[QUOTE=Oliolio;47544924]Full plate = 9, heavy shield = 2, Dex = 1, dodge = 1
23 AC.[/QUOTE]
I don't even think he should be able to use a heavy shield with a bow either, right? It says in the description for the heavy shields that you can't use your shield hand for anything else other than holding the shield.
[QUOTE=NotAName;47544843][url=http://www.d20srd.org/srd/equipment/armor.htm]This[/url] says it's 8[/QUOTE]
Oh yeah sorry, we're talking about Pathfinder, it has +9 in Pathfinder.
[editline]17th April 2015[/editline]
[QUOTE=Oliolio;47544924]Full plate = 9, heavy shield = 2, Dex = 1, dodge = 1
23 AC.[/QUOTE]
And that's only against one enemy, 22 against everyone else.
[editline]17th April 2015[/editline]
[QUOTE=slayer20;47544937]I don't even think he should be able to use a heavy shield with a bow either, right? It says in the description for the heavy shields that you can't use your shield hand for anything else other than holding the shield.[/QUOTE]
No, he most certainly can't. I think you can use a buckler with a two handed weapon, but that's it as far as shields go.
[QUOTE=Glent;47544920]What level Fighter is he?[/QUOTE]
6.
Anyone know where I can find a DH2 group? I've been looking over /tg/ and roll20, but no luck so far.
You can use a buckler with two handed items/weapons, but you can't take the armor bonus if you use that hand for anything except defending on that turn. So yeah, Elo's right;
His AC is 20 against most targets, and 21 against a single target of his choice. Definitely not 28.
[QUOTE=slayer20;47544897]I thought he was a ranger because he uses a bow all the time. And he wants to become an Arcane Archer so I thought he was multiclassing as a wizard or sorcerer.
[editline]17th April 2015[/editline]
Also, core rule book says Full Plate is +9.[/QUOTE]
Not to sound arsey, but how can you not know what your player's classes are? It's your job to know everything there is to know about the PC's, and if you can't even tell what class they are, there's nothing really stopping them from pulling all sorts of shit out of nowhere to dismantle any encounter.
[B]Edit[/B]
How many ranks do they have in Fighter/Inquisitor? A 3/3 split or a 6/?, because the latter might explain why they destroy encounters.
[QUOTE=slayer20;47544947]6.[/QUOTE]
Okay, then his Armour Class will be as follows:
Base (10) + Full Plate (9) + Dexterity (2, it will be 3 next time he takes a fighter level) + Dodge (1, this affects all enemies in Pathfinder) + Shield Bonus (1 if he is using a buckler, 2 if he is using a heavy shield, +1 if he has Shield Focus). When he uses his Protection Judgement he will have another +1, and from there add whatever he gets from spells.
That means 22 at a minimum (without any shield), 23-25 depending on what shield he is using and if he has shield focus, and up to 26 with protection, before any spells like Shield of Faith (which would give another +2, up to potentially 28 but only while not using a two-handed weapon).
[QUOTE=EXPLOOOSIONS!;47544955]Not to sound arsey, but how can you not know what your player's classes are? It's your job to know everything there is to know about the PC's, and if you can't even tell what class they are, there's nothing really stopping them from pulling all sorts of shit out of nowhere to dismantle any encounter.[/QUOTE]
Because it's [I]not[/I] the GMs job to hand-hold the players. It's the players job to know how to play their own characters, and it's the honor system not to cheat. The only job the GM has is to story tell and make sure everyone's having fun.
[editline]17th April 2015[/editline]
His total character level is 6, Glent, not his fighter level IIRC.
[QUOTE=Oliolio;47544977]Because it's [I]not[/I] the GMs job to hand-hold the players. It's the players job to know how to play their own characters, and it's the honor system not to cheat. The only job the GM has is to story tell and make sure everyone's having fun.
[editline]17th April 2015[/editline]
His total character level is 6, Glent, not his fighter level IIRC.[/QUOTE]
I asked what his Fighter level was. Anyway, if his fighter level is at least 3 then he will still have a Dex bonus of +2. Would have to know what the rest of his feats are to see if he has anything else that gives AC. If he has the Shield Wall tactic from Inquisitor, he could get another +2 AC with a heavy shield, but not while using a bow.
