fur. An instrument that only plays one note. A 10-pound hat.
[I]Someone[/I] will think it'll be useful eventually.
[QUOTE=Emperor Scorpious II;47075610]What can I give my party as treasure that isn't gold or enchanted items? Looking for something different and original that may still have value. Not necessarily something that can simply be sold for money later on, either.[/QUOTE]
Emotional scars.
Reputation is always good. I played a character whose biggest contribution to the party was the fact that he had a good reputation. He was a famous singer/songwriter, and had saved the lives of several very important people. Instead of having to sneak into that party, or the governor's mansion, I was just invited. Even when I wasn't invited they would just let me in because who would turn away one of the most famous people in the Empire?
Gold and magic items are great, but having a solid rep can make your life easier, and it gives the GM extra room to get the party into places where adventures can start.
A [B]small emerald serpent necklace: [/B]
This necklace consists of two green stone snakes coiled around a bit of small gold thread that is clasped at the back. They can sell it for a meager price, but the real value is in the fact that certain members of an organization will welcome and accept those who wear it, possibly selling more stock those that posses such an item.
[B]The servitude of a fairy:[/B]
Though she can not carry your burdens and is no good in a fight (unless trained) she's an excellent scout and is sworn to your servitude. She also doesn't need to eat much, and will live off of mooching from your rations, you're not gonna miss that one crust of elvish bread and slice of pickle.
WARNING: being lewd to her will null her contract unless her name is Disco Inferno, in which case it will be taken as filthy filthy payment.
[B]
The Fashionable Cap of Antiquity:[/B]
This cap is older than any of your party, and from an age long gone. It looks rather spiffy, and at first glance it might look like a magical item that gives its users +2 to charisma checks. It is not. Instead it's a cursed hat created for some foul purpose, born in the fires of hell and quenched in the blood of small horses. In reality it does the opposite and lowers your charisma by -2 towards men and -6 towards women but will not reveal itself unless a very high arcana or identify is performed.
[sp]It's a fedora[/sp]
[QUOTE=Emperor Scorpious II;47075756]I don't quite understand what you mean by that one[/QUOTE]
Like elowin said, but also shit like "was once part of a famous dragon hoard" or "one of the bars of gold paid as ransom for the dwarven king"
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