[QUOTE=Canuhearme?;48264566]Apparently the change was done with the help of "design consultants" and was never actually discussed with their consumers.
The dev who was defending this choice used a lot of buzzwords, mostly "integrated features" and said the main point of the change was encouraging people to pay for a subscription, [I]especially[/I] new users.
When people pointed out this was a sleazy idea and is horribly unintuitive, they pulled a Paizo, locked the thread, and said there's no point in challenging the changes because "this is the site now."[/QUOTE]
so when's 20roll.net coming?
As much as I like roll20 it's a pretty fucking awful site.
And I'm still convinced their rolling is fucked since just a few days ago I rolled a 6 on a d6 like 5 fucking times in a row, all individual rolls.
[QUOTE=Mellowbloom;48263702]you'll wanna look at the firearms section in the combat chapter, I don't remember the specifics
I believe it's;
short burst / semi auto burst - 3 bullets, -2 modifier to enemy dodge
long burst / short full auto - 6 bullets, -5 modifier to enemy dodge
full auto - 9 bullets, -8 to dodge
and suppression which is different[/QUOTE]
Question to anyone who uses roll20 to play shadowrun, how do i add this modifiers to my sheet or at the moment of rolling?
[editline]22nd July 2015[/editline]
[QUOTE=elowin;48264586]so when's 20roll.net coming?[/QUOTE]
I hope whoever makes that site uses open source and non propietary software :v:
[editline]22nd July 2015[/editline]
[QUOTE=Canuhearme?;48264566]Apparently the change was done with the help of "design consultants" and was never actually discussed with their consumers.
The dev who was defending this choice used a lot of buzzwords, mostly "integrated features" and said the main point of the change was encouraging people to pay for a subscription, [I]especially[/I] new users.
When people pointed out this was a sleazy idea and is horribly unintuitive, they pulled a Paizo, locked the thread, and said there's no point in challenging the changes because "this is the site now."[/QUOTE]
Oh geez, I thought only videogame devs could be this moronic, I guess I was wrong!.
[QUOTE=Moustacheman;48257782]The bard just reminded me.
In our group we currently have a rogue who's goal is to impregnate every beautiful woman he meets. I'll elaborate on it a little later when I'm less tired and more sober.[/QUOTE]
For some background, the setting is based off of a sort of Renaissance/late Medieval Europe. We're currently in the setting's equivalent of Spain with Conquistadores and Inquisitors and the like.
Alright, so a little background on our group. We're all strangers that met in a tavern. Each of us has our reasons for adventuring, but when we tell the rest of the group, we don't tell them everything.
My character is Angus Burnett, a highland barbarian from the faraway island of NotBritain, in the highlands of NotScotland. My mother was offered as a tribute to a rival clan, but promptly killed herself after I was born (the clan's chief is super fucking abusive, even to his own people). Bearing blood from both clans, and reminding the chief to much of the pain of losing his "favorite" wife, I was placed in the wilds to die. I was found by a hill dwarf couple (the hill dwarfs in this setting are essentially just dwarf highlanders. Think less viking, more Scottish.) and raised by dorfs. I've since left home to become a mercenary, serving in many armies and many wars. My actual motive isn't just gold, but enough gold to raise an army and seize control of both the clans that I feel I have a right to rule over.
The rogue, the only actual native to NotSpain in our party, is Don Carlos Montana, a devilishly handsome nobleman. When his father died, it was discovered that Carlos actually had no right to inherit his father's property, and so it was all seized by the king. His current goals are to:
1. Find out why he's been disenfranchised.
2. Fuck and impregnate every beautiful woman he meets.
Now why does he want to impregnate that many women? Because he's so vain that he's convinced himself that he is the most beautiful man in the world, and that it is his duty to fill the world with more beautiful children.
We have a few other gems, like Adrik, a dwarf bard and childhood friend of my character who plays the bagpipes, Brog, the hobgoblin with a severe fear of horses, and Serena, an elven druid that the rogue and I are fighting over who gets to get into her pants (my girlfriend's PC and the only woman who won't fuck Carlos)
Recently things got super interesting. We went to see the king of NotSpain in hopes of finding out some more about the possibility of a cult having infiltrated the nobility. Carlos was not allowed in, so he used a fake name and we were let in when my barbarian asserted that he was "rightful chief of clans MacDouglas and Belgerda." Turns out the king looks an awful lot like Carlos, so much so that he was briefly mistaken for the prince and that the king seemed to get nervous when he was around.
