Memorable quotes from tonight's session:
"are those naturally occuring zombies?"
"I see my party scooby doo-ing it" (heads around a corner)
"I roll to recognise the sigil" -> 9 -> "It's a sigil"
"I subdue the necromancer by jamming my Rapier in his ear"
"The necromancer goes spinning"
Friendly Orc points at friendly Genasi Female (long story, Whoopsalot will explain in detail): "kill her"
3 skeletons pop out, they start firing at the Orc instead, Female Genasi suddenly says "I want to be a thing with you" to the Orc and goes to help him. Orc player completely dumbfounded. :v:
Tonight's session was fucking mental, Sir Whoopsalot will write a detailed summary.
Full disclosure: I'm pretty sure none of us were on drugs tonight.
We entered a cave system to stop a plague from spreading. Our rogue snuck into a room and found 12 dead bodies propped up against the wall. Considering our previous experiences, we decided to nope it and go to the other room. Inside, we found a zombie in a wedding gown, a zombie in a jester outfit and a zombie in an outfit that had armor-like patterns painted on it. Said zombie then took a bear costume out of a sack and attempted to put it on. The wedding gown zombie appeared to beg us for help. Suddenly, the newbie pipes in.
"Can I throw my handaxe at it?"
Nat 20, the zombie ended with a handaxe embedded in its face and a new nickname of Marvin. After swiftly dispatching of them (after ludicrous amounts of made saves), we took a rest which got interrupted by someone telling us to go away, he would rain terror on us, yadda yadda. Naturally, we made a Scooby Stack at the corner and found what can only be described as a zombie workshop. We then faced off against a zombie, 5 crawling hands (Adams Family jokes were made) and the bad guy of this session. Combining his hammy dialogue with the aforementioned Scooby Stack, we half expected to unmask him as Old Man Henderson at this point. No such luck, we took care of him (after our monk was downed no less than twice) and this is when the REALLY weird stuff happened. One of the corpses got resurrected and introduced himself as Muck, member of the Cult of Gromm (a barbarian who took an astounding 7 attempts before he finally died a few sessions ago, his battlecry being 'death has no consequences') and promptly got an arrow fired at him, which missed. We then proceeded to loot the necromancer's cave after our rogue knocked him out by shoving a rapier in his ear (don't ask). Some gold, some silver, some gems, a wand of Magic Missile and a Driftorb. Contented (and with a levitating, unconscious necromancer), we made our way back to the main room of the caverns. The necromancer had tried to bargain his way out with a spellbook which was supposedly underneath a boulder in the main room so we tried to lift it. Muck ran into the room with the propped up bodies and returned with 3 skeletons. He gave them the order to attack our newbie and they fired at him instead. THEN she suddenly joined with him. THEN they murdered the skeletons. THEN the rest of the party was left in a combination of utterly bewildered and in need of an adult.
Man you guys are having a ton of fun with Princes of the Apocalypse. I'm still hyped to be running it but sessions come slowly. There's some really great shit ahead.
[QUOTE=Chronische;47485349]Man you guys are having a ton of fun with Princes of the Apocalypse. I'm still hyped to be running it but sessions come slowly. There's some really great shit ahead.[/QUOTE]
Dude, seriously, we didn't even know what the FUCK was going on. Even our most experienced player (20 years of D&D experience as both player and DM) was going "what the fuck" at the dressed up zombies.
[QUOTE=Gubbinz96;47482293]I'm looking to start DM'ing a game of Mutants and Masterminds, even though I've never played it before.
Any tips regarding it? It looks like fantastic fun.[/QUOTE]
You doing this online?
[QUOTE=BuffaloBill;47485418]Dude, seriously, we didn't even know what the FUCK was going on. Even our most experienced player (20 years of D&D experience as both player and DM) was going "what the fuck" at the dressed up zombies.[/QUOTE]
That's the idea! The Necromancer had them dance-approach you right? The idea is to bring confusion to the party. That's just the beginning. You'll see soon enough!
Welp
it only took like, 15 sessions for the Rogue Trader to finally arrive before he left
this is why you don't surf warp storms, kids
[QUOTE=Sir Whoopsalot;47476270]I'm sorry, what? What's the problem with this?[/QUOTE]
The core setting of D&D changed and as we all know you can only play core races.
Why did Tieflings get in the core book but Aasimar didn't?
[QUOTE=DiscoInferno;47485893]Why did Tieflings get in the core book but Aasimar didn't?[/QUOTE]
Because "edgy" and "cool".
[QUOTE=DiscoInferno;47485893]Why did Tieflings get in the core book but Aasimar didn't?[/QUOTE]
They did, technically. Not the PHB, but that isn't technically the core book.
IIRC they plan to re-release the PHB, MM, and DMG all at once as a full Core book.
Which is dumb money-grubbing if it's true but whatever.
[editline]8th April 2015[/editline]
Aasimars are in the DMG as an alternate race of Tieflings.
[QUOTE=Rats808;47485988]They did, technically. Not the PHB, but that isn't technically the core book.
IIRC they plan to re-release the PHB, MM, and DMG all at once as a full Core book.
Which is dumb money-grubbing if it's true but whatever.
[editline]8th April 2015[/editline]
Aasimars are in the DMG as an alternate race of Tieflings.[/QUOTE]
It might be a money grub to you but I've not bought anything 5e yet. Not that I'll ever get to play in-person anyway... I still want to own physical copies of all the Changeling: the Lost books, and I'd need the nWoD blue book or its updated edition too for the rules.
