• D&D 4e: This edition sucks edition
    5,000 replies, posted
[QUOTE=Dalndox;47624791]I went to go check them out, but their site appears to be down.[/QUOTE] killed by printer ink cartel
[QUOTE=thisguy123;47624726]Funfact, gram for gram printer cartridge ink is one of the most expensive substances on the planet. Now to find a way to abuse this in a rouge trader game somehow...[/QUOTE] Printers are heresy Machines writing for humanity? I THINK NOT army of scribes erryday
[QUOTE=Dalndox;47624791]I went to go check them out, but their site appears to be down.[/QUOTE] Down since yesterday, don't know why. They were talking about shutting down soon because of lack of sales (their print stuff [I]is[/I] really expensive.) I previously used them for a pathfinder campaign and it went great for random dungeons. (Each of their terrainlinx packs offer 1in, 1.5in and gridless scales) However they have been overtaken by more cost effective sites such as battlesystems.co.uk - which take much much less time to setup and are usually cut to perfection, unlike worldworks, which you have to cut manually yourself. Apart from being expandable whenever you want, it's usually just easier to pay 20 pounds and get a full set then pay 15 + all the materials and equipment you need. There's obviously a lot of optimization you could do to decrease cost / material usage but not a lot of people have the time to do that, nor does worldworks have any of those optimizations available. You basically have to know them beforehand. Battlesystems prints on matteboard (kind of like old foam sets you could build structures with as kids) while worldworks prints on cardstock (you have to print yourself unless you have something that can print on matteboard, which is unlikely.) Apart from that, they provide fantastically detailed props, dungeons or whatever you want to any tabletop game, and if you ever need more objects, just print, cut and quick-glue and bam. Ready in minutes, and stronger then you would think. If worldworksgames goes completely down for good I'll try to get permission from the owner to rehost most of the content for free. It does seem likely that will happen soon, if it hasn't already. If you want to check [editline]a[/editline] Just checked, all of their products were removed from DriveThruRPG ... uh oh. [editline]29th April 2015[/editline] [QUOTE=thisguy123;47624726]Funfact, gram for gram printer cartridge ink is one of the most expensive substances on the planet. Now to find a way to abuse this in a rouge trader game somehow...[/QUOTE] Printer makers like to pretend that cartridges are somehow required, and they like to keep it that way since cartridges earn them 500% more profit. You aren't paying for the ink, your paying for the cartridge, so that's why the price of ink is seemingly so high. Just go to any site and get a CIS system, it works on virtually any printer. Also, don't listen to people who say that it lowers quality - it's a myth. Three years here and no quality loss. The biggest risk is setting it up wrong and it leaks into the printer. You also lose the warranty on the printer as soon as you install one so.. make sure you know what your doing! [editline]a[/editline] P.S, I'll have a tutorial on how to make your own characters in 2D, print them out and make them into fully functional table-top figures for any scale. They won't be 3D, but they'll still have a strong base and will last you quite awhile.
It looks like battlesystems only does sci-fi tabletop stuff. Unfortunately I don't really play anything like that.
[QUOTE=SiberysTranq;47624821]Printers are heresy Machines writing for humanity? I THINK NOT army of scribes erryday[/QUOTE] Just sell them to the Adeptus Mechanicus. Or a Heretek.
[QUOTE=Dalndox;47625710]It looks like battlesystems only does sci-fi tabletop stuff. Unfortunately I don't really play anything like that.[/QUOTE] They do fantasy as well, it's just not out yet, it just got kickstarted. [url]https://www.kickstarter.com/projects/1621774283/battle-systemstm-fantasy-dungeon-terrain[/url]
Anyone know if there is any Numeria conversion? Seems like a neat setting but I hate Pathfinder. [editline]29th April 2015[/editline] well hell if anyone knows of any dnd/pathfinder settings that have been converted to other systems let me know
[QUOTE=cdr248;47628833]Anyone know if there is any Numeria conversion? Seems like a neat setting but I hate Pathfinder. [editline]29th April 2015[/editline] well hell if anyone knows of any dnd/pathfinder settings that have been converted to other systems let me know[/QUOTE] Uhh, really? I'd probably say the setting is the worst part of PF
[QUOTE=cdr248;47628833]Anyone know if there is any Numeria conversion? Seems like a neat setting but I hate Pathfinder. [editline]29th April 2015[/editline] well hell if anyone knows of any dnd/pathfinder settings that have been converted to other systems let me know[/QUOTE] if you're just interested in techno-fantasy then there's always Numenera
[QUOTE=Rents;47630772]I'd probably say the setting is the worst part of PF[/QUOTE] I see this thread say that often, what is it you don't like about it? I'm curious.
