I had a chaotic evil kobold thief as my first character in D&D 1st.
He wasn't that bad. He [del]believed he[/del] was a dragon. And really hated elves.
He didn't go around murdering anyone for no particular reason. Unless they were elves. Because elves are dicks.
And now I have a Lawful Good paladin of Bahamut who is the only one who reigns in our CE sorcerer from literally murdering all the quest givers.
[QUOTE=DiscoInferno;47459076]"A lot of posts in the D&D thread, must be an alignment discussion."[/QUOTE]
I saw 40 unread posts and thought something interesting was going on. Just the same arguments from years ago, and every RPG forum in existence since 99.
Forgive me for causing this.
Update though, I got the gang back together, alive as well.
So that makes this easier on me.
[QUOTE=gufu;47459753]You know, you can play Chaotic Evil and not kill all the puppies you run across.[/QUOTE]
Unless I know you, a Chaotic Evil character is definitely a warning sign that you're going to do something [I]real[/I] stupid, same with Chaotic Neutral.
Just because someone "can" do something doesn't mean they will.
Although this usually can either be cleared up or confirmed with a mini-session devoted to discussing the characters, their expected roles in the party, and backgrounds and motivations. Saved one group I was in from dealing with a Chaotic Evil Druid that had an incestuous relationship with his sister before slaughtering her in a terrible beast-form rage... For a Rise of the Runelords campaign. Point is, Chaotic Evil and Chaotic Neutrals absolutely deserve extra scrutiny and are often signs a character/player will either be trouble or just plain gross.
Which is why it's prefect for a player who wants to screw with GM's expectations. I mean, what are you gonna do, put a quota of "Old Ladies Thrown Into Traffic"?
[QUOTE=Canuhearme?;47460237]Unless I know you, a Chaotic Evil character is definitely a warning sign that you're going to do something [I]real[/I] stupid, same with Chaotic Neutral.
Just because someone "can" do something doesn't mean they will.
Although this usually can either be cleared up or confirmed with a mini-session devoted to discussing the characters, their expected roles in the party, and backgrounds and motivations. Saved one group I was in from dealing with a Chaotic Evil Druid that had an incestuous relationship with his sister before slaughtering her in a terrible beast-form rage... For a Rise of the Runelords campaign. Point is, Chaotic Evil and Chaotic Neutrals absolutely deserve extra scrutiny and are often signs a character/player will either be trouble or just plain gross.[/QUOTE]
Yeah, while evil characters (including chaotic evil, and chaotic neutral since most people use it as an excuse to BE chaotic evil) have a lot of potential for fun RP they are DEFINITELY something that I wouldn't want in a group that I hadn't played with a fair bit already. You get the gamut from lol-random murderhobos to people using it to do super fucked up shit like raping all the NPCs you ever encounter. When you are disturbing the group you are ruining everyone's fun, and that is where the line must be drawn.
It is, however, a ton of fun to be evil in a good group if you play it right. Inter-party friction is great, inter-party combat is not.
Had to kick two players from my Black Crusade group last night, never had to kick anyone in my seven years of GMing. It kinda.... feels overdue, there're people I should've kicked from other campaigns that I never did.
[QUOTE=elowin;47458439]i'm just going to chime in and say that Mirror in our Shadowrun game is pretty clearly chaotic evil.
he's not even considering stabbing you guys in the back, though.[/QUOTE]
[QUOTE=Oliolio;47459544]Yeah, and if he was acting in character, Izak probably would have killed and/or ditched him after the knife crazy stabbing incident; He's a pretty extreme liability. But hey, hardly the biggest suspension of disbelief in that campaign, lol.[/QUOTE]
Thing is: I don't really have the intent to play/potray him as a (chaotic) evil dude. It just kinda slips sometime with a guy his type. Looking back at his background and the stuff I picked for him, it kinda makes sense that he'd be a bit of a sociopath.
But don't worry baby if it rustles your jimmies I can flex my Good Alignment muscles again once Mirror's Wild Ride eventually runs out of steam and he gets killed by Izak or somebody more magical than him.
Also, consider the guys who we're fighting. I'm sure a group of people willing to turn a man into a walking bomb is certainly more chaotic evil than a dude who gets agitated at the sight of a guy with a Pain Editor taunting him after getting gravely injured multiple times.
[QUOTE=elowin;47458439]
i'm just going to chime in and say that Mirror in our Shadowrun game is pretty clearly chaotic evil.
he's not even considering stabbing you guys in the back, though.[/QUOTE]
SR has different expectations than D&D though, you're expected to be anti authority and willing to kill in cold blood for money, but it is the perfect example for how evil characters work in a party; no one is friends, we all give each other shit for fucking up, we're all in it to make money, no one's yet to get an upper hand over the rest of the group to fuck off with the money, and the main reason we don't all go solo is that we're dependent on each other's skills, which we can't do on our own.
[QUOTE=cyclocius;47461053]Had to kick two players from my Black Crusade group last night, never had to kick anyone in my seven years of GMing. It kinda.... feels overdue, there're people I should've kicked from other campaigns that I never did.[/QUOTE]
Do I want to hear this story?