[QUOTE=Oliolio;47544977]Because it's [I]not[/I] the GMs job to hand-hold the players. It's the players job to know how to play their own characters, and it's the honor system not to cheat. The only job the GM has is to story tell and make sure everyone's having fun.
[editline]17th April 2015[/editline]
His total character level is 6, Glent, not his fighter level IIRC.[/QUOTE]
There's a difference between hand-holding the players and knowing what they're capable of.
If you never see the player's character sheet, how can you be sure of their abilities, and how can you build a fun and (maybe) challenging encounter?
Not that I don't trust my players, but I find it useful to refer to their character sheets to make sure i'm adding in appropriate challenges.
[QUOTE=EXPLOOOSIONS!;47544955]Not to sound arsey, but how can you not know what your player's classes are? It's your job to know everything there is to know about the PC's, and if you can't even tell what class they are, there's nothing really stopping them from pulling all sorts of shit out of nowhere to dismantle any encounter.[/QUOTE]
Last saturday was the first time I GM'd. I thought he was always rolling rather high, but I never really said anything about it until I GM'd because that's when it became a problem.
[QUOTE=Glent;47544970]Okay, then his Armour Class will be as follows:
Base (10) + Full Plate (9) + Dexterity (2, it will be 3 next time he takes a fighter level) + Dodge (1, this affects all enemies in Pathfinder) + Shield Bonus (1 if he is using a buckler, 2 if he is using a heavy shield, +1 if he has Shield Focus). When he uses his Protection Judgement he will have another +1, and from there add whatever he gets from spells.
That means 22 at a minimum (without any shield), 23-25 depending on what shield he is using and if he has shield focus, and up to 26 with protection, before any spells like Shield of Faith (which would give another +2, up to potentially 28 but only while not using a two-handed weapon).[/QUOTE]
Ooh, didn't know about the armor training ability for fighters in Pathfinder. That's neat.
And I totally forgot Dodge affects everyone in Pathfinder, woops.
So he has 22, then. That's manageable.
[QUOTE=elowin;47545006]Ooh, didn't know about the armor training ability for fighters in Pathfinder. That's neat.
And I totally forgot Dodge affects everyone in Pathfinder, woops.
So he has 22, then. That's okay.[/QUOTE]
Ya. He could definetly have 27 AC if he was using a one-handed weapon (10 base, 9 plate, 2 dex, 1 dodge, 2 shield, 1 shield focus, 2 shield wall = 27, and 28 when using Protection judgement, without any spells), but not with a bow. Even then it would be 25 when not next to an ally with a shield.
Would have to know the rest of his feats and if he has any magical items to get a full picture.
[QUOTE=Glent;47544993]I asked what his Fighter level was. Anyway, if his fighter level is at least 3 then he will still have a Dex bonus of +2. Would have to know what the rest of his feats are to see if he has anything else that gives AC. If he has the Shield Wall tactic from Inquisitor, he could get another +2 AC with a heavy shield, but not while using a bow.[/QUOTE]
I'm not sure what his split is exactly. But I do know that he DOES want to become an Arcane Archer. I'm not sure what he's going to do about that.
His dex bonus is 1 in fullplate, but the rest is correct. For arcane archer, he's gonna have huge arcane spell failure % while wearing fullplate and a shield.
[QUOTE=slayer20;47545016]I'm not sure what his split is exactly. But I do know that he DOES want to become an Arcane Archer. I'm not sure what he's going to do about that.[/QUOTE]
There's a ton of things in Pathfinder to account for like feats, class archetypes, magical items and any spells he's casting that it's really hard to theorize what his AC should be without being able to see all of the character's details. He also can't become an Arcane Archer unless he gets a way to cast Arcane Spells, like by taking a level of wizard, sorcerer or bard.
[QUOTE=NotAName;47545057]His dex bonus is 1 in fullplate, but the rest is correct. For arcane archer, he's gonna have huge arcane spell failure % while wearing fullplate and a shield.[/QUOTE]
He doesn't actually cast spells though. He just uses his bow. Plus I'm not sure the group worries about the arcane spell failure % thing.
[QUOTE=slayer20;47545072]He doesn't actually cast spells though. He just uses his bow. Plus I'm not sure the group worries about the arcane spell failure % thing.[/QUOTE]
that'll unbalance shit pretty hard i think, because arcane casters are kind of balanced around not being able to have significant armor easily
unless you don't have any good arcane casters, anyway
Yeah, he can't be an arcane archer if he's not arcane, pretty self explanatory, really.
