There's already Psychic stuff, Aberrations and Constructs. The plasma weaponry just gets turned into magic.
Come on, man, no Pectoid? What kind of a psychic doesn't use his powers to get ripped?
[QUOTE=IrishBandit;48680519]There's already Psychic stuff, Aberrations and Constructs. The plasma weaponry just gets turned into magic.[/QUOTE]
Their damage is really low when compared to laser weapons though, even laser pistols deal 3d6 radiant and have twice as much maximum range. Even regular projectile pistols have 2d6 piercing. Their stats are also all over the place and aren't logical (Perception +6, passive Perception 15 or a Con bonus of +1 but no bonus HP, etc.)
[QUOTE=Glent;48680805]Their damage is really low when compared to laser weapons though, even laser pistols deal 3d6 radiant and have twice as much maximum range. Even regular projectile pistols have 2d6 piercing. Their stats are also all over the place and aren't logical (Perception +6, passive Perception 15 or a Con bonus of +1 but no bonus HP, etc.)[/QUOTE]
I kinda wish they gave more thought to the alien tech and firearms in the DMs guide. I actually like sci-fi elements in my fantasy, or at the very least firearms, whether they be black powder or more advanced Wild West ones.
Hence why I think the [url=http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1231#ixzz3cFj4rda0]Engineer class[/url] is one of the coolest classes of all time.
[QUOTE=LiquidNazgul;48681012]I kinda wish they gave more thought to the alien tech and firearms in the DMs guide. I actually like sci-fi elements in my fantasy, or at the very least firearms, whether they be black powder or more advanced Wild West ones.
Hence why I think the [url=http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1231#ixzz3cFj4rda0]Engineer class[/url] is one of the coolest classes of all time.[/QUOTE]
I like that kind of shit too, but it's pretty dumb to have it be practically exclusive to a single country (one for alien tech, one for reneissance/steampunk tech)
It makes no sense whatsoever
[QUOTE=Glent;48680805]Their damage is really low when compared to laser weapons though, even laser pistols deal 3d6 radiant and have twice as much maximum range. Even regular projectile pistols have 2d6 piercing. Their stats are also all over the place and aren't logical (Perception +6, passive Perception 15 or a Con bonus of +1 but no bonus HP, etc.)[/QUOTE]
They're fairly direct conversions from XCOM. The stats all over the place seems to be fairly standard in the Monster Manual. They're meant to be used with the standard fantasy setting, hence the medievalified xcom logo.
[QUOTE=elowin;48681032]I like that kind of shit too, but it's pretty dumb to have it be practically exclusive to a single country (one for alien tech, one for reneissance/steampunk tech)
It makes no sense whatsoever[/QUOTE]
This is purely IMO but I don't think it really needs to make sense if you want a campaign setting that is more of a kitchen sink setting. My homebrew setting has certain parts of the world that are distinctly non-fantasy (being post-apocalyptic Earth) but there's parts that wouldn't be too out of place from, say, Forgotten Realms. Except, y'know, better :v:
its interesting but a lot of people don't know that D&D actually has sci-fi or modern day roots. Expedition to Barrier Peaks featured an alien starship that crashed in Greyhawk. Mystara also had a spaceship in it whose nuclear reactor was turned into a magical artifact by a god. There was an old adventure, forgot the name, where mythic-tier PCs end up in 1980s New York City, and yet another where the PCs have to seal St. Cuthbert's mace from a museum in 1970s London.
Say what you will about Paizo's setting or system, I really liked their Reign of Winter and Iron Gods adventure paths for celebrating these kinds of elements. Their Cthulhu adventure path is supposed to involve the Necronomicon and I think fighting an psychic version of H.P. Lovecraft himself (who normally doesn't exist in Cthulhu mythos) , which sounds amazing.
[QUOTE=IrishBandit;48681104]They're fairly direct conversions from XCOM. The stats all over the place seems to be fairly standard in the Monster Manual. They're meant to be used with the standard fantasy setting, hence the medievalified xcom logo.[/QUOTE]
Actually the stats being all over the place in the Monster Manual isn't common, it only occurs rarely and even then, its usually just one or two minor things, not a whole load of them.
The things that don't align with their stats on your ones are:
Armour class on Commanders (should either be 11 or have natural armour)
Hit points on Commanders (Should be 3d8+3, average 16)
Insight bonus on both of them (for regular Sectoids it should be +3, for Commanders it should be +4)
Perception bonus on the regular sectoid(assuming you gave them expertise it should be +5 for regulars)
Stealth bonus on both of them (should be either +3 or +5)
passive Perception on both of them (should be 15 for reuglars and 16 for commanders)
Plasma bolt to hit (should be either +1 or +3 for both of them)
Plasma bolt damage (should be 1d6+1 for both of them)
The Save DCs also come out of nowhere
On a monster in the MM you can usually maybe see 1 or 2 of these errors (the to hit one comes up a few times, the skill one comes up a few times, the save DC one comes up reasonably often, but the AC and HP ones never come up)
[QUOTE=LiquidNazgul;48681135]This is purely IMO but I don't think it really needs to make sense if you want a campaign setting that is more of a kitchen sink setting. My homebrew setting has certain parts of the world that are distinctly non-fantasy (being post-apocalyptic Earth) but there's parts that wouldn't be too out of place from, say, Forgotten Realms. Except, y'know, better :v:
its interesting but a lot of people don't know that D&D actually has sci-fi or modern day roots. Expedition to Barrier Peaks featured an alien starship that crashed in Greyhawk. Mystara also had a spaceship in it whose nuclear reactor was turned into a magical artifact by a god. There was an old adventure, forgot the name, where mythic-tier PCs end up in 1980s New York City, and yet another where the PCs have to seal St. Cuthbert's mace from a museum in 1970s London.
