[QUOTE=Rats808;47212052]Let's just agree that trying to run a game based on a game which doesn't have it's own rpg already made requires a ton of homebrew no matter what you try to use for it.[/QUOTE]
Shadowrun would legit take very, very little effort to turn into System Shock tho
deffo would take some homebrew for sure, but very little
EP would require none is my point
[QUOTE=elowin;47212114]Shadowrun would legit take very, very little effort to turn into System Shock tho
deffo would take some homebrew for sure, but very little[/QUOTE]
[QUOTE=Rents;47211892]A lot of SR's spells are nearly exactly the same as a lot of SS2 powers, I think the mine thing is the only SS2 power that wouldn't be in SR as a spell, you just need to ignore the rest of SR's magic system and you could use it with barely any tweaks.
As for guns you'd just need to change the categories from pistols/longarms/automatics/heavy to standard/heavy/energy, make up a few laser weapons and make a shortlist of the guns that'd be in space.
SR's hacking would work as is, which would make things a mix of SS1 and SS2, you could introduce/remove some augmentations to suit how you want things panning out, essence wouldn't sense any more with the removal of magic systems, so maybe letting players buy 'cybermodules' (actually essence points) to spend on augs could be a way of preserving balance.[/QUOTE]
That's not even touching on how casting would work if you ignore all the already laid out mechanics SR has for magic.
EP, on the other hand, you would have to figure out all the psi-powers and shit that would exist in your version of the game, since default EP psi sleights ain't shit. Either way, you're doing a ton of homebrew in order to make it work.
[QUOTE=Rats808;47212337]That's not even touching on how casting would work if you ignore all the already laid out mechanics SR has for magic.
EP, on the other hand, you would have to figure out all the psi-powers and shit that would exist in your version of the game, since default EP psi sleights ain't shit. Either way, you're doing a ton of homebrew in order to make it work.[/QUOTE]
For Shadowrun you just gotta remove a ton of shit. That's really not a problem at all.
Sorcery on it's own pretty much fits SS2 psi perfectly, so just remove everything else related to magic and you're about done.
For EP, you'd pretty much have to remake the entire psi system from scratch, because the existing one isn't worth shit here.
Why model it exactly like system shock? Regardless of Shadowrun or EP it wouldn't be hard to have the same premise.
Horrible monsters onboard an isolated habitat, an ally who happens to be a psychotic AI, and a feeling of isolation and dread. There ya go, original scenario do not steal.
[QUOTE=LiquidNazgul;47212409]Why model it exactly like system shock? Regardless of Shadowrun or EP it wouldn't be hard to have the same premise.
Horrible monsters onboard an isolated habitat, an ally who happens to be a psychotic AI, and a feeling of isolation and dread. There ya go, original scenario do not steal.[/QUOTE]
well that was originally what i was saying, but then we came onto this discussion
and mah fireballs
[QUOTE=Rents;47212068]Never, this is the D&D thread[/QUOTE]
No it isn't.
[QUOTE=DiscoInferno;47212421]No it isn't.[/QUOTE]
could've fooled me
System Shock 2 wasn't even that good anyway.
[QUOTE=Canuhearme?;47212471]System Shock 2 wasn't even that good anyway.[/QUOTE]
i disagree
System Shock 1 was better though
except for the lack of radical borderline non-functional coop
[QUOTE=LiquidNazgul;47212409]Why model it exactly like system shock? Regardless of Shadowrun or EP it wouldn't be hard to have the same premise.
Horrible monsters onboard an isolated habitat, an ally who happens to be a psychotic AI, and a feeling of isolation and dread. There ya go, original scenario do not steal.[/QUOTE]
pretty much my point right there, like I said I've literally been in the game that we're describing right now and it's awesome, and it was in EP.
The corpses produced in my last Savage Worlds game. On the left is enemies, right is friendlies, RIP George.
[img]http://i.gyazo.com/65bc95bd8d2d2059c551c3c37b501845.jpg[/img]
Causes of death include being thrown onto a pool table that was on fire, being rammed through a wall by a car, being thrown into another man whilst holding a molotov cocktail, shotgun fun fun massacre, and being shot in the back of the head by friendly fire. Taking game logic into account all of these people died within 1 minute.
