• D&D 4e: This edition sucks edition
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Bring rope [editline]15th May 2015[/editline] rope and a means of lighting a fire
[QUOTE=RearAdmiral;47731477]Bring rope [editline]15th May 2015[/editline] rope and a means of lighting a fire[/QUOTE] well I'm a dragonborn with fire ancestry so fire lighting is easy money. Just need to find some rope then
You're going to need soap, cups, empty flasks, empty sacks, high proof alcohol, a knife, a ladle, an axe, at least a hundred meters of rope, a long pole that is preferably segmented, nets, nails, a hammer, a crowbar, a telescope, pens, quills, ink, chalks, paper, a mirror, a fishing rod, fishing hooks, bells, towels, umbrellas, more mirrors, parchment, thread, some needles, at least one bag of marbles, lots of flasks full of oil, spare leather, sleeping bags, extra clothes, including underwear, a hook, a lantern, torches, combs and toothbrushes. Did I miss anything?
On a serious note you should probably check with your GM how much bookkeeping will be involved. If he's going to be keeping track of food and shelter closely means of finding food and a tent or something along those lines will be useful. If not, you can safely forgo a lot of it.
[QUOTE=elowin;47731690]You're going to need soap, cups, empty flasks, empty sacks, high proof alcohol, a knife, a ladle, an axe, at least a hundred meters of rope, a long pole that is preferably segmented, nets, nails, a hammer, a crowbar, a telescope, pens, quills, ink, chalks, paper, a mirror, a fishing rod, fishing hooks, bells, towels, umbrellas, more mirrors, parchment, thread, some needles, at least one bag of marbles, lots of flasks full of oil, spare leather, sleeping bags, extra clothes, including underwear, a hook, a lantern, torches, combs and toothbrushes. Did I miss anything?[/QUOTE] You forgot the pickles.
A list of what you need as an adventurer along with your normal gear: Adventurer's kit (1) (usually this includes canteen and other necessities you'd never think of, such as soap and flint and steel, but it varies from game to game, check it) As much rope as you can muster Rations equal to as many days + 2 weeks longer than you believe you'll be out of town Torch (2+) Ten Foot Pole (1) Bedroll (1) Burlap Sack (1) Change of Plain clothes (2) Everyone should have that in their packs, but adding more can't hurt. If you have a lot of gold to spend buy a cart and horse to pull it so you guys can do shit on the road (like prepare spells, sleep, or make potions) without having to stop.
[QUOTE=doomkiwi;47731742]A list of what you need as an adventurer along with your normal gear: Adventurer's kit (1) (usually this includes canteen and other necessities you'd never think of, such as soap and flint and steel, but it varies from game to game, check it) As much rope as you can muster Rations equal to as many days + 2 weeks longer than you believe you'll be out of town Torch (2+) Ten Foot Pole (1) Bedroll (1) Burlap Sack (1) Change of Plain clothes (2) Everyone should have that in their packs, but adding more can't hurt. If you have a lot of gold to spend buy a cart and horse to pull it so you guys can do shit on the road (like prepare spells, sleep, or make potions) without having to stop.[/QUOTE] Oh shit how did I forget the ten foot pole
[QUOTE=RearAdmiral;47731746]Oh shit how did I forget the ten foot pole[/QUOTE] It's worth getting a mirror too, and really all the stuff that elo posted.
Really, just ignore dungeons, and loot villages instead. Positive side of not having to housekeep, since everything is in the loot.
[QUOTE=doomkiwi;47731742]A list of what you need as an adventurer along with your normal gear: Adventurer's kit (1) (usually this includes canteen and other necessities you'd never think of, such as soap and flint and steel, but it varies from game to game, check it) As much rope as you can muster Rations equal to as many days + 2 weeks longer than you believe you'll be out of town Torch (2+) Ten Foot Pole (1) Bedroll (1) Burlap Sack (1) Change of Plain clothes (2) Everyone should have that in their packs, but adding more can't hurt. If you have a lot of gold to spend buy a cart and horse to pull it so you guys can do shit on the road (like prepare spells, sleep, or make potions) without having to stop.[/QUOTE] I was trying to work this out and then the gm told me to stop meta gaming oops
That's not meta gaming. Tell your GM to get their head out of their ass.
[QUOTE=ThatSprite;47731982]I was trying to work this out and then the gm told me to stop meta gaming oops[/QUOTE] By what definition is that metagaming? You're an adventurer in a fucking fantasy world, this is standard traveling gear and a cart so you don't have to ride for long periods of time. Nothing in that is remotely near metagaming, in fact the food is based off IC knowledge! Let's look at it from an IC perspective: What's the bare minnimum do I need to survive? Food, water, and shelter: That means I need enough food for the journey, some back ups just in case, and somewhere to sleep. What if I need to climb something or ford a river? There's rope. Use it to make things or repel off ledges. Use it to tie up badguys if you're going bounty hunting. Do I really want to walk however many miles it will take us to go wherever we're going? Fuck no. I'm buying a cart, we can take turns watching the road so there's always someone driving. What if someone gets wounded? I'm not carrying them home. What if I really need to carry something? Oh look a burlap sack. I don't have dark vision, what if it's dark (like it is for 8 hours a day)? OH SHIT TORCHES! PRAISE JEBUS! What if I need to make a hammock, get something down from a tree, or check for traps from a safe distance? MOTHAFUCKIN 10 FOOT POOOOOOOOOOOOOOLE IN THIS BITCH! If you can justify it IC you should be allowed to buy it. If your excuse is flimsy then you shouldn't.
