• D&D 4e: This edition sucks edition
    5,000 replies, posted
[QUOTE=No Party Hats;48584054]and were saying that with milspec you dont get the choice to just take it off if you gotta move fast. It's an unweildy bitch and any bonus armor you get is gonna be negated by the fact that you are now going to be up against some incredibly lethal weaponry specifically deployed to kill you as quickly as humanly possible. not to mention every one of your party members will now hate you because while maybe you can take a few blows from the new, much more highly threatening enemies you've created just by publically wearing a set, they cannot.[/QUOTE] I didn't say I was going to try to freely change out of my regular armor into the Mil-spec in the middle of a run. I said that I was going to choose a type of armor to wear before the run and stick with it. And judging by the feedback I've received from you all, I'm probably not going to wear the Mil-spec all that much since apparently it was a stupid decision to buy it.
[B][I]AAAAAND THE WINNER IIIIIIIS... CEEEEE ESSSS GEEEEEEEEEEEEE! [URL]https://www.youtube.com/watch?v=izvOE3hyOMY[/URL][/I][/B] With an absurdly powerful rifle and a lot of luck, he effectively managed to rip and tear clean into the torso of FetchingToaster's Mek, the Sunrise, with relative ease! FetchingToaster, an incredibly handsome and abnormally cool pilot, unfortunately couldn't match his skill with his looks. That's what you get for putting points into Attractiveness! The pretty ones always die first. Toaster didn't go without a fight, though, and after four powerful slashes of his beam saber, managed to effectively wound his opponent's Mek in the torso! Though immediately following this, two called shots to the torso effectively ended the Sunrise and its pilot. And now, the write-ups! [quote]CSG172's mek is the HV III.B Custom, "Sniper Hound". A standard Humanoid configuration, it features exactly mediumweight Servos and armor, and enough thruster propulsion to fly with speed. Its Sensors are standard, but feature a Target Analyzer and Magnetic Resonance Lens, which will allow it to see opponents through cover and even if they're invisible! Its Supercharged Hot Powerplant increases both maneuverability and response time, though this weighty mek is still a tad sluggish on the latter. Its highly accurate, high damage, extremely long range sniper can punch clean and precise holes in anyone with its armor piercing rounds from across the map. Its head also features anti-missile vulcan miniguns. Additionally, it packs two auto-parrying, 5 SP shields on either shoulder that's sure to play hell with anyone attempting to get a good shot in. FetchingToaster, the rather fetching and cool pilot of the MBV-04-10/80SP "Sunrise", made a fairly plain, but pretty effective, Mek. It hosts light-medium strength servos and armor. He packs an anti-missile Phalanx system, a medium-damage beam saber, and an equally damaging projectile rifle. Along with his 8 Flight MA of Gravitics, he's able to fly, if a little slowly. His Advanced Sensor Package and Target Analyzer helped him in the fight, and his Ejection Seat kept him alive, but ultimately he couldn't stand up to the challenge of the Sniper Hound. He also had an ACE system and Virtual cockpit setup, which would have multiplied his Maneuver Pool... had he had one. His Piloting skill was at 5, effectively meaning his MP values were multiplied by... zero. Perhaps a little homework would have helped him in this fight, too. But he put up a valiant fight all the same, so for that, he gets a round of applause![/quote] [editline]31st August 2015[/editline] Also, tune in tomorrow, same time (that being about 2 hours ago), same place for the next and final match of the first round! Sibs vs Firefox42, who will win? Find out tomorrow! [t]http://i.imgur.com/9xk1xCe.png[/t]
i was gonna watch but then my dog puked under the bed and i had to clean it up
[QUOTE=_Vendetta_;48584286]I didn't say I was going to try to freely change out of my regular armor into the Mil-spec in the middle of a run. I said that I was going to choose a type of armor to wear before the run and stick with it. And judging by the feedback I've received from you all, I'm probably not going to wear the Mil-spec all that much since apparently it was a stupid decision to buy it.[/QUOTE] Not really stupid, it is tempting, but the only thing you can really use it for is curb stomping gangs and shit who don't have the resources to call in heavy weapons.