Say what you will about Paizo's setting or system, I really liked their Reign of Winter and Iron Gods adventure paths for celebrating these kinds of elements. Their Cthulhu adventure path is supposed to involve the Necronomicon and I think fighting an psychic version of H.P. Lovecraft himself (who normally doesn't exist in Cthulhu mythos) , which sounds amazing.[/QUOTE]
A single spaceship or two is a completely different deal, lol
I know that old school D&D was fucking bonkers, but Golarion isn't even that, at all. It's just a whole bunch of completely different, mostly incompatible settings haphazardly stitched together.
Basically, almost every country in Golarion would make a better campaign setting on it's own than a part of a larger campaign setting with all the other countries.
I made a catgirl in Shadowrun.
She can fall 100ft before taking damage or rolling acrobatics, and can reliably jump 10ft straight up and/or 30ft horizontally.
[QUOTE=Rents;48681305]I made a catgirl in Shadowrun.
She can fall 100ft before taking damage or rolling acrobatics, and can reliably jump 10ft straight up and/or 30ft horizontally.[/QUOTE]
Ok but does she make cat puns all the time?
This is why I'm afraid to ask for shadowrun players here
[QUOTE=Rents;48681305]I made a catgirl in Shadowrun.
She can fall 100ft before taking damage or rolling acrobatics, and can reliably jump 10ft straight up and/or [B]30ft horizontally[/B].[/QUOTE]
time for some highstakes underground luchadoring
[QUOTE=slayer20;48681602]Ok but does she make cat puns all the time?[/QUOTE]
Of course.[QUOTE=LiquidNazgul;48681787]This is why I'm afraid to ask for shadowrun players here[/QUOTE]
She's nothing special otherwise :v: Pretty fast, alright in combat, bad socual skills.
[QUOTE=Rents;48682318]Of course.
She's nothing special otherwise :v: Pretty fast, alright in combat, bad socual skills.[/QUOTE]
bad socual skills?
more like
bad sexual skills
[QUOTE=elowin;48681270]A single spaceship or two is a completely different deal, lol
I know that old school D&D was fucking bonkers, but Golarion isn't even that, at all. It's just a whole bunch of completely different, mostly incompatible settings haphazardly stitched together.
[B]Basically, almost every country in Golarion would make a better campaign setting on it's own than a part of a larger campaign setting with all the other countries.[/B][/QUOTE]
This is kind of why the vast majority of APs take place in one country, or even a single city. Every country in Golarion [I]is[/I] a campaign setting unto itself.
The setting is schizophrenic but things really are coherent when you focus around a specific region or cluster of nations. Steampunkland is whacky shit if you try to compare it with the Realm of the Mammoth Lords, but when it's the magically-dead buffer country between two powerful magocracies things start to make sense.
[QUOTE=Canuhearme?;48682466]This is kind of why the vast majority of APs take place in one country, or even a single city. Every country in Golarion [I]is[/I] a campaign setting unto itself.
The setting is schizophrenic but things really are coherent when you focus around a specific region or cluster of nations. Steampunkland is whacky shit if you try to compare it with the Realm of the Mammoth Lords, but when it's the magically-dead buffer country between two powerful magocracies things start to make sense.[/QUOTE]
yeah my point was they should've made all of them seperate worlds instead of trying to stitch them all together
it makes the whole thing feel like butts
just do a planescape
[QUOTE=elowin;48682629]yeah my point was they should've made all of them seperate worlds instead of trying to stitch them all together
it makes the whole thing feel like butts
just do a planescape[/QUOTE]
I kind of like the kitchen sink aspect Golarion has to it, for whatever flaws the setting has I still think it's not too bad - it's certainly the only setting I know of other than Eberron to attempt to bring magic and tech closer
[QUOTE=Zonesylvania;48682664]I kind of like the kitchen sink aspect Golarion has to it, for whatever flaws the setting has I still think it's not too bad - it's certainly the only setting I know of other than Eberron to attempt to bring magic and tech closer[/QUOTE]
See: The final fantasy series, specifically 6 and 7. Magitech is PEOPLE!
speaking of dank settings, wizards needs to hurry the fuck up and get cracking on Eberron and Dark Sun stuff for 5th edition. Literally the only two official dnd settings I care about.
...okay Mystara is my favorite "generic fantasy" setting too. Mostly because of its distinct non fantasy elements, and the fact that there's a stupid amount of material out there for it.
