[QUOTE=acds;40689661]Am I the only one that would love an option to flip the camera around for when playing as Dire? I hate being at the top of the screen.[/QUOTE]
I actually would prefer the ability to flip on both teams. When I'm on radiant and I'm running down a lane, sometimes I accidentally right click a spot on the map when dragging my mouse downwards, and accidentally turning around and running in the enemy's direction has gotten me killed quite a few times.
It's stupid and I don't know how I still slip up but it would be a nice option.
[QUOTE=Harpie;40689782]I don't think it's OP, then I compare it to black hole. Half the cooldown, half the mana, not chanelled, and on a hero that can deal insane burst damage during the disable period[/QUOTE]
You can't compare abilities in a void though. That's like saying "wow Pudge is so much stronger than Clockwerk! Hook has lower mana cost, does way more damage and doesn't need you to dive into a battle like Hookshot!"
Magnus and Enigma are different heroes who fit into different lineups - the big thing being Enigma's insane jungling ability - and Enigma has been picked over Mag more than once during the qualifiers so far.
[editline]18th May 2013[/editline]
[img]http://i.imgur.com/GcgNKID.gif[/img] [B]LORD OF OLYMPUS PICKED BY ROX.KIS[/B][img]http://i.imgur.com/GcgNKID.gif[/img]
[QUOTE=dual elites;40689828]You can't compare abilities in a void though. That's like saying "wow Pudge is so much stronger than Clockwerk! Hook has lower mana cost, does way more damage and doesn't need you to dive into a battle like Hookshot!"
Magnus and Enigma are different heroes who fit into different lineups - the big thing being Enigma's insane jungling ability - and Enigma has been picked over Mag more than once during the qualifiers so far.[/QUOTE]
Thing is, they're designed for largely the same roles: mass disabling. The extras simply make Magnus the better option unless you've got a lineup designed around running a jungler - and hope the enemy doesn't have a Rubick. Black Hole is easy to interrupt/steal - RP neither of those and Magnus is also more than capable of going mid/solo offlane/duolane whereas Enigga lane is highly situational. Magnus is also capable of initiating well without Blink, has a very powerful low cooldown AoE nuke and has one of the (if not *the*) strongest steroids in the game.
I think Magnus is too much of a swiss army knife. I would be fine with him being such a good initiator if he wasn't also a great carry, midder, and also quite tanky.
[QUOTE=Shibbey;40689957]I think Magnus is too much of a swiss army knife. I would be fine with him being such a good initiator if he wasn't also a great carry, midder, and also quite tanky.[/QUOTE]
But he has almost no followup damage. He usually requires the rest of his team to back him up after his RP if he wants to gaurentee a kill.
Yeah carry magnus is not the problem, it never works in pro games
However he makes your carry hit like 2 people anyway
[QUOTE=dual elites;40689828]Magnus and Enigma are different heroes who fit into different lineups - the big thing being Enigma's insane jungling ability - and Enigma has been picked over Mag more than once during the qualifiers so far[/QUOTE]
Doesn't change the fact that Magnus has way more tools for the job and is overall a much more reliable pick than Enigma due to the fact Enigma requires more effort. Magnus is legit one of the only heroes in this game that's actually broken
[QUOTE=mixshifter;40690014]Doesn't change the fact that Magnus has way more tools for the job and is overall a much more reliable pick than Enigma due to the fact Enigma requires more effort. Magnus is legit one of the only heroes in this game that's actually broken[/QUOTE]
Broken would be if he could solo 3 people at once and kill all of them. As it stands he's countered with proper positioning, warding, and not over extending. He's picked in comp alot because he has a useful skill set and a bkb disable, and the rest of the players on the comp teams can properly follow up a RP with damage and crowd control. If you've been watching the TI3 qualifiers he hasn't been first round ban, and sometimes isn't even picked up when he isn't banned. Even when he is picked he doesn't always win.
[editline]18th May 2013[/editline]
[QUOTE=Mech Bgum;40690081]You're ignoring the fact that Enigma is one of the best jungling heroes and can get his viable items very fast. You can't send Magnus in the jungle.[/QUOTE]
This too. Enigma and Magnus play totally different roles. They often have the same role in a teamfight, but they allow for different lane and team compositions.
[QUOTE=Captain Chalky;40690244]Enigma doesn't have an AoE Flaming Lasso and an instant Vaccuum+Black Hole. And a line nuke with 90 mana cost. And a massive steroid for you carry. And 315 base movement speed. And 2.75 strength gain.
Clearly they are equal and Magnus is in no way a powercreep shitface.[/QUOTE]
No one said they were equal. They fill different roles. And did you read anything we said? Magnus is certainly powerful, but he's not the Alpha and Omega of heroes, he's just a hero with a powerful skillset. But for that skillset to do amazing things you need a team that can work with you to do that, and an enemy team that allows you to get 3 or 4 man RP's.
just imagine magnus AND enigma on the same team
nightmares
[QUOTE=Naught;40690324]just imagine magnus AND enigma on the same team
nightmares[/QUOTE]
Perhaps. But really only if the other 3 heroes hit like freight trucks. A RP followed up by a black hole is certainly scary, but if they have Magnus and Enigma they've traded up 2 slots for really just those ultimates, requiring the rest of the team to pick up the slack as far as damage and to a lesser extent ultility powers.
[QUOTE=Naught;40690324]just imagine magnus AND enigma on the same team
nightmares[/QUOTE]
and darkseer, sven, and wisp
And i'd be way more scared of a Magnus with a PA; a multi hero reverse polarity plus an empowered coup de grâce would be devestating
But this illustrates my point, [b]Magnus + [i]Strong hero[/i] = Scary outcome[/b]
The scary outcome requires a strong followup from a different hero. If you can shut down the rest of his team he's substantially less scarry.