Also, use the damn arcane spell failure rules, they're a pretty integral part of balancing magic.
[QUOTE=Oliolio;47545207]Yeah, he can't be an arcane archer if he's not arcane, pretty self explanatory, really.
Also, use the damn arcane spell failure rules, they're a pretty integral part of balancing magic.[/QUOTE]
Yeah, if anything, this page just shows how important it is to actually use the rules, because people WILL abuse the loopholes you make for them.
No worries though man, if its just your first time you'll learn.
[QUOTE=Oliolio;47545207]Yeah, he can't be an arcane archer if he's not arcane, pretty self explanatory, really.
Also, use the damn arcane spell failure rules, they're a pretty integral part of balancing magic.[/QUOTE]
There's only one person in the group who actually casts spells though. Aside from the fighter who uses shit like pellet grenades and acid arrows or whatever, everyone else basically uses their ranged or melee weapon.
I know they don't follow the rule book word by word, but I don't want to call everyone out on shit and end up being hated by everyone. This is the first time I've actually had "friends" like this so I'd like to cherish these moments.
[QUOTE=slayer20;47545443]There's only one person in the group who actually casts spells though. Aside from the fighter who uses shit like pellet grenades and acid arrows or whatever, everyone else basically uses their ranged or melee weapon.
I know they don't follow the rule book word by word, but I don't want to call everyone out on shit and end up being hated by everyone. This is the first time I've actually had "friends" like this so I'd like to cherish these moments.[/QUOTE]
I'd still recommend you to tell the guy with crazy AC his AC wouldn't really be that high, since it's causing you trouble.
He probably didn't intentionally cheat, just explain to him how the mechanics actually work.
[QUOTE=slayer20;47545443]There's only one person in the group who actually casts spells though. Aside from the fighter who uses shit like pellet grenades and acid arrows or whatever, everyone else basically uses their ranged or melee weapon.
I know they don't follow the rule book word by word, but I don't want to call everyone out on shit and end up being hated by everyone. This is the first time I've actually had "friends" like this so I'd like to cherish these moments.[/QUOTE]
Are these friends new to RPGs or not? If they're new then let 'em have fun. When I introduce new people to RPGs I tend to waive a few rules here and there, but also help them with their character sheets so it won't be a ball-ache to figure out later on. If they're experienced then they should know better, and are essentially taking advantage of your newness to GM'ing.
You could just mention that from a certain point onwards you'll be enforcing the rules more stringently, but that doesn't mean the game'll stop being fun, it just means they won't be mowing down encounters that a group following the rules properly would find challenging, and it'll make your job a lot easier of designing encounters when you know exactly what their strengths/weaknesses are.
Tell him what his AC really is, but let him switch out his bracers of armor for something of an equivalent power of his choice. You can't let one player be too strong because you don't want to upset him, the rest of the party will have less fun if he's way stronger.
[QUOTE=NotAName;47545526]Tell him what his AC really is, but let him switch out his bracers of armor for something of an equivalent power of his choice. You can't let one player be too strong because you don't want to upset him, the rest of the party will have less fun if he's way stronger.[/QUOTE]
The bracers seem really pointless as an item piece to be honest. They don't stack with armor and cost a lot of money.
[QUOTE=slayer20;47545576]The bracers seem really pointless as an item piece to be honest. They don't stack with armor and cost a lot of money.[/QUOTE]
They are for characters who wont wear armour: wizards, sorcerers, monks.
Actually if he goes for Arcane Archer they will be good since he can wear them without any arcane spell failure chance (assuming he picks up an arcane class that isn't bard)
[QUOTE=slayer20;47545576]The bracers seem really pointless as an item piece to be honest. They don't stack with armor and cost a lot of money.[/QUOTE]
And they're great for no armor classes such as monk. And monk. And MAYBE monk. And wizards.
Should be running the first session of my new 5e campaign tomorrow.
Pretty stoked. I'd share details but dai is a player and I know he browses this thread. :v:
[QUOTE=Dalndox;47545594]Should be running the first session of my new 5e campaign tomorrow.
Pretty stoked. I'd share details but dai is a player and I know he browses this thread. :v:[/QUOTE]
You can always share after the game.
[QUOTE=elowin;47545765]You can always share after the game.[/QUOTE]
I will definitely give post-session highlights.
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