• D&D 4e: This edition sucks edition
    5,000 replies, posted
I maintain my stance that the hate on Roll20 is just confirmation bias and people wanting to blame something for their bad luck.
Probably, but I've seen it repeat sequences of 2-3 numbers 2-3 times in a row a handful of times on d100 rolls. Plus it gives me something to shout at when I get fucked.
Roll20 is random, but even if it weren't random, as long as players and gms aren't able to manipulate the outcome it might as well be. For fun, go into roll20 and type something like [[1000d20>11]] into chat (or [[1000d100>51]]), you should see a result around 500 (with margin for error) and you can hover over it to look at the actual rolls.
You'd need to be one hell of a turbo nerd to actually cheat at tabletop games.
[QUOTE=ThatSprite;48519860]the rolling system is bad, the site is great.[/QUOTE] he's asking about the rolling system specifically
[QUOTE=Rents;48522211]You'd need to be one hell of a turbo nerd to actually cheat at tabletop games.[/QUOTE] youd be mindblown by how many cheaters exist
And even more people who feel that moment-of-opportunity impulse to fudge something and don't resist it
So we're doing the Emerald Spire in Pathfinder, and we finally reach this guy that we're supposed to kill for a quest. His name is Klarkosh and he creates a bunch of clockwork soldiers. He's working on some kind of machine behind these two large pillars with spinning blades. We can't actually approach him because of the blades. After a bit of talking, he starts telling us the kinds of things he makes in the spire. Jokingly, we keep asking him if he makes puppies and cats. He seems like the kind of guy that could really use one. I don't remember what he said next, but I'm pretty sure he's never seen a dog before. Being a sorcerer, I thought it would be a great idea to give him a puppy. So I summon a fluffy and cute puppy in front of him. I convince him to pet the dog and he ends up lowering the spinning death blades. I end up asking him if he's seen two wizards running around (another quest is for us to find two wizards). He says he has, or had, them as prisoners. One of the wizards escaped and hasn't been seen since. He ends up giving us the other prisoner, and a clockwork soldier, in exchange for dealing with the snake people below as well as bringing him a puppy of his own. So that's where we left off. We're taking the wizard back to town for safety and buying a puppy for this (apparently) evil guy who controls the spire.
D&D General V.5: "Randomly rolled" Roll20 edition.
Does this seem well balanced for a level 3 encounter? First fight for the all level 3 party will be six of these. I keep worrying I'm going to either fuck the party hard or give them piss-easy shit. [code]Shibaj Drone [1hd] STR 13 INT -- DEX 16 WIS 10 Speed 40 CON 15 CHA 3 DR 3/bludgeoning AC 14 BAB +2 1H Hit Bonus +2 HP 8 INI +4 2H Hit Bonus +3 CMB +7 CMD 17 Perception +3 FORT +5 REF +8 WIL 0 Feats: Improved Grappling, Alertness, Improved Trip Traits: Scent, Darkvision, Tremorsense, Undersized Weapons Racial Traits: Swarm Grapple (When two Shibaj insects are within range of the same opponent, they receive +3 to their CMB Natural Attacks: Bite (1d4+3) TH:3, Claw x2 (1d4-1) TH:2 [/code]
Right guys, I've increased my skills. Got more dice. Gonna rek some shit. I should be better at this now. *botches with more dice. Would've ended up better without the botches.* I just got better at botching. But I never botch when I want to though. Like when you're doing a perception check on something really mundane and you secretly want your character to fuck up and think that this bag of gold is actualy the bones of grandma, who has been murdered by the mayor everyone else thinks is benevolent.
I wish 5e had a couple more domains, such as Civilization or Travel. I can't find too many homebrew domains either. [B]Edit:[/B] Found a [URL="https://drive.google.com/file/d/0B5q-SrbFhJeteXY4TzVaZjNOUlU/view"]good Travel domain[/URL] (at least it seems good), but no Civilization domain.
[QUOTE=IrishBandit;48527523]I wish 5e had a couple more domains, such as Civilization or Travel. I can't find too many homebrew domains either. [B]Edit:[/B] Found a [URL="https://drive.google.com/file/d/0B5q-SrbFhJeteXY4TzVaZjNOUlU/view"]good Travel domain[/URL] (at least it seems good), but no Civilization domain.[/QUOTE] Elemental Domains are a big must too, especially for Dark Sun.
