[QUOTE=Aldawolf;48608679]Anyone know a good system for post-war 1920s deiselpunk anarchy waging faction wars across a city?[/QUOTE]
Savage Worlds
[editline]3rd September 2015[/editline]
Seriously though I can't find any Deiselpunk games that don't use Savage Worlds or GURPS or some other universal system.
At least not that don't have magic to some degree or another.
Radiance is kinda dieselpunk in parts? but it's more like slightly dieselpunk ontop of regular high fantasy.
[QUOTE=Aldawolf;48608679]Anyone know a good system for post-war 1920s deiselpunk anarchy waging faction wars across a city?[/QUOTE]
I tried doing a campaign with Crimson Skies, but the .pdf archives I found didn't have any sort of sheets/plane cards (or whatever they're called). Might try reverse engineering that, but yeah, you're probably gonna have to go with a universal system
[QUOTE=Dwarfy77;48610799]I tried doing a campaign with [B]Crimson Skies[/B], but the .pdf archives I found didn't have any sort of sheets/plane cards (or whatever they're called). Might try reverse engineering that, but yeah, you're probably gonna have to go with a universal system[/QUOTE]
I had a sudden longing feeling overtaking me, and this explains why.
whew, finally finished my first character sheet
now to make an intelligent T-rex mage
[QUOTE=ElusiveBadger;48611644]whew, finally finished my first character sheet
now to make an intelligent T-rex mage[/QUOTE]
Please, give us more info. I'm curious.
[QUOTE=Rats808;48611666]Please, give us more info. I'm curious.[/QUOTE]
Well because our DM is basically gonna let us godmode to fuck because the best part of DnD to us is the crazy shit one can get up to with the right set of skills, feats and gestalting/multiclassing. Every tabletop we've played before the DnD campaign basically turned into us going as maximum ham as we possibly could and breaking every single homebrew game our DM (different guy than the one DMing the DnD campaign) came up with.
My first character was a half-silver dragon-half-orc Paladin/Marshal gestalt worshipping Lyndis. I told him I wanted something simple. This is where we end up six months or so later (there was a summertime between us being able to meet since we're college students).
And just tonight, with the sheet done, we were shooting the bull and I said I loved the idea of an intelligent T-Rex mage dressed in a gigantic mages robe with tiny little bifocals, with a thick Scottish accent for maximum ham, and going by the name of Shaemus. He'd go around adventuring with many smaller creatures, terrifying the populus and being the bane of barkeeps everywhere by drinking entire barrels of beer like they were shotglasses (using Mage Hands, though, because he would have teeny tiny arms). Meeting up with a quest-giver/Lawful Evil villainous type in an upstairs? He'd literally bash his head in through the window and have the rest of his body sticking out, or hell, he'd be lurking in the window right behind him in such a way that the rest of the adventuring party could see this gigantic fucking T-Rex with teeny tiny glasses and an oversized wizard hat just [I]watching[/I] through the window and waiting to strike. It sounded to both of us like a glorious time of talking dinosaurs and good old fashions Chaotic Good property damage.
I made a freelance reporter character for Shadowrun and took Rupert Murdoch's cryogenically frozen body and estate as a contact.
Does this thread have something against GURPS?
[QUOTE=amorax;48613858]Does this thread have something against GURPS?[/QUOTE]
Some people do, some people don't.
It's a bit of an inside joke to suggest GURPS whenever someone asks for a game with an unconventional setting by now, though.
[t]http://i.imgur.com/TfQZ0mD.png[/t]
I know nothing of GURPS and just wanted to post this.
My Shadowrun group finally got their characters finished. Now I just need to write up some small scenarios for them to get through and hopefully not get them brutally murdered immediately!
First session on this JRPG inspired D&D campaing was such a blast, everyone gets along, RP was great and gm is a bro.
Also this gunslinger homebrew we are using looks fun as hell, too bad it doesn't come with starting equipment and only 2 example guns.
I made a couple homebrew 5e Domains: [URL="https://i.imgur.com/qWOOU3m.jpg"]Travel[/URL] and [URL="https://imgur.com/a/zUNl7"]Civilization[/URL]
So we got around to our first combat in Savage Worlds
I don't know why but my machine gunner basically turning a militia camp into Omaha beach was way more satisfying than it had any right to be
I killed sandies with a Thompson and healed a party member's wound
smells like victory
savage worlds owns
in savage worlds related news, we're trying a rotating GM thing in Day After Ragnarok and it was my turn to GM
we were supposed to be doing a casino heist but somehow got sidetracked into recreating [URL="https://www.youtube.com/watch?v=DohRa9lsx0Q"]a scene from Reservoir Dogs[/URL] with a random dude we rolled who turned out to be an armored car driver for the casino we wanted to do
then the other players took care of the last man standing from a greaser gang we'd eradicated by throwing him out of the car in the middle of a desert with an old canteen and a food ration
Finish a fight that kills our Warlord Fighter (and his follower who then committed suicide). Barely survive with 1 HP. Get healed up.
