[QUOTE=elowin;47502860]"It's just business"
Other words for having literally no integrity anymore. Money is all that matters to them. That's a problem.[/QUOTE]
WotC have been greedy fucks for like years and years what are you talking about
Dude running numbers and laying shit down alongside its alternatives is probably the most fascinating part of homebrew on top of being one of the most important things
[QUOTE=Banned?;47509767]WotC have been greedy fucks for like years and years what are you talking about[/QUOTE]
that doesnt make it a good thing
[QUOTE=MeltingData;47509117]I didn't kill a single person. I debated it, a lot, but I didn't do it. I deserve praise for only losing because I decided to make a dinosaur egg be dug up.[/QUOTE]
I was rolling something for that actually. It was possible that it could have hatched.
Maybe next time.
Is anyone up for some [url=https://docs.google.com/file/d/0B8z4Cy1zaGU1amx6eE4xb0d4UkE/edit] Big Motherfukin' Crab Truckers?[/url]
Well, roleplaying a crab [I]is[/I] on my bucket list...
[QUOTE=Eonart;47510784]Are there any systems good for customizable mechas? Preferably with stats for both the pilot and the mech. I hear Silhouette CORE is good but I want more opinions.[/QUOTE]
Depends on how many fucktons of math you're willing to do.
Mekton is supposedly pretty good, but it's also math: the game.
someone made a mostly automated character sheet a few pages ago though.
[QUOTE=lintz;47510840]someone made a mostly automated character sheet a few pages ago though.[/QUOTE]
yeah but i can't find it
Appy help
Battletech is good if you want something less anime, can't remember which one, but it's got alternate rules for pilots that makes it play more like an RPG than the base wargame.
[QUOTE=Eonart;47510784]Are there any systems good for customizable mechas? Preferably with stats for both the pilot and the mech. I hear Silhouette CORE is good but I want more opinions.[/QUOTE]
Mekton Zeta is by far the best system for what you're looking for. The game is all about creating mecha
[QUOTE=lintz;47510840]someone made a mostly automated character sheet a few pages ago though.[/QUOTE]
[url]https://docs.google.com/spreadsheets/d/1HrqFYexa2QrbEBJi0EeCmK5Fa8B1nD63aLHygAnLVvM/edit[/url]
It's complicated but once you get it figured out it's not too bad
and once you've actually made the mechs the game is not too too bad in terms of math. Admittedly still complex but the worst is over by the time it comes to actual play
[QUOTE=elowin;47510855]yeah but i can't find it
Appy help[/QUOTE]
DID SOMEONE SAY [I][B]MEKTON?![/B][/I] WELL I'M YOUR MAN!
I've got a 219mb .zip of Mekton Zeta books uploading onto Mediafire as we speak!
Meanwhile, admire my delicious automatic Mek sheet!
[url]https://docs.google.com/spreadsheets/d/1HrqFYexa2QrbEBJi0EeCmK5Fa8B1nD63aLHygAnLVvM/edit[/url]
A readme for the above sheet!
[url]http://pastebin.com/23Qrpp59[/url]
And an automatic character sheet, for good measure!
[url]https://docs.google.com/spreadsheets/d/15HoA7laZEhLslI15f60V7ybARbEkUqPzF6lAdPMFNO0/edit#gid=0[/url]
[editline]12th April 2015[/editline]
Sibs. I will cut you.
[editline]12th April 2015[/editline]
I now present to you the Mekton Zeta Complete Pack, featuring every goddamn Mekton pdf I could find and some homebrew systems to boot.
[url=http://www.mediafire.com/download/jy6a2qe1iuii5o4/Mekton_Zeta_Files.zip]Clicky click.[/url]
Had a really fun 5E session yesterday. Our group is about to finish our campaign's current storyline, and it's ending with a huge battle between a horde of demons and cultists and us, a dragon, and a bunch of tribes we recruited. We spent like 30 minutes in the beginning all standing around a map the GM had drawn of the battlefield planning out army positions and maneuvers. It felt really cool actually making detailed plans like that.
The best part was right at the end of the session, just as the final part of the battle was beginning, our side got reinforced by the sudden arrival of the army of the major city in our campaign that we had helped, including this one awesome NPC who had helped us once on a quest in like the second session we had ever done. We were all cheering at his return.