And hey, if you know you're diving into a zero-zone or an actual war, where you know opposition isn't going to get more intense because it's already at the max, it's great to have the option available nonetheless.
[QUOTE=_Vendetta_;48582302]Considering the fact that many of the runs our team goes on are conducted within large buildings rather than in an open area in which a Roadmaster would be practical, I think the armor is probably a better bet. Plus, if getting shot at on the street is an issue, then an armored car with a machine gun seems just as, if not more, unsubtle than a suit of Mil-Spec.[/QUOTE] you're saying that like turning a large building into an open area is a hard thing to do #1 rule of rpgs: explosives always solve the problem sure, they might create another one, but that's what you have [I]more[/I] explosives for!
[QUOTE=M.Ciaster;48585179]you're saying that like turning a large building into an open area is a hard thing to do #1 rule of rpgs: explosives always solve the problem sure, they might create another one, but that's what you have [I]more[/I] explosives for![/QUOTE] Bullets have someone's name on them, but explosives are "to whom it may concern".
[QUOTE=Rents;48584820]Not really stupid, it is tempting, but the only thing you can really use it for is curb stomping gangs and shit who don't have the resources to call in heavy weapons.[/QUOTE] You can't deny that doing so is fun. Anyway, next objective; buy a large amount of explosive weaponry.
[QUOTE=_Vendetta_;48585337]You can't deny that doing so is fun. Anyway, next objective; buy a large amount of explosive weaponry.[/QUOTE] why havent you done this already young people these days, man
the very first game of shadowrun that i played with elowin, we pretty much annihilated half a building with not even a lot of explosive foam. we severely underestimated its power. luckily that was the side of the building with the enemies
Foam explosives are great, I made 40kg of max rating stuff in Elo's game, I've only used 1kg so far and nearly killed myself with the blast.
I've played some rpgs (dnd 5e, hackmaster, 3.5) for five months now, but I've never been a DM before. I'm making a dungeon for a one-off session, and I've got some decent ideas already. It's basically just a big old cave that was used as a headquarters/laboratory belonging to a (relativly) recent deceased mage, so anything is on the table. I'm drawing up the map and finding monsters right now, but I don't have many rooms that aren't combat-centered, does anyone have some cool rooms for puzzles or brain teasers that they know of the top of their heads? Or some resource site with challenges that aren't strictly combat? Also, this is 5e, my players have never done anything like this before, so I want them to start with the most user friendly version of D&D, it seemed silly to make a separate thread for it
I've been involved in a Vampire the Requiem game with some friends, finally getting to play something has been incredibly liberating! Since I and the GM are the only ones who know anything about WoD to any degree, we all agreed to start as Caitiff and be Sireless. I rolled up a Gangrel gangbanger from Newcastle, fresh to London. The three other players and myself all shortly decided that we were clearly the only Vampires in existence and set about making our mark on London. We started by selling Cocaine laced with Vampire blood, which we found out was rather addictive to both mortals and other vampires. After a drug deal went bad (the Ventrue frenzied and ripped the dealer apart), we split the party. I began taking over a Nightclub and discovered other Vampires exist, I started doing dirty work for a Ventrue who owned Canary Wharf. The Ventrue went on a crazed murderhobo spree and I was tasked with stopping him, to preserve the Masquerade. While figuring out how to do this, the Ventrue betrayed me and sold me out to a Kindred Ganger who only went by "Cleaver". I discussed with my new Patron the merits of him having a complete stake over the East end of London if Cleaver were taken out of the picture. I set up a meet and saved the Masquerade and took control of the East end of London. Our Murderhobo rerolled a German Daeva and is now my driver. Last night I made a big speech on my first appearance at Elysium, I saved another PC who was caught running 35mph down Oxford Street after failing to break into PC World and I have taken him under my protection as well. I also found out that, beyond being a sneaky reference to Bloodlines, Astrolite is actually an explosive that you use to clear rocks and entire mine-fields. Not just a bikers den. Whoops.
