• D&D 4e: This edition sucks edition
    5,000 replies, posted
i mean just look at this shit [img]http://i.imgur.com/WPgpicn.png[/img] [img]http://i.imgur.com/XgUSgYp.png[/img] [img]http://i.imgur.com/9NyhznU.png[/img] [img]http://i.imgur.com/TnxXMpC.png[/img] who would do this why would you do this
Oh, so that's what book the neutronium golem is from.
Can someone translate those numbers into something understandable, please?
The best encounters are the ones against things that obliterate everything within 600ft of the enemy with 1d1000 fire damage with no save.
[QUOTE=DiscoInferno;47786431]Can someone translate those numbers into something understandable, please?[/QUOTE] From what I can see it looks like it's trying to make enemies for high-level "god characters", but this basically just means they jack up stats to extremely dumb levels to the point where it's just impractical during play
[QUOTE=DiscoInferno;47786431]Can someone translate those numbers into something understandable, please?[/QUOTE] Sorry, that's not possible.
[QUOTE=cdr248;47786458]From what I can see it looks like it's trying to make enemies for high-level "god characters", but this basically just means they jack up stats to extremely dumb levels to the point where it's just impractical during play[/QUOTE] Gods don't play with dice.
[QUOTE=DiscoInferno;47786573]Gods don't play with dice.[/QUOTE] Exalted disagrees. Gods spend all their time playing the GodStation 3
[QUOTE=elowin;47786579]Exalted disagrees. Gods spend all their time playing the GodStation 3[/QUOTE] Exalted can go fuck itself. Scion can stay.
[QUOTE=elowin;47785847]i mean just look at this shit [img]http://i.imgur.com/WPgpicn.png[/img] [img]http://i.imgur.com/XgUSgYp.png[/img] [img]http://i.imgur.com/9NyhznU.png[/img] [img]http://i.imgur.com/TnxXMpC.png[/img] who would do this why would you do this[/QUOTE] Whoa whoa whoa Level 20 is "sub-epic"? A level 20 fighter can kill gods. A level 20 wizard can reshape reality itself. A level 20 cleric can create new realities. What the fuck game have they been playing, where level 20 is considered just as weak as level 1?
Not 3rd edition. Level 20 and below IS sub-epic. Level 20s aren't killing any gods without some serious shenanigans in 3e.
[QUOTE=elowin;47785847]i mean just look at this shit [img]http://i.imgur.com/9NyhznU.png[/img] [/QUOTE] Gurl, you Mega-Fine.
[QUOTE=elowin;47785787]not to insult the way you play the game or anything, but OH GODS WHY i can understand keeping the players at roughly the same level of power for most of the game... just not in Dungeons and Dragons, where you can't progress at all without becoming straight up more powerful no progression at all for that long is just awful[/QUOTE] It's PbP, they haven't complained because being level 1 doesn't really effect their ability to role play. They're plenty powerful anyways, just two of them beat a level 7 encounter once -- although those two were Gestalts. They're only leveling up now because [I][B]I[/B][/I] got tired of creating encounters for level 1 parties and straight out told them they were going to level whether they wanted to or not. :v: [QUOTE=elowin;47785787]and oh god please never mention anything related to the Immortals Handbook again or i'll get a permanent aneurysm from the sheer stupidity that it is[/QUOTE] I thought I was pushing it when I bumped my level cap to 100, to allow for demi-god/deity play if the players so desired. These guys are playing so high level there's [I]has[/I] to be a system specifically for that kind of god-tier that would be funner and flow better than d20.
[QUOTE=DiscoInferno;47786585]Exalted can go fuck itself. Scion can stay.[/QUOTE] hahaahhaah wow no offense but your opinion is shit i'm not even that big of a fan of Exalted, but Scion is way, way worse in just about every way. [editline]23rd May 2015[/editline] [QUOTE=Axznma;47787513]I thought I was pushing it when I bumped my level cap to 100, to allow for demi-god/deity play if the players so desired. These guys are playing so high level there's [I]has[/I] to be a system specifically for that kind of god-tier that would be funner and flow better than d20.[/QUOTE] There are, but not many unfortunately. Well, except for like, absolutely ridiculously rules lite systems, but really when you're at that kind of level that's what works best. What kind of rules do you apply to someone who can punch out galaxies? [editline]23rd May 2015[/editline] [QUOTE=gman003-main;47786696]Whoa whoa whoa Level 20 is "sub-epic"? A level 20 fighter can kill gods. A level 20 wizard can reshape reality itself. A level 20 cleric can create new realities. What the fuck game have they been playing, where level 20 is considered just as weak as level 1?[/QUOTE] Well, it's literally sub-epic. This is third edition, epic levels are a thing, and they start at level 21.
