[QUOTE=Obvious Shizz;47116527]So is there any important things I should keep in mind if I want to create a campaign for D&D?[/QUOTE]
It's a paragraph long! This is about how the Big Bad Evil Guy (BBEG) is the bad guy and why he needs to be stopped by Heroes such as the PCs. Make a very loose map of the Kingdom/realm/whatever, drop down the BBEGs lair/dungeon/celestial-space-cannon and fluff about some cities for him to attack, very loose and scruffy. It doesn't matter until the PCs get there really.
If you don't have some to hand, a table of generic NPCs can come in handy incase the PCs developed a fondness of a certain NPC and demand to know everything about him/her.
Keep it loose and fun, if it's loose then it flows easy and if it's fun everyone including yourself is going to want to keep it going, the opposite of both of these is the death of any campaign.
Someone help me think of a decent name for a race of vampire-bat people that doesn't sound edgy as shit
[QUOTE=Mellowbloom;47120141]Someone help me think of a decent name for a race of vampire-bat people that doesn't sound edgy as shit[/QUOTE]
Batmans.
[QUOTE=Mellowbloom;47120141]Someone help me think of a decent name for a race of vampire-bat people that doesn't sound edgy as shit[/QUOTE]
The Echol? (short for echolocation)
[QUOTE=Mellowbloom;47120141]Someone help me think of a decent name for a race of vampire-bat people that doesn't sound edgy as shit[/QUOTE]
Keys
[QUOTE=Mellowbloom;47120141]Someone help me think of a decent name for a race of vampire-bat people that doesn't sound edgy as shit[/QUOTE]
Feratu's, like Nosferatu.
[QUOTE=Mellowbloom;47120141]Someone help me think of a decent name for a race of vampire-bat people that doesn't sound edgy as shit[/QUOTE]
Cuntfaces. As in cunt faces.
these are good
if additional context helps, they're actually a subspecies of a race that's descended from a legit insane wizard's magical experiments into combining the human form with animals
most subspecies are mostly human with minor features but ones from experiments based on the Eistel Hunting Bat (a bat native to where said wizard retired to for his crazy experiments) are like mostly bat because why the fuck not you only go crazy once right
Maybe something based off of the scientific order Chiroptera. Opterans? Chirops? I dunno.
Guano. :v:
[QUOTE=croguy;47120563]Guano. :v:[/QUOTE]
Guamen
[QUOTE=Mellowbloom;47120141]Someone help me think of a decent name for a race of vampire-bat people that doesn't sound edgy as shit[/QUOTE]
Wow, totally ripping off my character concepts
[QUOTE=Obvious Shizz;47116527]So is there any important things I should keep in mind if I want to create a campaign for D&D?[/QUOTE]
Is there any site I can use to write a campaign? I'm using Microsoft Word and it took me one hour to write the first encounter. :v
I've been using Word for years to write sessions. It gets faster the more you do.
Don't write TOO much out though, because players can and WILL go off your rails unless both you and they agree to stick with what you have to show them rather than what they want to go off and do.
[QUOTE=Obvious Shizz;47128980]Is there any site I can use to write a campaign? I'm using Microsoft Word and it took me one hour to write the first encounter. :v[/QUOTE]
Unless you want to visually share your work with players it's not worth the time writing them up somewhere else.
So I read the Magical Burst rules, and I have to admit - they're pretty good. It seems like an interesting system, and I can see it as one where killy GM would actually be of benefit.
so today
I GMed Call of Cthulhu (In the first not-exposition episode)
Despite ad-libbing almost the entire thing my whole party more or less alleges that they were spooked, so mission accomplished I guess
the background ambiance I found did a fucking fantastic job setting the mood, definitely. Especially when it made random scary noises every thirty minutes or so, which I managed to time up perfectly with scary moments several times completely by accident
so it was fun
[QUOTE=gufu;47130063]So I read the Magical Burst rules, and I have to admit - they're pretty good. It seems like an interesting system, and I can see it as one where killy GM would actually be of benefit.[/QUOTE]
Take it from a pro:
don't play in (and [I]especially[/I] don't GM!) a Magical Burst game.
Next thing you know you'll be on session 57 of your weekly year+ long game with a bunch of incompetent morons disregarding your plot to have a sleepover for two straight sessions.
[QUOTE=Aperture fan;47130532]Take it from a pro:
don't play in (and [I]especially[/I] don't GM!) a Magical Burst game.
Next thing you know you'll be on session 57 of your weekly year+ long game with a bunch of incompetent morons disregarding your plot to have a sleepover for two straight sessions.[/QUOTE]
sounds like your average tabletop RPG
except replace "sleepover" with "wreaking untold destruction upon the world"
[QUOTE=SiberysTranq;47130425]so today
I GMed Call of Cthulhu (In the first not-exposition episode)
Despite ad-libbing almost the entire thing my whole party more or less alleges that they were spooked, so mission accomplished I guess
the background ambiance I found did a fucking fantastic job setting the mood, definitely. Especially when it made random scary noises every thirty minutes or so, which I managed to time up perfectly with scary moments several times completely by accident
so it was fun[/QUOTE]
A long time ago I found a Silent Hill supplement that could be used for Cthulhu that I always considered trying but never got around to.
When making a high level martial character for Pathfinder, what's the general rule of thumb when picking out equipment?
Our level 12 cleric died from drowning in a river because he took a step into it wearing fullplate. He was alone and no one knew he was doing this.
Not exactly a death fitting a hero of legendary renown.
[QUOTE=NotAName;47133678]Our level 12 cleric died from drowning in a river because he took a step into it wearing fullplate. He was alone and no one knew he was doing this.
Not exactly a death fitting a hero of legendary renown.[/QUOTE]
full plate only has an armor penalty of -6 what a baby
[QUOTE=NotAName;47133678]Our level 12 cleric died from drowning in a river because he took a step into it wearing fullplate. He was alone and no one knew he was doing this.
Not exactly a death fitting a hero of legendary renown.[/QUOTE]
He's up there with Barbarossa, swimming in the shallow water up in the sky.
[QUOTE=elowin;47133716]full plate only has an armor penalty of -6 what a baby[/QUOTE]
He probably had no points in swim and a shitty d20 roll.
I hope his body got flooded down the river. Some things you should know not to do by level 12, or at least have some defense against. :v:
[QUOTE=Canuhearme?;47133601]When making a high level martial character for Pathfinder, what's the general rule of thumb when picking out equipment?[/QUOTE]
Crank up str/dex, anything that gives mobility or immunity to things that impair mobility are great.
[QUOTE=Rats808;47133775]He probably had no points in swim and a shitty d20 roll.[/QUOTE]
and this is why you always take at least one rank in swim
dont do this at home kids
[QUOTE=Oliolio;47133785]I hope his body got flooded down the river. Some things you should know not to do by level 12, or at least have some defense against. :v:[/QUOTE]
This wouldn't have happened if he was wearing a Ring of Freedom of Movement.
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