[QUOTE=SiberysTranq;47720025]I don't use the Navis Primer travel rules because they travel way too much and I'm pretty sure trooper would cry if I made them use more complex travel rules (plus it's the easiest way to derail my own plans)
The one time they rolled the daemon thing on the default rules it literally took an hour to kill the three screamers I plopped in front of them, and the screamers didn't kill them right back, so it was just sort of lots of slap fighting until they got a bunch of righteous furies[/QUOTE]
Booooo, those rules are da bomb
Plus I have an Excel sheet that lets me calculate it all in one go.
Are lady Hobbits™/halflings who shave their footfuzz are considered tarts? I need an expert opinion on this.
[QUOTE=SiberysTranq;47720025]
The one time they rolled the daemon thing on the default rules it literally took an hour to kill the three screamers I plopped in front of them, and the screamers didn't kill them right back, so it was just sort of [B][I]lots of slap fighting until they got a bunch of righteous furies[/I][/B][/QUOTE]
Pfft, these doodz need to learn the basic rules of guardsmaning as outlined by the all guardsman IQ party.
Including but no where near limited to.
-Always ensure your current base of operations is well fortified.
-After fortifying your BoO agaisnt all common forms of attack, booby trap the Emperor loving FUCK out of every entrance, exit, pathway, walkway, door, doorknob, gun, floor, window, floor tile and basically anywhere you can discreetly crab a landmine or any other from of remote detonated explosive.
-Add secondary triggers for all your previous explosives.
-Concentrated lasgun and stubber fire can solve almost anything.
-Anything the previous solution cannot solve can be solved via judicious use of explosives.
-Something is out to kill you, be ready for it.
-Rig a nearby wall to blow for a quick escape route/solution to that 'enemies' problem, just in case.
-If you need to spend more than a day in an area, pick an out of the ways spot and fortity, the fuck out of it, include several boobytraps.
-All the officers are bastards
-Even the nice ones
-If a higher up forms any plan that involves you being cautious and diplomatic it's going to get you killed.
-Razor wire doesn't solve as many problems as explosives but it IS very nice to have.
-Nobody can outsmart a sufficient length of det-cord.
-Never trust psykers
-Do not work with psykers
-Do not go anywhere near psykers
-If guardsmen win a major victory with minor to no casualties, something is seriously wrong, get a psyker to sweep the area
-Then shoot the psyker if he so much as blinks out of line 'for his own good'
-If the higher ups ask you to try and take someone back alive, kill the target in 'self defence'
-There is never a bad time to use explosives
-The key to victory is a good nights sleep, a hearty meal, plenty of exercise, proper combat drills and a fucking miracle.
-If your gun hasn't jammed in a while, it's provably due to heresy
-If the Inquisitors plan works, it was probably due to heresy
-A lack of heresy is probably due to heresy
-Unless it's orks
-If your BoO isn't rigged to blow you're slacking off and need to get to it.
-Grenades solve problems round corners
-RPG's solve airborne problems
-If concentrated fire and explosions didn't solve your problem then the situation is WAAAAAY above your pay grade.
[QUOTE=DiscoInferno;47720212]Are lady Hobbits™/halflings who shave their footfuzz are considered tarts? I need an expert opinion on this.[/QUOTE]
If we're talking like, Lord of the Rings hobbits? I doubt most of them would even consider the idea, since the foot fuzz is useful, I'm pretty sure. Warm, and no shoes needed. Plus, if you did shave it, you'd probably be labelled a weirdo by the entire populace and shunned.
[QUOTE=thisguy123;47720228]-Never trust psykers
-Do not work with psykers
-Do not go anywhere near psykers
-If guardsmen win a major victory with minor to no casualties, something is seriously wrong, get a psyker to sweep the area
-Then shoot the psyker if he so much as blinks out of line 'for his own good'[/QUOTE]
The Rogue Trader has a "15-meter rule". As in, he gets really upset if I get within 15 meters in-character.
[QUOTE=MeltingData;47720261]If we're talking like, Lord of the Rings hobbits? I doubt most of them would even consider the idea, since the foot fuzz is useful, I'm pretty sure. Warm, and no shoes needed. Plus, if you did shave it, you'd probably be labelled a weirdo by the entire populace and shunned.[/QUOTE]
Ok, what about D&D halflings?