[QUOTE=xeo xeo;48593443]I've played some rpgs (dnd 5e, hackmaster, 3.5) for five months now, but I've never been a DM before. I'm making a dungeon for a one-off session, and I've got some decent ideas already. It's basically just a big old cave that was used as a headquarters/laboratory belonging to a (relativly) recent deceased mage, so anything is on the table. I'm drawing up the map and finding monsters right now, but I don't have many rooms that aren't combat-centered, does anyone have some cool rooms for puzzles or brain teasers that they know of the top of their heads? Or some resource site with challenges that aren't strictly combat? Also, this is 5e, my players have never done anything like this before, so I want them to start with the most user friendly version of D&D, it seemed silly to make a separate thread for it[/QUOTE] challenges? there's many you can use off the top of my head. Riddles are a good staple; then you can use logic puzzles, for fluff there should of course be an alchemy lab/summoning chamber/storeroom full of magical oddities, have certain guardians with specific weaknesses that are too strong to be dealt with otherwise, but give your party hints on how to solve the problem (depending on your style of DMing, but ensure you reward the players well) - another hook could be freeing a good creature who was summoned and bound to be tormented/into servitude if the wizard was evil for instance Basically let your imagination run riot, if you have access to any sourcebooks that fluff out wizards/their preferred modes of living use any of those to your heart's content.
[QUOTE=Zonesylvania;48593664]challenges? there's many you can use off the top of my head. Riddles are a good staple; then you can use logic puzzles, for fluff there should of course be an alchemy lab/summoning chamber/storeroom full of magical oddities, have certain guardians with specific weaknesses that are too strong to be dealt with otherwise, but give your party hints on how to solve the problem (depending on your style of DMing, but ensure you reward the players well) - another hook could be freeing a good creature who was summoned and bound to be tormented/into servitude if the wizard was evil for instance Basically let your imagination run riot, if you have access to any sourcebooks that fluff out wizards/their preferred modes of living use any of those to your heart's content.[/QUOTE] Hm, I like the idea of having a good creature the players can free, also a tough enemy with specific weak points, I actually found something similar when I did a search for it, have a statue of the wizards old enemy or nemesis, surrounded with tapestries depicting his life and death, the only way to truly kill it is to recreate the circumstances of his actual death, using the tapestry as a guide.I'm thinking that a good arcana check could maybe reveal to the players that the wizard trapped a piece of his nemesis' soul in the statue, and he apparently took twisted delight in killing him again and again the same way he died, and then they find a way to release the piece of soul from it's torment in the wizard's personal notes, what do you think?
[QUOTE=xeo xeo;48593730]Hm, I like the idea of having a good creature the players can free, also a tough enemy with specific weak points, I actually found something similar when I did a search for it, have a statue of the wizards old enemy or nemesis, surrounded with tapestries depicting his life and death, the only way to truly kill it is to recreate the circumstances of his actual death, using the tapestry as a guide[/QUOTE] I actually really like this idea. To build up on this, why not also have a sort of trophy room this wizard had detailing his travels, containing souvenirs from his experiences - some obvious treasure, some for fluff (like the shattered remains of a golem, a jar full of vampire dust, a broken staff - you know the sort of thing) along with plaques talking about where and when the items were collected
[QUOTE=Zonesylvania;48593747]I actually really like this idea. To build up on this, why not also have a sort of trophy room this wizard had detailing his travels, containing souvenirs from his experiences - some obvious treasure, some for fluff (like the shattered remains of a golem, a jar full of vampire dust, a broken staff - you know the sort of thing) along with plaques talking about where and when the items were collected[/QUOTE] Yeah! And to make it less obvious, I can have the depiction of the wizard killing his nemesis in the "trophy room," and then place the statue in a room further into the dungeon! I'm getting jazzed up about this session, I hope I nail it, and share my passion for rpgs with new people :dance:
The last match of round one in [B][I]SUPER SMASH MEKTON[/I][/B] will be underway shortly! [url]https://app.roll20.net/join/929796/xup3yg[/url] Grab your seats ladies and gentlemen, things are about to get heated!
