[QUOTE=Rats808;47750110]Wizards everywhere
WizardRPG: The Wizarding: Wizard Edition: Now With 100% More Wizard(Wizards Included)[/QUOTE]
So... Harry Potter?
[QUOTE=Funktastic Dog;47750252]So... Harry Potter?[/QUOTE]
Harry Potter has muggles, which aren't wizards. Therefore, not wizard enough.
Table top version of Magica, with roughly the same level of accidental team killing.
[QUOTE=Rents;47750271]Table top version of Magica, with roughly the same level of accidental team killing.[/QUOTE]
"Accidental", yeah.
Just looked up that apocalypse RPG and holy cow it looks cool. I know where my next $10 is going!
[QUOTE=Rents;47750271]Table top version of Magica, with roughly the same level of accidental team killing.[/QUOTE]
Fuck, this just made me think of a board game version of Magica. Everyone plays a single party. As you travel across the land, (searching far and wide), you ran across various Items/Monsters. Prior you pick up, later you combat. Every combat turn you do not use magic, you get to draw a card from a deck of elements. You can combine those during your turn, except more powerful magics can backfire as all hell. Some monsters are based on that, like getting players wet, so electric powers may hurt them, others stop players from moving, stopping them from escaping AoE attacks from anyone. Or you can just shoot them with a bolter/m60. Maybe you can have a leveling system with each character learning new individual spells amongst generic ones, after killing this many monsters. And later encounters draw out more monsters to fight, or even bosses. Obvious goal is to not kill Vlad, the totally not Vampire dude guy.
My next pathfinder game won't be until like 3 weeks from now :(
All my friends are going to a convention in phoenix and is taking a couple sessions off to get ready.
[QUOTE=Rents;47749871]Lizards can be wizards too you bigot[/QUOTE]
Can I be the Whizzard?
games in space with aliens and magic and robots are cool right
[QUOTE=Mellowbloom;47750644]games in space with aliens and magic and robots are cool right[/QUOTE]
Pull a Pathfinder and slam everything into one setting. Some sci-fi universe invented teleporters/warp gates/FTL drives that send them to alternate universes, wizards in another discover how to do the same thing with magic, both accidentally open portals to each other's worlds and hell or something.
Or just play Numenera or The Strange.
Scope is actually going to be something that is tricky to get right. You want it to be open ended enough to allow GMs to have their own stories pan out, but still give it enough flair that the setting doesn't feel sparse.
[QUOTE=Rents;47750665]Pull a Pathfinder and slam everything into one setting. Some sci-fi universe invented teleporters/warp gates/FTL drives that send them to alternate universes, wizards in another discover how to do the same thing with magic, both accidentally open portals to each other's worlds and hell or something.[/QUOTE]
My core idea was that earth has been long since abandoned, and a shit-tonne of people made it out on colony ships, hundreds of which all traveled to the same planet to make it their new home, but plenty more stopped elsewhere or became the foundations of space stations and even more still just disappeared off into the black of space. They all had beacons set on them so they could be found by other ships, and players would basically be one of the many parties employed to venture out into DEEP SPACE to find out what happened to the colony ships that got lost. Dunno where magic fits into it yet. Maybe something that can appear in people after being exposed to ~weird space phenomena~
[QUOTE=Mellowbloom;47750644]games in space with aliens and magic and robots are cool right[/QUOTE]
yes
especially if the robots are magic
[QUOTE=Funktastic Dog;47750252]So... Harry Potter?[/QUOTE]
Fucking blasphemy; they're all Sorcerers. Not a Wizard or Witch in sight. Even if Dumbler has the Wizard Beard going on.
