[QUOTE=gman003-main;47197835]You're selectively applying RAW to get weird results. If you interpret things reasonably, you get a reasonable result. If you consistently apply the rules as they're written, you still get a fairly reasonable result (the peasants pass the ladder around at ridiculous speed, but the end result is the same as just one peasant throwing it). It's only when you apply literal rules when passing the ladder around to build up speed, then start applying real-world physics to deal damage, that you start getting inconsistent results.
Basically, this can only happen if the GM lets the players dictate not just their actions, but the results - letting the payers, not the GM, make the rulings. At which point, why bother with complicated logic? Just say "I wave my hands and instantly resolve the plot", point out that there's no rules for solving the plot as a standard action, then let your doormat of a GM give up and let you win.[/QUOTE]
how many times have i told you this is not meant to be used in a game
That doesn't matter, I think gman's explained why it doesn't work as a hypothetical either.
I guess you really [I]aren't[/I] allowed to have fun discussing D&D.
[QUOTE=MeltingData;47199361]I guess you really [I]aren't[/I] allowed to have fun discussing D&D.[/QUOTE]
I dunno, I had fun with that argument.
[QUOTE=MeltingData;47199361]I guess you really [I]aren't[/I] allowed to have fun discussing D&D.[/QUOTE]
Why talk about D&D when you can talk about breaking the sound barrier on a moped in SR5
[QUOTE=Rents;47199398]Why talk about D&D when you can talk about breaking the sound barrier on a moped in SR5[/QUOTE]
You're very lucky that air spirits are on the list of things I can summon.
[QUOTE=Oliolio;47199573]You're very lucky that air spirits are on the list of things I can summon.[/QUOTE]
I can actually do that one on my own, it's only getting into space I need help with.
[QUOTE=Rents;47199762]I can actually do that one on my own, it's only getting into space I need help with.[/QUOTE]
Simple. Summon air spirit and have it carry you in its arms. Then light a hot fire underneath it. Heat rises, so you will too. Ride that bitch up into the stratosphere then jump off at the last minute to get into space. As for breathing, keep summoning air spirits that you can inhale and bring a warm coat for the chill.
Next?
[QUOTE=Nitrowing;47201497]Simple. Summon air spirit and have it carry you in its arms. Then light a hot fire underneath it. Heat rises, so you will too. Ride that bitch up into the stratosphere then jump off at the last minute to get into space. As for breathing, keep summoning air spirits that you can inhale and bring a warm coat for the chill.
Next?[/QUOTE]
Attempting to summon shit in space is a colossally bad idea.
[QUOTE=Chronische;47201873]Attempting to summon shit in space is a colossally bad idea.[/QUOTE]
yeah doesn't magic straight up not exist in space in Shadowrun?
[QUOTE=Krinkels;47198554]That doesn't matter, I think gman's explained why it doesn't work as a hypothetical either.[/QUOTE]
No he hasn't?
The only thing he's proven is that it won't actually kill the shit out of anyone by going at mach 10 because there are no rules for it. No shit.
Literally the entire point of this thought experiment is to think about what kind of retarded shit can happen in turn based games. It doesn't even have to be a railgun. Here, i'll make you another example.
I make a line of 10000 peasants. I arm every single one of them with a bow. Now I make every one of them ready an action to fire right before the previous one in line fires, or alternatively delay their action to fire right after, it doesn't matter. Then I make one of them in one end fire their bow.
So now you have a line of 10000 peasants, who are all firing either [i]right before[/i] or [i]right after[/i] each other, not at the same time. And this is all happening in the span of 6 seconds. Meaning, there's at most a difference of 0,0006 seconds between each one firing. That's significantly less than a millisecond of reaction time for each one.
[QUOTE=M.Ciaster;47201890]yeah doesn't magic straight up not exist in space in Shadowrun?[/QUOTE]
Space has no life, which makes it a mana void, attempting to channel magic in a void basically sucks the magic out of you and will probably kill you unless you're a retardedly powerful mage, and even then it'll make your magic score drop by something like -24.
Even using astral perception to check if there's magic around in a void has a near certain chance of death or brain damage.
Poland has a better chance of into space than magic.
[QUOTE=M.Ciaster;47201890]yeah doesn't magic straight up not exist in space in Shadowrun?[/QUOTE]
Doesn't stop the megacorps from forming mana barriers on Mars and space stations using plants and other stuff.
[QUOTE=LiquidNazgul;47202650]Doesn't stop the megacorps from forming mana barriers on Mars and space stations using plants and other stuff.[/QUOTE]
It takes an absolute fuckton of effort though, and even with that there will almost always still be a scarcity of magic compared to on earth. Just only enough to make casting magic really hard, instead of straight up killing you.
