[QUOTE=draugur;48438548]If a GM brings out a tarrasque he's probably just a shit/newbie GM.[/QUOTE]
Currently there's plans in the campaign I'm going to run this fall for the players to have to deal with a tarrasque. Though it's only a terrasque specifically because they're not intended to actually fight it themselves and it's more a "hey, don't drag your feet and get on with the quest before shit gets destroyed" timer for that part of the quest. I could choose something similarly as tough but a bigass monster you can see coming from miles away fits the role here better and will make the players more likely to believe they stand no chance of defeating it.
[QUOTE=draugur;48438548]No he's not. He's just a GM that actually understands the drowning rule. Anyone who doesn't admit the writers were just fucking shit and tried to write the ultimate "I want to rocks fall but I don't want to be labeled "that guy"." creature but failed because they forgot their own rules has too much of a DnD fanboyism problem. If a GM brings out a tarrasque he's probably just a shit/newbie GM. Just because the tarrasque is an impossibly large creature doesn't mean it ignores other rules unless it is stated as so.
ALSO technically you'd be suffocating even if you're so much of a shitler and gm fiat the drowning rules, so really if you actually read the rules, regeration doesn't work with hp lost from suffocation. (Regeneration does not restore hit points lost from starvation, thirst, or suffocation.) The Tarrasque will be constantly taking water pressure damage and also suffocation damage even if your GM doesn't understand the drowning rule, this is still going to keep that bastard at negative hit points. You could also reduce its wisdom (because they have shit fucking saves for that) to 0 and it'll just be out cold. Ensure it stays at 0 wisdom and it'll be effectively out either way. It can't move out of the ocean if it isn't awake.
Also before you ask, no drowning isn't effected by regeneration either because it's not an attack or spell and doesn't deal damage.[/QUOTE]
Actually, it's specifically stated in the Tarrasque's monster entry that
[quote=D20PFSRD]"No form of attack can suppress the tarrasque's regeneration"[/quote]
Furthermore, it's immune to ability damage and drain.
The Tarrasque is generally not meant as a monster you go out and slay, unless maybe you're at level 20 or even higher. It's more of an environmental hazard, or something you try to stop from waking up, ala Call of Cthulhu.
Or a part of the setting like Salt in Wounds
[QUOTE=IrishBandit;48439410]Or a part of the setting like Salt in Wounds[/QUOTE]
Considering its size it might as well be the setting.
Dungeon crawl campaign where the adventurers try to escape the Tarrasque's digestive tract.
[IMG]http://puu.sh/jyfxM/51832f4e49.png[/IMG]
Day After Ragnarok is going great
[editline]12th August 2015[/editline]
[IMG]http://puu.sh/jyghv/cec1fb8a6e.png[/IMG]
[QUOTE=elowin;48439312]Actually, it's specifically stated in the Tarrasque's monster entry that
[QUOTE=D20PFSRD]"No form of attack can suppress the tarrasque's regeneration"[/QUOTE]
Furthermore, it's immune to ability damage and drain.[/QUOTE]
I don't wanna be that guy, but the rule you posted still seems in line with what draugur was saying. The fact that it specifies [I]attacks[/I] instead of just "damage" leads me to believe that drowning the tarrasque would effectively bypass its regeneration, as drowning is just environmental damage and not an attack made by the sea.
The regeneration does have somewhat of a failsafe regarding general damage inflicted vs. outright attacks in that, should the tarrasque fail a save which would cause it to instantly die, regardless of its source it will regenerate to 1 hit point in 3 turns unless further damage is inflicted upon its remains. However, the environmental rules regarding drowning in Pathfinder are as follows:
[QUOTE=D20PFSRD]"A character who has no air to breathe can hold her breath for 2 rounds per point of Constitution. If a character takes a standard or full-round action, the remaining duration that the character can hold her breath is reduced by 1 round. After this period of time, the character must make a DC 10 Constitution check in order to continue holding her breath. The check must be repeated each round, with the DC increasing by +1 for each previous success.