[QUOTE=draugur;47732082]That's not meta gaming. Tell your GM to get their head out of their ass.[/QUOTE] I don't think its fair to assume he needs to do that. He's overall a very nice guy, I was just caught off guard by that statement. Maybe he's going to make this a somewhat casual campaign since it's our first time and I'm worrying over nothing, or I'm stressing him out accidentally.
[QUOTE=ThatSprite;47732440]I don't think its fair to assume he needs to do that. He's overall a very nice guy, I was just caught off guard by that statement. Maybe he's going to make this a somewhat casual campaign since it's our first time and I'm worrying over nothing, or I'm stressing him out accidentally.[/QUOTE] Should still probably inform him on what metagaming actually means :v:
[QUOTE=cdr248;47732557]Should still probably inform him on what metagaming actually means :v:[/QUOTE] ah, I don't really want to patronise him. I'm sure he knows what he's doing
[QUOTE=ThatSprite;47732560]ah, I don't really want to patronise him. I'm sure he knows what he's doing[/QUOTE] You tell that guy all of your complaints, restraints and hesitations. I fucking HATE when my players just roll with whatever and don't give input. Look, assholes, I'm doing this for your benefit. Don't just withhold all of your issues with me and anything I do until you explode on me, because then you're just being confrontational. I ask for nothing but truth and criticism from my players so I can make the game better in turn. If you have an issue, tell me. You should extend the same courtesy to your GM.
[QUOTE=ThatSprite;47732440]I don't think its fair to assume he needs to do that. He's overall a very nice guy, I was just caught off guard by that statement. Maybe he's going to make this a somewhat casual campaign since it's our first time and I'm worrying over nothing, or I'm stressing him out accidentally.[/QUOTE] This is actually pretty likely. Honestly you don't [b]need[/b] to know anything. Just relax and have fun. [editline]15th May 2015[/editline] Pack what makes sense for your character and remember that if you stop in a town at any point you can attempt to pick up any gear you need there.
[QUOTE=ThatSprite;47732560]ah, I don't really want to patronise him. I'm sure he knows what he's doing[/QUOTE] Clearly he doesn't if he's telling you to quit meta gaming over stuff that you would A. know IC (because seriously, who doesn't know how much food they need to survive in a day? wtf) and B. actually need to know OOC because that's how the fucking game works. If he's not playing with specific rules, you have every right as a player to know what rules are being disregarded. If it's as simple as it not being an issue then the proper course of action would be to say, "don't worry about it, we're not using those rules word for word", not "quit meta gaming" (which is basically saying fuck off in this context because that's not what meta gaming even is so...)
Don't worry about the metagaming comment and just chill out and have fun.
Never played D&D before and had a hard time picking aligment, asked around and got told to leave it blank, then after a while let my GM determine it, my GM agreed with that. I still feel I will never be able to pinpoint my character's aligment during creation, unless it's a paladin.
tbh most players will end up a variation on neutral/good unless your gm decided to let slip the dogs of war and allow CE alignments.
The problem with an evil game, or really a game that lets you be evil, is oftentimes some troll will choose to be evil and then going around murdering/stealing/raping/looting for the lulz. Evil != stupid asshole. Evil = self serving.
whoops i just opened up the thread to another alignment argument
I wish I knew people who played D&D. Always wanted to get into it.
[QUOTE=doomkiwi;47731742]Rations equal to as many days + 2 weeks longer than you believe you'll be out of town[/QUOTE] Or simply access to a ranger with a decent score in survival. In 5e rules the character makes a survival roll with a dc of 10, 15, or 20 depending on abundance of food and water in the locale they're in. A successful roll nets them 1d6+wis mod lbs. of food and 1d6+wis mod gallons of water with a standard medium size creature requiring 1 of each per day. (Oddly the rulebooks say nothing about the amount of time this requires even though it's the sort of action that require a fairly significant amount of time.) Any decent ranger should have no problem at all obtaining food and water for a standard party. Having someone trained in survival is fairly useful for tracking and, if the dm wants to handle navigation in a more challenging manner, not getting hopelessly lost too.
Anyone playing with Pathfinder Unchained? Is it worth the $10 for the PDF?
[QUOTE=Fish_poke;47733715]Anyone playing with Pathfinder Unchained? Is it worth the $10 for the PDF?[/QUOTE] Unchained rogues, monks and barbarians are way more flexible than their standard classes, if you play those classes a lot it's worth getting the book. The new skill feats are pretty interesting as well.
I'm not so hot on the new monk. The extra BaB aside (and flurry not being treated like 2-weapon fighting) doesn't seem that great now that ki has been nerfed into the ground. Customization is nice, I suppose, but the fact you would need to spend advances to get most of the versatility you had is pretty weak, especially since my group tends for low-level games, and increasing them to 1-1 BaB was a simple fix
[QUOTE=SiberysTranq;47735602]I'm not so hot on the new monk. The extra BaB aside (and flurry not being treated like 2-weapon fighting) doesn't seem that great now that ki has been nerfed into the ground. Customization is nice, I suppose, but the fact you would need to spend advances to get most of the versatility you had is pretty weak, especially since my group tends for low-level games, and increasing them to 1-1 BaB was a simple fix[/QUOTE] They're more powerful at mid-high levels though, basically just adjusts how quickly they get their utility stuff.
[QUOTE=Eonart;47736951][IMG]http://i.imgur.com/g8C89tL.png[/IMG] By our dwarf fighter, Pokey McFork, aged 5.[/QUOTE] Our DnD5e session so far: [t]http://i.imgur.com/96BB7Aj.png[/t]
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