Oh, and Carlos' current goal right now is to fuck the queen. This is going to start getting interesting very soon.
So I mentioned a few pages back that I was going to run a game. I feel like systems wise, most of my friends are familiar with D20 and I don't know how well they would appreciate me sorta pulling the rug out from under them with WH40k or Shadowrun (both of which I sorta want to play). So for now I'm sticking with either Pathfinder or D&D (either 3.5e or 5e), but I can't think of a setting to save my life.
I am sort of bored with high fantasy settings because that is all I've played for the past like 5-6 games, save for a brief spout with Rogue Trader that lasted 3 sessions and went nowhere. In lieu of that, I sorta want to run a semi-modern (some time between 1900-1990, leaning more towards 70s-80s) game with fantasy trappings. Any thoughts on such a thing? Will probably cut out things like phones (outside of booths) or widespread usage of cars because that'd be silly and invalidate a large part of the 'adventure' portion of these games.
[QUOTE=leonthefox;48265392]Question to anyone who uses roll20 to play shadowrun, how do i add this modifiers to my sheet or at the moment of rolling?[/QUOTE]
Just say what mode you're firing in, that's all you can do besides subtracting the bullets from your clip/mag manually(which you have to do anyways). You cannot affect the enemies dodge roll from the sheet roller, because they have to roll that themselves, so let the gm/player(you [i]dick[/i] why are you shooting at another player) know what mode you're firing in and what it does.
Also, he was slightly off, the info's on page 180 in a chart, as far as the defense mods and ammo used. The specifics of using each type of firing mode starts on 178, and goes onto the next page.
[QUOTE=Fish_poke;48265778]So I mentioned a few pages back that I was going to run a game. I feel like systems wise, most of my friends are familiar with D20 and I don't know how well they would appreciate me sorta pulling the rug out from under them with WH40k or Shadowrun (both of which I sorta want to play). So for now I'm sticking with either Pathfinder or D&D (either 3.5e or 5e), but I can't think of a setting to save my life.
I am sort of bored with high fantasy settings because that is all I've played for the past like 5-6 games, save for a brief spout with Rogue Trader that lasted 3 sessions and went nowhere. In lieu of that, I sorta want to run a semi-modern (some time between 1900-1990, leaning more towards 70s-80s) game with fantasy trappings. Any thoughts on such a thing? Will probably cut out things like phones (outside of booths) or widespread usage of cars because that'd be silly and invalidate a large part of the 'adventure' portion of these games.[/QUOTE]
Unknown Armies is cool for modern fantasy shit, but it's really, really, [b]really[/b] weird (not like creepy weird, just incredibly bizarre)
other than that I guess you could just use a generic system so you can get fantasy and modern stuff in one place working on the same rules; the two big games I can think of for that are GURPS and Savage Worlds
and there's always D20 Modern, too
[editline]22nd July 2015[/editline]
[QUOTE=Aldawolf;48262837]Okay, I thought Sprite's campaign was pretty ass so that's why I didn't participate in it, I wasn't able to make the last D&D session because I was sleeping, otherwise I was pretty consistent in showing up to that. And I don't like the people in the Shadowrun campaign so I don't want to participate in it anymore. Stop with this bullshit trying to ruin my image in this thread for the sake of your petty drama lol.
The "I don't feel like it" is because I get awful headaches sometimes and it's hard for me to enjoy a role play when I get a really bad headache. Can you guys just stop with this stupid shit?[/QUOTE]
[media]https://www.youtube.com/watch?v=LG4hOjJ9tEs[/media]
Alright so Dead Lands seems like a fun game I need to check out, but are there any games that take place in a sort of fantasy setting with dragons and dwarfs and shit, but instead of being in a medieval stasis, it's the old west with steampunk elements.
Tales from the apocalypse:
One of the city watch is a skinny chick who considers herself literally married to the wall that surrounds the city, and the local religion involves praying to a corpse inside an iron maiden.
Would make for a good TV show, tell you what.
It'd be neat if said fantasy setting had a not American Civil War but that isn't a requirement.
aww yiss
gm's gonna run mecha vs kaiju for a few weeks while one of the players in a shadowrun game is on holiday
I'm gonna wreck shit
[QUOTE=Moustacheman;48265907]Alright so Dead Lands seems like a fun game I need to check out, but are there any games that take place in a sort of fantasy setting with dragons and dwarfs and shit, but instead of being in a medieval stasis, it's the old west with steampunk elements.[/QUOTE]
Castle Falkenstein is more like a victorian steampunk fantasy game but iirc it's system is hella off the wall, using cards instead of dice (it's got a GURPS conversion however.)
