So, anyone else heard of this new New World of Darkness game, Beast: the Ality or something? It seems like nothing to me. Vampire is something, Mummy is something, Geist is something, Hunter is something, Prometheus and Changeling are great somethings, Werewolf, Demon, and Mage are stupid and dumb but definitely somethings, but Beast seems like nothing to me. I can't think of any sort of monster that can work as a player character (possessing some kind of humanity) that isn't covered by the other game lines, nor does it seem to be all that fun to play, nor have any sort of central theme. Just... nothing.
[QUOTE=DiscoInferno;47691102]and Mage are stupid and dumb [/QUOTE]
how
dare
you
[QUOTE=elowin;47691153]how
dare
you[/QUOTE]
Don't like the whole 'reality by consensus' thing in old and new WoD Mage.
[QUOTE=DiscoInferno;47691102]So, anyone else heard of this new New World of Darkness game, Beast: the Ality or something? It seems like nothing to me. Vampire is something, Mummy is something, Geist is something, Hunter is something, Prometheus and Changeling are great somethings, Werewolf, Demon, and Mage are stupid and dumb but definitely somethings, but Beast seems like nothing to me. I can't think of any sort of monster that can work as a player character (possessing some kind of humanity) that isn't covered by the other game lines, nor does it seem to be all that fun to play, nor have any sort of central theme. Just... nothing.[/QUOTE]
Beast: The Primordial, aka you are the demons. Literally. Beast is, from what I can tell, going to be the actual nWoD version of Demon: The Fallen, instead of techgnostic espionage simulator like DtD.
Without actually having read into the mechanics all that much, from what I do know they're basically saying you either chase your 'hunger' and feed it, becoming weaker but more lucid, or ignore your hunger, becoming stronger but crazier, and drawing a lot of attention to yourself.
And hunger isn't necessarily actually eating things, so much as causing confusion/chaos/etc. Examples given in one of their [url=http://theonyxpath.com/beasthungers/]dev posts[/url] are a taxi-driver with a hunger for Power picking people up and dropping them off in random areas that they're unfamiliar with, just to fuck with them, and on the other end of the spectrum a woman who just enjoys making people bleed.
So, yeah, basically weird ass demon shit except not called demons.
[QUOTE=Eonart;47691071]And of course my brilliant NPC Harpy character that I made to assist the party failed to do a cool thing by gliding down and swinging her two swords just as she lands but ends up missing, and yet again fails to get more health from leveling up. 23 health at level 5.[/QUOTE]
I've found much peace by ceasing to expect my NPC's to do anything right when I expect for them to succeed, or to not rock the dice when I expect them to fail
Like, I'm no longer surprised that our small-craft voidmaster can get shot down twice by the SAME ORK ACE over the course of one fleet fight, while the cruisers that launched said ace can't hit the broad side of a star
though then again space combat has just continued to demonstrate that all the stacked fleet fights in the world won't prevent my players from pulling easy victories from their asses while suffering next to no damage in return
admittedly I learned this around the time the raider/torpedo frigate combo racked up their fifth cruiser kill
Again, this is without knowing much about the mechanics, because most of the open dev shit they do just covers fluff stuff when it comes to the core parts of a splat.
[editline]9th May 2015[/editline]
Sib, I know you're an anime, but that doesn't mean you have the right to be a ninja.
[QUOTE=Rats808;47691326]Again, this is without knowing much about the mechanics, because most of the open dev shit they do just covers fluff stuff when it comes to the core parts of a splat.
[editline]9th May 2015[/editline]
Sib, I know you're an anime, but that doesn't mean you have the right to be a ninja.[/QUOTE]
type faster nerd
or be like Aperture and just give up on beating me to the punch
[QUOTE=Rats808;47691317]Beast: The Primordial, aka you are the demons. Literally. Beast is, from what I can tell, going to be the actual nWoD version of Demon: The Fallen, instead of techgnostic espionage simulator like DtD.
Without actually having read into the mechanics all that much, from what I do know they're basically saying you either chase your 'hunger' and feed it, becoming weaker but more lucid, or ignore your hunger, becoming stronger but crazier, and drawing a lot of attention to yourself.