[QUOTE=slayer20;48523881]So we're doing the Emerald Spire in Pathfinder, and we finally reach this guy that we're supposed to kill for a quest. His name is Klarkosh and he creates a bunch of clockwork soldiers. He's working on some kind of machine behind these two large pillars with spinning blades. We can't actually approach him because of the blades. After a bit of talking, he starts telling us the kinds of things he makes in the spire. Jokingly, we keep asking him if he makes puppies and cats. He seems like the kind of guy that could really use one. I don't remember what he said next, but I'm pretty sure he's never seen a dog before. Being a sorcerer, I thought it would be a great idea to give him a puppy. So I summon a fluffy and cute puppy in front of him. I convince him to pet the dog and he ends up lowering the spinning death blades. I end up asking him if he's seen two wizards running around (another quest is for us to find two wizards). He says he has, or had, them as prisoners. One of the wizards escaped and hasn't been seen since. He ends up giving us the other prisoner, and a clockwork soldier, in exchange for dealing with the snake people below as well as bringing him a puppy of his own. So that's where we left off. We're taking the wizard back to town for safety and buying a puppy for this (apparently) evil guy who controls the spire.[/QUOTE] far from being an actual megadungeon, emerald spire for me is more of a somewhat larger standard dungeon simply because of how few encounter areas there are on each floor. I like its concept though, particularly how [sp]it implies there are many more such vaults to find and explore[/sp]
Three people got banned from a chatroom for arguing endlessly because I pointed out that getting a change of sex, ethnicity or metatype (race in other RPGs) doesn't cost any essence (implant limit basically), so therefore being transgendered doesn't exist in Shadowrun, as a joke :v:
My first game of DnD was fucking [I]ludicrous.[/I] We were playing 5th edition and ended up with 8 people sitting at our table. I took a pre-gen, a lvl 11 wood elf shadow monk. IIRC the others at the table were a deathknight, a paladin, a warlock, a cleric, a ???? others ??????? and a ranger who joined an hour in. Straight off the bat DM enforces a no-puns rule, punishable by 5d20 of damage. Started off in a small hall having a banquet one year after the last campaign which I hadn't been a part of. The night progressed quickly, and the king announces the main entertainment. A hundred-something gnomes walk in and spider climb the walls and start dancing on the ceiling. Everyone rolled to avoid falling under a trance, I'm the only one who fails. Whole room is engulfed in some sort of super dark, and one person manages to cast a magic light to expose some gnome-sized wheelbarrow entering the room. Something something something, the wheelbarrow contains a chest which contains a magic lamp which has a genie in it and we get transported to a pocket dimension. DM brings out a stack of arcana cards and everyone takes turns to draw 1-3 cards. First card pulled summons an ice devil and this thing takes at least 40 minutes to kill. I end up being the first action, and roll 29 to jump on it's back but fail a strength check to grapple. Now I'm straddling this thing for the duration of the fight. Fellow adventurers raise stone pillars around it, trapping it. There were two plans: 1. Ice devil is immune to ice, fire and a few others, but these can be negated by magic weapons. As a monk, my fists counted as magic weapons so I was gonna just punch this thing in the back of the head. 2. I had an assortment of ranged-negating abilities(includes gloves of arrow catching), so we asked DM if I could redirect an arrow in case it missed. He agreed. Neither of these went into action because deathknight throws his gift item at the ice devil and traps both me and the devil inside magic iron bands. I wasn't too happy, managed to acrobatics one arm out of the magic bands. After it was defeated, deathknight frees me from the iron bands and then kicks me in the nuts for 4 because ???. I decided to retaliate and rolled 