[QUOTE=Mellowbloom;47751300]My core idea was that earth has been long since abandoned, and a shit-tonne of people made it out on colony ships, hundreds of which all traveled to the same planet to make it their new home, but plenty more stopped elsewhere or became the foundations of space stations and even more still just disappeared off into the black of space. They all had beacons set on them so they could be found by other ships, and players would basically be one of the many parties employed to venture out into DEEP SPACE to find out what happened to the colony ships that got lost. Dunno where magic fits into it yet. Maybe something that can appear in people after being exposed to ~weird space phenomena~[/QUOTE]
so does FTL travel not exist or...?
do you need magic to travel faster then light, maybe?
[QUOTE=Axznma;47751329]Fucking blasphemy; they're all Sorcerers. Not a Wizard or Witch in sight. Even if Dumbler has the Wizard Beard going on.[/QUOTE]
Eh, the books would've been a lot more different if Harry had a limited selection of spells that he can only cast a certain amount of times a day.
[QUOTE=Axznma;47751329]Fucking blasphemy; they're all Sorcerers. Not a Wizard or Witch in sight. Even if Dumbler has the Wizard Beard going on.[/QUOTE]
I, as head representative of the sorcerer's cool school for kids who are too cool, find this highly offensive.
The proper term for a Harry Potter "wizard" is retard.
[QUOTE=Axznma;47751329]Fucking blasphemy; they're all Sorcerers. Not a Wizard or Witch in sight. Even if Dumbler has the Wizard Beard going on.[/QUOTE]
Even though it's called Hogwarts school of Witchcraft and Wizardry...
[QUOTE=Mellowbloom;47751300]My core idea was that earth has been long since abandoned, and a shit-tonne of people made it out on colony ships, hundreds of which all traveled to the same planet to make it their new home, but plenty more stopped elsewhere or became the foundations of space stations and even more still just disappeared off into the black of space. They all had beacons set on them so they could be found by other ships, and players would basically be one of the many parties employed to venture out into DEEP SPACE to find out what happened to the colony ships that got lost. Dunno where magic fits into it yet. Maybe something that can appear in people after being exposed to ~weird space phenomena~[/QUOTE]
So the Fantastic Four, except wizards
They're more like D&D5e Wizards, than anything.
[QUOTE=Rats808;47750110]Wizards everywhere
WizardRPG: The Wizarding: Wizard Edition: Now With 100% More Wizard(Wizards Included)[/QUOTE]
[url]http://1d4chan.org/wiki/WIZARD_%28system%29[/url]
?
It's a system about wizards where "Beard" is a legitimate attribute.
[QUOTE=Aperture fan;47751603][url]http://1d4chan.org/wiki/WIZARD_%28system%29[/url]
?
It's a system about wizards where "Beard" is a legitimate attribute.[/QUOTE]
Alternatively: ¡Mientras tanto, los MAGOS DEL TIEMPO!
[url]http://1d4chan.org/images/3/35/Advanced_Time_Wizards_beta_with_cards.pdf[/url]
Also known as: ADVANCED TIME WIZARDS.
[QUOTE=Mellowbloom;47750644]games in space with aliens and magic and robots are cool right[/QUOTE]
If you want a game with aliens and magic and robots just run Iron Gods.
If you want a game with aliens and magic and waifus just run Reign of Winter.
[QUOTE=Canuhearme?;47751698]If you want a game with aliens and magic and robots just run Iron Gods.
If you want a game with aliens and magic and waifus just run Reign of Winter.[/QUOTE]
[QUOTE=Mellowbloom;47749514]oooh
might be making a pnp for my final year project next year
hype[/QUOTE]
If you are going with a new and unusual magic system, may I suggest a loosely component based system for player flexibility.
Like the runes of that wizard game but lets say we have a series of elements or ribbons of power or some shit.
Say we got fire, water, death, sparkes etc...
and then you've got ways of focus, beams, bolts, auras, areas, fogs, etc...
now in my head I see each of these "threads of power and ways of focus" having their own tiers that the player can progress down.
For example, water1 would simply make the target wet, water2 is a hefty splash, water3 could bestow the force of a small river, water4 a strong tide and so on. The focuses would have, ray1, delivers the element as-is to the target, need direct LoS but tends to have better range than bolts or some shit i dunno I'm not a game designer. ray2 would enable the ray to bounce to another target, ray3 would allow you to fire two rays etc...