And hunger isn't necessarily actually eating things, so much as causing confusion/chaos/etc. Examples given in one of their [url=http://theonyxpath.com/beasthungers/]dev posts[/url] are a taxi-driver with a hunger for Power picking people up and dropping them off in random areas that they're unfamiliar with, just to fuck with them, and on the other end of the spectrum a woman who just enjoys making people bleed.
So, yeah, basically weird ass demon shit except not called demons.[/QUOTE]
Doesn't sound very demon-y at all, sound like rather mundane dicks to me, or dickish Changelings. I suppose another major gripe I have is that the supernatural elements seem arbitrary in a world with vampire, ghosts, and the most wereinest wolves of all (the ones that bite ya).
[QUOTE=DiscoInferno;47691233]Don't like the whole 'reality by consensus' thing in old and new WoD Mage.[/QUOTE]
That's only in old WoD, NWoD didn't have that.
[QUOTE=elowin;47691406]That's only in old WoD, NWoD didn't have that.[/QUOTE]
Oh, thought that would conflict with the pos god machine thing. So maybe NWoD Mage isn't terrible, but I still don't care for it.
I still kind of want to try Mage at some point just because Void Engineers sound cool as hell. Like, straight up, mages in space just sounds awesome.
But then I remember that both old and new Mage have spectacularly complicated rules for doing any kind of magic that isn't already laid out plainly in the rules, and every other system that has space mages as even a slight possibility sounds 200% more interesting.
I hope Awakening 2e has better rules for magic shit.
Need I even describe again how my Shadowrun players avoided all combat in my game last night?
They hacked the servers of the security car company they were supposed to be robbing, so that they were authorized employees, went to work like they owned the place, changed the duty rosters so they were picking up the thing they were supposed to steal, and then even called in the actual security company's back-up drones to help them fight off the other group of shadowrunners who were coming to steal the thing.
At this point, I'm just going to stop coming up with solutions I think they might try, and just make problems.
Session 6 of [del]Ace Combat[/del] XCOM, featuring foxhounds and dogfights and terrorism and bodysnatchers! Also a surprising amount of base management.
April 3rd, 2016. Back at XCOM HQ, the commanders learn about the new alien type encountered in Istanbul, and discuss strategy. They designate an officer training school in one of their living spaces, but hold off on selecting a soldier until one demonstrates more leadership. They also designate a kennel for combat-trained dogs, and purchase three.
April 6th, 2016. Back in Istanbul, Recruit Duci comes across a [del]Thin Man[/del] who seems to have disabled some poor schmuck and is rapidly raining his blood. After a rather close fight he manages to put the alien down, and christens it a 'Tall Guy'. I enjoy having fun, so that's what they're called now. The rest of the squad joins him, retrieval agents bag the alien and his victim, and they sweep the dead guy's house and find nothing out of the ordinary. Just the wrong place at the wrong time.
April 7th, 2016. R&D finishes their Experimental Warfare preparations, giving Engineering some fancy new equipment and supply channels to secure and produce upgrades for XCOM equipment. Not much is available to start with, but they do snag some more unconventional shotgun ammunition. R&D then sets in on researching the Alien Weapon fragments, dumping extra research materials to help speed up the work. Their Russian counterpart contacts them with a request for assistance- They're launching a satellite that they have reason to believe will be attacked by UFOs, and would like some help with air cover.
April 8th, 2016. Operation Cryptic Hydra commences, as both of XCOM's interceptors fly their way to the Baikonur Cosmodrome. After refueling, they and the Russian interceptors start patrolling when, [url=https://www.youtube.com/watch?v=st84hazcfMU]as expected,[/url]
[t]http://i.imgur.com/BziUu5I.jpg?1[/t]
a pair of UFOs show up just before the final countdown. Gelb Team, XCOm's own pair of interceptors, proceed to push it to the limit and engage one UFO while the Russian Krasnyy flight turns about in formation and engages the other. (The big blue d6 is the launchpad and countdown)
[t]http://i.imgur.com/jYTLDYX.jpg?1[/t]
Gelb 2 gets the most shot up, but he also claims both kills- and both of them with guns. I really wish I had had the time to make proper flight bases with the dowels I nabbed a few days ago, but my schedule has just been hell for prep time lately.