4d8, ending up doing 33 unarmed damage to [I]his[/I] nuts. Then after this was over, guy finally gets to draw his second arcana card and he gets 50'000 gold pieces. We round the table drawing, one guy draws a card that summons a dragon and he befriends it. Finally I get to draw: Card 1- Intelligence reduced to 3. DM dictates that all my rolls must now be announced by me showing fingers, since I'm only barely sentient and completely incapable of reading anything. Card 2- 50'000 GP Card 3- Rod of Resurrection. Now this is starting to lead up to the highlight of the night. Everyone decides these cards are too much trouble and should be destroyed. Three of the casters negotiate with DM and we end up with three simultaneous fireballs and a firestrike. This hall is [I]40ft across[/I], and DM decides that the AoE of the spells is added together so the blast radius is [I]100ft+[/I]. The three casters roll, final result is [B]137 fire damage against this pack of cards.[/B] There is no hiding spots at all, so everyone (except one guy who was trapped in the dimension of kinky bondage, and another who is inside a necklace) has to save for half damage. Warlock has under 55HP and is insta-killed by the full 137. Everyone else is unconscious. Except me. I was [I]two feet away from the epicentre of this spell.[/I] I got the roll for half damage, and then used evasion to negate the other half. Warlock was butthurt as FUCK and protested. DM reminded him that despite me being dumb as rocks, I was the only person conscious and also had the Rod of Resurrection. He shut up pretty fast. I looted 50'000 GP as pre-payment for resurrecting him. Then we had some silly business with reviving and healing and accidentally summoned avatars of death but portal'd the fuck out, and back to our home realm but a few hundred years ago for some reason. TL;DR: Micro-universe is on fire at all locations simultaneously. One hero dead, five heroes unconscious, a hundred crispy gnomes, a dead genie, and a 3 INT shadow monk with 100'000 gold pieces that somehow dodged aforementioned fire.
[QUOTE=Glent;48529142]Elemental Domains are a big must too, especially for Dark Sun.[/QUOTE] Eh, I think Tempest can cover air and water, but Earth and Fire probably need a domain.
[QUOTE=IrishBandit;48530327]Eh, I think Tempest can cover air and water, but Earth and Fire probably need a domain.[/QUOTE] nah man, i just want the air, water sucks fish fuck in it
[QUOTE=elowin;48530379]nah man, i just want the air, water sucks fish fuck in it[/QUOTE] Yeah, and everything that doesn't fuck in water fucks in air. Water does suck tho. Air is infinitely better if only because ELECTRICITY and FLIGHT are among the coolest things you can get, and D&D puts them both under air. [editline]24th August 2015[/editline] Meanwhile what the fuck does water give? Hydrojet shit? Eh, that's cool, I guess, but nothing compared to zaps. Swim speeds? Pft, why swim when you can fly?
[I][B]LADIEEEEEES AAAAAND GENTLEMENNNNNN[/B][/I] IT'S TIIIIIIME FOR ROUND TWO OF...! SUPER SMASH MEKTON! Today's contestants are none other than cdr and his rival in arms and probably a Naruto fan, Kisame! Join in to watch this high-stakes throwdown, go down! [URL="https://app.roll20.net/join/929796/xup3yg"][del] [/URL][URL]https://app.roll20.net/join/929796/xup3yg[/URL][/del] See my post below!
Finally wrapped up my game. It's strange to actually FINISH a game rather than just ending it at some point, either due to apathy or tpk.
this is gay [editline]24th August 2015[/editline] the match is decidedly less homosexual now
My players ran into an archdevil, who offered to help them escape the conundrum they were in if they did a job for it. They proceeded to make fun of and bully the archdevil before walking away, mocking his name. Oh, this is going to be fun.
[QUOTE=cdr248;48532225]this is gay [editline]24th August 2015[/editline] the match is decidedly less homosexual now[/QUOTE] Ramping through a nuclear fireball that used to be the other guy's mech is a pretty good way to win.
Rest in peace hermes Created by cheese Got nerfed Rammed through in a explosion ded Also remember for next time to put pods everywhere.
