• D&D 4e: This edition sucks edition
    5,000 replies, posted
So you combined Sabin and Hama? I'm not sure if that's worthy of applause or a burning at the stake.
[QUOTE=Funktastic Dog;47237717]Honestly, I feel like torture shouldn't be rewarded as much as it is in RPGs. "I threaten to shoot him if he doesn't talk. That's a +5000000000 modifier" Like, really? I get that torture is effective, but when it's consistently the most effective option, it's sort of lame.[/QUOTE] The largest issue with torture is you're most likely going to run into one of two very useless situations for yourself. Either you've found some sort of god of will saves and they genuinely don't speak, cause they're trained not to, or you'll just get told whatever you want to hear because the layman doesn't want to go through torture. If you started pulling my nails off and said "who's involved with x scheme" you know id start saying every low life i know. [editline]2nd March 2015[/editline] [QUOTE=Mellowbloom;47236847]we're kind of bad people[/QUOTE] if you wanna see some disgusting individuals, me and Trooper Guy are on the fast track to becoming some very despicable human (i guess not technically human because I'm playing a silverback gorilla) beings in our MirrorRun campaign.
In other interesting news, the psyker burnt his first of four fate points last night in Rogue Trader We're only on the second session, and just after he got pinned to a wall by a harpoon gun he got perils, reversed his own psychic power, and then got a righteous fury, nearly popping his head like a water balloon
this player has a consistent history of killing himself spectacularly with psyker powers in games, and i totally called he was gonna kill himself at the beginning of combat!!!
That is every psyker I've ever heard of.
[QUOTE=No Party Hats;47242689]this player has a consistent history of killing himself spectacularly with psyker powers in games, and i totally called he was gonna kill himself at the beginning of combat!!![/QUOTE] welcome2psyker just hope he doesn't drop a surprise demon on your ass before he dies
[QUOTE=Canuhearme?;47237895]DM introduced my fetish in the last session and I'm trying very hard to keep my cool.[/QUOTE] I'd recommend you just get more exposure to your fetish, to get accustomed to it, but I guess it's not exactly the most common thing around.
With my friends we rotate who is DM for a time and do sort of episodic series which are part of a larger plot; I recently came off the DM seat and got to roll my new hero. A fallen who is tasked with finding the arch angel stranded in the void as he was deemed responsible; Lawful Good well meaning but pretty dense sort of guy. We started up the first session; entering this weird city of devout religious people which means I'm having to lay low else they beat the shit out of me for being a "Sort of Demon". We decide to go check out the local church though because the people there might have information about the location of the Arch-Angel. Knew we were in for it when DM set up combat grid and sure enough there was some kind of demonic summoning going on; keep in mind these were pretty powerful demons and I was a level 1 Paladin with Hide Armour and a hand axe. So while the Cleric, Mage and Warrior fight off two demons who ambushed us I run forwards with the thief when we hear some screaming. A succubus was about to kill a priestess with a knife; the thief wouldn't be able to incapacitate her in time nor could I unless I used the greatest weapon in my arsenal. I ask the DM about Succubus and he says that they kill the people they allure; we agreeded that being a Fallen I can fall as far as possible into the minus but still be brought back so that's not much of a danger. I go for the diplomacy roll to try and talk her down. "Hey baby, you know what does 1d20 of fire damage?" Natural fucking 20. "This wang." TL;DR I accidentally a succubus when I'm meant to be playing a Lawful Good Paladin while staying in character. (protected an innocent lady, solved the situation non-violently)
[QUOTE=elowin;47242860]I'd recommend you just get more exposure to your fetish, to get accustomed to it, but I guess it's not exactly the most common thing around.[/QUOTE] I agree, more sexy dragon girls.
[QUOTE=Rents;47242845]That is every psyker I've ever heard of.[/QUOTE] When I played as a psyker I only died thanks to my powers once, and luckily I was able to burn a fate point to not get completely decimated. That game went on for a year.
Honestly I blame the dice more than anything. If I hadn't righteous fury'd, I'd have been fine.
Yes my GM is allowing me to switch my brawler in Pathfinder to a psion when we hit level 10! And he even has a plot device and everything to explain how my character's scores became radically altered (going from Intelligence 10 to 26, and Strength 20 to 7). Can't wait to give people neural damage, edit their memories, shoot psionic magic god rays out of my character's face, steal people's bodies, and/or use telepathy on unsuspecting people for no reason. First ever psionic character, can't wait!
Punching people is way cooler
The thing about punching people is it gets cooler and cooler the more powerful the rest of the universe gets
[QUOTE=snake eye;47245661]The thing about punching people is it gets cooler and cooler the more powerful the rest of the universe gets[/QUOTE] Exactly, the more powerful a person the jaw you just broke belongs to the cooler the punch is.