Meanwhile, on the same day, back in Istanbul, Seek-1's patrols are interrupted by a goddamn bomb going off in the nearby marketplace! They hustle to the scene and start helping the wounded and keeping an eye out when a Tall Guy driving a van runs over a couple of cops and a paramedic before some Sectoids jump out the back and he drives off and bails.
[t]http://i.imgur.com/vWA6qxt.jpg?1[/t]
In the wake of the firefight, they decide to send two of their shot-up nanoweave vests back to HQ for repairs, and request some conventional bulletproof vests in the meantime from the local police department. Also gas masks.
April 9th, 2016. While at the police station, the operatives who had survived being poisoned by Tall Guys so far detect a rather unmistakable smell of that same poison, coming from the holding cells. the officer getting them the gas masks reluctantly shows them down the hall, and when they discover that a door with a 'broken lock' is locked they break in and find a stable canister of Meld. The 'police chief' then confront them, asking what the fuck they're doing, which is a reasonable question in all fairness. They notice that he's got a bit of blood on his mouth however, and when they point this put he realizes the gig is up, chucks a grenade, and flees. Somewhat distressingly they find the Mayor locked up and missing a lot of blood, so they stabilize him and then everybody goes to the hospital because there was a lot of getting shot today and grenades really, really hurt.
April 10th, 2016. The three combat dogs they bought arrive, they finish research into the weapon fragments, and start looking into some more advanced body armor. Also they detect a UFO, but that was just a note to end the session on.
I'm still not sure how we got all of that done in that time.
[url]https://sites.google.com/site/wayfinderfoundationofkhorvaire/content/magic/spells/5th---level-spell/morality-undone[/url]
[quote][media]http://www.youtube.com/watch?v=rupiXYAsJq8[/media][/quote]
[editline]9th May 2015[/editline]
Can alternatively be called "When the Paladin falls."
[QUOTE=DiscoInferno;47691465]Oh, thought that would conflict with the pos god machine thing. So maybe NWoD Mage isn't terrible, but I still don't care for it.[/QUOTE]
god machine is retarded get out of here
The only time you need to even begin to observe the God-Machine as an existing thing is if you're playing Demon or your GM has decided he wants you to interact with Angels/Demons as they're defined in DtD, instead of the 'lesser demon' stuff from Inferno/HtV: Human Remains.
Otherwise who gives a shit, if you want to do it, do it. But have fun figuring out the rules to do it, especially with Mage.
Bearing in mind, as a player in anything but Demon, you'd never be aware of the full scale of the God Machine. You may be out in the city one night, and off chance you glance upwards as Lightning illuminates the sky, something is watching you, a hole in the sky almost. It shuts itself as you process what you've seen. You wake up in the morning, your house has moved and your boss is at the door. Why? He doesn't explain, but he gives you a gun and a picture of a young man, an address scrawled on the back of it.
You never interact with the GM as an entity, ever. It's like playing Call of Cthulhu and wrestling Nyrlathotep into the mud.
Hey, anyone here know a lot about [sp]Native American, specifically Iroquois[/sp] culture? I've a few questions regarding the game I'm GMing.
Players in my game please don't click that.
[QUOTE=cyclocius;47692498]Bearing in mind, as a player in anything but Demon, you'd never be aware of the full scale of the God Machine. You may be out in the city one night, and off chance you glance upwards as Lightning illuminates the sky, something is watching you, a hole in the sky almost. It shuts itself as you process what you've seen. You wake up in the morning, your house has moved and your boss is at the door. Why? He doesn't explain, but he gives you a gun and a picture of a young man, an address scrawled on the back of it.
You never interact with the GM as an entity, ever. It's like playing Call of Cthulhu and wrestling Nyrlathotep into the mud.[/QUOTE]
If you're a hunter/mortal, you probably end up becoming stigmatic if you even BEGIN to realize what the GM is.
[editline]9th May 2015[/editline]
And then you just ignore it and enjoy your new superpowers because stigmatics are literally superheroes.
[QUOTE=Rats808;47692436]The only time you need to even begin to observe the God-Machine as an existing thing is if you're playing Demon or your GM has decided he wants you to interact with Angels/Demons as they're defined in DtD, instead of the 'lesser demon' stuff from Inferno/HtV: Human Remains.
