• D&D 4e: This edition sucks edition
    5,000 replies, posted
[QUOTE=Aperture fan;47498884]Rude. And I'll have you know the game I just recruited for is Mekton, so it's giant robots not magical lesbians.[/QUOTE] Oh, my mistake, I saw the word lesbian and assumed Magical Burst or whatever it's called, giant robots are cool.
[QUOTE=Rents;47498899]Oh, my mistake, I saw the word lesbian and assumed Magical Burst or whatever it's called, giant robots are cool.[/QUOTE] Mekton character creation: Where you can totally be outed by the dice before you start playing!
[QUOTE=SiberysTranq;47498956]Mekton character creation: Where you can totally be outed by the dice before you start playing![/QUOTE] It's true, one of the /tg/ guys' dude rolled a male ex-lover. That means this band of giant robot mercs is half gay.
[QUOTE=Aperture fan;47498570]Last time I get players off /tg/ I tell you what. Two of them built basically the same character, which amounts to Beefcake Mcdudefast the combat specialist. And by combat specialist, I mean max in their combat skills. They built their characters around the stats, not the other way around as it should be for good characters. The third guy still hasn't even rolled a character when the game is in an hour and a half, and he hasn't been available to talk to, while the last guy is Sibs. Sibs is okay. Sibs did good on his character (and I'm not just saying that because she's lesbian). I can work around these minmaxing munchkins no real problem, but it's just lame to think about how such uninspired characters will be involved. Hey, maybe I'll be proven wrong and they'll be good, but they aren't off to a good start.[/QUOTE] Half of my group is from tg and they're actually pretty great* *at least better than elowin
what i don't understand is why you would make your character's sexuality such a big deal in a tabletop game. it would (hopefully) never come up in a normal game and having it be a big thing about your character's personality is really silly. i don't think ive ever explicitly wrote down any of my character's orientations are because it shouldn't really matter unless it comes up during the game.
[QUOTE=Shortyish;47499186]what i don't understand is why you would make your character's sexuality such a big deal in a tabletop game. it would (hopefully) never come up in a normal game and having it be a big thing about your character's personality is really silly. i don't think ive ever explicitly wrote down any of my character's orientations are because it shouldn't really matter unless it comes up during the game.[/QUOTE] because tumblr. or erps
I usually give my characters one because it can be relevant in social parts of rp and even just the way they act in some situations, albeit subtly
My characters are almost* universally homosexual. It's only actually come up a few times, usually when an NPC tried to hit on me, though I can think of one instance where the GM decided to throw a fey statue thingy in the middle of a room and then have it do some weird seduction thing on everyone once we were in the room. I was the only one who didn't get affected because it apparently only affected people who wanted to fuck the statue. *I've had two characters who were bisexual(it only became even remotely relevant with one of them, and the GM took my response to the NPC's flirtatious comment("I love a mysterious man in a mask." "Oh, don't get me wrong, so do I.") to mean that I was 100% homogay), and I had a woman who just wanted to kill things. TL;DR it's probably a good idea to decide on your character's sexuality while you're rolling them even if you don't expect it to come up, on the off chance that it might become relevant. Because your character can still have sex without it being ERP or weird in any way.
Nothing like going last in initiative order and being the least power-gamed person present and STILL scoring first blood
[QUOTE=SiberysTranq;47501165]Nothing like going last in initiative order and being the least power-gamed person present and STILL scoring first blood[/QUOTE] you just a kill stealing homofag then
Going to DM my first Pathfinder game tomorrow. I got everything planned out and ready. I just hope my players don't breeze through it, or it ends too early, or we don't have enough time for the big boss fight.
[QUOTE=cdr248;47501220]you just a kill stealing homofag then[/QUOTE] Not if the other guys didn't even get hits in
Damn, nearly got my group to finish making Shadowrun characters, and then one's wife had to go into labor. Geez, priorities, people!
[QUOTE=Pax;47501333]Damn, nearly got my group to finish making Shadowrun characters, and then one's wife had to go into labor. Geez, priorities, people![/QUOTE] I swear Shadowrun is cursed. I've had the GM get into a marriage shattering argument and get divorced. I've had the GM get promoted and move to a different state and not have time to run the game anymore. I tried to run it myself, and had players sell their houses and move across the country. That game really doesn't want to be run.
so first time play Mekton, and with randos off /tg/... was honestly not that bad. I had my fears, and admittedly one of them does not type the prettiest in the world, but all in all, worked out pretty great this has nothing to do with the fact I got to blow up a fuel tanker and outrun the fireball in my jet, WHICH WAS AWESOME
So, despite the powergamed monstrosities that were two of my three players, the Mekton game went pretty damn well. They got contracted by a Russian General to blow up an American oil tanker being shipped to the Europeans. Then they blew it up, after decimating the Meks that were escorting it. Had a pleasant chat with the General afterwards, got their fat do$h and all was well. [editline]11th April 2015[/editline] Sibs you bastard you steal not only kills but posts too? When will your reign of terror end?