Slip and fall off the greased bridge and die in boiling tallow while leaving the room.
At least I can play my kobold now.
Pretty sure I've only ever died once in a game, and that's cause the party nuked me from orbit
[QUOTE=No Party Hats;48624195]Pretty sure I've only ever died once in a game, and that's cause the party nuked me from orbit[/QUOTE]
I've only died twice in Tabletops. The first one was because I was new and made a really dumb mistake (turns out moving through threatened squares when you don't have a lot of HP hurts). The second time was because our party leader didn't make the right call and we ended up getting royally FUCKED by Duergars.
[QUOTE=Jrose14;48624171]Finish a fight that kills our Warlord Fighter (and his follower who then committed suicide). Barely survive with 1 HP. Get healed up.
Slip and fall off the greased bridge and die in boiling tallow while leaving the room.
At least I can play my kobold now.[/QUOTE]
Could have been much, MUCH worse. Your GM was being very merciful, trust me.
[QUOTE=Jrose14;48624171]Finish a fight that kills our Warlord Fighter (and his follower who then committed suicide). Barely survive with 1 HP. Get healed up.
Slip and fall off the greased bridge and die in boiling tallow while leaving the room.
At least I can play my kobold now.[/QUOTE]
Ah the joys as a DM as that happens or when the party picked up [sp]and used a monkey paw(corrupted wish version).[/sp]
Monkey's paw, not even once.
A large robot with a man-wrecking minigun that deals enough damage to turn a guy into paste a couple times over, sits at the end of a hallway. Your first instinct at hearing its gun whir up would probably be to run, seeing as you're lightly armored, in enemy territory, and virtually unarmed.
You would, presumably, not charge at it with a sword. And then damage it, avoiding its gunfire 8 times over, along with at least a dozen punches following that.
I didn't know I was GMing Metal Gear Rising.
[QUOTE=Aperture fan;48625006]A large robot with a man-wrecking minigun that deals enough damage to turn a guy into paste a couple times over, sits at the end of a hallway. Your first instinct at hearing its gun whir up would probably be to run, seeing as you're lightly armored, in enemy territory, and virtually unarmed.
You would, presumably, not charge at it with a sword. And then damage it, avoiding its gunfire 8 times over, along with at least a dozen punches following that.
I didn't know I was GMing Metal Gear Rising.[/QUOTE]
sounds like its time to change systems
and let 'er rip
So in order to take out my not!REX knockoff boss Mek, it took them a number of anti-Mek missiles (as fired by the recently jail-broken spy father and his son on foot), the jail-broken mother bashing it with a crane, a second Mek clawing away at it from behind and a guy scaling it Shadow of the Colossus-style to slit the pilot's throat.
Then the powerplant went critical and they raced to escape before the thing went up in flames in their faces.
All in all a very productive and explosive end to this particular plot arc.
[QUOTE=Aperture fan;48625357]So in order to take out my not!REX knockoff boss Mek, it took them a number of anti-Mek missiles (as fired by the recently jail-broken spy father and his son on foot), the jail-broken mother bashing it with a crane, a second Mek clawing away at it from behind and a guy scaling it Shadow of the Colossus-style to slit the pilot's throat.
Then the powerplant went critical and they raced to escape before the thing went up in flames in their faces.
All in all a very productive and explosive end to this particular plot arc.[/QUOTE]
On this note, I will say that basically everyone got a full display of how borked the Roll20 roll system can be. For about 8 hours, using a 1d10, about 2/3rds of all my rolls were 1s. Those that weren't 1s were typically 2s. Laser Radiation can fall down a well and die.
If you don't have a webcam on to show your rolls, you are not trying hard enough.
I don't get Roll20's idea of using 'true laser randomness', typical pseudo-random is perfectly fine for dicerolls in games.
The only two things it needs are not to be predictable or biased, and most pseudo-random generators are unbiased enough and very hard to predict unless you know either the seed or the last few hundred results.
[QUOTE=Falcqn;48625768]I don't get Roll20's idea of using 'true laser randomness', typical pseudo-random is perfectly fine for dicerolls in games.
The only two things it needs are not to be predictable or biased, and most pseudo-random generators are unbiased enough and very hard to predict unless you know either the seed or the last few hundred results.[/QUOTE]
People were complaining that the pseudorandom one was biased - that they were always rolling low or high. So they brought in literally security-grade hardware entropy, something literally on the same level as the stuff the CIA uses to encrypt their data.
People still insist it's biased.
People don't understand statistics.
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