[QUOTE=DiscoInferno;47720395]Ok, what about D&D halflings?[/QUOTE]
dnd halflings = lotr hobbits really
[QUOTE=thisguy123;47720228]Pfft, these doodz need to learn the basic rules of guardsmaning as outlined by the all guardsman IQ party.
Including but no where near limited to.
The List[/QUOTE]
While I am a Rogue Trader I still find this list rather relatable in its own way. We're about to be heading to an ally's world to help him with a chaos incursion so I'm sure most of this will come in handy.
On the subject of what we faced this session. We're definitely being challenged being that we had really close calls with people going down or dying. We're just insanely lucky pieces of shit. It's all about the risk and reward. We happen to be blessed by the God-Emperor while we're at it.
[QUOTE=RearAdmiral;47705743]I've yet to find a chance to play Smash Mouth in a campaign as a GM but some day it will happen.[/QUOTE]
Just play Mouth Sounds.
[QUOTE=cdr248;47720509]dnd halflings = lotr hobbits really[/QUOTE]
not really, they have about as much to do with LotR hobbits as DnD elves have to do with LotR elves. Which is ironically not much.
Yeah, D&D elves are even short
[QUOTE=DiscoInferno;47720212]Are lady Hobbits™/halflings who shave their footfuzz are considered tarts? I need an expert opinion on this.[/QUOTE]
Wait what? Why?
[editline]15th May 2015[/editline]
Hobbits save a considerable amount of time, money, and resources by not wearing shoes. This is why their society is so successful.
[QUOTE=DiscoInferno;47720212]Are lady Hobbits™/halflings who shave their footfuzz are considered tarts? I need an expert opinion on this.[/QUOTE]
wait... tarts?
[thumb]http://upload.wikimedia.org/wikipedia/commons/thumb/1/17/Blueberry_tart.jpg/1280px-Blueberry_tart.jpg[/thumb]
tarts???
Hobbits confirmed for pastries.
I was making a joke, comparing Hobbit™ footfuzz to pubic hair. And tart in this context is British slang for a slag, which is a britsh term for a slut.
So what should I expect from an typical D&D 5e campaign for a D&D newcomer?
Some dungeons, perhaps followed by some dragons.
Dragons are probably pretty far away for a newcomer
[QUOTE=MaxisOp;47730482]So what should I expect from an typical D&D 5e campaign for a D&D newcomer?[/QUOTE]
Keep On The Borderlands is kind of the classic choice.
dunno if there's a 5e version tho but it shouldn't be that tough to convert, just swap out monsters and NPCs for 5e equivalents
[QUOTE=MaxisOp;47730482]So what should I expect from an typical D&D 5e campaign for a D&D newcomer?[/QUOTE]
Goblins and/or kobolds, maybe some orcs or other monsters.
[QUOTE=MaxisOp;47730482]So what should I expect from an typical D&D 5e campaign for a D&D newcomer?[/QUOTE]
Well beyond fantasy (which is obvious) it's going to depend on what the GM and players are wanting to play. Do you know the setting or themes for the campaign? What the other players in your party are making? The details will determine how different your experience is from another campaign and its players.
Otherwise, you'll likely get a controlled first-time experience if the GM is good and understands you're a new player. Something to introduce you to all the mechanics bit by bit and not throwing too much insanity at you. Lots of budging room to let your imagination fly off the wall.
[QUOTE=NotAName;47730557]Dragons are probably pretty far away for a comer[/QUOTE]
Idk, my dad seemed pretty game to pit my brother and I against the small black dragon in the 3.5 basic boxed set at level 1 a few rooms in.
[QUOTE=Trooper-guy1;47730692]Well beyond fantasy (which is obvious) it's going to depend on what the GM and players are wanting to play. Do you know the setting or themes for the campaign? What the other players in your party are making? The details will determine how different your experience is from another campaign and its players.
Otherwise, you'll likely get a controlled first-time experience if the GM is good and understands you're a new player. Something to introduce you to all the mechanics bit by bit and not throwing too much insanity at you. Lots of budging room to let your imagination fly off the wall.[/QUOTE]
Well, by newcomer, I meant newcomer to D&D.
I've played tabletops, and some with the current GM of my RPG, but I have never played a fully retrofitted D&D RPG.