[editline]24th February 2015[/editline]
[QUOTE=Rents;47202539]Space has no life, which makes it a mana void, attempting to channel magic in a void basically sucks the magic out of you and will probably kill you unless you're a retardedly powerful mage, and even then it'll make your magic score drop by something like -24.
Even using astral perception to check if there's magic around in a void has a near certain chance of death or brain damage.
Poland has a better chance of into space than magic.[/QUOTE]
You take 12 drain damage every turn you're magically active in space. Drain damage that centering can't help you against. Harlequin would have a hard time using magic in space for more than a few seconds.
[QUOTE=LiquidNazgul;47202650]Doesn't stop the megacorps from forming mana barriers on Mars and space stations using plants and other stuff.[/QUOTE]
Yeah, you have to bring a hydroponics facility with you to space to get a very weak and localised pocket of magic to form, which is extremely expensive even as far as Mars bases go.
[QUOTE=Rents;47202539]Space has no life, which makes it a mana void, attempting to channel magic in a void basically sucks the magic out of you and will probably kill you unless you're a retardedly powerful mage, and even then it'll make your magic score drop by something like -24.
Even using astral perception to check if there's magic around in a void has a near certain chance of death or brain damage.
Poland has a better chance of into space than magic.[/QUOTE]
[url]http://en.wikipedia.org/wiki/Miros%C5%82aw_Hermaszewski[/url] indeed
:v:
[sp]I'd be a terrible Pole if I hadn't pointed that out[/sp]
Guess who finally got himself a set of dice and a player's handbook?
This guy.
So I got to play Fredrich Von Leudorf, Tengu big game hunter.
First session was great, I demanded "the finest of wines" at a shitty tavern in the middle of nowhere and later blew several wolves into pieces with my musket. Got two crits. Both insta-killed the wolves.
Also, there's a ranger in our party who's an elf and I just keep calling him knife ears, we got in a bar fight at the tavern over it and I beaned him with a bottle of whiskey, after our encounter with the wolves he respected me a bit more.
This is gonna be a fun campaign, I can already tell.
[QUOTE=Rents;47202733]Yeah, you have to bring a hydroponics facility with you to space to get a very weak and localised pocket of magic to form, which is extremely expensive even as far as Mars bases go.[/QUOTE]
Well looks like Evo succeeded then cause they got a functioning Mars base while the rest of the megacorps only just got there*.
*: As of Fifth Edition something very awful and horrifying happened on Mars in the metaplot. Evo is likely none too happy about this
[QUOTE=LiquidNazgul;47203996]Well looks like Evo succeeded then cause they got a functioning Mars base while the rest of the megacorps only just got there*.
*: As of Fifth Edition something very awful and horrifying happened on Mars in the metaplot. Evo is likely none too happy about this[/QUOTE]
Yeah, that's the one and only place in space you can try casting a spell without dropping dead :v:
CFD is pretty interesting though, it could make for interesting plots.
What if a dragon into space?
[QUOTE=Sir Whoopsalot;47202887]Guess who finally got himself a set of dice and a player's handbook?
This guy.[/QUOTE]
It's only a matter of time before you start getting into Meth and/or Satanism.
Or Thai food.
[QUOTE=Funktastic Dog;47205184]It's only a matter of time before you start getting into Meth and/or Satanism.[/QUOTE]
But I'm already a Satanist. That's not going to make the universe collapse, is it?
To this day I am not sure why after 5 edition, D&D's Wisdom has not been changed into Perception.
[editline]24th February 2015[/editline]
Or particularly, break off the part that deals with noticing shit (And combine Wisdom Wisdom with Intelligence).
[QUOTE=gufu;47205355]To this day I am not sure why after 5 edition, D&D's Wisdom has not been changed into Perception.
[editline]24th February 2015[/editline]
Or particularly, break off the part that deals with noticing shit (And combine Wisdom Wisdom with Intelligence).[/QUOTE]
You can be smart without being observant, you can be wise in terms of common-sense without being smart. They ARE two separate things.
But why does Perception comes under that? How come Wisdom is a weird combination of Perception/Smarts/Intuition.
[QUOTE=DiscoInferno;47205130]What if a dragon into space?[/QUOTE]
Dragons can't into space. And probably don't want to.
[QUOTE=gufu;47205386]But why does Perception comes under that? How come Wisdom is a weird combination of Perception/Smarts/Intuition.[/QUOTE]
It's pretty weird, Wisdom is also attunement with the gods and stuff like that.
And you get more perceptive as you get older even though your eyesight and hearing should get worse.
[QUOTE=Chronische;47205369]You can be smart without being observant, you can be wise in terms of common-sense without being smart. They ARE two separate things.[/QUOTE]
Most wisdom things deal with just being perceptive, noticing things, or determining the motives of others. Which is basically the same thing if you renamed it to Preception. I feel like it would clear up confusion between Int and Wis if Wis was just given a small name change.
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