[I][B]AAAAAND THE WINNER IIIIIIIISSSSS CEEEEEEEEEEEE DEEEEEEEEE ARRRRRRRRRRRRREEEEEE[/B] [url]https://www.youtube.com/watch?v=_tWC5qtfby4[/url][/I] cdr248, aka Wing Attack Plan R, is the decisive victor of this fight. With a daring play followed up by an incredible roll after a string of horrendous bad luck and stunlocking, cdr248, in his tank the Anzio Annie, full-speed rammed Kisame in his Mek, the Hermes. This resulted in cdr's final damage output being enough to OHKO the Hermes, causing him to go flying clean through the Hermes' torso, atomizing Kisame from the damage as cdr ramped off a rock through the Hermes' powerplant explosion, netting him the win. And now, the Mek writeups! [quote]cdr248's mek, the Anzio Annie, is a Tank configuration and a powerhouse of protection. Composed of maximum-strength Servos and armor, plating type included, it can take a beating. With a high-speed GES system, it can't achieve proper flight, but it CAN scoot along the ground at mach speeds, and with standard Sensors and a Target Analyzer system, it can detect an opponent's obvious weaknesses. Featuring a Hot Powerplant for maneuverability and Maneuver Verniers for increased response time, this metal box can move with shocking agility. Its weapons are no less fearsome, with mid-damage, armor-piercing shock rounds, it can punch holes in meks and shock its pilot at the same time. Kisame's Mek, the Hermes, is quite the opposite of cdr's Annie. Its Servos and Armor are all extremely lightweight. Not so flimsy as one of Krinkles' bees, but still pretty wimpy in its own right. With a set of wings and thrusters providing him an effective Flight value of 9 hexes, he could achieve proper flight (not that he used it) and is pretty fast compared to straight up walking. The real draw here is his absurdly expensive sniper rifle. Costing more than double the price of the Mek alone, the sniper was a max damage, shock-added (meaning it dealt shock AND normal damage) gun with max accuracy and range. It could fire across half the map with ease. In addition to the sniper, the Hermes was packing a series of Targeting Computers for improved gunnery, though it didn't help him to dodge that game-ending ram![/quote]
My best friend and I may have just come up with a completely valid way to handle a tarrasque permanently in 3.5e. Though it will take some very high level wizarding to accomplish it. Basically we'd be taking an immovable rod, converting it into a collapsible sphere made of a minimum of 33 immovable rods (a single immovable rod supports 4 tons while the tarrasque is 130, this requires a minimum of 33 to support its weight. In addition the tarrasque has 45 strength (+17 modifier meaning a max check of 37) while a single rod can be moved with a strength check of 30 so I'd put 33 of them at a minimum of 40 pretty easily), tie the collapsing function into a permanent wall of force that activates when the sphere is expanded then you just need to find a way to get the collapsed sphere down the tarrasque's gullet which could be done through various methods including simply ramming it down its throat. Once the sphere is in its stomach you expand it. The permanent wall of force protects the sphere from damage in addition to making it even more immovable than it already was. And the size of the sphere when expanded should be big enough that it can't fit through either end of the tarrasque thus permanently immobilizing it. I've done some basic checking and since the tarrasque is a CR20 creature this is a completely doable task for a level 20 wizard. My basic estimating is putting this contraption right around level 18. Though this isn't taking into consideration the fact that the rods aren't made of adamantine like they originally were before I thought of the wall of force solution. (Making them out of adamantine unfortunately wouldn't have been a good enough solution because the tarrasque could deal up to 6 points of damage max to any section of the sphere so escaping would only be a matter of time, though it would probably take a week or two to accomplish. An adamantine immovable rod would have 20 damage reduction and 40hp. An immovable sphere would have 1,320hp. The tarrasque's stomach would deal 2d8+8 points of crushing damage plus 2d8+6 points of acid damage per round.)
One of my favourite things about D&D and other games like it is how people come up with crazy and creative solutions to "impossible" tasks, or otherwise game the system to create ridiculous contraptions like the peasant railgun.
so going to be running a shadowrun game soon everything crashes, burns, is carpet bombed, then napalmed in 3, 2, etc etc
[QUOTE=Rats808;48531188]Yeah, and everything that doesn't fuck in water fucks in air. Water does suck tho. Air is infinitely better if only because ELECTRICITY and FLIGHT are among the coolest things you can get, and D&D puts them both under air. [editline]24th August 2015[/editline] Meanwhile what the fuck does water give? Hydrojet shit? Eh, that's cool, I guess, but nothing compared to zaps. Swim speeds? Pft, why swim when you can fly?[/QUOTE] no, everything that doesnt fuck in the water fucks on the ground geez get your elements straight
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