When the character fails one of these Constitution checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates."[/QUOTE]
Meaning that should the tarrasque fail a Constitution check, it does not instantly die, instead dying three turns later. It also doesn't say anything about regressing a stage (or stages) if you can adequately regenerate your health above 0 or -1, which would lead me to believe that as soon as the tarrasque fails a constitution save vs. suffocation, it's going to be dead in 3 turns, and without a way to regenerate and/or reverse its demise.
Now admittedly this is taking a very brief look at the PF rules without much prior knowledge of the system, so I have probably overlooked something. Even if I haven't I agree that taking such a staunchly "Rules As Written" approach such as this kind of trivialises what should by all rights be a cataclysmic, kingdom destroying monster.
[QUOTE=elowin;48439312]Actually, it's specifically stated in the Tarrasque's monster entry that
Furthermore, it's immune to ability damage and drain.
The Tarrasque is generally not meant as a monster you go out and slay, unless maybe you're at level 20 or even higher. It's more of an environmental hazard, or something you try to stop from waking up, ala Call of Cthulhu.[/QUOTE]
No form of ATTACK. Drowning and suffocation aren't attacks and in the regeneration rules it SPECIFICALLY states that suffocation damage isn't fixed by regeneration.
The rules for drowning are simple, you spend time in water and you have to make saved, eventually the tarrasque WILL fail this save the three times it happens, on that third time it drowns and is dead. There is nothing in the Tarrasque's abilities or rules that prevents this. It is dead. That's all there is, case closed, game over. Thinly veiled falling rocks thwarted.
I guess the real question is how to drown something with 34 Constitution :v:
[QUOTE=Betakta;48441815]I guess the real question is how to drown something with 34 Constitution :v:[/QUOTE]
Don't forget the +15 to Swim, so even under stormy sea conditions, it can't actually sink below the waves. Rolls under 5 will just hinder its progress.
It's also immune to paralysis, so you'd have to somehow bind it's legs to keep it from swimming, and with 30 Strength, it can break basically anything you can tie it up with. Drop it in molten iron, let it harden, then drop it, maybe?
[editline]11th August 2015[/editline]
Also, a careful reading of the Tarrasque's regeneration rules seems to indicate that, while drowning will "kill" it, it will revive shortly after being removed from the water. So even this is not so much "destroying" it as "sealing it away".
I don't know if I prefer the thread to be silent for days, or for it to debate nuances of trashy D&D rules.
Next session of savage worlds day after Ragnarok featuring:Robbing a casino and most likely everyone dying.
Actually looking at the 5th edition rules, the Tarrasque seems to be an entirely killable monster. It doesn't have regeneration abilities. It's just tremendously powerful.
[QUOTE=croguy;48439472]Considering its size it might as well be the setting.
Dungeon crawl campaign where the adventurers try to escape the Tarrasque's digestive tract.[/QUOTE]
I remember this one idea in an old school forum I visited where a setting was basically a city built on the Tarrasque, which was kept under control (somehow) by the city's rulers.
I don't have my monster manual on me at the moment, but is the Tarrasque 100% immune to ability damage in 5e? I seem to recall a method of dealing with a Tarrasque involving summoning an Alip to knock the wisdom score down low enough that it gets knocked out, then shovelling dirt into its nostrils so it can't regenerate.
[editline]12th August 2015[/editline]
Although that may have been with the 3.5 edition rules.
That's 3.5 rules.
[QUOTE=Alsojames;48443237]I don't have my monster manual on me at the moment, but is the Tarrasque 100% immune to ability damage in 5e? I seem to recall a method of dealing with a Tarrasque involving summoning an Alip to knock the wisdom score down low enough that it gets knocked out, then shovelling dirt into its nostrils so it can't regenerate.
[editline]12th August 2015[/editline]
Although that may have been with the 3.5 edition rules.[/QUOTE]
no it doesnt have ability damage immunity in 5e
[QUOTE=Zonesylvania;48443262]no it doesnt have ability damage immunity in 5e[/QUOTE]
It doesn't even regenerate in 5e though does it.