Otherwise who gives a shit, if you want to do it, do it. But have fun figuring out the rules to do it, especially with Mage.[/QUOTE]
[QUOTE=cyclocius;47692498]Bearing in mind, as a player in anything but Demon, you'd never be aware of the full scale of the God Machine. You may be out in the city one night, and off chance you glance upwards as Lightning illuminates the sky, something is watching you, a hole in the sky almost. It shuts itself as you process what you've seen. You wake up in the morning, your house has moved and your boss is at the door. Why? He doesn't explain, but he gives you a gun and a picture of a young man, an address scrawled on the back of it.
You never interact with the GM as an entity, ever. It's like playing Call of Cthulhu and wrestling Nyrlathotep into the mud.[/QUOTE]
and it's fucking retarded
also a (good) Mage would just blow it up.
Yeah I kind of hate "ooooh mysterious" cosmic horror, it's pointless pondering. So fuck the God Machine. And Cthulu.
Drove 40 mins to my pathfinder group. As I pull into the parking lot, I realized I didn't have my character sheet or dice....
ADHD why do you do this to me
Tonight's Shadowrun game has taught me there's nothing you can't fix with lucky rolls and armour piercing ammo.
Tonight's Shadowrun game has taught me that about twelve seconds of combat can take four 5-6 hour long sessions when everyone is slow as shit.
Also that roll20 hates everyone.
Shadowrun's initiative system has truly made me appreciate how nice simple, static initiative like D&D and the 40k systems have is
because good lord, that shit can take eternities even if everyone's on top of their game and using guns. As soon as you throw in reactions and magic bullshit it goes from glacial to geological
As far as fluid and multi-turn initiative systems go, Shadowrun's is one of my favorite. Mostly because building a character to go fast doesn't just mean they go before everyone else, they [I]also[/I] get extra turns to fuck up the enemies and/or extra initiative points to spend on counter-attacks and shit.
Though, yeah, I can see why that can become a problem, because if you aren't immediately ready to declare your action and do all your necessary rolls when your turn comes around [I]every single time[/I], you're going to slow it down for everyone else.
Although my favorite fluid initiative system, I think, has go to be Exalted 3e's, because you can straight up prevent someone from acting [I]at all[/I] if you pummel them with enough dakka in a round. Also it isn't stupidly fucking complicated like 2e's was.
Shadowrun, where a 45 second gunfight in a McDonalds can take 5 real world hours.
[QUOTE=Pax;47693230]Shadowrun, where a 45 second gunfight in a McDonalds can take 5 real world hours.[/QUOTE]
I think that's where a lot of tabletop makers miss their mark, its very difficult to have a lot of creative freedom and detail and balance that with the amount of time it takes to express that. Stuff like Shadowrun, D&D, take far too long for such a short time period - which in my opinion is what turns so many people off. Play-testing for newer tabletops for me has revealed that the non-hardcore crowd likes the creative storytelling part of tabletop, but when it comes to combat they become bored or less attentive towards the game.
This is why tactical-based gameplay has been catching speed, however, unlike D&D, it has a much higher cost, but with advances such as 3D printing and stronger paper-models they can finally start thinking about combining the two together. The only issue, of course, is piracy, which is why many big companies are too afraid to adventure into newer games using that system. I expect indie tabletops will be making a comeback in the near future. Game-makers just have to remember that, fundamentally, they are making a game. People like to roleplay, but overwhelming them can result to more comedy-fueled games then being actually immersed into the worlds the creators have put loads of work into.
Also, online tabletop can work better then it is. I figure it's only a matter of time before somebody makes a 3D (or 2D animated) sandbox with roll20 features, in which case, would be far more viable and probably increase popularity. Right now it's just too much work on the GM's part IMO.
[QUOTE=cyclocius;47692498]You never interact with the GM as an entity, ever. It's like playing Call of Cthulhu and wrestling Nyrlathotep into the mud.[/QUOTE]
[URL="http://i.imgur.com/nIeTQxK.png"]http://i.imgur.com/nIeTQxK.png[/URL]
4chan memes are still funny, right?
Tonight on M&M:
Spirit Quests.
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