[QUOTE=doomkiwi;47262356]Oh dear it's the book of erotic fantasy argument.
Or at least that's what I assume you're drawing from, because that's what most people draw from when saying halflings and humans can't mix. It's an open 3.5 book, so it's not canon, and that chart is terrible. Halflings (like their hobbit counterparts) are closely related to men in most fiction. If anything is going to breed with humans it's not the fey Elves or the stone born Dwarves, it's halflings.[/QUOTE]
See, I'd just argue from the lack of a half-human or half-halfling template and the lack of any 3/4lings in any rules that I'm aware of.
[QUOTE=DarkMonkey;47265820]See, I'd just argue from the lack of a half-human or half-halfling template and the lack of any 3/4lings in any rules that I'm aware of.[/QUOTE]
When I made a half-halfling NPC (Small Mike, keeper of the Small Rock Inn), I just had the rules treat him as an unusually short human. If I were to make someone who was more than a bit character, I might mix up some of the racial traits, but really halflings and humans are close enough that you don't need to simulate quarterlings as a separate race, but as an extreme of either of the parent races.
As for the lack of pre-existing rules, why should that stop it? I've literally never run a game where a player didn't do something there was no explicit rule for. If you want to have rules control every single thing you do, tabletop gaming isn't going to do that, even notoriously rule-heavy ones like D&D.
Oh obviously the sky is the limit to what your group can agree on, I'm just speaking on a "what the books say or don't say" base
lolbooks
who reads anyway
[QUOTE=cdr248;47266027]lolbooks
who reads anyway[/QUOTE]
nerds
[editline]5th March 2015[/editline]
and we are cool cats not nerds at all
meow, daddy-o
dnd thread should just turn into a giant greaser gang so then whenever someone says "lets check on the neeeerds" we just flick out our switchblades, use em as combs, and be all like "Say something slick?" and we'll have rad hair and even radder jackets and john travolta will accept me and everything would be grand, just grand
Has there ever been discussion on using something like roll20 to play games with fellow FPers online?
[QUOTE=Mr. Zombie;47268334]Has there ever been discussion on using something like roll20 to play games with fellow FPers online?[/QUOTE]
Tons. There's at least a dozen of them going on already.
I'm dming a 5e campaign for my irl friends soon. (Was supposed to start this last Monday but one of the players had to cancel at the last minute.) It's going to have a more significant focus on actual roleplaying than our usual campaigns which have a bad habit of boiling down to just being combat simulators because no one wants to put any effort into things.
Can't really elaborate too much because one of the players is a member of fp but it's a reasonably long two part campaign. The first part will involve the leaders of every city in the region (except one because he took a bathroom break at a really lucky moment) being kidnapped and the players having to hunt them down and rescue them. The second part I, again, can't elaborate on too much but it'll be somewhat related to the end of that first adventure. (The current plan is for this first adventure to last from level 1 through levels 6-8 or so depending on how much of the optional stuff they do and the second adventure is intended to end between levels 12 and 14.)
You can look at the player copy of the map [url=http://i.imgur.com/iBXl2tA.jpg]here[/url] though. There's around 12 or so locations on my version of the map that aren't on that copy. And those are only major things with more minor things not being marked and just being made up on the fly as needed. I do intend to redo the part of the ocean below the High Cliffs on that map though at some point. I'm intending the High Cliffs to have been created when a peninsula containing an ancient kingdom was sunk during a war thousands of years ago. This is relevant because the players will have a chance to explore the ruins at some point. (Or maybe raise the capitol city, I'm not sure yet which I'll go with.)
[QUOTE=Mr. Zombie;47268334]Has there ever been discussion on using something like roll20 to play games with fellow FPers online?[/QUOTE]
Im gonna be honest, if there's a group here -not- doing that I'm gonna be sick
[QUOTE=doomkiwi;47262356]Oh dear it's the book of erotic fantasy argument.
Or at least that's what I assume you're drawing from, because that's what most people draw from when saying halflings and humans can't mix. It's an open 3.5 book, so it's not canon, and that chart is terrible. Halflings (like their hobbit counterparts) are closely related to men in most fiction. If anything is going to breed with humans it's not the fey Elves or the stone born Dwarves, it's halflings.[/QUOTE]
I didn't take it from the book of erotic fantasy though it might have originated there, I was curious as to what a human/halfling offspring would look like and what it would be called so I searched on google and all I found was that humans/elves/orcs belong to one tree and halflings/dwarves/giants belong to another while dragons can pretty much breed with everything, but it isn't canon. (also, WotC seems to avoid these interbreeding questions completely with the exception of half-orcs, half-elves, half-dragon and a few others). In the end it's up to the DM anyways.
[QUOTE=Mr. Zombie;47268334]Has there ever been discussion on using something like roll20 to play games with fellow FPers online?[/QUOTE]
All of my group are Facepunchers, most of them read the thread and we all use Roll20 for all our games.
My party and I are in a suspicious monastery that may house demons in it.
One thing leads to another and one party member leaves a trail of blood drops on the floor.
A monk in there asks him about the blood.
Now, this guy's character is a woman, so I tell him to fake having a period and tell the monk "I'd rather speak to a woman about that."