[QUOTE=Axznma;47633022]I see this thread say that often, what is it you don't like about it? I'm curious.[/QUOTE] It has no coherency whatsoever. They try to cram in all kinds of completely different settings into a single one by making each setting a nation, without any thought of how such a nation came to be, or how other nations would react to it. It at least seems to have very little actual thought behind it, and rather just a series of "hey wouldn't it be cool if X" situations, making each X into a country in the setting.
[QUOTE=Axznma;47633022]I see this thread say that often, what is it you don't like about it? I'm curious.[/QUOTE] Pretty much what Elo said, nearly all of the nations don't interact with each other either as well, it would've worked better if most of them were separate planes/worlds with some relatively easy way to move between them. [editline]30th April 2015[/editline] It works a lot better if you confine the party to one region or ignore some and pretend they're not there, otherwise your game of political intrigue in Brevoy or Ustalav could be derailed by the players trying to get to Numeria to become a chainsaw wielding cyber-barbarian. [editline]30th April 2015[/editline] [url=http://www.mapsofgolarion.com/]Useful annotated map[/url] And the tl;dr version [t]https://dl.dropboxusercontent.com/u/5636656/PathfinderExplained.jpg[/t]
[QUOTE=Rents;47633398]Pretty much what Elo said, nearly all of the nations don't interact with each other either as well, it would've worked better if most of them were separate planes/worlds with some relatively easy way to move between them. [editline]30th April 2015[/editline] It works a lot better if you confine the party to one region or ignore some and pretend they're not there, otherwise your game of political intrigue in Brevoy or Ustalav could be derailed by the players trying to get to Numeria to become a chainsaw wielding cyber-barbarian. [editline]30th April 2015[/editline] [url=http://www.mapsofgolarion.com/]Useful annotated map[/url] And the tl;dr version [t]https://dl.dropboxusercontent.com/u/5636656/PathfinderExplained.jpg[/t][/QUOTE] what the fuck I thought it was a completely different setting. Not just some shit that was crammed into everything else as just a single nation. The fuck was Pazio thinking, even DnD supplements are in different worlds iirc.
[QUOTE=Rents;47633398]It works a lot better if you confine the party to one region or ignore some and pretend they're not there, otherwise your game of political intrigue in Brevoy or Ustalav could be derailed by the players trying to get to Numeria to become a chainsaw wielding cyber-barbarian. [/QUOTE] Thank god my players don't know this, I just started a kingmaker game.
so glad I'm running my pf in a homebrew place viva la mesocles
Another thing about PF is that most of the countries that exist in it would be absolute trainwrecks in practice. Machiavelli laughs at the existence of Cheliax, and you all know it!
[QUOTE=Rubs10;47633779]Thank god my players don't know this, I just started a kingmaker game.[/QUOTE] Besiege their kingdom with machine gun tailed scorpions, mages possessed by aliens and chromed up barbarians, if they beat that have the demon hoards just past that come at them, finish the game with them flying a spaceship into hell and annexing it.
[QUOTE=elowin;47633307]It has no coherency whatsoever. They try to cram in all kinds of completely different settings into a single one by making each setting a nation, without any thought of how such a nation came to be, or how other nations would react to it. It at least seems to have very little actual thought behind it, and rather just a series of "hey wouldn't it be cool if X" situations, making each X into a country in the setting.[/QUOTE] Christ I had no idea it was that fucking stupid. At least DnD has a Multiverse with different realms entirely for their magipunk etc.
So there's a chance I'm going to try my hand at DMing with a 5E game soon. I have some basic framework for a story planned out, but one thing I'm worried about is accounting for the Identify spell. I want to implement some magic items that are important to the plot and don't want Identify giving away all their secrets, but I also don't want to just tell the player "Sorry, that doesn't work" and make them feel like the spell was pointless to take.
[QUOTE=An Armed Bear;47634065]So there's a chance I'm going to try my hand at DMing with a 5E game soon. I have some basic framework for a story planned out, but one thing I'm worried about is accounting for the Identify spell. I want to implement some magic items that are important to the plot and don't want Identify giving away all their secrets, but I also don't want to just tell the player "Sorry, that doesn't work" and make them feel like the spell was pointless to take.[/QUOTE] Give the item a strange reflective property against Divination then. Something that they can begin looking for a proper way to determine what it does, instead of just knowing out of hand, as deflecting the spell is more interesting than just saying "it doesn't work", then have places where more information about them might be. Easy enough to turn into a plot hook.
[QUOTE=An Armed Bear;47634065]So there's a chance I'm going to try my hand at DMing with a 5E game soon. I have some basic framework for a story planned out, but one thing I'm worried about is accounting for the Identify spell. I want to implement some magic items that are important to the plot and don't want Identify giving away all their secrets, but I also don't want to just tell the player "Sorry, that doesn't work" and make them feel like the spell was pointless to take.[/QUOTE] When you're having a guy cast identify, describe the things that a spell does in relative detail rather than phone in the exact features and capabilities of the item. The more MacGuffin-y, the more confused should your description be.