[URL="http://fcpn.ch/dl4Ad"]Last time in Whoopsalot's D&D adventures: arguments about cooking chickens, a furry yellow Flash and corpse-surfing.[/URL]
We left off last time with me in cheetah form about to kill a cultist while 2 more were charging our brave leader. The cleric and Fighter weren't here, instead we had a halfling rogue and a half-orc barbarian (CG with a -1 INT modifier, keep this in mind) who first witnessed a cheetah turning into an elf who clobbered a cultist. The barbarian tried to let out a fierce battle cry while charging at the other two cultists, emphasis on 'tried'. They went for cover, one surrendering himself and the other evading numerous ability checks that would've revealed him. Sick of this shit, I cast Speak With Animals and rudely butted into the conversation two mice were having about how to cook a chicken. They knew someone was there and they led me to him (the rest of the party looking on in utter bewilderment). I jumped the man, knocked him out and we interrogated the first one. After charming him, he told us the camp's location and their numbers, just under 100 kobolds and under 100 mercs. Our barbarian stabbed him in the leg and decided to let him hop off to the nearest village. We woke up the other one and asked him similar questions but he refused to talk and told us his friend was lying, which we disproved by the ancient magic of persuasion checks. After much discussion, our (lawful good, mind you) ranger gleefully hung him from a nearby tree and we went on our way.
The four of us arrived at the camp. It was in a canyon, surrounded by plateaus. Our rogue snuck off and found a safe path up (eventually, something like 4 rolls) and scouted. We went ahead and tricked a local hunter into thinking we were hired guards who showed up. The barbarian went with the hunter to prepare the deer he caught while the ranger and I infiltrated the men. He arose some suspicion (since, y'know, LG with evil mercenaries working for a dragon cult and all, try acting natural in that) but I swiftly did away with that since he was a little nervous with new people. "Why would he?" Cue the barbarian walking behind us towards the very off-limits dragon nursery with bits of meat, shouting 'I'M GOING TO THE NURSERY, GUYS'.
We soon learned they had a half-elf monk held prisoner. After persuading the guard we were here to mentally break him, we found out he was here to learn more about them but got caught. We tried to draw up a plan but the barbarian (who we thankfully convinced not to enter the room full of dragons and instead rejoin us) cut his ties and slung him over his shoulder and started walking towards the canyon exit. Soon we had everyone in camp staring at us. The rogue, meanwhile, had snuck around and fired a bow at a kobold. Hit and killed him. The kobolds accused the men of wanting to kill them. The men accused the kobolds of plotting to murder them. Another kobold went down and the whole thing escalated.
Tonight's session ended with the leader coming out of his tent, grabbing a kobold and smashing other kobolds with it.
[QUOTE=Sir Whoopsalot;47213741]Tonight's session ended with the leader coming out of his tent, grabbing a kobold and smashing other kobolds with it.[/QUOTE]
In other words: a completely average and standard ending.
[t]http://puu.sh/gcPBU/db1bdba535.png[/t]
so I made a logo for our rogue trader game
The rogue trader has bought rugs and kicked a teenage girl repeatedly.
also the ork smacked someone who wanted to demonstrate the armor they were selling.
Also, they got hired to retrieve some torpedoes from a drifting starship, bought 47 high-class prostitutes, acquired assorted weapons and gear, and got to watch a play about the stoning of a saint where the actor playing the saint ended up actually being stoned to death at the end
I love GMing this
So today, in Call of Cthulhu, we checked out the only remaining hallway in the villa where we found a garden of terror with a secret portal to some extra-dimensional cove with a lighthouse, then found our way back and got the fuck out of that place. Evidently, we'd also managed to break the magical shit keeping the house so weird, because everything was a lot less chaotic on the way out. Then the journalist hopped on the radio in our jeep and called in our coordinates so the hellhole of a manor could get blasted back to where it belonged, and we started driving away.
Then the bombs fell, my neck got cut open, the journalist and doctor each got some shrapnel to the chest, the soldier was just fine, and the psychologist was afk so she was entirely unaffected. After everyone got patched up and the jeep got turned right-side up again, they kept driving and eventually ran into the colonel who sent us hunting for the villa in the first place. Then we bullshitted our way out of giving the Nazis info on where to find [I]more[/I] eldritch bullshit and called it a night.
I think this might deserve a mention. DriveThruRPG is having a 20$ bundle with a bunch of books (including Shadowrun 5e rulebook) as a charity drive for someone who lost his daughter.
[url=http://rpg.drivethrustuff.com/product/145070/The-Game-Masters-Memorial-Fund-Charity-Drive-BUNDLE]The bundle[/url]
On a different note, a review of War of the Dead (it's pretty damn scripted but apparently pretty decent) got me linked to All Flesh Must be Eaten. In particular, a supposed example of the combat:
[quote]Say you want to shoot a Nazi zombie in the head. Not an unlikely thing to want to do in a zombie game. First you roll a d10 to hit. Then the zombie rolls a d10 to dodge. Then you roll for hit location. Then you roll for damage. Then the zombie rolls for his helmet armour. That's FIVE stages of dice rolling to find out if the zombie is dead or not.[/quote]
I don't get what goes through people's minds when they make a combat system this obtuse, this amazingly stupid. The zombie rolls to dodge, what?