Just had a great Dungeon World session. My players were dead set on a soft setting reboot with a new party, and they wanted me to give them my all and make them fight tooth and nail for every victory. The Captain started off the session by attacking the flagship of the nearby Batavian armada (the background being that they are invading the Empire, and despite being a privateer he's still an Imperial patriot at heart). This armada had 180 ships. They had one submarine. But he was dead set on this and the others just kind of grit their teeth. The mechanic (piloting a mecha/power suit) and Fighter (focused on just punching shit really, really hard) boarded the flagship. The mechanic did this by shooting himself into the hull via the sub's torpedo. The Fighter did it the conventional way. When they both did however, the captain got cold feet as his sub got utterly battered and he dove as deep as he could. The Mechanic went to the ammunitions room to blow the whole damn thing skyhigh and had a mech fistfight with his long-time rival, who himself piloted a beerpunk mecha. (Like steampunk but using very carbonized beer as propulsion instead). He finally defeated him once and for all, and heavily wounded, set fire to the room and retreated. Meanwhile the Fighter, who in-story was a merc paid by the Captain, decided he wasn't getting paid enough for this shit and fucked off, trying to join the Batavians instead. As he planned to speak to the Batavian King (we established he was on the ship as the armada was going to invade the Empire and he was this warrior king who wanted to lead from the front) the whole thing exploded and they managed to get onto a sloop just in time before the whole thing sank. Meanwhile the Captain got fucked as well because the prisoner they had taken sessions ago and forgotten about (a dangerous bounty hunter) escaped from his cell and tried to kill everyone on the ship. The Captain ended up fighting him on the deck of the sub, and got knocked off by explosives. The whole party thusly drifted towards a nearby island where they resolved quite some character arcs through dialogue and as their mutual trust was gone, they agreed to just bear it for now until they got off the island and then lead separate lives. The fighter switched sides about four more times in half an hour. They fought an old runemaster on the island, who killed the Mechanic after an intense skirmish. They got interrupted by more Batavians, who were going to conquer this island and its fishing port, and the last 30 minutes were them and the Runemaster banding together to drive these Batavian stragglers off the island. We're unsure where the next session will go. We decided they could keep their xp for their new characters, provided they give some short explanation as to why these experienced characters are taking over the torch from the old party who called it quits now. The Fighter's player is contemplating keeping him as a character, the Captain would like to switch but doesn't know to what, and the Mechanic's player is already set on playing a marksman. Judging from the character development and the themes developed during this first arc, we were thinking about making the plot less about some fuckwits screwing around on the seas and more about them taking on the different nations in the world that are gearing up for total war. Batavia (think a seafaring Prussia based on beerpunk technology), the Empire (a traditional fantasy setting that's going into the enlightenment age) and Libertaria (a libertarian paradise led by merchant families) have rapidly industrialized into beerpunk/clockpunk/steampunk technology respectively and the in-setting casualties would be similar to World War 1: outdated tactics + extremely devastating arms race = lots of human suffering. So the new party will try to prevent this world war and preserve the status quo by punching way above their weight and knocking out the leaders of these three nations before they go to war, and stabilizing the world ASAP. [QUOTE=deltasquid;47233106]So in the campaign I'm playing with friends, my last character died and I'm gonna roll with some sort of elf magic knight. I don't want her to be a stereotypical tree hugging elf cliché though, and I'm unsure what else could fit in a setting where the overarching theme is basically "the old makes way for the new, and industrialized burgher nation-states are replacing the rural aristocratic kingdoms of old". I mean I could play against her type and be super excited about the approaching industrial age but that'd fit more for a gadgeteer of sorts than a knight who weaves spells into her attacks. Maybe I should push the magic angle more than the elf angle? But even then she'd be mostly mopey at factories replacing the jobs wizards had before. e: vv My previous character was like that. He was a petty nobleman who struggled with the end of the era and tried to fuck over the peasants and burghers if it helped other noblemen. He naturally got played like a fiddle by everyone. Alas, poor Valère.[/QUOTE] This also answers my question here. She's going to be part of some mystical order that tries to preserve balance in life: magic and technology, and now also prevent any of the three superpowers to permanently defeat the two others. When we started out with this crazy idea of rotating the GM every session we had no idea where the plot was going, but after half a year of dicking around we actually have a clear goal by the end of the school year. It's strange, the first half seemed to be mostly worldbuilding to lead us into the second act. We're probably going to fight all the established cool and memorable NPC's we've thought of this far, like some crazy Battle Royale in our setting.
Guys, I need a recommendation for a class, because I'm torn between a Barbarian (Savage Technologist), Cavalier (Beast Rider) or Brawler. The Cavalier is safe and effective, but the Barbarian would let me be a tribal-loving macho Space Marine and the brawler is just plain, clean fun.
[QUOTE=Canuhearme?;47247715]Guys, I need a recommendation for a class, because I'm torn between a Barbarian (Savage Technologist), Cavalier (Beast Rider) or Brawler. The Cavalier is safe and effective, but the Barbarian would let me be a tribal-loving macho Space Marine and the brawler is just plain, clean fun.[/QUOTE] Well, let's see, which of these three are a TRUE D&D CLASS FOR REAL MEN [img]https://weeklyscoops.files.wordpress.com/2010/11/d00007.jpg[/img] Cavalier, that's right.
