• D&D 4e: This edition sucks edition
    5,000 replies, posted
[QUOTE=Alsojames;47571481]Anybody have a problem with wanting to run a dozen different games with a dozen different scenarios? Right now I have to decide which one of the following I should try and convince my friends to play: D&D 5 Call of Cthulhu World of Darkness Game of Thrones Star Wars Halp[/QUOTE] Dungeons & Darkness: Star Of Cthulu 5e [editline]qwe[/editline] A Star Of Cthulu
D&D: Star Thrones of Cthulhu 5e Could work.
[QUOTE=NotAName;47571556]Dungeons & Darkness: Star Of Cthulu 5e [editline]qwe[/editline] A Star Of Cthulu[/QUOTE] that's just Eclipse Phase I think
Starwars RPG? You mean Bucket of D6: The Game? Fuck that. Play Call of Cthulu
[QUOTE=draugur;47573005]Starwars RPG? You mean Bucket of D6: The Game? Fuck that. Play Call of Cthulu[/QUOTE] probably talking about edge of the empire yknow the one that people still play
[QUOTE=cdr248;47573015]probably talking about edge of the empire yknow the one that people still play[/QUOTE] Bucket of Advantages: The Game
[QUOTE=Glent;47573065]Bucket of Advantages: The Game[/QUOTE] Only if youre using it online and don't get your dice sorted out. In terms of probability it doesn't make sense if you're only getting advantages. On the ability dice it's a 4/8 chance of getting a success and on the proficiency dice it's a 8/12 chance of getting a success. If you get back luck you get bad luck but that ain't the probability yo.
[QUOTE=Funktastic Dog;47573117]Only if youre using it online and don't get your dice sorted out. In terms of probability it doesn't make sense if you're only getting advantages. On the ability dice it's a 4/8 chance of getting a success and on the proficiency dice it's a 8/12 chance of getting a success. If you get back luck you get bad luck but that ain't the probability yo.[/QUOTE] Failures on difficulty dice are common enough to screw up all your successes.
I was talking about Saga Edition, actually :v:
Do you have any usefull GM tools? I recetly started using Dungeon painter but I'm looking for more usefull tools. [url]http://pyromancers.com/dungeon-painter-online/[/url]
[QUOTE=darkgodmaste;47574007]Do you have any usefull GM tools? I recetly started using Dungeon painter but I'm looking for more usefull tools. [url]http://pyromancers.com/dungeon-painter-online/[/url][/QUOTE] Useful in what regard? PnP tools are generally system and situationally specific, at least the good ones.
[QUOTE=darkgodmaste;47574007]Do you have any usefull GM tools? I recetly started using Dungeon painter but I'm looking for more usefull tools. [url]http://pyromancers.com/dungeon-painter-online/[/url][/QUOTE] [url]http://autorealm.sourceforge.net/[/url] can't believe I forgot to post about this before. It's a bit clunky and old-fashioned, and doesn't really do auto-aliasing so the maps come out pretty primitive looking, but they're clean and readable (and you can always just fancy 'em up in Photoshop afterwards or what have you). Also, has some neat stuff like a fractal line/curve tool that makes for kickass realistic looking land borders you could probably also run it on a toaster
So, today I pimpslapped a bear. Okay, there's a little more to it than that. After returning to town, letting them know we stopped the plague and turning in the necromancer who caused it, we got a bundle of gold and partied. We asked around and found out some bandits were kicking up a fuss so bandit-stomping a gogo we went. We found a cart with 3 bandits and a caged bear. Naturally, the rogue snuck up and picked the lock to the bear's cage. Eventually, anyway, after some 3 attempts. Still, the bear ran into a nearby cave and mauled the bandit who came after him and we roasted the other ones. I wanted the bear to join our party as a pet (and possibly a mount) so I spent a turn cutting an arm off a corpse and trying to feed it to the bear the next with my crafty animal handling skills. This would've probably succeeded, were it not for an abysmal roll. Instead of waving the arm around going 'here bearie bearie bearie', I kept slapping the bear in the face with it. He almost killed me. We declared the cave to be the bear's property and got the fuck out back to town. We got our hands on new problems as a sinkhole spontaneously formed in town, exposing a tunnel system. After scurrying about for a moment, we came across a few giant rats (ROUS jokes were made) and did away with both them and their regular-sized friends who were gnawing on some of our party members by roasting them (and thus the term 'squeak kebab' was born). After crawling through more tunnels, we came upon a curious room with a giant boulder in the middle. We pushed it off and found out the floor it was on let things float. After pestering the gnome with it a little, we moved on to what seemed to be the final hallway; 2 stone doors at the end and an old man rambling exposition and how he was surrendering to us. Tonight was weird.
