[QUOTE=gufu;48598068]It's for the greater good. Trust me![/QUOTE]
the greater good is secretly evil, though
everyone knows that
evil is ok if you apologise
If it's one thing I learned as a chaotic good Bard it's that the truth is relative, mostly to whether or not the action you're preforming will result in monetary gains
[QUOTE=xeo xeo;48599627]If it's one thing I learned as a chaotic good Bard it's that the truth is relative, mostly to whether or not the action you're preforming will result in monetary gains[/QUOTE]
secretly chaotic evil confirmed
[QUOTE=elowin;48599672]secretly chaotic evil confirmed[/QUOTE]
or at least CG(E)
[QUOTE=xeo xeo;48599627]If it's one thing I learned as a chaotic good Bard it's that the truth is relative, mostly to whether or not the action you're preforming will result in monetary gains[/QUOTE]
Being this chaotic neutral
In the lost mine of Phandelver module I charmed one of the redbrand bandits in town to believe that we were old friends. His name was Greg, and he and I had a lovely conversation that started with me profusely apologizing for me and my party killing his comrades. I then got every piece of information he had regarding their hideout, strength in numbers, their leader and his hideout by convincing my good friend that I was gonna join the redbrand group so we could rule the streets like the old times (that he somehow had forgot happened) After getting all this information I stabbed him in the heart with my rapier while loudly singing "SHOT TO THE HEART, AND YOU'RE TO BLAME, WOAH YOU GIVE GREG, A BAD NAME"
After that, me charming and gathering information from any Npc became known as "Gregging them"
I love playing a bard
if that's chaotic good id hate to see what your games CE is like
Isn't Chaotic Good basically Jack Bauer?
chaotic good is basically everyone should be free fuck slavery FREEDOM 2015 STORMCLOAKS ARE THE TRUE RULERS OF SKYRIM DOWN WITH ELVES
[QUOTE=Alsojames;48600021]Isn't Chaotic Good basically Jack Bauer?[/QUOTE]
CN is believing that personal freedom is the most important thing in life.
CG is believing that personal freedom is the most important thing in life and you'll die for others to have it.
CE is believing that personal freedom is the most important thing in life and you'll kill to have your own.
Finished a homebrew campaign yesterday. I had a sweet final boss planned out featuring an enemy that would create perfect replicas of himself on his turn, only for the party rogue with Expertise in Stealth pass a DC 20 Stealth, have all 4 guards he went past fail their perception checks, and then one shot the MacGuffin the fight was supposed to be over. With no reason to actually fight and the whole place sort of collapsing on itself the Final Boss had to go "fuck this then we're out of here"
Rogues. Not even once.
[QUOTE=Mellowbloom;48600089]chaotic good is basically everyone should be free fuck slavery FREEDOM 2015 STORMCLOAKS ARE THE TRUE RULERS OF SKYRIM DOWN WITH ELVES[/QUOTE]
ah, but traditions are lawful
the stormcloaks are highly tradition bound, and thus they can never be true chaotix
[QUOTE=elowin;48600489]ah, but traditions are lawful
the stormcloaks are highly tradition bound, and thus they can never be true chaotix[/QUOTE]
they're chaotic lawful
More like chaotic awful.
[QUOTE=Rents;48600663]More like chaotic awful.[/QUOTE]
No, they're true awful.
Or maybe awful angry.
N- Not caring
CN- Not caring with some effort
LN-Someone sheltered
NG-Top Bloke
CG-The best writers
LG- Benevolent Automaton
NE- Your ex
CE- your counterpart's ex
LE- Free market capitalist
alignments - awful
I don't pay much mind to the alignment system, it's silly to gear your playstyle towards the arbitrary "how good am I" that you decided upon when rolling your character. In my opinion, one should always play 3-5 sessions before even deciding upon an alignment, to get a feel for your character and how he or she behaves, After deciding upon alignment, have [I]it [/I]change dynamically depending on your characters actions, not the opposite
Except with paladins and clerics I guess, but being granted divine power based upon their actions is a central theme around their clasess, and opens role play options
I preffer Shadowrun's alignments: Specifically, which gun you use.
SR alignments would go from greedy to cautious on one axis and efficient to hedonist on the other.
ah, yes, shadowrun alignments
I am very aligned towards stealing, but less so to assasination. I am somewhat aligned with kidnapping
I'm a cautious hedonist rigger who follows the explosives domain.
that feeling when you make a suggestion as a joke while GMing
and the whole party suddenly decides it's a genius plan
I feel like I have made a grave mistake
[QUOTE=SiberysTranq;48602420]that feeling when you make a suggestion as a joke while GMing
and the whole party suddenly decides it's a genius plan
I feel like I have made a grave mistake[/QUOTE]
Do tell.
[QUOTE=_Vendetta_;48602784]Do tell.[/QUOTE]
So running my shadowrun game. Set in Vietnam because I'm a massive weeb and I love to do shit in that region of the world. Party just got back from a night of killing triad gangsters, stealing drugs, and murdering a bunch of metahuman rights activists, then torturing and filming the execution of their leader while doing a wetwork job for the IJN.
So after a day of everyone lying around spending their blood money, the street sammy gets a call from his smuggler contact. The skinny of it is they need to destroy a vietnamese AWACS airplane that has (unintentionally) been leading to a ton of his shipments getting intercepted and generally being bad for business. Said airplane, it turns out, has to make it's main port of call at the airport just north of the city.
So, party is discussing plans, trying to figure out how to get into this secured hangar bay after the plane lands so they can blow it up with a few kilos of C-12. After stuff like impersonating the pilots, to the mages transforming into rats to sneak in, etc etc etc. I made a joke about how 'or you can go pretend to be firefighters, that'd work'
Guess what the party's plan to get into the hangar is now.
[QUOTE=SiberysTranq;48603344]Guess what the party's plan to get into the hangar is now.[/QUOTE]
Murder the local firefighting groups and set everything on fire?
[QUOTE=gufu;48603365]Murder the local firefighting groups and set everything on fire?[/QUOTE]
Surprisingly accurate. Though it also includes the people dealing with the firefighters posing as journalists to get in, don't know if they're going *kill* unless they have to. Which lets face it, they probably will.
[QUOTE=xeo xeo;48602158]I don't pay much mind to the alignment system, it's silly to gear your playstyle towards the arbitrary "how good am I" that you decided upon when rolling your character. In my opinion, one should always play 3-5 sessions before even deciding upon an alignment, to get a feel for your character and how he or she behaves, After deciding upon alignment, have [I]it [/I]change dynamically depending on your characters actions, not the opposite
Except with paladins and clerics I guess, but being granted divine power based upon their actions is a central theme around their clasess, and opens role play options[/QUOTE]
4e had this nice concept of playing unaligned characters, who stood for neither good nor evil but not the same as neutrality (the concept of maintaining a balance)
[QUOTE=Zonesylvania;48604476]4e had this nice concept of playing unaligned characters, who stood for neither good nor evil but not the same as neutrality (the concept of maintaining a balance)[/QUOTE]
uhh
Neutral isn't about maintaining balance.
I mean, it can be, but it isn't like 99% of the time.
It literally just means you aren't significantly good, evil, chaotic or lawful.
Sorry, you need to Log In to post a reply to this thread.