• D&D 4e: This edition sucks edition
    5,000 replies, posted
It's -12 because swim has double armor penalty [QUOTE=Oliolio;47133785]I hope his body got flooded down the river. Some things you should know not to do by level 12, or at least have some defense against. :v:[/QUOTE] He was swept with the stream, and we don't even know that he died, so he probably can't be revived. [editline]qweqw[/editline] He even had Water Breathing prepared, he just didn't think about using it before taking a step near a river, and you can't cast it while drowning because it has a verbal component
[QUOTE=Rents;47133848]Crank up str/dex, anything that gives mobility or immunity to things that impair mobility are great.[/QUOTE] So far I've got 38 AC, immunity to fear, sleep, compulsions/curses and immobilization. Now I just have to crank up my HP, 262 HP feels nice but it can definitely get higher. What are some good healing items? I'm not sure if this campaign's going to have a cleric and if I'm getting hit every turn it'd pay to have some immediate healing on-hand.
Best familiar for a wizard in 4e?
[QUOTE=Emperor Scorpious II;47134026]Best familiar for a wizard in 4e?[/QUOTE] A sentient Pathfinder Player's Handbook.
[QUOTE=Canuhearme?;47134025]So far I've got 38 AC, immunity to fear, sleep, compulsions/curses and immobilization. Now I just have to crank up my HP, 262 HP feels nice but it can definitely get higher. What are some good healing items? I'm not sure if this campaign's going to have a cleric and if I'm getting hit every turn it'd pay to have some immediate healing on-hand.[/QUOTE] Nothing really unless you've got enough ranks in UMD for a wand.
A ring with permanent Infernal Healing on it is always a good choice. Bonus points if it's a slotless prince albert.
[QUOTE=elowin;47134081]A sentient Pathfinder Player's Handbook.[/QUOTE] Don't care, I like 4e and it's what my friends like too.
Well, game shop's weekly game night also hosts D&D Encounters. Wednesday nights, you just got a purpose.
[QUOTE=Emperor Scorpious II;47134026]Best familiar for a wizard in 4e?[/QUOTE] I've always just gone with what's neat as opposed to anything else. I usually forget that Familiars even bestow bonuses in the first place. Flying familiars are cool because of their inherent utility. You've got a scout, messenger and flying attack drone all in one.
[QUOTE=RearAdmiral;47134704]I've always just gone with what's neat as opposed to anything else. I usually forget that Familiars even bestow bonuses in the first place. Flying familiars are cool because of their inherent utility. You've got a scout, messenger and flying attack drone all in one.[/QUOTE] According to my arcane powers book, which lists familiars for wizards, they are "non combatants". You may be thinking of the familiar for the shaman (or druid?) that is the main attacker for that class. Familiar for wizards give skill bonuses mostly.
[QUOTE=Emperor Scorpious II;47134866]According to my arcane powers book, which lists familiars for wizards, they are "non combatants". You may be thinking of the familiar for the shaman (or druid?) that is the main attacker for that class. Familiar for wizards give skill bonuses mostly.[/QUOTE] I think he's talking from Pathfinder experience, where they can attack. Even if they can't, in 4e, you should still take a flying familiar just for the scout and messenger parts.
[QUOTE=Emperor Scorpious II;47134866]According to my arcane powers book, which lists familiars for wizards, they are "non combatants". You may be thinking of the familiar for the shaman (or druid?) that is the main attacker for that class. Familiar for wizards give skill bonuses mostly.[/QUOTE] I'm not familiar with 4e's rules, I'm sort of used to Familiars also being able to deliver touch attack spells.
Familiars are already pretty shit compared to virtually any other form of non-PC companion, so why would you [I]also[/I] remove their ability to fight.
[QUOTE=Axznma;47135551]Familiars are already pretty shit compared to virtually any other form of non-PC companion, so why would you [I]also[/I] remove their ability to fight.[/QUOTE] Well, any time I've seen someone use a familiar in combat, it died.
[QUOTE=Axznma;47135551]Familiars are already pretty shit compared to virtually any other form of non-PC companion, so why would you [I]also[/I] remove their ability to fight.[/QUOTE] Because it slows down combat to have another "character" taking a turn and not really accomplishing anything. As a GM, I generally don't let players use their familiars when in combat themselves, unless it's an interesting use or it's familiar-only combat somehow (usually scouting and got caught). I usually do this softly - "are you sure you don't want him to just hide somewhere instead?", said with a menacing grin, is usually enough to keep players from trying to attack a dragon with a cat.
"Sergeant Fluffykins pounces on the dragon's nose and promptly gets incinerated to a furry crisp."