[QUOTE=DiscoInferno;47486160]It might be a money grub to you but I've not bought anything 5e yet. Not that I'll ever get to play in-person anyway... I still want to own physical copies of all the Changeling: the Lost books, and I'd need the nWoD blue book or its updated edition too for the rules.[/QUOTE]
You could always wait until they inevitably release CtL 2nd Edition. And they [I]are[/I] planning to, I know, it just might not come out for a long time. (They're doing a 2nd Edition for all the nWoD books, and getting rid of the need to buy both the relevant splat AND a core book by just merging them into a single thing.)
these people are madmen
it literally wasn't till they started acquiring armored vehicles in the thousands that they started having trouble buying gear
but seriously, they just bought enough gear to outfit 10,000 stormtroopers.
Fucking Lathes.
[QUOTE=Rats808;47486179]You could always wait until they inevitably release CtL 2nd Edition. And they [I]are[/I] planning to, I know, it just might not come out for a long time. (They're doing a 2nd Edition for all the nWoD books, and getting rid of the need to buy both the relevant splat AND a core book by just merging them into a single thing.)[/QUOTE]
Well, I've got a long way to go finantially before I feel comfortable blowing my money on frivolous luxuries, even if they are pure art.
[QUOTE=Rats808;47485988]Aasimars are in the DMG as an alternate race of Tieflings.[/QUOTE]
hahahaah okay
inb4 sixth edition makes elves an alternate race of drow
[QUOTE=elowin;47487078]hahahaah okay
inb4 sixth edition makes elves an alternate race of drow[/QUOTE]
all races are alternative races to drow and tieflings, all classes are alternative classes to wizards
[QUOTE=elowin;47487078]hahahaah okay
inb4 sixth edition makes elves an alternate race of drow[/QUOTE]
They already are, technically. 5e Elves have to choose a subrace, and Drow is one of the three options in the PHB.(Others being High and Wood)
[QUOTE=Chronische;47485560]That's the idea! The Necromancer had them dance-approach you right? The idea is to bring confusion to the party. That's just the beginning. You'll see soon enough![/QUOTE]
Nope. We put an arrow in his eye from 80 feet away after which our Rogue attempted to put his Rapier up his ass and missed resulting in a half-shaved beard for the Necromancer.
[QUOTE=Banned?;47485526]You doing this online?[/QUOTE]
Wasn't planning to. But now that I think about it, there is a way I could make this work.
Don't hold your breath about it though, I still need to do a lot of writing and reading beforehand.
How is more races and player options anything less than good?
From a player perspective, it means more for the imagination.
From a DM perspective, if you're starting a game with a preconceived notion of [I]how[/I] the players should play, you're doing it wrong.
[QUOTE=Rubs10;47487786]
From a DM perspective, if you're starting a game with a preconceived notion of [I]how[/I] the players should play, you're doing it wrong.[/QUOTE]
I would disagree, when you set up a game and decide on a setting, system, tone, ect. you need to pick players who'll like that kind of thing, and make characters that fit in with them game.
[QUOTE=Rubs10;47487786]From a DM perspective, if you're starting a game with a preconceived notion of [I]how[/I] the players should play, you're doing it wrong.[/QUOTE]
brb playing a demigod of infinite power with the ability to shit out star destroyers at will in your generic fantasy D&D game
I think a big amount of the party should be normal races (elf, dwarf, human, halfling, etc) and things like tieflings and drows should be used sparingly, unless the campaign is in the Underdark or something.
[QUOTE=Rents;47487874]I would disagree, when you set up a game and decide on a setting, system, tone, ect. you need to pick players who'll like that kind of thing, and make characters that fit in with them game.[/QUOTE]
[QUOTE=elowin;47487883]brb playing a demigod of infinite power with the ability to shit out star destroyers at will in your generic fantasy D&D game[/QUOTE]
Or you discuss with the players what they want to play and create the game to match? Which will always work out better than expecting them to fit in.
If someone wants to be silly and all the other players agree, isn't that more fun?
Nnnot really if I want to GM a certain thing and have it planned out, the GM's the one putting the most effort into a game, they've pretty much got veto power, if your players are insisting in playing in a way you don't enjoy you aren't obliged to run the game.
GM has full power to say what races are allowed into the game and even in official play one of the races (the flying one) isn't allowed apparantly so I don't see a problem?
If I want to run a setting where elves don't exist I wouldn't be complaining that elves are in the PHB.
[QUOTE=NotAName;47488015]I think a big amount of the party should be normal races (elf, dwarf, human, halfling, etc) and things like tieflings and drows should be used sparingly, unless the campaign is in the Underdark or something.[/QUOTE]
hell, i'd say the majority should be humans, in most cases. depends on the setting, ofcourse
not something i'd enforce though, but fantastic races become a lot less fantastic when everyone is one.
clearly you just need to make everyone racist fucks against those races (as they should be really, iirc drow are pretty much considered to all be evil by everyone) to the point where shopkeepers refuse to sell to them etc
My upcoming campaign should be interesting.
In the world I'm building, magic is heavily distrusted and planar magic is absolutely illegal in any form. The punishment for being caught using planar magic is to have either your tongue or hands removed. (to rob the mage of somatic/verbal components of spells) Mages can't even hold public office in most major cities. One of the party members in the group is going to be a Sorcerer too, so we'll see how well that pans out. :v:
Sorry, you need to Log In to post a reply to this thread.