You could also make them not just be able to buy the pearl needed to cast the spell, or have it stolen from them by someone/thing at some point so they need to track it down. Really, anything to block them from just knowing about these items. However, something of note about Identify: It doesn't give away ALL their secrets, just the uses of the items, whether it requires attunment, how many charges it has. By uses I mean, it can cast Fireball. It doesn't give a detailed description of every possible use, or the history of the item. For instance, if you had a planar key kind of item... it would say that it can change the destination of a Gate spell to a specifically attuned demiplane. It wouldn't say which demiplane, or anything about any kind of Gate used for the process.
So one of my Cyberpunk players bailed out cause of life and I'm looking for a new one anyone up for a low-level kinda thing which slowly ramps up to the crazier stuff? would be playing on Fridays, starting around midnight GMT (that's roughly 24 hours from this post). expect cheap 9mm handguns, kicking the shit outta boostergangers in dark alleys, smoggy LA sunsets, and as Sprawly a Sprawl I can Sprawl up hmu via PM/on Steam if you're interested yo
WorldWorksGames is dead for an indefinite amount of time. I will upload all I am legally able to upload soon. This will not include fan-kitbashs, only those grouped in official WWG purchases, I have removed content of legally questionable nature. Also included will be .studio3 files of my own creation for modern silhouette products. If you want your machine to register the marks, then draw a square using the old registration mark as a reference, be sure to make it perfect as possible. There WILL be files missing as, obviously I can't access the site to retrieve them!! This also still includes older cutfiles and deluxe editions of products. Download should be around 1-5 GB I have gotten permission from one of the owners to do this, however if the company transfers ownership I have to take down the download. AS SUCH - do not redistribute these downloads publicly please. This will not include downloads from outsourced companies (this means terraclips, etc, except Propsmaster, Swift Scenics), or adventures (they are half-owned by Paizo, as such, it's been transferred to them.) Download should be up later tonight. [editline]a[/editline] Also service annoucement : Paizo is the ONLY authorized reseller of outsourced products. Anybody else is scamming you. If you purchased shit from them and you want your downloads - this is going to be one of the very few ways. tl;dr free (for as long as I am allowed,) printable wargaming terrain. Includes guides / tutorials. Some stuff missing, do not redistribute. [editline]1st May 2015[/editline] Okay, packaged, uploading now. 4.6 Gigabytes compressed boyz Should take about 2 hours using MEGA.
Done : [url]https://mega.co.nz/#!zMdhTTyA!MtDGLHlTZdZ5_l4-SI-xUDPxTnMbLNjjQ0l48Qp6KBc[/url] Quick tutorial: You will need 60-110LB Cardstock compatible printer, and 60-110LB Cardstock. You print it on that. You will also need black foamcore found at any local store, from there just follow the instructions on Generic_Instructions.pdf found in most of the folders, if you need more help, just ask me on this thread.
Pathfinder Unchained has some cool stuff in it, and some crazy things like being able to use escape artist checks to avoid being paralysed, or to dodge time itself. There's an ability that let's you take a -10 penalty when tracking things that don't leave tracks, and the one for bluff lets you affect people as if you used the suggestion spell on them, except it isn't magic and you can use it on as many people as you want.
Penumbra books bundle is on right now, [URL]https://bundleofholding.com/index/current/name/Penumbra[/URL] Works for any system as far I as I am concerned. Mostly source books & catalogs. Another bundle from the same site, using the GUMSHOE System : [URL]https://bundleofholding.com/presents/GUMSHOE2015[/URL] Gumshoe is an investigative system designed for any setting. It's basically a detective game. Very easy to play.
[QUOTE=Rents;47637066]Pathfinder Unchained has some cool stuff in it, and some crazy things like being able to use escape artist checks to avoid being paralysed, or to dodge time itself. There's an ability that let's you take a -10 penalty when tracking things that don't leave tracks, and the one for bluff lets you affect people as if you used the suggestion spell on them, except it isn't magic and you can use it on as many people as you want.[/QUOTE] Recently started looking into Unchained too and I've been impressed with some of the additions. Going to be picking it up for my game.
[QUOTE=Axznma;47639311]Recently started looking into Unchained too and I've been impressed with some of the additions. Going to be picking it up for my game.[/QUOTE] Yeah, they simplified barbarian a good bit and buffed rage powers, and the rogue changes everything I didn't like about it and give them the agility ability as a class feature with certain weapons.
[QUOTE=Rents;47633398]And the tl;dr version [t]https://dl.dropboxusercontent.com/u/5636656/PathfinderExplained.jpg[/t][/QUOTE] I was already smiling at the top half of the map, but once I saw "Arabian Nights on Crack" I couldn't help burst out laughing.
Sorry, you need to Log In to post a reply to this thread.