[QUOTE=elowin;47787619]hahaahhaah wow no offense but your opinion is shit i'm not even that big of a fan of Exalted, but Scion is way, way worse in just about every way. [editline]23rd May 2015[/editline] There are, but not many unfortunately. Well, except for like, absolutely ridiculously rules lite systems, but really when you're at that kind of level that's what works best. What kind of rules do you apply to someone who can punch out galaxies? [editline]23rd May 2015[/editline] [/QUOTE] The most logical thing would be to reset the die, anything below a set level is below you and dealt with easily. Trolls, Ogres and Orc Warchiefs are swatted aside while you face Dragons that are Entropy and Evil made manifest. You basically Prestige to use Video-game terminology, same shit, different coat of paint. Your old 2d6+Str mod is now something that cracks Tectonic plates and not-Fireball can create new stars in the starscape. But that's no fun, so let's just add X die and amp up the one-hit kill potential.
[QUOTE=cyclocius;47787914]The most logical thing would be to reset the die, anything below a set level is below you and dealt with easily. Trolls, Ogres and Orc Warchiefs are swatted aside while you face Dragons that are Entropy and Evil made manifest. You basically Prestige to use Video-game terminology, same shit, different coat of paint. Your old 2d6+Str mod is now something that cracks Tectonic plates and not-Fireball can create new stars in the starscape. But that's no fun, so let's just add X die and amp up the one-hit kill potential.[/QUOTE] i don't think a very good way to deal with it, either. better than multiplying every number by a million but still pretty bad
What I don't get is how a 48 mile tall creature only has a -60 to hide. That means with a natural 20 and a +40 to hide from skills and magical items (which no doubt with the way people scale "EPIC LEVUL ENCOWNDTERS", they are replete in), a creature several times the size of Manhattan could actually manage to fucking hide behind something. [editline]23rd May 2015[/editline] Also they would only be able to walk the equivalent of like 1/40th their body length in the same time it takes a human to walk several times their own. They can't pull the "It's big and heavy and therefor slow" argument when they've clearly thrown the square cube law out of it's own ass to even consider this. [editline]23rd May 2015[/editline] But hey, they are really easy to grapple. Maybe if we can house rule nat 20s as auto success I can finally suplex Vishnu into the fucking bedrock.
[QUOTE=DanRatherman;47788097]What I don't get is how a 48 mile tall creature only has a -60 to hide. That means with a natural 20 and a +40 to hide from skills and magical items (which no doubt with the way people scale "EPIC LEVUL ENCOWNDTERS", they are replete in), a creature several times the size of Manhattan could actually manage to fucking hide behind something.[/QUOTE] Duh, haven't you seen the 1998 Godzilla movie?
[QUOTE=DanRatherman;47788097]What I don't get is how a 48 mile tall creature only has a -60 to hide. That means with a natural 20 and a +40 to hide from skills and magical items (which no doubt with the way people scale "EPIC LEVUL ENCOWNDTERS", they are replete in), a creature several times the size of Manhattan could actually manage to fucking hide behind something. [editline]23rd May 2015[/editline] Also they would only be able to walk the equivalent of like 1/40th their body length in the same time it takes a human to walk several times their own. They can't pull the "It's big and heavy and therefor slow" argument when they've clearly thrown the square cube law out of it's own ass to even consider this. [editline]23rd May 2015[/editline] But hey, they are really easy to grapple. Maybe if we can house rule nat 20s as auto success I can finally suplex Vishnu into the fucking bedrock.[/QUOTE] No, they are the ones that get the bonus to grappling. Beyond that, at the stage where you might be expected to fight them, even +100 to their stealth checks wouldn't help against the player's own bonuses to Spot.