[QUOTE=Fish_poke;48265778]So I mentioned a few pages back that I was going to run a game. I feel like systems wise, most of my friends are familiar with D20 and I don't know how well they would appreciate me sorta pulling the rug out from under them with WH40k or Shadowrun (both of which I sorta want to play). So for now I'm sticking with either Pathfinder or D&D (either 3.5e or 5e), but I can't think of a setting to save my life.
I am sort of bored with high fantasy settings because that is all I've played for the past like 5-6 games, save for a brief spout with Rogue Trader that lasted 3 sessions and went nowhere. In lieu of that, I sorta want to run a semi-modern (some time between 1900-1990, leaning more towards 70s-80s) game with fantasy trappings. Any thoughts on such a thing? Will probably cut out things like phones (outside of booths) or widespread usage of cars because that'd be silly and invalidate a large part of the 'adventure' portion of these games.[/QUOTE]
Well, if you absolutely want to play a D20 game, i'd recommend checking out D20 Modern.
It's pretty much D&D in more modern times. And there's a supplement, D20 Past, which covers technology and the like all the way back to the victorian era.
I'm almost finished assembling my Mutants & Masterminds game, using the Super Natural fluff. Will be up for hosting it in a few weeks or so.
[QUOTE=Moustacheman;48265907]Alright so Dead Lands seems like a fun game I need to check out, but are there any games that take place in a sort of fantasy setting with dragons and dwarfs and shit, but instead of being in a medieval stasis, it's the old west with steampunk elements.[/QUOTE]
Dragonmech?
I've not played it but it kinda sorta fits the bill of what you're describing. I mean you've got Steampunk Dwarf mechs and invading lunar dragons n shit. Sounds pretty fun.
[QUOTE=Moustacheman;48265907]Alright so Dead Lands seems like a fun game I need to check out, but are there any games that take place in a sort of fantasy setting with dragons and dwarfs and shit, but instead of being in a medieval stasis, it's the old west with steampunk elements.[/QUOTE]
Boot Hill, an old AD&D setting that it literally what you just described.
[QUOTE=Mellowbloom;48263702]you'll wanna look at the firearms section in the combat chapter, I don't remember the specifics
I believe it's;
short burst / semi auto burst - 3 bullets, -2 modifier to enemy dodge
long burst / short full auto - 6 bullets, -5 modifier to enemy dodge
full auto - 10 bullets, -8 to dodge
and suppression which is different[/QUOTE]
So going off of this, are there any benefits besides lowering their defense?
Additionally, in the description of some(?) of these (semi-auto burst, for sure), it mentions you can use a Multiple-Attack Action to attack multiple people with a burst. How the hell does that work? One bullet for each? At full damage? Do they all get the -2? If you use (for example) a semi-auto burst against one person then, do they have to do resistance rolls versus damage 3 times? I swear this book could be better written.
[QUOTE=Chronische;48267625]Boot Hill, an old AD&D setting that it literally what you just described.[/QUOTE]
yo I just looked this up and it looks mind blowingly player friendly and rad for 197 fuckin 5 (well, 1979, got the second edition)
definitely will have to run it sometime for an old fashioned western adventure
[editline]22nd July 2015[/editline]
oh yeah also it's actually its own game, I think? it uses percentile dice and shit, a wound based damage system instead of HP, and so on
[QUOTE=M.Ciaster;48268174]yo I just looked this up and it looks mind blowingly player friendly and rad for 197 fuckin 5 (well, 1979, got the second edition)
definitely will have to run it sometime for an old fashioned western adventure[/QUOTE]
Those old settings were all rad. Gamma World, Ravenloft, Spelljammer, Planescape, all were kickass in their own way. Sadly most have absolutely no conversion to more recent editions and basically no one is BRAVE enough to play AD&D rules.
[QUOTE=Pax;48268157]So going off of this, are there any benefits besides lowering their defense?