[QUOTE=Mech Bgum;40690081]You're ignoring the fact that Enigma is one of the best jungling heroes and can get his viable items very fast. You can't send Magnus in the jungle.[/QUOTE]
What does that matter? Solo lane for Magnus is just as good as anything else.
Not only can he immobilize the entire enemy team but he can push them out of position and deal heavy burst damage with a spammable nuke and give his carry a ridiculous buff. I'd pick a skilled Magnus over a skilled Enigma any day.
[QUOTE=Harpie;40689782]I don't think it's OP, then I compare it to black hole. Half the cooldown, half the mana, not chanelled, and on a hero that can deal insane burst damage during the disable period[/QUOTE]
Thats what I mean that it is delicate to balance out. It's supposed to provide snap-disable, unlike BH's "lenghty" disable, however how much do you give one another to keep them both valiable, without messing up Hero's powerlevels themselves.
Enigma is extremely fast jungler, can sololane, Eidolons are multipurpose tool but have weaknesses similar to that of Spiderlings, Midnight Pulse is heavy damage if maintaned and Malefice's disable isn't half bad either.
Mag has spammable, yet strong/long range nuke, powerful buff to any hero, be it for damage or cleave, strong mobility/displacement ability in form of Skewer and snatch-disable.
Now, right now BH is slightly longer, has potential to deal more damage, has some cast-range and larger radius, but all of those things are quite minimal/slight. However cooldown straight up blows comparede to RP.
In return, because of those differences , RP has greater potential to be wiffed (but people prove by showing off that it's easier to cancel), allows Mag to do stuff like Skewer/Right Click/Shockwave as it's not channeled and due to that, it's also not interruptable.
However, if you just go ability X to ability Y, you can't do much more than whine. You have to compare heroes as a whole and I have to say, because of their skillsets, Magnus seems to be more versitale and Enigma has leeway only in certain areas and then again, most of them can be overruled by Magnus in certain conditions.
He will be changed, but how much can those changes be really ? You go too much on any of his abilities = rest is still very much potent. You hit everything, but less = does it really change anything ? You hit all of Mag = can't go too far.
Magnus has this weird problem, where his toolset compliments itself so well to a point, where it feels too complete. Skewer, Shockwave, Empower, Reverse Polarity, they all work so well with each other and serve/are detriment to your/enemy team, it's just unlike any other hero.
However, you take away anything, it's doesn't fix anything. Take away Shockwave = no laning and much less gameplay contribution (as in nothing to do beside 2 high CD spells and buff-passive) from Mag. Take away Empower = hurts, but thigs people call out to be too strong are all still there and he just can't really carry by himself so much without Battlefury anymore. Take away Skewer = you lose out on a very fun ability and downgrade Magnus to a point where he has nothing unique about himself. Take away RP = you take away his 1 really "reliable" teamfight contribution that counts.
Thats why I am damn eager to see the 6.78. So much stuff to adress and none of it "straight up broken' like it was previously with Lycan.
why do people still hate on drow pickers(but not upper tier carries)?
every time someone picks drow i see hate coming from both teams
[QUOTE=Clio;40690659]why do people still hate on drow pickers(but not upper tier carries)?
every time someone picks drow i see hate coming from both teams[/QUOTE]
Because if you pick Drow you are a terrible person.
[QUOTE=Clio;40690659]why do people still hate on drow pickers(but not upper tier carries)?
every time someone picks drow i see hate coming from both teams[/QUOTE]
Stereotypes. Born easy, die hard.
[QUOTE=Tokagero;40690735]Stereotypes. Born easy, die hard.[/QUOTE]
That and she's still as boring as ever. Not as powerful as she used to be, but it's the same shit as before.
[QUOTE=BuffaloBill;40690852]That and she's still as boring as ever. Not as powerful as she used to be, but it's the same shit as before.[/QUOTE]
Some people might like to play a simple hero (at least ability-wise) every now and then.
I should know after randoming Meepo and Visage in a row. Wasn't bad, but there has to be variety, including playstyle.
Support drow is the best.
[QUOTE=Amaurus;40690950]Support drow is the best.[/QUOTE]
Works for the same reason as Sven.
Already got pretty okay damage, pretty good Silence, alright single target slow. Getting some shit for the team isn't too bad.
[QUOTE=BuffaloBill;40689917]Enigga[/QUOTE]
I didn't know you were a racist
phantom lancer is so boring to watch
Watched two TI3 live games and a replay, my Smeevil isn't recording views. Bugged?
[QUOTE=Naught;40691247]phantom lancer is so boring to watch[/QUOTE]
Farmwars are usually a bit sleep-inducing. It's not fun to watch AM battlefury through forests, until he blinks into enemy.
[QUOTE=Tokagero;40691364]Farmwars are usually a bit sleep-inducing. It's not fun to watch AM battlefury through forests, until he blinks into enemy.[/QUOTE]
I really like watching the rise to power, wondering "what will he build next" and whatnot. Especially in the last match.
[QUOTE=Swiket;40691357]Watched two TI3 live games and a replay, my Smeevil isn't recording views. Bugged?[/QUOTE]
Yeah it's bugged atm
[QUOTE=l l;40691038]I didn't know you were a racist[/QUOTE]
Enigga and his trio of Eniglets.
[QUOTE=l l;40691038]I didn't know you were a racist[/QUOTE]
Hey guys, he said nigga that makes him automatically racist, right?
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