[QUOTE=DarkMonkey;47326269]Whenever I make digital tools to help with a tabletop game I always find myself wondering where the line is between a tool and outright playing part of the game, and whether I'll cross it.[/QUOTE]
In the case of Mekton, making a Mek is not exactly something you should want to do during actual play. It's absolutely preposterous. Let me give the uninitiated an example:
Say you have a Mek that weighs 40 tons, and you want to have it fly. So to fly, you're gonna stick a shitton of thrusters on there. Well, the cost of 1 movement space's worth of thrust (which you need a minimum of 8 to fly with) is: 40 [the weight] * 0.0375 [the thrusters' cost per movement space] * x [number of spaces you want it to be able to move per turn]. Now working with our minimum of 8 for legitimate flight and not just glorified rocket-jumps, 40*0.0375*8=12. That may seem like a nice round number, but that's probably going to take too much space out of a single limb to be able to work well, not to mention more often than not the weight itself won't just be a flat number, it'll have some decimals added onto it.
So to make it possible to use this thruster system, we'll split it into 3 parts: 2 spaces' worth of speed in each leg, and 4 in the torso. That gives us a cost of 3 in each leg and 4 on the torso, as:
Legs: 40*0.0375*2=3 cost and spaces from limb internals.
Torso: 40*0.0375*4=4 cost and spaces from limb internals.
Now say because of the thrusters, you're a little over your budget. So you gotta do a little tweaking. Let's remove a point of armor from an arm or something. That'll bring our Mek's weight down to 39.5, meaning we have to do those calculations again.
Legs: 39.5*0.0375*2=2.9625 cost and spaces from limb internals.
Torso: 39.5*0.0375*4=5.925 cost and spaces from limb internals.
But you're not liking how this Mek is turning out, so you want to take a few points off something, and add them somewhere else. You remove some points from your legs. But wait! Not only is your Mek lighter, meaning you need to do those calculations again, but your legs can no longer hold all of the thrusters they did before! Now you need to split the above up between [I]more[/I] limbs. It doesn't have to be symmetrical, it just has to be there at all. So you do the calculations [I]again, per each limb, with the new weight[/I].
Not the most streamlined process without something to automatically calculate it for you, which my sheet does. All you need to do is have a Mek built for the final weight to be calculated, then input a desired flight system and movement speed per each limb, which is handily totaled at the top of the page.
i get home from school and this is what i get
more fucking math class
[QUOTE=cdr248;47327259]i get home from school and this is what i get
more fucking math class[/QUOTE]
You think [I]that's[/I] bad, at one point for the game I had to do legit rocket science to figure out how fast you needed to go in order to break out of the Earth's atmosphere. Turns out that was like, 1009 MA, which the book thankfully gives you a 1000 MA boosterpack you can just strap on your Mek. Me and Appy are always complaining about the stupid stuff like that, all the psuedo realism rules and such. It's an absolute headache, and in cases like that, practically forces you to learn real science. [sp]Though in the case of the space rocket module, I later found a small snippet in the book that straight up mentioned the speed needed to get to space, so I didn't need to spend an hour calculating that crap. :/[/sp]
Did I tell you guys I figured out how to break the sound barrier on a moped in Shadowrun 5th edition?
[QUOTE=Sir Whoopsalot;47326334]I'm curious what the time-manipulating psychopath is doing in there.[/QUOTE]
tl;dr, I needed art of a heterochromatic crazy chick in high-class-ish clothing and just happened to have that (not that specific pic, but same character) lying around and it was basically perfect so I went with it
notable in that that is like, the only npc with character art right now, mostly because I prefer walls of text to pictures
also notable because the entire situation that led up to the formation of this plan had me almost falling out of my chair laughing
[QUOTE=SiberysTranq;47327523]tl;dr, I needed art of a heterochromatic crazy chick in high-class-ish clothing and just happened to have that (not that specific pic, but same character) lying around and it was basically perfect so I went with it
notable in that that is like, the only npc with character art right now, mostly because I prefer walls of text to pictures
also notable because the entire situation that led up to the formation of this plan had me almost falling out of my chair laughing[/QUOTE]
Mind sharing? This story sounds like it'd be amazing to hear about.