I though I'd share with you a concept for a magic Item that I though up, it's [B]the [X] Of Perceived Magnificence:[/B] Have your players find an item. It could be anything, but I feel it works best with offensive items like weapons, wands or an arcane focus. It should be found with some difficulty, like a particularly hard perception check, or after defeating a hard monster. When your players try to identify the item, you tell them with bated breath that this is the real deal, a heavily enchanted death machine just itching to be used. Decide on a (relative to your players level) very hard arcana check, no less than a natural 18 on a D20. Anything less than that, and you just cryptically say "It's radiating energy, you can feel the power almost bursting from this item, but it seems to be so ancient or intricate that you just can't pinpoint what it does." Whenever the player with the item uses it, roll some extra random dice behind your screen and add flavor to the attack (You feel the axe humming with power as it cuts through the air, it seems to cut through the flesh of the orc like a warm knife through butter, etc) Allow your mage to make arcana checks after every encounter the item is used, and when he finally manages it, reveal the trick: The item is enchanted to give the [I]appearance [/I]of a mighty enchantment, but is in effect, nothing but a "useless" weapon. Although the damage is of the magic type, it has no bonuses. Reward your players for dealing with your dirty little trick by applying the same mind trick to any merchants they try to sell it to. With an easy deception they could make a small fortune on it, and you will have a recurring npc, hellbent on vengeance when he discovers that the item he paid a fortune for is basically a gag item.
[QUOTE=xeo xeo;48594864]I though I'd share with you a concept for a magic Item that I though up, it's [B]the [X] Of Perceived Magnificence:[/B] Have your players find an item. It could be anything, but I feel it works best with offensive items like weapons, wands or an arcane focus. It should be found with some difficulty, like a particularly hard perception check, or after defeating a hard monster. When your players try to identify the item, you tell them with bated breath that this is the real deal, a heavily enchanted death machine just itching to be used. Decide on a (relative to your players level) very hard arcana check, no less than a natural 18 on a D20. Anything less than that, and you just cryptically say "It's radiating energy, you can feel the power almost bursting from this item, but it seems to be so ancient or intricate that you just can't pinpoint what it does." Whenever the player with the item uses it, roll some extra random dice behind your screen and add flavor to the attack (You feel the axe humming with power as it cuts through the air, it seems to cut through the flesh of the orc like a warm knife through butter, etc) Allow your mage to make arcana checks after every encounter the item is used, and when he finally manages it, reveal the trick: The item is enchanted to give the [I]appearance [/I]of a mighty enchantment, but is in effect, nothing but a "useless" weapon. Although the damage is of the magic type, it has no bonuses. Reward your players for dealing with your dirty little trick by applying the same mind trick to any merchants they try to sell it to. With an easy deception they could make a small fortune on it, and you will have a recurring npc, hellbent on vengeance when he discovers that the item he paid a fortune for is basically a gag item.[/QUOTE] that was a common trick in both old and new editions of D&D, the rings/potions of delusion, anything enchanted with a Nystul's magical aura, etc. but yours is different, since it does use the magic subtype and not physical to determine damage (essentially a +0 magical weapon with no other bonuses, comparable to some very old spells from older editions)
Oh well, you can always be sure that a good idea has been thought of before I guess
[QUOTE=xeo xeo;48594864]Reward your players for dealing with your dirty little trick by applying the same mind trick to any merchants they try to sell it to. With an easy deception they could make a small fortune on it[/QUOTE] but xeo, that's evil lying is wrong
Watch me