[t]http://i.imgur.com/jtWAQjO.jpg[/t] [muffled 'ayy lmao' in the distance]
[QUOTE=DanRatherman;47788097]What I don't get is how a 48 mile tall creature only has a -60 to hide. That means with a natural 20 and a +40 to hide from skills and magical items (which no doubt with the way people scale "EPIC LEVUL ENCOWNDTERS", they are replete in), a creature several times the size of Manhattan could actually manage to fucking hide behind something. [editline]23rd May 2015[/editline] Also they would only be able to walk the equivalent of like 1/40th their body length in the same time it takes a human to walk several times their own. They can't pull the "It's big and heavy and therefor slow" argument when they've clearly thrown the square cube law out of it's own ass to even consider this. [editline]23rd May 2015[/editline] But hey, they are really easy to grapple. Maybe if we can house rule nat 20s as auto success I can finally suplex Vishnu into the fucking bedrock.[/QUOTE] yeah at epic levels, breaking physics through sheer skill isn't that out of the question you can eventually use the balance skill to walk on clouds, that's an actual example from the actual, official epic level handbook
It might just be me, but that kind of setting/meta just bores the hell out of me. Really if it isn't at least somewhat low fantasy with a hint of the "you are mortal and sometimes you roll a dice and die if you fail" I couldn't be assed to care about the setting.
[QUOTE=DanRatherman;47788419]It might just be me, but that kind of setting/meta just bores the hell out of me. Really if it isn't at least somewhat low fantasy with a hint of the "you are mortal and sometimes you roll a dice and die if you fail" I couldn't be assed to care about the setting.[/QUOTE] I disagree, but D&D is an absolutely terrible game for really crazy stuff. Then again, it's not that great for low fantasy either.
So, in your opinion, what is the best map editor for Shadowrun style-wise? I have and have previously made maps using RPG Maker VX, but I don't feel it would really capture the 'cyberpunk' feel that I'd like.
Well, you could use the level editor for Shadowrun Returns. I imagine that would be pretty close.
[QUOTE=Pax;47790026]Well, you could use the level editor for Shadowrun Returns. I imagine that would be pretty close.[/QUOTE] But then it's Isometric, which isn't useful unless he just wants to show what a location looks like. I think he's wanting to make battlemaps, and shit.
[QUOTE=Axznma;47785472][URL="http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm"]Flaws[/URL]. 1 Flaw = 1 feat I don't limit the amount of flaws they can take, as far as I'm concerned if they want to gimp the shit out of something to get the feats than that's their tax. He's an exception but my other players use their Flaws to fund Feats for their flavor usually. We also have 2000+ feats to pick from and they'd never get used if I stuck with the standard rules on it. In addition to that, with a front loaded number of Feats they can experiment in a less restrictive environment without having to wait a dozen levels to see how their concept might turn out -- something I'm always in favor of. We tend to stay in the same level for a very long time too and they need to be capable of doing [I]something[/I] at level 1. My primary party has been level 1 since 2013 just about, although some of that was due to stretches of time without play. They're soon to be level 2 though! I promised them after their current adventure the levels would come quicker, not that they've ever complained anyway. They also probably wouldn't survive to their next level with standard feat allowances. :v: But as to my mentioned player, he went extreme with his Flaw selection and ended up with that gimp character. I've since changed most of the Flaws (which were originally taken from another source) since they were so bad that no one could ever justify taking them. An example of common Flaws, usually used for characters that won't use something by design (like a caster that refuses to engage in melee; take Flaws that reduce your melee attack rolls to get Feats to support the casting): [t]http://i.imgur.com/Jszshnd.png[/t] [t]http://i.imgur.com/tq7Akgj.png[/t] Flavor Flaws are generally less used because they're much more indirect in consequences (more far reaching most of the time too). These are the ones I've had to rework the most because they were too punishing. Like this Flaw for example: [t]http://i.imgur.com/Sob8K8V.png[/t] Originally this Flaw simply stated if you drank any kind of potion, any at all, you would become nauseated for the rest of the day and the potion would fail. It had no real reason for it and specifically stated even positive effect potions would fail to work (and still make you sick). No one ever took this Flaw. The long term implications of it are ridiculous, and it's just a boring Flaw to begin with. Might've been different if it had some kind of "wild" mechanics to it, like rolling on a table to see what the potion does to you with a very small chance of the positive effect occurring. It was a shit Flaw that no one was ever going to take so I just changed it to the current version. In fact I still need to do a pass over on some of them, and finish making the other half I already had listed. Just too lazy to bother. Been trying to work away from straight Flaws and more toward exchanges anyways, like these: [t]http://i.imgur.com/hyUg40U.png[/t] [t]http://i.imgur.com/lLEPw2h.png[/t] Those two have been used quite a lot recently with a lot of characters coming from desert backgrounds. Haven't had much of a chance to make use of those modifiers but my players have been using them as an excuse to role play discomfort and ineffectiveness in their currently frosty environment -- some of them have even requested additional penalties to reflect this. Mechanics feeding roleplay feeding mechanics, it always makes me happy. I've also just now noticed that those last two are written like dog shit. There should at least be "the" before cold at the end (possibly heat too, though it's passable as-is), and even that reads like garbage. The modifier values are also reversed order, with heat having the heat modifier on top and cold having the heat modifier on the bottom. That's inconstant and might cause confusion when reading. Ugh, really do need to get on that pass over. [editline]23rd May 2015[/editline] On another note, I never gave thought to level 1200 dragons being "low tier" in D&D but apparently [URL="http://www.enworld.org/forum/showthread.php?268666-3-5E-Nehaschimic-Dragons"]that's a thing[/URL] for some groups.[/QUOTE] Ah, ok. I don't use flaws for my games and as for the epic lvl shit, I created a better god battle than what this "thing" does.