[QUOTE=Rents;47461191]SR has different expectations than D&D though, you're expected to be anti authority and willing to kill in cold blood for money, but it is the perfect example for how evil characters work in a party; no one is friends, we all give each other shit for fucking up, we're all in it to make money, no one's yet to get an upper hand over the rest of the group to fuck off with the money, and the main reason we don't all go solo is that we're dependent on each other's skills, which we can't do on our own.[/QUOTE]
Another problem that's holding the party together is that there's a good chance several major factions may be trying to ride our ass over that [del]terrorist attack[/del] Aztech Pyramid infiltration and what we yanked from it. Basically anyone who considers breaking off without some REALLY good connections and (backup) plans sorted out would sign his death warrant the moment they'd do it. Its why you can trust even loonies like Mirror; betraying or undermining anyone in the party would be extremely stupid to do, regardless of how much of a goody two shoe you are.
[QUOTE=Rents;47461191]SR has different expectations than D&D though, you're expected to be anti authority and willing to kill in cold blood for money, but it is the perfect example for how evil characters work in a party; no one is friends, we all give each other shit for fucking up, we're all in it to make money, no one's yet to get an upper hand over the rest of the group to fuck off with the money, and the main reason we don't all go solo is that we're dependent on each other's skills, which we can't do on our own.[/QUOTE]
Being anti authority is often times fine in D&D too. Just not the whole murdering people all over that's probably not great.
But you gotta take down all those corrupt ass noblemen! Viva la revolution!
And to be honest, I didn't really expect you guys to be quite as evil as you ended up being. At least a couple of you aren't straight up evil shits, but inbetween the murderelf, the psychotic snakeman, and the fucking skeleton wizard, you're pretty evil. I'm just rolling with it, gotta have a bad guy who is even evil-er to compensate!
Elo, I'm not even sure if Izak has actually killed anyone yet. He's relied mostly on non lethal takedowns, like trapping people in bubbles and then driving away. :v:
[QUOTE=Oliolio;47461759]Elo, I'm not even sure if Izak has actually killed anyone yet. He's relied mostly on non lethal takedowns, like trapping people in bubbles and then driving away. :v:[/QUOTE]
True...
But he is a cthulhu mage.
Skreech has (Well, her drones have) probably got the highest body count despite being the second least evil person.
Murder is fine, standard issue!
I'm trying to kill people but we keep giving them first aid
[QUOTE=Mellowbloom;47461798]I'm trying to kill people but we keep giving them first aid[/QUOTE]
Interrogating dead people isn't easy.
[QUOTE=Mellowbloom;47461798]I'm trying to kill people but we keep giving them first aid[/QUOTE]
I'm going to stop doing that, interrogations take forever and we suck at them.
[QUOTE=DiscoInferno;47461219]Do I want to hear this story?[/QUOTE]
One guy joined as an Apostate, he was a bit difficult to work with and insisted on using a character that he played in other games. One who was so insane that her actions were unpredictable to others and herself. After an intro session with our Psyker, the Psyker made a bad call to mind probe her to read her mind to find out who she was since she only spoke in riddles. This sets the new guy off and he starts telling me that his character has been violated and agency removed. I apologised, admitted my mistake in allowing it but he wouldn't let it lie. His character had now been raped , and swore bloody revenge. He makes a ragey thread on /tg/ about the scenario and blows the whole thing out of proportion. I talk to him about it and he says it won't happen again.
In the next proper session, he incapacitated the Psyker as part of a means to infiltrate somewhere. "We're bringing in a captive", I figured it was a reasonable excuse but as soon as they met guards the Apostate clutched his eyes and screamed "He's using his powers! AAAAH!" Guards reacted with confusion, since the Psyker clearly wasn't doing anything, if he was even a psyker at all. Apostate gets his bluff called and combat ensues, Apostate burns infamy and Psyker is maimed and gets a mutation.
This whole time, the Apostate had added someone new to the group who asked if he could sit in and watch. He was also difficult to get along with but I wasn't too fussed. Asked to play a mini-character, no skills or talents and just working alongside the group. This whole combat he was rolling around on the ground, pretending to be stealthy. Nobody in the group likes the new guy , I don't either.
After the session, I call for a vote to see if he remains. He reacted poorly, added 62 people to the skype group call and called us all cunts. I speak with the Apostate and say his company reflects poorly on him, I don't think there's room for either of them in the group. Apostate is civil with me but apparently talks shit to the other PCs about me and them.
Just did 30 damage in a semi-auto burst in Only War. Yay me!
Too bad I'm shooting a Nob in heavy armour =<
[QUOTE=cyclocius;47462259] insisted on using a character that he played in other games.[/QUOTE]
And we're already off the rails.
[QUOTE=Pax;47462513]And we're already off the rails.[/QUOTE]
Re-using a character isn't necessarily a bad thing. It depends on how it's done, though.
If you're using a character you played in a game a while ago because said game ended prematurely/went badly/was otherwise unsatisfactory and you liked the character's concept/backstory/whatever, and bring it into the new game with [I]no[/I] expectation of anything from the previous game carrying over, it can go well.
