• D&D 4e: This edition sucks edition
    5,000 replies, posted
That moment when you realize that your super-complex half-silver-dragon-half-orc paladin of Lyndis idea is probably too much effort for your newbie butt and that if you really want anthro dragon that badly you could just play a dragonkin
[QUOTE=ElectricSquid;48344665]Well I mean, they're not exactly going to know what a helicopter or an ATM or a gun is, or how to use any of those things. Describing what they look and sound like rather than just going "oh yeah that's a car" make sense in-character and maintains immersion. And besides, the players will probably figure it out pretty quickly anyway.[/QUOTE] Yeah, I know it makes perfect sense- it just makes me hella uncomfortable. You do you, I'll do me.
[QUOTE=ElectricSquid;48341891]I haven't played D&D specifically, but I always thought it might be cool to have the players roll normal D&D characters like barbarian, wizard, etc. and then get transported to the modern world but describe it to them like they have no idea what they're looking at. Stuff like "You step out onto the path, and as you do, a beast with a gleaming carapace charges you incredibly quickly. You can hear it roar as it approaches" for the party encountering cars on a road, that kind of thing. They walk around and everyone thinks they're weirdos or LARPers.[/QUOTE] I should mention there was a 20th level adventure in AD&D's Dungeon Magazine for 1st edition that had players enter the modern world to recover the Mace of Cuthbert from the British Museum. It was pretty fun to run as a one shot deal.
[QUOTE=ElusiveBadger;48345260]That moment when you realize that your super-complex half-silver-dragon-half-orc paladin of Lyndis idea is probably too much effort for your newbie butt and that if you really want anthro dragon that badly you could just play a dragonkin[/QUOTE] Nothing personal, but any time I've seen someone put any amount of effort into playing as a dragon in a game it has turned things into a complete shitshow.
Today as a Paladin in Pathfinder, I bought a young, homeless beggar some warm food and gave him some gold. The DM rewarded me with a +1 bonus to all skill checks for the rest of the night. I only ever got to make one skill check after that :v:
[img]http://i.imgur.com/XfikmkU.jpg[/img]
[QUOTE=Rents;48346203]Nothing personal, but any time I've seen someone put any amount of effort into playing as a dragon in a game it has turned things into a complete shitshow.[/QUOTE] But silver dragons are nice dragons!
[QUOTE=ElusiveBadger;48347350]But silver dragons are nice dragons![/QUOTE] I don't know man, in my experience all dragons are bad dragons
[QUOTE=elowin;48347379]I don't know man, in my experience all dragons are bad dragons[/QUOTE] I don't know man, I've met some pretty cool dragons in my day. Like ole Naximarra in Giantslayer, it's adorable watching an Adult Red Dragon stifle her impulse to murder and hoard to ask for help from a gang of adventurers.
And that one vampiric dragon who cut a deal with a Paladin king in one of the Forgotten Realms' novels, though I dont remember which one it was exactly That said there's plenty of instances where generally evil beings show lighter sides of themselves, it was also addressed in a Dragon mag article. The article pretty much said that alignment axis wasn't completely black and white, the majority of NPCs would never be run rigidly conforming to their general alignment tendencies. Lawful Stupid and Stupid Evil type characters do exist in the campaign worlds, they're just a minority. Even Chaotic Evil individuals wouldn't occasionally mind helping a little old lady cross the street if they're inclined to do so, for example's sake.
Yeah, alignment only really works like that for outsiders, who are literally the living embodiment of alignment and act pretty irrationally at times because of it.
Fuck sakes a bunch of failed attack roles on a Face-type class made our Apocalypse World session go passed 5:30 in the morning. I'm fucking tired.
DM'ing my first real game of D&D 5e later today. Will be playing Lost Mines of Phandelver with about 4 others. Really need to practice character voices someday. I want to be a good DM.
[QUOTE=slayer20;48354343]DM'ing my first real game of D&D 5e later today. Will be playing Lost Mines of Phandelver with about 4 others. Really need to practice character voices someday. I want to be a good DM.[/QUOTE] I hate voicing female NPCs because if I try and do a female voice I sound retarded, so whenever a lady is present she just uses my normal voice. With other NPCs I don't really change the tone of my voice, but I put different inflections on different words.
My friends IRL will never let me live down how every eldritch creature from the deep ended up drifting towards some cockney singularity Voices are hard
I've managed to be incomprehensible in text before, I was playing a dwarf and instead of doing the fake scottish ough aye stuff I went full [url=https://www.youtube.com/watch?v=8k7VoFiagfs]Rab C. Nesbitt[/url] with it
I thought everyone in DnD acted towards their alignment the vast majority of the time. Because their gods and every fiber in their being made it so. At least, that's how are DM does it. He's not great.