What came out of his mouth, however, is "I only talk to women."
The DM says the monk looks at him quizzically, and our party member says "I walk away."
Flawless bluff.
I want to talk about the 5e campaign I'm building but I can't talk about it here because dai is one of my players. :v:
But yeah, after a long absence, I'm finally ready to sit in the GM's chair again.
I got a bit of a writer's block for the next session for my players.
They're underground in the ruins of a sunken arcane civilization from eons ago looking for an amulet worn by an adventurer that went there and died a couple hundred years ago. I want this to be a big dungeon that'll last a few sessions exploring, but not exactly sure how to do that other than having creature after creature attack them as they wander the place.
And a player said a concern at the end of the last session (which ended with them first entering the place) with "how are going to find clues to this guy's corpse if he explored this place hundreds of years ago? all the footprints are going to be faded and what not" - I had not thought of this
[QUOTE=Emperor Scorpious II;47270034]I got a bit of a writer's block for the next session for my players.
They're underground in the ruins of a sunken arcane civilization from eons ago looking for an amulet worn by an adventurer that went there and died a couple hundred years ago. I want this to be a big dungeon that'll last a few sessions exploring, but not exactly sure how to do that other than having creature after creature attack them as they wander the place.
And a player said a concern at the end of the last session (which ended with them first entering the place) with "how are going to find clues to this guy's corpse if he explored this place hundreds of years ago? all the footprints are going to be faded and what not" - I had not thought of this[/QUOTE]
Caves tend to preserve things like footprints REALLY well unless they are constantly used. Something like that you can have traps, puzzles, difficult to traverse terrain (like a huge gorge between one end of where they want to go and another), waterfalls that they might need to go up, all kinds of shit beyond just pure monster attacks. Hell, could even have some semi-hostile monsters, like basilisks, roaming around. Not really very fast, not up to running the party down, but certainly a deterrent to going where they happen to be wandering around.
That's helpful. I tend to really suck when it comes to geography and terrain in my DMing.
[QUOTE=Emperor Scorpious II;47270122]That's helpful. I tend to really suck when it comes to geography and terrain in my DMing.[/QUOTE]
If you want it to last 3-4 sessions you'll need to make it pretty big, well stocked with dangers and terrain features, and probably have at least a couple monsters. Gotta make those fighters feel some love! I love dungeon design, it's a lot of fun. In particular I love designing traps, but since I like my players I rarely use the nastiest ones I think up.
Alternatively, this adventurer in question was a smart cave explorer and he left all sorts of signs and clues for himself carved into the walls of the cave to show him the way out- even if he never got to do so.
[QUOTE=Chronische;47270141]If you want it to last 3-4 sessions you'll need to make it pretty big, well stocked with dangers and terrain features, and probably have at least a couple monsters. Gotta make those fighters feel some love! I love dungeon design, it's a lot of fun. In particular I love designing traps, but since I like my players I rarely use the nastiest ones I think up.[/QUOTE]
Got any trap ideas then?
[QUOTE=elowin;47268410]Tons. There's at least a dozen of them going on already.[/QUOTE]
[QUOTE=No Party Hats;47269013]Im gonna be honest, if there's a group here -not- doing that I'm gonna be sick[/QUOTE]
[QUOTE=RearAdmiral;47269073]All of my group are Facepunchers, most of them read the thread and we all use Roll20 for all our games.[/QUOTE]
Alrighty, cool. Once I move in June and don't have thin walls that the neighbors can hear a pin drop through, I'll see about playing with y'all. I have absolutely no experience but I'm willing to learn :eng101:
[QUOTE=Mr. Zombie;47271168]I have absolutely no experience but I'm willing to learn :eng101:[/QUOTE]
that's all you need
Just be aware that the number of explosions changes dramatically depending on who you end up with. and Elly acts as a multiplier for that figure.
Any game with me and Elo will have explosions
[QUOTE=Rents;47271739]Any game with me and Elo will have explosions[/QUOTE]
I almost want to host as primitive a game as possible to the point where you will literally be cavemen, then invite you and Elowin to see how you'll manage your make explosions out of rocks and pointy sticks.
[QUOTE=Aperture fan;47271808]I almost want to host as primitive a game as possible to the point where you will literally be cavemen, then invite you and Elowin to see how you'll manage your make explosions out of rocks and pointy sticks.[/QUOTE]
Black powder is super super easy to make. Cave man alchemists might "accidentally" figure it out.
[QUOTE=Aperture fan;47271808]I almost want to host as primitive a game as possible to the point where you will literally be cavemen, then invite you and Elowin to see how you'll manage your make explosions out of rocks and pointy sticks.[/QUOTE]
Theres og unearthed. Pretty much exactly as you described
[QUOTE=Aperture fan;47271808]I almost want to host as primitive a game as possible to the point where you will literally be cavemen, then invite you and Elowin to see how you'll manage your make explosions out of rocks and pointy sticks.[/QUOTE]
Fine powders of flammable substances become explosive. All they need is a fire and a lot of really fine sawdust, or flour, or coal dust.
My plans are already foiled I see :c
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