[QUOTE=Sir Whoopsalot;47135742]"Sergeant Fluffykins pounces on the dragon's nose and promptly gets incinerated to a furry crisp."[/QUOTE] But familiars have improved evasion, to prevent exactly that from happening
[QUOTE=Axznma;47135551]Familiars are already pretty shit compared to virtually any other form of non-PC companion, so why would you [I]also[/I] remove their ability to fight.[/QUOTE] They give skill bonuses and combat bonuses to you. They also can be "active" or "passive", active allowing them to die in combat if it happens. For example, here's a Falcon [quote]Speed 2, fly 6 (hover) [B]Constant Benefits[/B] You gain a +2 bonus to perception checks. You gain a +2 bonus to all defenses against opportunity attacks. [B]Active Benefits[/B] [I]Hunting Falcon[/I]: Once per encounter, you can determine the range of your ranged arcane attacks from your falcon until the end of your current turn. [I]Soaring Spirit[/I]: A falcon familiar has a range limit of 40 squares from you[/quote] And here's a cat [quote] Senses: Low-light vision Speed 6 [B]Constant Benefits[/B] You gain a +2 bonus to acrobatics checks, and you can make an acrobatics check to reduce the damage you take from falling even if you are not trained in that skill. [B]Active Benefits[/B] [I]Independent Spirit[/I]: A cat familiar has no range limit on the distance it can exist away from you. [I]Silent Predator[/I]: A cat familiar gains a +5 bonus to its stealth checks.[/quote] [editline]13th February 2015[/editline] Other options include a bat, a book imp, a bound demon, an owl, a dragonling, a crafter homunculus, a serpent, a spider, a raven, and a rat.
[QUOTE=Rents;47135573]Well, any time I've seen someone use a familiar in combat, it died.[/QUOTE] Because they suck and require a lot of teamwork to make them truly effective. But removing their legal ability to fight, even if shit, doesn't do anything aside from removing another play style from players. It's removing content for nothing. [QUOTE=gman003-main;47135589]As a GM, I generally don't let players use their familiars when in combat themselves, unless it's an interesting use or it's familiar-only combat somehow (usually scouting and got caught).[/QUOTE] I didn't have a familiar but one of my Druid characters had a Pseudodragon pet that I'd have bite down on an Everburning Torch, then sit on the back of my animal companion (which didn't have Darkvision) to light his way. Would also have it do the same thing for the party by sitting on my shoulder with the torch or flying near us during battle.
So today, I began my process of taking back NERV from the incompetent pit into which it had fallen It started with me calling the entire crew of the base into the main hall of the building. This alone caused a minor riot. I did not know we had so many literal clowns on staff. By the time we'd restored order, I'm pretty sure at least a few people were dead Anyway, I yelled a bunch about how we were going to destroy EVERYTHING the previous, incompetent Operations Director had been involved in, kneecapped a guy who objected, demoted everyone, promoted everyone who seemed competent, and everything looked to be going smoothly and then an Angel attacked but, to the surprise of just about everyone, we managed to figure out how to beat it pretty efficiently (It was basically a hydra, and one of the pilots uprooted a powerline to scorch it's severed heads with while the other chopped them off), and did so with almost no damage to the city. We even found an egg in the thing's remains, which I plan to study intensely so we can learn more about these things since this was, after all, the first angel our base has ever seen also, my speech in the earlier part was so good I got roleplay XP and literally ranked up simply by shouting a lot, just like how it works in the real world
Man I really hope my sessions are good. I'm so bad at planning them and I always end up improvising on the fly. I can never quite tell while I'm doing the session either. Also I don't want people to feel like I'm picking on them, but sometimes when it rains it pours (for actual reasons, I never just pick on people) and I'm always freak out that people think I'm just bein a dick.
Semi-improvised sessions are the best sessions, imo. Some planning, sure, but everything following a preset scenario is takes half the fun out of it.
[QUOTE=Axznma;47135886]Because they suck and require a lot of teamwork to make them truly effective. But removing their legal ability to fight, even if shit, doesn't do anything aside from removing another play style from players. It's removing content for nothing.[/QUOTE] welcome to D&D 4th edition
Well I started playing Vampires: the Masquerade. Got a very very good GM/Storyteller for our game. It being my first time playing said game which has a p different style of playing. Its pretty darn entertaining. My character is a female Ventrue, 10th generation. Who resolves situations involving humans with dominate. By making them dance the night away. I am the dance commander.
I played VtM once I played a little girl who was also a caitiff I got stabbed
One of my players captured a random enemy combatant and now he's been torturing them for an hour. Please help.
[QUOTE=Vengeful Falcon;47141702]One of my players captured a random enemy combatant and now he's been torturing them for an hour. Please help.[/QUOTE] Send in more enemies to rescue them.
[QUOTE=Rats808;47141735]Send in more enemies to rescue them.[/QUOTE] The city that he's duty bound to protect is burning around him and he's still torturing him.
[QUOTE=Vengeful Falcon;47141743]The city that he's duty bound to protect is burning around him and he's still torturing him.[/QUOTE] What a silly billy. Make sure he's rolling not to catch fire as he carries on doing gods work!
just have him executed afterwards it's his own fault, he had a city to protect
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