[QUOTE=The Jack;48355023]I thought everyone in DnD acted towards their alignment the vast majority of the time. Because their gods and every fiber in their being made it so. At least, that's how are DM does it. He's not great.[/QUOTE] For mortals, alignment is just an indicator, or at best an oath (paladins and clerics mainly), about how they act; alignments can change and are mostly loosely followed.
[QUOTE=Rents;48355055]For mortals, alignment is just an indicator, or at best an oath (paladins and clerics mainly), about how they act; alignments can change and are mostly loosely followed.[/QUOTE] If you're in Forgotten Realms though, and you're more than one step away from your Patron Deity's alignment, well, let's just say I can't recommend dying. Ever. Unless your Patron Deity is Oghma, he's the one cool guy in the entire pantheon.
[QUOTE=The Jack;48355023]I thought everyone in DnD acted towards their alignment the vast majority of the time. Because their gods and every fiber in their being made it so. At least, that's how are DM does it. He's not great.[/QUOTE] Only planar outsiders tend to act rigidly towards their alignment ethos, and even there you will see cases of nonstandard behavior among each individual class of extraplanar being. As far as I remember, the only classes of creature that tend to near-absolute rigidity in their mode of thinking are the modrons and the marut inevitables, and that only because they're basically constructs created by a god (Moradin, to be exact) to adhere to a strict ideal of neutrality, to serve as judges in the event of disputes among the gods. They also serve to uphold the concept of planar balance, by enforcing the inevitability of all things (such as death, justice, agreements, and so forth, there being a type of inevitable for almost anything you can think of - though only a few have been officially statted out.)
[QUOTE=Zonesylvania;48355088]Only planar outsiders tend to act rigidly towards their alignment ethos, and even there you will see cases of nonstandard behavior among each individual class of extraplanar being. As far as I remember, the only classes of creature that tend to near-absolute rigidity in their mode of thinking are the modrons and the marut inevitables, and that only because they're basically constructs created by a god (Moradin, to be exact) to adhere to a strict ideal of neutrality, to serve as judges in the event of disputes among the gods. They also serve to uphold the concept of planar balance, by enforcing the inevitability of all things (such as death, justice, agreements, and so forth, there being a type of inevitable for almost anything you can think of - though only a few have been officially statted out.)[/QUOTE] Is there an Inevitable... of Funk?
[QUOTE=DiscoInferno;48355158]Is there an Inevitable... of Funk?[/QUOTE] whoops, should have worded it better. The inevitables only tend to enforce the natural laws, each class dedicated to a certain type (the marut representing the inevitability of death, for instance.) Don't think there'd be a type dedicated to any form of mood.
[QUOTE=Zonesylvania;48355185]whoops, should have worded it better. The inevitables only tend to enforce the natural laws, each class dedicated to a certain type (the marut representing the inevitability of death, for instance.) Don't think there'd be a type dedicated to any form of mood.[/QUOTE] What if I'm naturally funky?
[QUOTE=Zonesylvania;48355185]whoops, should have worded it better. The inevitables only tend to enforce the natural laws, each class dedicated to a certain type (the marut representing the inevitability of death, for instance.) Don't think there'd be a type dedicated to any form of mood.[/QUOTE] You could have just said yes, no need to explain why.
[QUOTE=DiscoInferno;48355306]You could have just said yes, no need to explain why.[/QUOTE] tbf, that's mainly up to the DM, though I prefer keeping my campaigns as close to the canon of the cosmology where possible :v:
[QUOTE=Zonesylvania;48355313]tbf, that's mainly up to the DM, though I prefer keeping my campaigns as close to the canon of the cosmology where possible :v:[/QUOTE] D&D is non-canon
I love Modrons. No, wait, I probably only actually like Nordom from Planescape: Torment. Carry on. [editline]2nd August 2015[/editline] (Speaking of "DMs" breaking canon to make things more interesting.)
[QUOTE=Pax;48355864]I love Modrons. No, wait, I probably only actually like Nordom from Planescape: Torment. Carry on. [editline]2nd August 2015[/editline] (Speaking of "DMs" breaking canon to make things more interesting.)[/QUOTE] Rogue modrons are a thing in Planescape. Planescape is the single best setting from TSR, bar none.
[QUOTE=Pax;48355864]I love Modrons. No, wait, I probably only actually like Nordom from Planescape: Torment. Carry on. [editline]2nd August 2015[/editline] (Speaking of "DMs" breaking canon to make things more interesting.)[/QUOTE] [QUOTE=Chronische;48355993]Rogue modrons are a thing in Planescape. Planescape is the single best setting from TSR, bar none.[/QUOTE] It's actually one of the default player races in the 2e Planeswalker's Handbook, in fact.
[QUOTE=Zonesylvania;48355185]whoops, should have worded it better. The inevitables only tend to enforce the natural laws, each class dedicated to a certain type (the marut representing the inevitability of death, for instance.) Don't think there'd be a type dedicated to any form of mood.[/QUOTE] Are you implying that Funk isn't a natural law? Cause it's a goddamn force of nature.
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