[QUOTE=DarkMonkey;47604648]Dragons have always struck me as more feline than anything else, scales aside.[/QUOTE]
They always felt like magical human-minded lizards with extreme obsessions that fly to me.
[QUOTE=croguy;47604669]They always felt like magical human-minded lizards with extreme obsessions that fly to me.[/QUOTE]
You missed the giant part.
Otherwise they're just pseudo-dragons.
Psuedo-dragons so qt tho
[QUOTE=elowin;47604898]You missed the giant part.
Otherwise they're just pseudo-dragons.
Psuedo-dragons so qt tho[/QUOTE]
[img]https://dl.dropboxusercontent.com/u/5636656/old/rrerr.gif[/img]
I'm trying to decide whether or not Fantasy Grounds 2 is worth getting (Ultimate $10/mo) for a campaign + pre-made adventure between some friends.. or just using Roll20, which might take significantly more time to create and set up. Thoughts? Normally I would just do it all in person, but I think doing it virtually will help eliminate some conflicts and allow for more sessions.
starting up a campaign soon with an actual proper system for the first time, pretty hyped for it. It's going to be using S.P.E.C.I.A.L. and the story will be ridiculous while playing the plot elements completely straight, so it'll hopefully be a blast.
[QUOTE=ReapDaWrapper;47604928]I'm trying to decide whether or not Fantasy Grounds 2 is worth getting (Ultimate $10/mo) for a campaign + pre-made adventure between some friends.. or just using Roll20, which might take significantly more time to create and set up. Thoughts? Normally I would just do it all in person, but I think doing it virtually will help eliminate some conflicts and allow for more sessions.[/QUOTE]
Depends on if you think you'll get more use out of it. You could also go with a sub for roll20. If you don't want to do all the set up (making maps, adding all the NPCs, ect) then it might be worth it. Personally I would go with the ultra fantasy grounds thing if I suddenly had the cash to do so but I also run games pretty constantly online.
[QUOTE=ReapDaWrapper;47604928]I'm trying to decide whether or not Fantasy Grounds 2 is worth getting (Ultimate $10/mo) for a campaign + pre-made adventure between some friends.. or just using Roll20, which might take significantly more time to create and set up. Thoughts? Normally I would just do it all in person, but I think doing it virtually will help eliminate some conflicts and allow for more sessions.[/QUOTE]
Roll20 has some one-time purchase modules that have campaigns all set up for you. A subscription to Roll20 isn't really worth it though.
[QUOTE=cdr248;47605605]A subscription to Roll20 isn't really worth it though.[/QUOTE]
I paid for my GM's subscription to Roll20 for a while just so I didn't have to wait 15 seconds while opening the game.
So anyone got a game going that could use an extra member? 'cos I'm looking for a game.
[QUOTE=RearAdmiral;47600974]I'm really digging the little battlescapes you make for these games.[/QUOTE]
Thank you, by the way. This game has been extremely hectic/stressful to get running as well as it's been, so that really means a lot.
The group I'm in is having a more "serious" group on fridays that will have about 5 players total. We're doing one of the pathfinder campaigns and I'm pretty excited about it.
However, there are two players that signed up for it that I'm not sure I want in the serious campaign. One of them plays a chaotic evil dwarf who basically just pouted at the table because we wouldn't let him break anything in our last game due to an Elf telling us he would reduce our reward if things got out of hand. He always seems to go off and do what he wants instead of following the party, even if he isn't playing his CE dwarf. And the other player, whenever her name gets called for her turn, she just rolls a dice and asks "What am I doing?" She's usually pretty clueless about what's going on.
[QUOTE=ReapDaWrapper;47604928]I'm trying to decide whether or not Fantasy Grounds 2 is worth getting (Ultimate $10/mo) for a campaign + pre-made adventure between some friends.. or just using Roll20, which might take significantly more time to create and set up. Thoughts? Normally I would just do it all in person, but I think doing it virtually will help eliminate some conflicts and allow for more sessions.[/QUOTE]
For what campaign and what purposes do you want the VTT to serve? FG2 is made to be visually similar to real table top playing and does that better than any other (that I've seen), but the UI is clunky and needlessly tedious as fuck. The benefit of FG2 is the wide ruleset support, but if you're playing something like Pathfinder there's much better dedicated VTT systems in terms of use and ease of access (especially if you're willing to pay).
[QUOTE=slayer20;47607392]The group I'm in is having a more "serious" group on fridays that will have about 5 players total. We're doing one of the pathfinder campaigns and I'm pretty excited about it.
However, there are two players that signed up for it that I'm not sure I want in the serious campaign. One of them plays a chaotic evil dwarf who basically just pouted at the table because we wouldn't let him break anything in our last game due to an Elf telling us he would reduce our reward if things got out of hand. He always seems to go off and do what he wants instead of following the party, even if he isn't playing his CE dwarf. And the other player, whenever her name gets called for her turn, she just rolls a dice and asks "What am I doing?" She's usually pretty clueless about what's going on.[/QUOTE]
Talk to them about things to make sure they not only get it's a serious campaign but that you want them to fit into the party dynamic. It's fine to be different, it's not fine to be anti-social, hostile, or completely ignore the game. That ruins the fun for other people and is not cool.