[QUOTE=LiquidNazgul;48682735]speaking of dank settings, wizards needs to hurry the fuck up and get cracking on Eberron and Dark Sun stuff for 5th edition. Literally the only two official dnd settings I care about.
...okay Mystara is my favorite "generic fantasy" setting too. Mostly because of its distinct non fantasy elements, and the fact that there's a stupid amount of material out there for it.[/QUOTE]
might take a while imo since wizbros mentioned somewhere that the realms would be the prime focus for 5th edition campaigns. Also the wikipedia article makes mention that something might be in the works for the mystara setting.
I have a plastcrete hard erection for Shadowrun's setting, it can be really dumb in parts, the big meta plots are a bit too fantasy in places, but the street level cyberpunk and magic blend is fantastic, no other setting I can think of allows for the sheer range of possible character options that would still make sense that SR does.
[QUOTE=Zonesylvania;48682748]might take a while imo since wizbros mentioned somewhere that the realms would be the prime focus for 5th edition campaigns.[/QUOTE]
fuck
[QUOTE=Zonesylvania;48682664]I kind of like the kitchen sink aspect Golarion has to it, for whatever flaws the setting has I still think it's not too bad - it's certainly the only setting I know of other than Eberron to attempt to bring magic and tech closer[/QUOTE]
but it's not even magitech
it doesnt get much closer than magitech
[QUOTE=LiquidNazgul;48682735]speaking of dank settings, wizards needs to hurry the fuck up and get cracking on Eberron and Dark Sun stuff for 5th edition. Literally the only two official dnd settings I care about.
...okay Mystara is my favorite "generic fantasy" setting too. Mostly because of its distinct non fantasy elements, and the fact that there's a stupid amount of material out there for it.[/QUOTE]
They released an [URL="http://dnd.wizards.com/articles/features/unearthed-arcana-eberron"]Unearthed Arcana[/URL] for Eberron.
[QUOTE=Glent;48681218]Actually the stats being all over the place in the Monster Manual isn't common, it only occurs rarely and even then, its usually just one or two minor things, not a whole load of them.
The things that don't align with their stats on your ones are:
Armour class on Commanders (should either be 11 or have natural armour)
Hit points on Commanders (Should be 3d8+3, average 16)
Insight bonus on both of them (for regular Sectoids it should be +3, for Commanders it should be +4)
Perception bonus on the regular sectoid(assuming you gave them expertise it should be +5 for regulars)
Stealth bonus on both of them (should be either +3 or +5)
passive Perception on both of them (should be 15 for reuglars and 16 for commanders)
Plasma bolt to hit (should be either +1 or +3 for both of them)
Plasma bolt damage (should be 1d6+1 for both of them)
The Save DCs also come out of nowhere
On a monster in the MM you can usually maybe see 1 or 2 of these errors (the to hit one comes up a few times, the skill one comes up a few times, the save DC one comes up reasonably often, but the AC and HP ones never come up)[/QUOTE]
Alright, I've gone through and corrected the numbers. The save DCs are based off of how difficult the abilities were to resist in XCOM, and DCs seem to be all over the place anyway.
I have a pathfinder question.
So our party's druid coup de graces a KO'd lion that had been under enchantment. His excuse was that following Gozreh allowed him to do that. I don't think thats right but I'm no expert
[QUOTE=Rents;48682755]I have a plastcrete hard erection for Shadowrun's setting, it can be really dumb in parts, the big meta plots are a bit too fantasy in places, but the street level cyberpunk and magic blend is fantastic, no other setting I can think of allows for the sheer range of possible character options that would still make sense that SR does.[/QUOTE]
SR allows you to play a legit Catgirl, but you still cannot be an SMG wielding octopus. I feel so conflicted.
Then again, my last SR character which I played was a mentally scarred highly cybernetic young woman which may or may not have had a data vault implanted in her head, which held tons of erotica, implanted into her by lead scientist of a project, so she would have PTSD episodes if she ran across porn. Oh, and murderilizing everyone with dual heavy pistol using wired reflexes, because mental conditioning. Otherwise, she would be an innocent little Russo-Japanese girl, being tracked down by Renraku.
And I only got to play her for one session. Sadness.
So I was wondering if anyone could help me with a magical dagger?
The theme is "Greed" and I was thinking it'd be cool if it always crits when it hits but the user always takes half damage from what they dealt, but I thought that may be a bit OP.
Do you guys have any ideas?
[QUOTE=Obvious Shizz;48683862]So I was wondering if anyone could help me with a magical dagger?
The theme is "Greed" and I was thinking it'd be cool if it always crits when it hits but the user always takes half damage from what they dealt, but I thought that may be a bit OP.
Do you guys have any ideas?[/QUOTE]
Dagger has a 1 per day attack that gets a high bonus to damage and attack rolls per 1000 gold on the user. It also compels the wielder to try to gain as much material wealth as possible
[editline]14th September 2015[/editline]
Holy fuck THREE BOARS GOT HIT BY AN AOE SPELL RIGHT?
ALL THREE OF THEM ROLL A NAT 20 and save. They made a 1 IN 8000 CHANCE roll.
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