Fresh from today's session: "The cart scooby-doo's out of the cave" "Your spend your turn cutting off an arm" "I'm fluent in growling Bear-ish" Morally questionable Gnome Rogue reaffirms being morally questionable by telling kids to "Drink beer" There was also a bit about sinkholes in sinkholes, and a floating bit where stuff literally just floats in midair. Gnome Rogue walks into it, I quickly run over and send him spinning head over heels. He responds by sticking out his dagger so he turns into a little spinning ball with a dagger sticking out of it, cutting me for 1HP. Totally fucking worth it. Guy A: "I wait for him to show up." -> Guy B: "I show up" Sir Whoopsalot also tried to calm a bear down by bitchslapping him with the severed arm of a bandit we killed. Went about as well as you'd expect.
what is this insane world I live in GMing Rogue Trader the party is on the escape run from the mansion of another rogue trader whose garden they set on fire. Most of the party is injured, and they've slaughtered their way through something like 4 murder servitors and two dozen mooks, plus a bunch of snipers, and they're trying to extract via submarine (it's a long story) anyway, they're running towards this cliff, about to leap off into the ocean, when I throw a vulture gunship at them. Seemed a reasonable escalation. Anyway, EVERYONE aces their dodge rolls, and the navigator even righteous furies his lidless stare on the pilot as they run, so as they're falling into the ocean the gunship crashes into a giant fireball above them. It was a fucking Call of Duty setpiece and there was no reason it should have ended up like that and fucking hell it was incredible I can't believe I just GMed that
[QUOTE=SiberysTranq;47578912]what is this insane world I live in GMing Rogue Trader the party is on the escape run from the mansion of another rogue trader whose garden they set on fire. Most of the party is injured, and they've slaughtered their way through something like 4 murder servitors and two dozen mooks, plus a bunch of snipers, and they're trying to extract via submarine (it's a long story) anyway, they're running towards this cliff, about to leap off into the ocean, when I throw a vulture gunship at them. Seemed a reasonable escalation. Anyway, EVERYONE aces their dodge rolls, and the navigator even righteous furies his lidless stare on the pilot as they run, so as they're falling into the ocean the gunship crashes into a giant fireball above them. It was a fucking Call of Duty setpiece and there was no reason it should have ended up like that and fucking hell it was incredible I can't believe I just GMed that[/QUOTE] I once GM'd a session where a boss was a corrupted magical girl who was once of the PC's arch-rivals (in a hatefriends, competitive sort of way) and they ended up doing a cross-counter that knocked both of them unconscious simultaneously. This required both of them rolling a tied attack roll, then also tieing on what basically amounted to ante rolls after that. It was pretty stupid, but also hilariously cinematic and fitting.