[QUOTE=Smas;47327762]Mind sharing? This story sounds like it'd be amazing to hear about.[/QUOTE]
So the party had ended up on the capital world of another rogue trader dynasty, which they had been visiting to get a very nice frigate they'd salvaged repaired (the engines were near-heretech ace customs, and so the parts required could only be acquired through the people who'd actually built them in the first place). They got a very nice dinner party, albeit made uncomfortable by the fact that the entirety of the local nobility, rogue trader dynasty included (The Segraze Dynasty), has heterochromia. While there, they'd learned that two other rogue traders were also there, one petitioning the hosts for use of their fleet to retake his worlds, lost to chaos reavers (Commander Keel), and the other seeking payment for outstanding debts owed back when the host dynasty was still a collection of pirate clans, and not actually rogue traders (Lady Song Lee).
In any case, a very amicable, insulting discussion was had, where said hosts agreed to help two of the three traders present. However, of course, this entailed a test, and some entertainment along with it, so all three groups were sent down to the local death world for a hunting and looting expedition. Several hours of shooting, running, and stealing xenotech later, the victorious parties (being the player group and Keel) won and Song Lee was told to take a hike.
Now, as I'd established, the heads of the Segraze are brother and sister, both with overlapping authority, which leads to some internal conflicts. With the brother having promised the bulk of their fleet to fight a war that they don't really have the supply chains to maintain in the long term, the sister basically gave Corvus (the rogue trader) a challenge: if he can establish a supply and refit colony close to Keel's holdings within a year, he can name the price of his reward
Corvus having just gotten back from a very amusing escapade on Song Lee's ship (which mostly entailed laughing at her and then regretting not attempting to seduce her), and thus being in a mood, not helped by the the sister Segraze being in a bodyglove, he promptly decided that he needed to tap that, and accepted the challenge, thus beginning the grand adventure to found a colony double-time, that fetching has dubbed 'Two Shades of Ass'
He has also told no one on the crew exactly why they are doing this
I don't know man, booty is always a noble pursuit. I don't think anyone would mind.
When the booty calls, you don't send it to voicemail.
[QUOTE=Smas;47325961]Heya there. Just takin a look at the sheet, it seems to be all right. Good job, especially if it's your first time building one. Trust me, that crap is entirely too complicated half the time. In regards to the beam weapon with the home brewed 1turn charge, there /is/ a rule for that, called "Warm Up" time, which makes the gun actually cheaper to make. If you only have access to Zeta, I can hook you up with the Zeta+ rulebook, since I've got a copy of it somewhere...
[/QUOTE]
It was actually my second time. The first thing I do when I get a new RPG is build a character to get a handle on the system, so I had already made a character for a theoretical Armored Core campaign a few days prior.
But if I'm doing it right, Ogre and Strider sheets are coming up next.
Any thoughts on 5e? Me and my mates at uni are playing it atm.
Wanted to try out a monk. Well..... uh, I thought it would be more.
[QUOTE=Dark RaveN;47328409]Any thoughts on 5e? Me and my mates at uni are playing it atm.
Wanted to try out a monk. Well..... uh, I thought it would be more.[/QUOTE]
Monk being average shit is a long standing D&D tradition.
[QUOTE=Sir Whoopsalot;47327951]I don't know man, booty is always a noble pursuit. I don't think anyone would mind.[/QUOTE]
The flesh is weak bro.
[QUOTE=Dark RaveN;47328409]Any thoughts on 5e? Me and my mates at uni are playing it atm.
Wanted to try out a monk. Well..... uh, I thought it would be more.[/QUOTE]
Monks are great as more fragile damage dealers. Open Hand can do straight up powerhouse kung fu stuff, Way of Shadows is about opportunity strikes, and way of elements is shit.
[QUOTE=Sir Whoopsalot;47327951]I don't know man, booty is always a noble pursuit. I don't think anyone would mind.[/QUOTE]
as the party's resident freebooter, booty is the ONLY noble pursuit
[QUOTE=FetchingToaster;47328543]The flesh is weak bro.[/QUOTE]
Say that after Conan cuts your head off in front of your whole snake cult.