Session 4 of XCOM, our time spent making walls paid off extremely! They intercepted a UFO over the southern Italian coast, sending it crashing into a town. Local police evacuated and cordoned off the crash site, and XCOM arrived on the scene shortly. [t]http://i.imgur.com/yoDysJM.jpg?1[/t] Highlights include much more effective Sectoid shanking by means of dual alien alloy knives, and their first encounter with the Floater race. [t]http://i.imgur.com/FF51Tq5.jpg?1[/t] Leaving the grid behind was such a good decision, even if the medium scout's furnishings aren't quite finished yet.
[QUOTE=RearAdmiral;47498665]You know what, if it fits the setting I say go for it. Fantasycraft has playable Drakes and Treants in core and the game doesn't suffer for it. If you're really that opposed to changes in D&D go back to a previous edition[/QUOTE] I think you're completely misunderstanding me, because you're now having a completely different argument than the one I started. I'm arguing that they don't fit as standard player choices in D&D. Tieflings are astronomically rare in just about every setting other than Planescape, and generally evil. Drow are evil literally 99.999999999999% of the time. Dragonborn don't exist, except in Dragonlance where they are evil monster races. And all of them are, by their very nature, unbalanced. Drow are some kind of uberelf (Although I never really understood why), Tieflings have magical demon powers, Dragonborn are fucking part dragon. But since they're now standard race choices, they all had to be balanced against the other core races. Meaning the guy who is fucking part dragon, is somehow no better than a completely regular human.
My idea of balance is more reliant on a good DM/GM who understand roleplay, Oh sure these races are OP as hell this way, But the people in the city will hate your fucking guts because they are racist as fuck against you
Racism is not a good balancing mechanic. I don't have much issue with tieflings and drow and dragonborn as core, but that's not a good argument.
[QUOTE=Pigbear;47502775]My idea of balance is more reliant on a good DM/GM who understand roleplay, Oh sure these races are OP as hell this way, But the people in the city will hate your fucking guts because they are racist as fuck against you[/QUOTE] Yeah that's cool as shit, but that's not how it is in D&D 5e. Although mind, that'd only really work in some specific games kinds of games. Wouldn't really work well in a mostly dungeon delving focused game where you're barely spending time in cities and the like, for instance.
[QUOTE=elowin;47502758]I think you're completely misunderstanding me, because you're now having a completely different argument than the one I started. I'm arguing that they don't fit as standard player choices in D&D. Tieflings are astronomically rare in just about every setting other than Planescape, and generally evil. Drow are evil literally 99.999999999999% of the time. Dragonborn don't exist, except in Dragonlance where they are evil monster races. And all of them are, by their very nature, unbalanced. Drow are some kind of uberelf (Although I never really understood why), Tieflings have magical demon powers, Dragonborn are fucking part dragon. But since they're now standard race choices, they all had to be balanced against the other core races. Meaning the guy who is fucking part dragon, is somehow no better than a completely regular human.[/QUOTE] The races are included in the PHB because they are the most popular races people want to play. They are balanced in 5e because now every race is balanced, even non-core races (arguably aarakocra are imbalanced because they can fly, but all the other races in EE are balanced, even though they aren't core).
[QUOTE=Glent;47502805]The races are included in the PHB because they are the most popular races people want to play. They are balanced in 5e because now every race is balanced, even non-core races (arguably aarakocra are imbalanced because they can fly, but all the other races in EE are balanced, even though they aren't core).[/QUOTE] Yes. That's exactly what I don't like. "Drow are popular so let's make them core races even though they don't fit as core races in any of our settings." It's shilling out, plain and simple. And every race being balanced is just dumb in every way.
[QUOTE=elowin;47502808]Yes. That's exactly what I don't like. "Drow are popular so let's make them core races even though they don't fit as core races in any of our settings." It's shilling out, plain and simple. And every race being balanced is just dumb in every way.[/QUOTE] It's just business. If people want to play drow, they are more likely to buy the PHB if it has drow in it. On the other hand, it means people don't have to buy extra books if they want to play drow, so it's good for the customers too. The races would have been the same if they were in other books, having them in PHB detracts nothing while giving people more options with just that book. Every player race being balanced is just how 5e is designed, and personally I like races being balanced. (Although half-elf is a bit stronger than all the other races admittedly, for charisma-using classes, which I dislike).