[QUOTE=elowin;48595390]but xeo, that's evil lying is wrong[/QUOTE] Chaotic, sir. :eng101:
[B][I]AAAAAAAAAAAAAAAAAAND THE WINNER IIIIIIIIIIIIIIIIIIIIS SIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIBSSSSS[/I][/B] It was a long, drawn-out battle. One of attrition, luck, and entirely too many fucking 10s. Laser quantum rolling, my ass... Anyway, Sibs and Firefox went head to head, Sibs in his MISAKA wearing Firefox42 and his Black Ice's armor down shot by shot. He also went to show that shock continues to be bullshit. After an initial onslaught of dumping ALL his mega-missiles (and flopping spectacularly) it really set the tone for poor Firefox's eventual demise. But he tried his damnedest. Sibs and his shadow imager just played too much fuckery with poor Fox. In the end, Sibs grounded Fox's helicopter and stomped the cockpit. But not before Fox managed to eject and climb up to Sibs' own cockpit, at which point they engaged in hand-to-hand, face-to-face fisticuffs. Sibs still won after shattering Fox's sternum and sending him tumbling 10 meters to the ground below. Now the write-ups! [quote]Firefox42's Mek, the Black Ice, is a Helicopter configuration. It features medium-strength Servos and armor. It has a rapid flight speed and a special cockpit configuration for enhanced maneuverability, but its overall response time is a little lacking. The majority of its budget was put into its two devastating weapons. The first weapon is a high-damage particle beam, and its second weapon or weapons are a set of 8 extremely high-damage missiles, which will track their target for an additional round if they happen to miss the first time. Siberys' Mek, the MISAKA, is a humanoid configuration. It's frail as can be (but not so frail as a TERRORBEE) with light servos and minimal armor. With high-speed GES he can effectively scoot along the ground at high speeds. His weapons are low damage, but high accuracy, and with the variety between AP and shock rounds, he's sure to chew through your defenses if you're not prepared. In addition to the absurd multitude of stealth systems he stocks, he has a sensor jamming system and Shadow Imager to create mind-boggling duplicates that'll tank a hit should he fail to dodge. His maneuverability is bar none.[/quote] [editline]1st September 2015[/editline] That finishes Round 1 of [U][B][I]SUPER SMASH MEKTOOOOOOOON![/I][/B][/U] Now here's the final bracket showing the winners and who they'll be facing. Keep yourselves ready folks, and be prepared to bring some strats to the table to counter your opponents! You know how they play, so you can better prepare yourselves with plans. No changing your builds. [t]http://i.imgur.com/7Rp388T.png[/t]
[QUOTE=Aperture fan;48596215][B][I]AAAAAAAAAAAAAAAAAAND THE WINNER IIIIIIIIIIIIIIIIIIIIS SIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIBSSSSS[/I][/B] It was a long, drawn-out battle. One of attrition, luck, and entirely too many fucking 10s. Laser quantum rolling, my ass... Anyway, Sibs and Firefox went head to head, Sibs in his MISAKA wearing Firefox42 and his Black Ice's armor down shot by shot. He also went to show that shock continues to be bullshit. After an initial onslaught of dumping ALL his mega-missiles (and flopping spectacularly) it really set the tone for poor Firefox's eventual demise. But he tried his damnedest. Sibs and his shadow imager just played too much fuckery with poor Fox. In the end, Sibs grounded Fox's helicopter and stomped the cockpit. But not before Fox managed to eject and climb up to Sibs' own cockpit, at which point they engaged in hand-to-hand, face-to-face fisticuffs. Sibs still won after shattering Fox's sternum and sending him tumbling 10 meters to the ground below. Now the write-ups![/QUOTE] that gives me an idea. i wonder how well a mek that focused on being able to board another mek and shoot the pilot would do.
I really regret firing all my missiles at once
To be terribly honest I did not expect to do anywhere near as well as I did Though calling it right now I am going to die in one shot or run out of ammo next round, possibly both
[QUOTE=gufu;48596183]Chaotic, sir. :eng101:[/QUOTE] not if it harms people hurting people is wrong
[QUOTE=elowin;48598052]not if it harms people hurting people is wrong[/QUOTE] It's for the greater good. Trust me!
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