[QUOTE=UzumakaiPatch;48443364]It doesn't even regenerate in 5e though does it.[/QUOTE]
5e turned it from "unkillable" to "really hard to kill." Its defensive capabilities are less than previous versions, but its offensive capabilities are considerable. It's still something you'd drop on players to fuck them over. IMHO giving it more vulnerabilities opens up more interesting plot-based ways to off such a creature.
[QUOTE=draugur;48441767]No form of ATTACK. Drowning and suffocation aren't attacks and in the regeneration rules it SPECIFICALLY states that suffocation damage isn't fixed by regeneration.
The rules for drowning are simple, you spend time in water and you have to make saved, eventually the tarrasque WILL fail this save the three times it happens, on that third time it drowns and is dead. There is nothing in the Tarrasque's abilities or rules that prevents this. It is dead. That's all there is, case closed, game over. Thinly veiled falling rocks thwarted.[/QUOTE]
The most specific rule always wins out, this rule says that the Tarrasque's regeneration applies to anything, it not technically being an attack is pure semantic bullshit.
What's more is, even if you go with the interpretration that it doesn't work because it's not an attack, it has this little snippet.
[quote=D20PFSRD]If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains.[/quote]
Honestly, if you're going to be arguing so hard about this dumb shit... you should at least do your homework.
By the way, the Tarrasque isn't actually unkillable. In 3.5, it was explicitly stated that the only way to kill it was to incapacitate it, and then use a Wish or Miracle spell to truly kill it. In Pathfinder, it's just stated that the method to truly kill it is unknown. So you know, a plot hook right there. Find out how to kill the Tarrasque.
[QUOTE=elowin;48444084]So you know, a plot hook right there. Find out how to kill the Tarrasque.[/QUOTE]
drown it
[QUOTE=Mellowbloom;48444097]drown it[/QUOTE]
you know i think they've probably tried that
it's not immune to teleportation so the usual way to deal with it (temporarily) is to teleport it somewhere remote
like idk the ocean maybe
it just always comes back
[QUOTE=elowin;48444112]you know i think they've probably tried that
it's not immune to teleportation so the usual way to deal with it (temporarily) is to teleport it somewhere remote
like idk the ocean maybe
it just always comes back[/QUOTE]
teleport it to space
[QUOTE=slayer20;48444366]teleport it to space[/QUOTE]
And many centuries hence, the strange brown comet did return to the world, and laid waste to all the cities of the land, and the people did cry 'fuck the wizard that did this, that massive asshole'
[QUOTE=slayer20;48444366]teleport it to space[/QUOTE]
[QUOTE=SiberysTranq;48444427]And many centuries hence, the strange brown comet did return to the world, and laid waste to all the cities of the land, and the people did cry 'fuck the wizard that did this, that massive asshole'[/QUOTE]
It'll propel itself back with farts.
Send it to the plane of negative energy.
[QUOTE=Rents;48444469]Send it to the plane of negative energy.[/QUOTE]
Sending it to any plane would work, really. It doesn't have any way to plane shift or anything.
Just hope no douchebag wizard brings it back. Or someone from the plane you sent it to who's really pissed that you mailed them a WMD.
I like how the rules they made for the Tarrasque for D20 Modern forgot that D20 Modern doesn't have subduel/non-lethal damage that accumulates. So yeah, great, there's the rules for the tarrasque if you want to use it as a Godzilla monsters, but oh, sorry, there's no way to actually kill it.
So Tarrasques are basically just giant versions of SCP-682.
[QUOTE=IrishBandit;48444666]So Tarrasques are basically just giant versions of SCP-682.[/QUOTE]
It's the other way around, but sort of yeah.
I'm interested in picking up books and stuff to start running Shadowrun with my group of players, I've been following the guide on the Shadowrun website as to what stuff I should get, but I was wondering if anyone knows a decent website to order all this stuff off of. I'm in Canada if that helps.
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