Like, at the very most, I played a barebones variant of it which just boiled down to attributes and d20 rolls.
We're planning to play an adventure into the Dwarven mines to find treasure, so I expect 20,000 'pitch black' scenes and 400,000 scenes where my -1 Dexterity Paladin trips over a conviently placed banana peel as he's running to attack.
[QUOTE=MaxisOp;47730790]Well, by newcomer, I meant newcomer to D&D.
I've played tabletops, and some with the current GM of my RPG, but I have never played a fully retrofitted D&D RPG.
Like, at the very most, I played a barebones variant of it which just boiled down to attributes and d20 rolls.
We're planning to play an adventure into the Dwarven mines to find treasure, so I expect 20,000 'pitch black' scenes and 400,000 scenes where my -1 Dexterity Paladin trips over a conviently placed banana peel as he's running to attack.[/QUOTE]
Also our characters are, to the best of my knowledge:
3 humans, 2 dragonborn, 2 wood elves
Paladin, Bard, Sorceror, Cleric, 2x Fighters, and a Monk
[QUOTE=MaxisOp;47730790]We're planning to play an adventure into the Dwarven mines to find treasure, so I expect 20,000 'pitch black' scenes and 400,000 scenes where my -1 Dexterity Paladin trips over a conviently placed banana peel as he's running to attack.[/QUOTE]
If the mines are 'abandoned': Goblins, kobolds, maybe orcs, possibly drow.
If they're still in use: Dwarves, mostly.
[editline]15th May 2015[/editline]
Also, yeah, probably a lack of light if they're abandoned. Hope you brought torches, or your sorcerer has the Light cantrip.
Edit: Actually, really, any of your casters probably have access to Light, so don't worry about it too much.(Because Clerics can just rest for the day and prepare at the start of the next day if necessary.)
Oh, actually, we lost one of our Human fighters, because he decided Final Fantasy was greater than D&D.
So, that means we have an open slot!
We plan to play our first game tommorow at 14:00 GMT -5, if anyone's interested.
It'd be one game a week, potentially two games a week over the summer.
Go with a monster that feels important and powerful. D&D is a game that plays to power fantasies, so theyll just be underwhelmed if the first thing they fight is a buncha kobolds. You wanna get these guys hooked on playing the game, after all.
Like, dont have them be ambushed by goblins, have them save a group of people from a berserk owlbear. They should feel like what theyre doing matters outside of the party, and that their actions make a difference.
[QUOTE=Funktastic Dog;47731269]Go with a monster that feels important and powerful. D&D is a game that plays to power fantasies, so theyll just be underwhelmed if the first thing they fight is a buncha kobolds. You wanna get these guys hooked on playing the game, after all.
Like, dont have them be ambushed by goblins, have them save a group of people from a berserk owlbear. They should feel like what theyre doing matters outside of the party, and that their actions make a difference.[/QUOTE]
I'm pretty sure they're both players.
[QUOTE=MaxisOp;47730790]Well, by newcomer, I meant newcomer to D&D.
I've played tabletops, and some with the current GM of my RPG, but I have never played a fully retrofitted D&D RPG.
Like, at the very most, I played a barebones variant of it which just boiled down to attributes and d20 rolls.
We're planning to play an adventure into the Dwarven mines to find treasure, so I expect 20,000 'pitch black' scenes and 400,000 scenes where my -1 Dexterity Paladin trips over a conviently placed banana peel as he's running to attack.[/QUOTE]
Oh alright, cool. I'd say you're going to get more cavernous creatures and magical beasts that dwell in the dark over "goblins, kobolds, and orcs, oh my." Things that may lurk near the surfaces of the Underdark that would travel into the upper parts of these mines. Oozes, trolls, various giant insects, unknown aberrants, gelatinous cubes, and likely some classy skeletons here and there.
Then I'd expect it to get creepier and more ominous as you go further and further. Keep a good source of light or potions with vision enhancement, check to see if the group has the ability to deal with various poisons, toxins, and diseases, keep yourselves close to eachother, and always keep an eye out for the ol' trap that may be waiting to take off your legs. Other than that I'm sure you'll be just fine. D&D 5th is a decent system from what I've seen for people fresh to the series.
Sorry, you need to Log In to post a reply to this thread.