I know people ignoring what's going on in my games pisses me off to no end. Harder to tell over text but after a while you can see who is paying attention and who is not.
Played my second D&D 5e session today. Our rogue and I died. Goodbye Jojo Monk, hello level 1 Bard with 20 Charisma (Variant Human, so 18 base Charisma with +1 from Human and the Actor feat). Our Rogue rolled up a Human Sorcerer and the GM made us related. First fight with the character and I hit the leader of the opposing group of enemies. We ended up killing them and I managed to snag myself a +1 Rapier with a +2 to initiative. So I'm doing well for myself already.
So far, it's been fun. We're trying to plow through every creature in the monster manual at least once, so it will be a long journey.
so today in Rogue Trader, I got to manage a 7v7 starship battle!
It actually went alarmingly well, we managed to wrap it up in about two hours
Today was also the day I learned Rak'Gol suck shit at anything that is not boarding
[QUOTE=SiberysTranq;47608125]so today in Rogue Trader, I got to manage a 7v7 starship battle!
It actually went alarmingly well, we managed to wrap it up in about two hours
Today was also the day I learned Rak'Gol suck shit at anything that is not boarding[/QUOTE]
today i learned i can set things on fire with a lot of bombers.
So today in Magical Burst after a little interparty conflict courtesy of friendly fire, Girl A rolled an 18 to lift and suplex Girl B, who rolled 18 to counter-throw Girl A into Girl C, who rolls 18 to avoid that, while Girl D attempts to intervene, rolling 18 as well.
That's a fourway fuckwad of four fucking fuckups all rolling the exact same score to do things against each other.
It ended with Girls A and B literally lifting each other up at the same time, throwing themselves into Girl C while Girl D took the hit, causing A B and D to crash into C anyway, where they all ended up crammed into a tiny hole dug by a giant sandworm they had killed about 2 minutes prior.
GG.
weeb without rhythm and you won't attract the worm
[QUOTE=DarkMonkey;47604648]Dragons have always struck me as more feline than anything else, scales aside.[/QUOTE]
I remember reading something a long time ago that the dragons in 3e/3.5e actually were visually designed after felines scales and wings aside.
[QUOTE=Chronische;47607689]Talk to them about things to make sure they not only get it's a serious campaign but that you want them to fit into the party dynamic. It's fine to be different, it's not fine to be anti-social, hostile, or completely ignore the game. That ruins the fun for other people and is not cool.
I know people ignoring what's going on in my games pisses me off to no end. Harder to tell over text but after a while you can see who is paying attention and who is not.[/QUOTE]
Yeah, people not paying attention really irritates me, especially if I'm really into a game and then ask another PC a question or it's their turn in combat, and then they're AFK and it's a couple of minutes before they realise we're waiting on them.
This is why I like having voice comms so much
Being able to check if someone's there or not in like, 5 seconds tops is really convenient
[QUOTE=SiberysTranq;47609787]This is why I like having voice comms so much
Being able to check if someone's there or not in like, 5 seconds tops is really convenient[/QUOTE]
I have bad hearing and when you're playing with people from all over the world it's hard to understand some people when english is their second language. I remember one game I played with voice chat had two swedes, a texan, a guy from somewhere in eastern europe and myself with an ulster scotts accent, the two swedes were the only ones not having trouble understanding each other's speech.
Voice with online games is extremely useful but it also makes me anxious because of how all-or-nothing headphones are compared to being in the same physical space. If I want to lie down for a moment next to the table or go to the kitchen to get some water I can still overhear what's happening- less so with headphones.
[QUOTE=DarkMonkey;47610538]Voice with online games is extremely useful but it also makes me anxious because of how all-or-nothing headphones are compared to being in the same physical space. If I want to lie down for a moment next to the table or go to the kitchen to get some water I can still overhear what's happening- less so with headphones.[/QUOTE]
you don't need to use headphones, speakers exist
talking back might be an issue, most microphones arent great with distant noises
I don't need a microphone to talk back to the GM.
That's why I have a wireless headset. I can walk to the kitchen and make food while still playing.
[QUOTE=ElTacoLad;47611242]That's why I have a wireless headset. I can walk to the kitchen and make food while still playing.[/QUOTE]
But then you have to use open mic, or w/e, and everyone can hear you making/eating your mcnuggies.
[QUOTE=SiberysTranq;47609787]This is why I like having voice comms so much
Being able to check if someone's there or not in like, 5 seconds tops is really convenient[/QUOTE]
I play with people irl, not over the internet. So that makes it a bit more annoying.
[QUOTE=slayer20;47611434]I play with people irl, not over the internet. So that makes it a bit more annoying.[/QUOTE]
easier to woop dat ass though
[QUOTE=slayer20;47611434]I play with people irl, not over the internet. So that makes it a bit more annoying.[/QUOTE]
Throw dice at people who're not paying attention.
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