[QUOTE=Zombii;47579676]I once GM'd a session where a boss was a corrupted magical girl who was once of the PC's arch-rivals (in a hatefriends, competitive sort of way) and they ended up doing a cross-counter that knocked both of them unconscious simultaneously. This required both of them rolling a tied attack roll, then also tieing on what basically amounted to ante rolls after that. It was pretty stupid, but also hilariously cinematic and fitting.[/QUOTE] cross counters aren't stupid shut up they're FUCKING RADICAL
just did a count and realized I've used something along the lines of 75 different NPC's with speaking roles in this game, discounting the fact many of the generic names have been used for multiple people kind of ridiculous to think about though it doesn't seem like that many thanks to based roll20 folders
[QUOTE=SiberysTranq;47579969]just did a count and realized I've used something along the lines of 75 different NPC's with speaking roles in this game, discounting the fact many of the generic names have been used for multiple people kind of ridiculous to think about though it doesn't seem like that many thanks to based roll20 folders[/QUOTE] meanwhile i've had like 10 in a 4 month long game
[QUOTE=BuffaloBill;47577937] Morally questionable Gnome Rogue reaffirms being morally questionable by telling kids to "Drink beer" [/QUOTE] Oh something I forgot to mention: this was after he got blind stinking drunk celebrating us killing the bandits, killing the plaguelord and him surviving being face to face with the bear by pretending to be a bear cub. This leads into the next part. See, he's the first Gnome ever to set foot in that village. The result is that everybody thinks he's a kid, and won't give him beer. I ended up getting 2 beers every time and giving him one, which eventually led to people asking if I was his dad. Deciding that correcting him (for the millionth time) wouldn't be worth the hassle I just rolled with it. The Rogue (in his drunken stupor) decided that biting the guy in the ankles was a fair retribution for calling him a child, I picked him up and carried him outside. After he told the kids to drink beer I emptied a bucket of cold water on him. He didn't remember shit the next morning and when I told him what happened he replied "Eh, he called me a child. He deserved it.". So now whenever we're in Redlurch I've adopted the Gnome Rogue as my child. The fact he's a gnome and I'm a human and thus we have a fair few visual differences doesn't seem to bother anybody in the slightest. :v:
[QUOTE=BuffaloBill;47580420]After he told the kids to drink beer I emptied a bucket of cold water on him.[/QUOTE] You left out the preceding dialogue. "Kidsh, don't ever drink beer!" "But you seem pretty cool, you seem nice." "Oh yeah...kidsh, drink beer!"
[QUOTE=elowin;47580217]meanwhile i've had like 10 in a 4 month long game[/QUOTE] Explosions, or NPCs?
[QUOTE=Rents;47580572]Explosions, or NPCs?[/QUOTE] you're right there's been way too few explosions as well at least they were spectacular, though
In my D&D campaign, because "charging an enemy" is an actual attack mechanic and as DM I kept getting confused when a player said they charged their enemy but in the thematic sense not attack, all my players now either waltz, moonwalk or twerk toward their foes.
Yeah, I'm always careful to say "move and attack" if I'm not making a charge action :V
[QUOTE=SiberysTranq;47578912]what is this insane world I live in GMing Rogue Trader the party is on the escape run from the mansion of another rogue trader whose garden they set on fire. Most of the party is injured, and they've slaughtered their way through something like 4 murder servitors and two dozen mooks, plus a bunch of snipers, and they're trying to extract via submarine (it's a long story) anyway, they're running towards this cliff, about to leap off into the ocean, when I throw a vulture gunship at them. Seemed a reasonable escalation. Anyway, EVERYONE aces their dodge rolls, and the navigator even righteous furies his lidless stare on the pilot as they run, so as they're falling into the ocean the gunship crashes into a giant fireball above them. It was a fucking Call of Duty setpiece and there was no reason it should have ended up like that and fucking hell it was incredible I can't believe I just GMed that[/QUOTE] I wanna sit in on this shit.
[QUOTE=Rents;47588824]Yeah, I'm always careful to say "move and attack" if I'm not making a charge action :V[/QUOTE] sounds boring though this is why real men use magic
[QUOTE=elowin;47589020]sounds boring though this is why real men use magic[/QUOTE] Real men need nothing but their fists. [editline]24th April 2015[/editline] Possibly knees and elbows as well.
[QUOTE=Emperor Scorpious II;47588243]In my D&D campaign, because "charging an enemy" is an actual attack mechanic and as DM I kept getting confused when a player said they charged their enemy but in the thematic sense not attack, all my players now either waltz, moonwalk or twerk toward their foes.[/QUOTE] "I charge my foe!" "RRRAAAAWGH! That'll be £7.50, please."
[QUOTE=DiscoInferno;47589481]"I charge my foe!" "RRRAAAAWGH! That'll be £7.50, please."[/QUOTE] terrible
Sorry, you need to Log In to post a reply to this thread.