[QUOTE=No Party Hats;47328713]as the party's resident freebooter, booty is the ONLY noble pursuit[/QUOTE]
But Orks don't chase the booty?
Unless its treasure booty but that's not at all what we're discussing here.
[QUOTE=Rats808;47328849]But Orks don't chase the booty?
Unless its treasure booty but that's not at all what we're discussing here.[/QUOTE]
and that's rats, everybody
he'll be here all week
[QUOTE=Rats808;47328849]But Orks don't chase the booty?
Unless its treasure booty but that's not at all what we're discussing here.[/QUOTE]
Aren't 40k orks asexual and reproduce through spores or something?
[QUOTE=Rents;47328956]Aren't 40k orks asexual and reproduce through spores or something?[/QUOTE]
They reproduce by getting killed, then they explode into spores that turn into more orks
Not being able to play DnD (at the moment) sucks, but reading hilarious DnD encounters is the next best thing
These fucking assholes
keep killing things they have no right to kill
SOMEHOW, they killed a Traitor Astartes. Took three hours, two PC's nearly died, and 75 redshirt reavers got telefragged, but they did it.
Curse my fucking desire not to GM fiat these super ridiculous fights and instead playing them like actual encounters.
[QUOTE=SiberysTranq;47331598]These fucking assholes
keep killing things they have no right to kill
SOMEHOW, they killed a Traitor Astartes. Took three hours, two PC's nearly died, and 75 redshirt reavers got telefragged, but they did it.
Curse my fucking desire not to GM fiat these super ridiculous fights and instead playing them like actual encounters.[/QUOTE]
SM's are less hard to kill than they like to pretend, especially if you have access to Melta-bombs, plasma weapons, or even just a decent melee fighter. It's not like it was a Sorcerer or Captain, right?
my super leveled sharpshooter in only war consistently took out super hueg targets with relative ease.
[QUOTE=lintz;47331829]my super leveled sharpshooter in only war consistently took out super hueg targets with relative ease.[/QUOTE]
Bitch I'm taking your long las away and giving you a spear instead.
Let's see how well you do now.
Also Qualia just doesn't get any weapons period so we don't have any more lasering handfuls of comrades to death accidentally.
[QUOTE=Chronische;47331794]SM's are less hard to kill than they like to pretend, especially if you have access to Melta-bombs, plasma weapons, or even just a decent melee fighter. It's not like it was a Sorcerer or Captain, right?[/QUOTE]
Its less of that and more of the fact that 1/2 of the party was reduced to half actions per turn, and 1 party member spent 3 turms vomiting due to fear. On the plus side, I got me a nice ass chainsword.
[editline]16th March 2015[/editline]
[QUOTE=lintz;47331829]my super leveled sharpshooter in only war consistently took out super hueg targets with relative ease.[/QUOTE]
Being fair, bigger targets are super EZ to hit
[QUOTE=Chronische;47331794]SM's are less hard to kill than they like to pretend, especially if you have access to Melta-bombs, plasma weapons, or even just a decent melee fighter. It's not like it was a Sorcerer or Captain, right?[/QUOTE]
It's actually funny, RAW, before he gets any special wargear, your typical space marine is pretty much unworried by normal human plasma weapons. Even extends to meltas, this guy got hit 3 times during the fight and each one only shaved off 4-5 wounds (mostly due to poor damage rolls). Couple the armour with great toughness, and non-power melee weapons don't stand a chance of getting through, and between good WS, wargear, and strength, being in melee is a dicier preposition than being shot at by them.
Once again, I'm forced to say the most likely reason anyone survived is because of the ork
[QUOTE=SiberysTranq;47331598]These fucking assholes
keep killing things they have no right to kill
SOMEHOW, they killed a Traitor Astartes. Took three hours, two PC's nearly died, and 75 redshirt reavers got telefragged, but they did it.
Curse my fucking desire not to GM fiat these super ridiculous fights and instead playing them like actual encounters.[/QUOTE]
Space Marines aren't supposed to be hard to kill due to their ridiculous toughness and top-notch equipment, but because they also know tactics and most anything about war like they know how to walk or breathe.