The wizard can eventually unlock and fully empower a large series of elements and focuses but each one would have an associated cost when casting a spell.
like say you used death2 with aura3 it would have a cost of 5 and only a wizard with a capacity of level 5 could cast it.
Now then comes the mixing and the matching of elements, the focus would probably remain singular (How do you have a beam of sphere of water?) but you could mix elements. Mixing fire and stone gets you lava, when it impacts it lingers on the target dealing damage and hardening into stone, slowing the target or stopping and killing them if you cover them in enough... or it might not who knows, I'm not here to write out a fully nuanced system... but I do know that mixing life and death should have some interesting necromancy style effects(zombie armies are fun) and more abstract and powerful elements should be subsets of more basic ones. Plasma could be a subset of fire, and ice a subset of water. Perhaps fire and life could represent passion and by extension charm and mind based effects.
Either way, this is derrived a good deal from magickas system, but being a tabletop game has much more flexibility as the players imagination is the only limit.
Can I be a mage that specialises in denying other magic and hazards with use of the mystical X cards
"I DRAW UPON THE ELDTRICH POWERS OF MY VICTIM COMPLEX"
[QUOTE=thisguy123;47752086]If you are going with a new and unusual magic system, may I suggest a loosely component based system for player flexibility.
Like the runes of that wizard game but lets say we have a series of elements or ribbons of power or some shit.
Say we got fire, water, death, sparkes etc...
and then you've got ways of focus, beams, bolts, auras, areas, fogs, etc...
now in my head I see each of these "threads of power and ways of focus" having their own tiers that the player can progress down.
For example, water1 would simply make the target wet, water2 is a hefty splash, water3 could bestow the force of a small river, water4 a strong tide and so on. The focuses would have, ray1, delivers the element as-is to the target, need direct LoS but tends to have better range than bolts or some shit i dunno I'm not a game designer. ray2 would enable the ray to bounce to another target, ray3 would allow you to fire two rays etc...
The wizard can eventually unlock and fully empower a large series of elements and focuses but each one would have an associated cost when casting a spell.
like say you used death2 with aura3 it would have a cost of 5 and only a wizard with a capacity of level 5 could cast it.
Now then comes the mixing and the matching of elements, the focus would probably remain singular (How do you have a beam of sphere of water?) but you could mix elements. Mixing fire and stone gets you lava, when it impacts it lingers on the target dealing damage and hardening into stone, slowing the target or stopping and killing them if you cover them in enough... or it might not who knows, I'm not here to write out a fully nuanced system... but I do know that mixing life and death should have some interesting necromancy style effects(zombie armies are fun) and more abstract and powerful elements should be subsets of more basic ones. Plasma could be a subset of fire, and ice a subset of water. Perhaps fire and life could represent passion and by extension charm and mind based effects.
Either way, this is derrived a good deal from magickas system, but being a tabletop game has much more flexibility as the players imagination is the only limit.[/QUOTE]
I think this would, ironically, be really really restricting. More esoteric powers would be really difficult to do using this system, and many effects just don't really make a lot of sense in certain forms. It's just going to be a headache once you begin moving beyond basic damage, healing and buff/debuff spells
[editline]18th May 2015[/editline]
[QUOTE=RearAdmiral;47752115]Can I be a mage that specialises in denying other magic and hazards with use of the mystical X cards
"I DRAW UPON THE ELDTRICH POWERS OF MY VICTIM COMPLEX"[/QUOTE]
I X card X cards
PL2 mutants and masterminds is very restrictive but I'm pretty happy with what I managed to build so far
[QUOTE=Mellowbloom;47750644]games in space with aliens and magic and robots are cool right[/QUOTE]
that sounds like Spelljammer
everyone needs more Spelljammer in their life, btw, it's the prog rockiest system in existence
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