I think part of the problem with that character, though, in cyclo's story, is that she was pretty clearly chaotic stupid/lolrandumb just for the sake of doing stupid shit.
[editline]5th April 2015[/editline]
Example of what I mean: In a game from a year or so ago, someone had a character who was super OP within the system and setting due to the GM allowing them to take something that they couldn't have had. Said game ended pretty stupidly. We now have another game, where another character with the same concept and name is being played, and it's working out great.
[QUOTE=Rats808;47462584]Re-using a character isn't necessarily a bad thing. It depends on how it's done, though.
If you're using a character you played in a game a while ago because said game ended prematurely/went badly/was otherwise unsatisfactory and you liked the character's concept/backstory/whatever, and bring it into the new game with [I]no[/I] expectation of anything from the previous game carrying over, it can go well.
I think part of the problem with that character, though, in cyclo's story, is that she was pretty clearly chaotic stupid/lolrandumb just for the sake of doing stupid shit.
[editline]5th April 2015[/editline]
Example of what I mean: In a game from a year or so ago, someone had a character who was super OP within the system and setting due to the GM allowing them to take something that they couldn't have had. Said game ended pretty stupidly. We now have another game, where another character with the same concept and name is being played, and it's working out great.[/QUOTE]
it's the insisting on it part that's bad
insisting on playing a character that absolutely didn't fit at all
there's also the difference on if it's a character from the same group or not
Like, in the interest of reclaiming or retrying characters that were in games run by our old, bitter, since-kicked GM, or whom I just wanted to do again with a different group or choices on my part, I've reused like half a dozen characters. But this is all within the same group, and under the assumption that nothing I'd done in the prior games sans backstory elements or the like applied, and working to make sure it still fits with the game and party.
Not like, say, transplanting a whole character, sheet and all, into a new game. That's just ridiculous.
In Pathfinder, I convinced a dragon that I was his kobold daughter, and told him to give me some money. He gave me like 70 gold pieces.
Our group blew him up in the end because of how cheap he was.
I also attempted to intimidate an enemy, but failed that and the enemy thought I was a cute little kobold and picked me up. I then attempted to bite his face off, but failed that too and rubbed his face with my nose instead...
kobold life is difficult
Kobolds are gross vile reptiles and I think they ate an NPC's baby in our campaign.
[QUOTE=slayer20;47462901]In Pathfinder, I convinced a dragon that I was his kobold daughter, and told him to give me some money. He gave me like 70 gold pieces.
Our group blew him up in the end because of how cheap he was.
I also attempted to intimidate an enemy, but failed that and the enemy thought I was a cute little kobold and picked me up. I then attempted to bite his face off, but failed that too and rubbed his face with my nose instead...
kobold life is difficult[/QUOTE]
Was it a bronze dragon or something 'cause there's no way he'd fall for that shit. It's like, Dragons 101.
[QUOTE=croguy;47462981]Was it a bronze dragon or something 'cause there's no way he'd fall for that shit. It's like, Dragons 101.[/QUOTE]
I think we decided it was a green dragon. We don't really follow the rule book word for word. As long as we're not doing something really crazy or meta-gaming, we usually let it slide.
[QUOTE=cyclocius;47462259]One guy joined as an Apostate, he was a bit difficult to work with and insisted on using a character that he played in other games. One who was so insane that her actions were unpredictable to others and herself. After an intro session with our Psyker, the Psyker made a bad call to mind probe her to read her mind to find out who she was since she only spoke in riddles. This sets the new guy off and he starts telling me that his character has been violated and agency removed. I apologised, admitted my mistake in allowing it but he wouldn't let it lie. His character had now been raped , and swore bloody revenge. He makes a ragey thread on /tg/ about the scenario and blows the whole thing out of proportion. I talk to him about it and he says it won't happen again.
In the next proper session, he incapacitated the Psyker as part of a means to infiltrate somewhere. "We're bringing in a captive", I figured it was a reasonable excuse but as soon as they met guards the Apostate clutched his eyes and screamed "He's using his powers! AAAAH!" Guards reacted with confusion, since the Psyker clearly wasn't doing anything, if he was even a psyker at all. Apostate gets his bluff called and combat ensues, Apostate burns infamy and Psyker is maimed and gets a mutation.
This whole time, the Apostate had added someone new to the group who asked if he could sit in and watch. He was also difficult to get along with but I wasn't too fussed. Asked to play a mini-character, no skills or talents and just working alongside the group. This whole combat he was rolling around on the ground, pretending to be stealthy. Nobody in the group likes the new guy , I don't either.
After the session, I call for a vote to see if he remains. He reacted poorly, added 62 people to the skype group call and called us all cunts. I speak with the Apostate and say his company reflects poorly on him, I don't think there's room for either of them in the group. Apostate is civil with me but apparently talks shit to the other PCs about me and them.[/QUOTE]
they sound like total shitheads
good call on bootin' em man
[editline]5th April 2015[/editline]
[QUOTE=Canuhearme?;47462941]Kobolds are gross vile reptiles and I think they ate an NPC's baby in our campaign.[/QUOTE]
[img]http://www.koboldsatemybaby.com/images/KAMBheader950x.jpg[/img]
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