[QUOTE=NotAName;47510547]Is anyone up for some [url=https://docs.google.com/file/d/0B8z4Cy1zaGU1amx6eE4xb0d4UkE/edit] Big Motherfukin' Crab Truckers?[/url][/QUOTE]
I WILL MAKE TIME. I will literally tell my work to fuck off with scheduling me on these days because I want to RP a crab.
[t]http://puu.sh/hbw2s/2e0048d7b3.png[/t]
Rogue Trader is fun
Ok. Crab truckers will probably commence on friday afternoon (my afternoon).
I'm in GMT+3, let's try to find a good hour.
I should note I never DMed something, but Crab Truckers is probably a good start as any.
I have no idea how long it would last, but I'll try to create AT LEAST an hour of crustacean goodness.
PM me if you want and shit. Up to, I dunno, 5 players.
[QUOTE=NotAName;47513384]Ok. Crab truckers will probably commence on friday afternoon (my afternoon).
I'm in GMT+3, let's try to find a good hour.
I should note I never DMed something, but Crab Truckers is probably a good start as any.
I have no idea how long it would last, but I'll try to create AT LEAST an hour of crustacean goodness.
PM me if you want and shit. Up to, I dunno, 5 players.[/QUOTE]
You're 10 hours ahead of me so uhh. Yeah. Friday I have work from 11:00 PM (23:00) to 4:30 AM your time. Which is 2pm to 7:30 pm for me. I don't mind waking up early for crabs though.
[QUOTE=draugur;47513510]You're 10 hours ahead of me so uhh. Yeah. Friday I have work from 11:00 PM (23:00) to 4:30 AM your time. Which is 2pm to 7:30 pm for me. I don't mind waking up early for crabs though.[/QUOTE]
Hm, maybe we'll start at 7PM which would be 10AM for you and 1 PM for krinkels. We'll see when other people are able.
I can't remember what class this person I play with is playing as, but I think he said he was a ranger. He's only level 5 and has 28 AC. His AC is way higher than anyone else in the group and it's quite a problem coming up with an encounter that's fun for everyone, including the GM, when none of the monsters that "should" be challenging for the entire party can even hit him.
It doesn't help that he doesn't seem to miss at all and easily outputs around 15-20 damage per hit. I would hate to call him out on it, the rest of the party (including myself) likes to play with him, but I think it's pretty silly just how strong he is.
Projectile resistance monsters that negate AC?
[QUOTE=slayer20;47515593]I can't remember what class this person I play with is playing as, but I think he said he was a ranger. He's only level 5 and has 28 AC. His AC is way higher than anyone else in the group and it's quite a problem coming up with an encounter that's fun for everyone, including the GM, when none of the monsters that "should" be challenging for the entire party can even hit him.
It doesn't help that he doesn't seem to miss at all and easily outputs around 15-20 damage per hit. I would hate to call him out on it, the rest of the party (including myself) likes to play with him, but I think it's pretty silly just how strong he is.[/QUOTE]
What game is this? Is it 3.5? Because in DnD 3.5 this isn't possible. 28 AC MAYBE if you pull some rich ass gear shittery but no other way than some broken pun-pun level shit. It would involve some pretty dope light armour and a very high agility. The best he could do as a ranger would be rapid reload and a light crossbow of one size higher (because light crossbow can be fired with one hand but needs two to reload, thus, one size larger is just two hands all the time, which makes rapid reload still turn that reload into a free action because it isn't a heavy crossbow (rapid reload specifies crossbow type not size), at least that's how it was ruled last I checked) But all that would do is allow him to move and fire a bolt every turn that would be capable of one damage dice higher than most would otherwise.
[QUOTE=slayer20;47515593]I can't remember what class this person I play with is playing as, but I think he said he was a ranger. He's only level 5 and has 28 AC. His AC is way higher than anyone else in the group and it's quite a problem coming up with an encounter that's fun for everyone, including the GM, when none of the monsters that "should" be challenging for the entire party can even hit him.
It doesn't help that he doesn't seem to miss at all and easily outputs around 15-20 damage per hit. I would hate to call him out on it, the rest of the party (including myself) likes to play with him, but I think it's pretty silly just how strong he is.[/QUOTE]
If his AC is too strong, use stuff that uses touch AC. Or if that's still too strong, use stuff that auto-hits and has a fort or will or reflex save instead. And if that's still too strong, magic missile automatically hits, has no save, and is basically guaranteed damage.