So for dragons in D&D, how strict do most people tend to be about their alignments (As in, chromatics = evil, metallics = good)? I could possibly be DMing and was playing around with the idea of a non-villainous chromatic dragon.
[QUOTE=An Armed Bear;47247960]So for dragons in D&D, how strict do most people tend to be about their alignments (As in, chromatics = evil, metallics = good)? I could possibly be DMing and was playing around with the idea of a non-villainous chromatic dragon.[/QUOTE] Evil doesn't necessarily mean villainous. Generally, though, they have a specific slot on the lawful-chaotic scale, too. But, hey, you're the GM, it is wholly within your rights to say fuck the rules if it makes the story more interesting/the game more fun.
[QUOTE=elowin;47247834]Well, let's see, which of these three are a TRUE D&D CLASS FOR REAL MEN [img]https://weeklyscoops.files.wordpress.com/2010/11/d00007.jpg[/img] Cavalier, that's right.[/QUOTE] Please never ever reference that show again. Please. It was just so NOT D&D, the fucking idiots never killed a SINGLE GOBLIN. They were level 1 from the beginning to the end of the show, the idiots. And no, they clearly weren't getting roleplay XP because good god they were fucking stupid (except Eric, but no one ever listened to him)
[QUOTE=LiquidNazgul;47245462]Yes my GM is allowing me to switch my brawler in Pathfinder to a psion when we hit level 10! And he even has a plot device and everything to explain how my character's scores became radically altered (going from Intelligence 10 to 26, and Strength 20 to 7). Can't wait to give people neural damage, edit their memories, shoot psionic magic god rays out of my character's face, steal people's bodies, and/or use telepathy on unsuspecting people for no reason. First ever psionic character, can't wait![/QUOTE] my first ever character was a psionic I've been playing for roughly 5 years and haven't even thought of playing one since [editline]3rd March 2015[/editline] [QUOTE=M.Ciaster;47242854]welcome2psyker just hope he doesn't drop a surprise demon on your ass before he dies[/QUOTE] its ok I'm the party's resident freeboota' honestly i hope he gives us something worthy of my time to fight
Anyone playing Psyker from Rogue Trader onwards has no idea of the true terror of a 4D10 power roll where any 9 was a phenomena. Those were fun days.
[QUOTE=cyclocius;47250497]Anyone playing Psyker from Rogue Trader onwards has no idea of the true terror of a 4D10 power roll where any 9 was a phenomena. Those were fun days.[/QUOTE] I'm still sad that I've only gotten to play a Dark Heresy Psyker, like, twice. And if I remember right, in the entirety of those two games, I only rolled a single nine.
[QUOTE=Rats808;47250895]I'm still sad that I've only gotten to play a Dark Heresy Psyker, like, twice. And if I remember right, in the entirety of those two games, I only rolled a single nine.[/QUOTE] Just push 24/7 in the later ones if you want non-stop psychic effects.
[QUOTE=Rats808;47250895]I'm still sad that I've only gotten to play a Dark Heresy Psyker, like, twice. And if I remember right, in the entirety of those two games, I only rolled a single nine.[/QUOTE] terrible psyker confirmed just use psychic powers 24/7, never hold back, give it your all all the time
Rats I will say right now if a Daemon eats your soul all the burnt fate in the world will not save you
No, I'm trying [I]not[/I] to invoke perils. Honestly, I should have just kept saying that I was using my shit fettered, to lower the risk of stupid warp shit.
[QUOTE=An Armed Bear;47247960]So for dragons in D&D, how strict do most people tend to be about their alignments (As in, chromatics = evil, metallics = good)? I could possibly be DMing and was playing around with the idea of a non-villainous chromatic dragon.[/QUOTE] Most people, that is the general playerbase and not the minority of people that post on RPG forums, keep them as is because it's simple and adheres to long established rules. Of course an evil dragon doesn't necessarily mean it's a villain. That said, many people don't know or bother with that because they haven't read the various books to further flesh them out beyond [I]"Dragons eat people"[/I], and it takes more work to make it logical and not hamfisted GM fiat. The Draconomicon is usually considered the official bible of dragons for anything post 3rd edition (including Pathfinder) because it [URL="http://i.imgur.com/M0UsuDG.jpg"]covers almost everything you'd want to know about them[/URL]. Pathfinder has a much shorter book (Dragons Revisited) which essentially uses the Draconomicon as their base (with minor fluff changes) and expands on the various concepts. It's much less focused on the mechanics and physical functions of the dragons like the Draconomicon and instead gives focus to their individual quirks and deeper personalities. If you ever plan on making dragons major players in your world, I'd recommend reading both books (Dragons Revisted after the Draconomicon) and use their ideas as your base with which to expand outward.
Draconomicon is a really good book
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