Additionally, in the description of some(?) of these (semi-auto burst, for sure), it mentions you can use a Multiple-Attack Action to attack multiple people with a burst. How the hell does that work? One bullet for each? At full damage? Do they all get the -2? If you use (for example) a semi-auto burst against one person then, do they have to do resistance rolls versus damage 3 times? I swear this book could be better written.[/QUOTE]
Reducing their defenses makes them less likely to dodge, which is important since that determines if you actually do damage, but otherwise not really
Also, multiattack entails splitting your dice pool and the defense penalties (so, ex, firing a full auto burst with one shot at one guy and 5 at another, each would be rolled with half your dice pool, with the single guy taking no penalty to dodge and the other guy taking a -4) and is more or less garbage so don't bother
At least in 5e
If you want to actually attack multiple people, use suppressing fire
[QUOTE=SiberysTranq;48268321]Reducing their defenses makes them less likely to dodge, which is important since that determines if you actually do damage, but otherwise not really
Also, multiattack entails splitting your dice pool and the defense penalties (so, ex, firing a full auto burst with one shot at one guy and 5 at another, each would be rolled with half your dice pool, with the single guy taking no penalty to dodge and the other guy taking a -4) and is more or less garbage so don't bother
At least in 5e
If you want to actually attack multiple people, use suppressing fire[/QUOTE]
Pretty much, except you have to split it into bursts, you can't take single shots doing that, meaning short bursts can only hit one target, a long burst can be split into two short bursts, and a full auto burst can be a short and a long or three shorts. A "semi auto burst" is firing a short burst as a complex action with a semi-automatic weapon.
[QUOTE=Chronische;48268202]Those old settings were all rad. Gamma World, Ravenloft, Spelljammer, Planescape, all were kickass in their own way. Sadly most have absolutely no conversion to more recent editions and basically no one is BRAVE enough to play AD&D rules.[/QUOTE]
I thought AD&D was actually super rad it's just that THAC0 is wonky?
[QUOTE=cdr248;48270007]I thought AD&D was actually super rad it's just that THAC0 is wonky?[/QUOTE]
There's way more wrong than Thac0, which is just weird inverted bonuses to hit based on the AC. It's a matter of multiple sources of needless complication and obtuse as fuck rules buried in horribly indexed books. I like it but I can totally see why most people couldn't get into it. It helps that I started with it all those years ago.
Has anyone actually tried using tabletop simulator for a few sessions? It looks like it could be very interesting, especially if you like seeing things in a 3d environment or rolling dice with physics. You don't have to lay out tiles to make a map, as you can just draw on the grid now.
Co-GMing a Mekton Zeta campaign with a friend who's using Roll 20 for the first time (setting up initiative queues, helping with maps/tokens, controlling enemy NPCs, etc) and holy shit, they just encountered some sort of relative of the Black Knight on the battlefield.
A stolen Zaku II unit, engaging in close combat with a Gouf, gets both arms removed (one cut off, the other ripped off), it's head shot clean off, and one leg knocked off. It's lying on the ground, they think it's out of commission. Not only does it continue to kick blindly, it manages to chain three crits, ignore the Gouf's leg armor, and take out one of its legs with a hilariously perfect attack. I've never laughed harder watching something go down in a PNP :v:
roll20 allows you to physically roll dice now
i still don't trust it
[QUOTE=cdr248;48272233]roll20 allows you to physically roll dice now
i still don't trust it[/QUOTE]
-Nevermind, misread
[QUOTE=Dwarfy77;48272189]Co-GMing a Mekton Zeta campaign with a friend who's using Roll 20 for the first time (setting up initiative queues, helping with maps/tokens, controlling enemy NPCs, etc) and holy shit, they just encountered some sort of relative of the Black Knight on the battlefield.
A stolen Zaku II unit, engaging in close combat with a Gouf, gets both arms removed (one cut off, the other ripped off), it's head shot clean off, and one leg knocked off. It's lying on the ground, they think it's out of commission. Not only does it continue to kick blindly, it manages to chain three crits, ignore the Gouf's leg armor, and take out one of its legs with a hilariously perfect attack. I've never laughed harder watching something go down in a PNP :v:[/QUOTE]
Mekton is great. I hope to god you guys have some sort of auto-calc spreadsheet things for character sheets though because god damn. I just can't even imagine actually having to play that game without one, the sheer amount of tedious math is fucking dumb.
[QUOTE=draugur;48272642]Mekton is great. I hope to god you guys have some sort of auto-calc spreadsheet things for character sheets though because god damn. I just can't even imagine actually having to play that game without one, the sheer amount of tedious math is fucking dumb.[/QUOTE]
He does, because they're using my sheet.
Technically speaking, you're his replacement in my campaign, sooo.
What an interesting plot twist this has become.
[QUOTE=Aperture fan;48272692]He does, because they're using my sheet.
Technically speaking, you're his replacement in my campaign, sooo.[/QUOTE]
And you are my replacement for FP's resident Mekton GM, it's a vicious cycle.
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