[QUOTE=gman003-main;47786696]Whoa whoa whoa Level 20 is "sub-epic"? A level 20 fighter can kill gods. A level 20 wizard can reshape reality itself. A level 20 cleric can create new realities. What the fuck game have they been playing, where level 20 is considered just as weak as level 1?[/QUOTE] In 3.5e rules a god is typically around a level 60 character and that's ignoring any special deitic abilities it will have. Some of which are really quite absurdly powerful such as the ability to cast any non-epic level spell at will. So using that ability a god could cast something like wish or miracle every single round and could continue to do so indefinitely since they don't need to eat or sleep. And out of official resources the highest level non-deity character that I'm aware of is Elminster and he's level 35 total and while he's extremely powerful he could only endanger the weakest of the gods. A level 20 wizard is still nothing compared to what gods can do, an epic wizard with the epic spellcasting abilities in the epic level handbook (probably my favorite part of the book actually, they're really neat) is far more impressive than non-epic spells. And a cleric is still just channeling the powers of its god effectively. So while still impressive, it's still a lot less impressive than something like a wizard shaping reality through their own power. (Though it can be argued that arcane spellcasting in certain settings such as forgotten Realms is somewhat similar to divine magic in that it stems from the current deity of magic.) [QUOTE=DanRatherman;47788097]What I don't get is how a 48 mile tall creature only has a -60 to hide. That means with a natural 20 and a +40 to hide from skills and magical items (which no doubt with the way people scale "EPIC LEVUL ENCOWNDTERS", they are replete in), a creature several times the size of Manhattan could actually manage to fucking hide behind something.[/QUOTE] Realistically, noticing something that size if it's standing still would actually be difficult just due to the sheer scale of it. If you weren't already aware it was there and it wasn't moving then your mind would interpret it as part of the landscape. Though actively trying to hide would be rather unrealistic. [QUOTE=elowin;47788200]yeah at epic levels, breaking physics through sheer skill isn't that out of the question you can eventually use the balance skill to walk on clouds, that's an actual example from the actual, official epic level handbook[/QUOTE] Balancing on the air has an absolutely absurd dc though that would require you to be like level 50-60 minimum to ever successfully manage it though. If I recall correctly the DC is either 120 or 135. I forget which.
[QUOTE=Alice3173;47793488]Balancing on the air has an absolutely absurd dc though that would require you to be like level 50-60 minimum to ever successfully manage it though. If I recall correctly the DC is either 120 or 135. I forget which.[/QUOTE] yah, immortals handbook regularly goes above level 1000 tho because its dumb
[QUOTE=DanRatherman;47788419]It might just be me, but that kind of setting/meta just bores the hell out of me. Really if it isn't at least somewhat low fantasy with a hint of the "you are mortal and sometimes you roll a dice and die if you fail" I couldn't be assed to care about the setting.[/QUOTE] As long as stuff scales to the player's level so that they're always challenged then I don't think I'd have that much of a problem with god-level stuff. Could be interesting to play a campaign where you brush shoulders with demigods and gods that can still suffer major defeats (some even worse than death).
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