Also, check that what he's doing is actually legit. I suspect he's using magic items that provide AC only when you have no armor, or ignoring penalties to dexterity from heavy armor, or using a shield with a two-handed weapon. There's just no way he's 28AC at that low a level, at least not in any version I'm familiar with.
Absolute worst case? Homebrew something specific to his weaknesses. A minmaxer, by definition, has minimum points somewhere. Find that weakness, and exploit the everlasting FUCK out of it. Charisma his dump stat? Give them encounters they have to talk their way out of. No points in Intelligence? Mind-drain attacks. Maxed-out perception? Make a fight in pitch darkness. Hit him with conditions - confusion, fatigue, stun. Whatever it takes to take away his bonuses. And if you hit the whole party with it, it can still be fair - if everyone is flat-footed, he'll suffer more than everyone else but it won't be unfair.
[QUOTE=draugur;47515671]What game is this? Is it 3.5? Because in DnD 3.5 this isn't possible. 28 AC MAYBE if you pull some rich ass gear shittery but no other way than some broken pun-pun level shit. It would involve some pretty dope light armour and a very high agility. The best he could do as a ranger would be rapid reload and a light crossbow of one size higher (because light crossbow can be fired with one hand but needs two to reload, thus, one size larger is just two hands all the time, which makes rapid reload still turn that reload into a free action because it isn't a heavy crossbow (rapid reload specifies crossbow type not size), at least that's how it was ruled last I checked) But all that would do is allow him to move and fire a bolt every turn that would be capable of one damage dice higher than most would otherwise.[/QUOTE]
Pathfinder, and he's using a bow with the rapid fire feat.
[QUOTE=slayer20;47515734]Pathfinder, and he's using a bow with the rapid fire feat.[/QUOTE]
28 AC is very achievable in Pathfinder... But not by a bow wielding ranger at level 5. Maybe by a full plate and tower shield fighter.
So, Magical Burst: Today we began a new arc of the campaign, which is mysteriously in a post-apocalyptic equivalent world. We started out in a settlement as craftsgirls and scavengers, and after a little bit of arguing, set out on an expedition to some of the detached ruins of the megacity the campaign was previously set in.
After shenanigans involving grenades, a jeep, and several thugs bound and captured, we're on our way home. The mistake was putting my character, the technologically-inept one, in the driver's seat. I roll to begin driving, and immediately floor the gas and slam into a streetlamp. I try again, and reverse into a petshop, breaking the wall down.
Inside, we've got a bigass fire-breathing bird that is none too happy about being woken up, resulting in my character once again flooring the gas. We've now got a Jeep full of terrified, restrained looters, with four magical girls on the roof shooting at a giant demon-bird, being driven by a feverishly nervous fifth magical girl who can barely understand how to operate a cellphone. [B]Send help.
Update: [/B]As we shot the bird into a fast, spiralling descent in front of the Jeep, we came upon a big mound of sand, one that we had previously identified as being the lair of some giant monster or another. We ramp it.
The sand explodes as tentacles burst out and propel our Jeep even further, rocketing us straight into the bird at ridiculous speeds. At this point, everyone in the car is screaming, and the bird screeches out a dying CAW that nearly shatters our eardrums. This is instantly silenced as our car smashes the bird corpse into the sand, and we use the combined momentum to slide our Jeep across the sand, leaving a thick trail of smoke, blood, and giant feather clouds. Help is no longer required.
[QUOTE=slayer20;47515593]I can't remember what class this person I play with is playing as, but I think he said he was a ranger. He's only level 5 and has 28 AC. His AC is way higher than anyone else in the group and it's quite a problem coming up with an encounter that's fun for everyone, including the GM, when none of the monsters that "should" be challenging for the entire party can even hit him.
It doesn't help that he doesn't seem to miss at all and easily outputs around 15-20 damage per hit. I would hate to call him out on it, the rest of the party (including myself) likes to play with him, but I think it's pretty silly just how strong he is.[/QUOTE]
how the fuuuuuuck does a ranger at level 5 get 28 AC that is some bullshit
Also like the other guys already said, hit him in the touch AC and saving throws. If guns exist in your setting, they use touch AC. And casters are super effective against AC monsters, because most spells just completely bypass AC, and the few spells that don't use touch AC almost always.
I just got to 28 AC without a shield. As a level 13 fighter/cleric. It shouldn't be easy.
Do what I do when I can't effectively counter my PCs shenanigans:
"Ghost meteors that travels at faster than light speeds fall, everyone dies"
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