[QUOTE=Sir Whoopsalot;47223736]On a different note, a review of War of the Dead (it's pretty damn scripted but apparently pretty decent) got me linked to All Flesh Must be Eaten. In particular, a supposed example of the combat:
I don't get what goes through people's minds when they make a combat system this obtuse, this amazingly stupid. The zombie rolls to dodge, what?[/QUOTE]
I've heard of a variant on AC in DnD where you remove the 10 flat AC and instead roll a d20 and add your bonus instead. It adds a roll but I don't think it's necessarily a bad thing.
I didn't play it, but looking at the rolls in All Flesh Must Be Eaten, I don't understand why you roll for helmet armor.
Seeing as it comes after the damage, it probably reduces it. Why not just give it a flat reduction amount, or a percentage? It's just unneeded.
Also, zombies can't dodge
After playing Mekton, I can assure you, all of those rolls add up. It can [I]easily[/I] take a couple hours to defeat 3 mooks, with how the system works. And that's with 3 party members ganging up on one robot, so it's not for lack of trying.
[QUOTE=Smas;47224041]After playing Mekton, I can assure you, all of those rolls add up. It can [I]easily[/I] take a couple hours to defeat 3 mooks, with how the system works. And that's with 3 party members ganging up on one robot, so it's not for lack of trying.[/QUOTE]
I'm all for depth and making things a little more thorough, but that is just plain ridiculous.
[QUOTE=BuffaloBill;47224060]I'm all for depth and making things a little more thorough, but that is just plain ridiculous.[/QUOTE]
Roll to hit, roll to dodge. Roll for hit location. Depending on hit location, roll [I]again[/I] to determine [I]exact[/I] hit location. For example, the hit chart has "left/right side limb." Which limb on that side? An arm, a leg? If the mecha has more than one, which? So you roll for that too.
Or, if you roll an option that says "Special" hit location, you roll on the following table. A table which also has its own "special" table option, meaning you bring it to a third (and final) chart. Then, depending on the hit location (such as a powerplant) the pilot of the targeted mecha will have to roll [B][I]again[/I][/B] to determine if their plant blows up or not. If it does, they get a final roll to attempt an ejection.
Granted, a lot of that is very circumstantial, and not regular. But what [I]is[/I] regular is if your weapon has a burst value, meaning it fires more than one "shot" per volley, literally just a burst fire. In that case, you need to roll hit location for [I]each[/I] round in that volley. Depending on the gun, this can go up to 8. That's 8 rolls alone for one action.
You get 2 actions. And have to do it again.
16 rolls on a 1d10 means it's virtually impossible to [I]not[/I] roll any of the fancy charts, only further extending the dice chains.
It's preposterous. But slightly less dull when you're actually doing it in the game, as opposed to hearing about it like this.
[editline]27th February 2015[/editline]
[QUOTE=Sir Whoopsalot;47223030]I think this might deserve a mention. DriveThruRPG is having a 20$ bundle with a bunch of books (including Shadowrun 5e rulebook) as a charity drive for someone who lost his daughter.
[url=http://rpg.drivethrustuff.com/product/145070/The-Game-Masters-Memorial-Fund-Charity-Drive-BUNDLE]The bundle[/url][/QUOTE]
Also, bought that. Reading the story sure put a damper on the rest of my day though, but I felt so bad I had to contribute. That's just so horribly depressing.
[QUOTE=BuffaloBill;47224060]I'm all for depth and making things a little more thorough, but that is just plain ridiculous.[/QUOTE]
Go Battletech or go bust.
Battletech is kinda bad for taking a lot of dice as well, a lot of people use a box of death if they're fielding something with a shitload of LRMs.
[t]https://dl.dropboxusercontent.com/u/5636656/BoD-1.jpg[/t]
Box of Doom is a wonderful thing, because you feel like you roll (shake) a huge die, while actually rolling a whole bunch of smaller ones. Then again, I stick to try to get as many different colored dice pairs, as a 40k player from start I prefer to roll loadsa dice (Shadowrun 4e bias evident).
[QUOTE=gufu;47224925]Box of Doom is a wonderful thing, because you feel like you roll (shake) a huge die, while actually rolling a whole bunch of smaller ones. [/QUOTE]
It's also really annoying for anyone in earshot.
God bless Top Secret S/I with its simple hit location system.
All I know is my group played Deadlands one time and it seemed like very gunshot hit in the lower guts. Disconcerting.
[QUOTE=Pax;47227585]All I know is my group played Deadlands one time and it seemed like very gunshot hit in the lower guts. Disconcerting.[/QUOTE]
Center of mass, where you're supposed to aim. Only in video games (and maybe snipers) are headshots the target of choice.
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