[QUOTE=Glent;47502833]It's just business. If people want to play drow, they are more likely to buy the PHB if it has drow in it. On the other hand, it means people don't have to buy extra books if they want to play drow, so it's good for the customers too. The races would have been the same if they were in other books, having them in PHB detracts nothing while giving people more options with just that book. Every player race being balanced is just how 5e is designed, and personally I like races being balanced. (Although half-elf is a bit stronger than all the other races admittedly, for charisma-using classes, which I dislike).[/QUOTE] "It's just business" Other words for having literally no integrity anymore. Money is all that matters to them. That's a problem. And every race being equal is retarded. Are you also going to make orcs, minotaurs and ancient dragons completely equal, now? No, of course not, that'd be fucking stupid since they're not equal, plain and simple.
[QUOTE=elowin;47502860]"It's just business" Other words for having literally no integrity anymore. Money is all that matters to them. That's a problem. And every race being equal is retarded. Are you also going to make orcs, minotaurs and ancient dragons completely equal, now? No, of course not, that'd be fucking stupid since they're not equal, plain and simple.[/QUOTE] Orcs, minotaurs and ancient dragons aren't player races (though I'm pretty sure they could make orcs a player race and it could be balanced with the other races just fine.) And ya, Pathfinder is about business too. That's just how companies work. It doesn't mean that they have "no integrity anymore." It's still a fantastic, well-made edition that they obviously wanted to make. Making a good game and making a profitable game aren't mutually exclusive.
[QUOTE=Glent;47502870]Orcs, minotaurs and ancient dragons aren't player races (though I'm pretty sure they could make orcs a player race and it could be balanced with the other races just fine.) And ya, Pathfinder is about business too. That's just how companies work. It doesn't mean that they have "no integrity anymore." It's still a fantastic, well-made edition that they obviously wanted to make. Making a good game and making a profitable game aren't mutually exclusive.[/QUOTE] No shit they aren't player races. So what? And no shit it's about business. That's not a problem, they need to make money too. But when your business gets in the way of artistic integrity, that's a problem, as it clearly has here. Drow are a core player race because they're popular, not because it actually makes sense for the setting. In other words, shilling out.
[QUOTE=elowin;47502885]No shit they aren't player races. So what? And no shit it's about business. That's not a problem, they need to make money too. But when your business gets in the way of artistic integrity, that's a problem, as it clearly has here. Drow are a core player race because they're popular, not because it actually makes sense for the setting. In other words, shilling out.[/QUOTE] I don't see how it got in the way of artistic integrity. Besides, the 5e PH isn't designed for any particular setting. It makes boxed references to Forgotten Realms, Dragonlance and Greyhawk and it's designed to work with any of those, or with any setting you want to create. So they included the most popular races, because that's what makes sense and gives both the GM and the players extra options in creating their game. This isn't a Forgotten Realms setting handbook, it's the player handbook. And what do you mean 'so what?' What I just said. The player races are all balanced to each other. Dragons aren't a player race, they don't need to be balanced against the player races.
[QUOTE=Glent;47502906]I don't see how it got in the way of artistic integrity. Besides, the 5e PH isn't designed for any particular setting. It makes boxed references to Forgotten Realms, Dragonlance and Greyhawk and it's designed to work with any of those, or with any setting you want to create. So they included the most popular races, because that's what makes sense and gives both the GM and the players extra options in creating their game. This isn't a Forgotten Realms setting handbook, it's the player handbook. And what do you mean 'so what?' What I just said. The player races are all balanced to each other. Dragons aren't a player race, they don't need to be balanced against the player races.[/QUOTE] Yeah, it's designed to work for any of their settings, or any setting you create. They don't fit into ANY of their settings, and they don't fit into the vast majority of custom settings either. And for most of the ones they do fit into, the only reason they do is because they're a core race, so whoever made up the setting thought he had to somehow integrate them. Fucking Kender have more reason to be in the core book than they do. Fucking. Kender. And so what? What's this fundamental, mystical difference between player races and non-player races, that somehow makes every single player race equal to each other, while non-player races are allowed to be objectively better?
[QUOTE=elowin;47502945]Yeah, it's designed to work for any of their settings, or any setting you create. They don't fit into ANY of their settings, and they don't fit into the vast majority of custom settings either. And for most of the ones they do fit into, the only reason they do is because they're a core race, so whoever made up the setting thought he had to somehow integrate them. Fucking Kender have more reason to be in the core book than they do. Fucking. Kender. And so what? What's this fundamental, mystical difference between player races and non-player races, that somehow makes every single player race equal to each other, while non-player races are allowed to be objectively better?[/QUOTE] Simply put, there is no "non-player" races. You have the player races, and you have monsters. NPCs aren't created the same way as players. Everything is made up. There's no reason to compare the hypothetical strength of a dragon race to humans because dragons aren't made the same way as player characters. As for not fititng the settings... that doesn't matter at all. It's not a setting handbook.
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