• Dota 2 General Chat XXV - Emergency OP
    81,668 replies, posted
[QUOTE=Suttles;40449395]just finished playing a game as pl Go outside to get some fresh air I stepped in fucking dog shit karma is real!!![/QUOTE] Last night I randomed Drow and today I threw up in a parking lot coincidence? i think not
[QUOTE=Tokagero;40451909]Do you guys thing something will be done to Power Treads in the upcoming new WC3 map ? Whenever I am personally met with choice of either PTs or something else, something else usually wins. Their attack speed is nice enhancement and tread-switching is legit, but there are few heroes who can really utilise that attack speed and if they need it, they'll get it later on from bigger items. Tranquils, Phase, Arcanes, they all offer much more direct utility for clutch moments (Tread-switching is more of macro-management) and TP boots are must-have later on anyway.[/QUOTE] treadswitching in the right hands is absolutely not just a macromanagement, and i cannot count the amount of times treadswitching in the heat of battle has saved my life or gotten me a kill. yes you can get 30 attack speed and +8 stat of your choice (effectively +8 to all stats at higher level of play) from other items but that doesn't change the fact that you're still getting those stats even after you get those bigger items, the same way you can get the sustainability tranquils and arcanes offer from later items. i also dont see how boots of travel being a requirement later devalues the other boots; you trade the cheaper ones in anyway once it gets to that point and what do you mean there aren't many heroes that benefit from attack speed? anyone with an effect on hit/proc, a core effect on hit/proc item, or flat damage boost benefits from attack speed. not to mention power treads give more dps than phase boots anyway
[QUOTE=Anonymuzz;40452006]treadswitching in the right hands is absolutely not just a macromanagement, and i cannot count the amount of times treadswitching in the heat of battle has saved my life or gotten me a kill. yes you can get 30 attack speed and +8 stat of your choice (effectively +8 to all stats at higher level of play) from other items but that doesn't change the fact that you're still getting those stats even after you get those bigger items, the same way you can get the sustainability tranquils and arcanes offer from later items. i also dont see how boots of travel being a requirement later devalues the other boots; you trade the cheaper ones in anyway once it gets to that point and what do you mean there aren't many heroes that benefit from attack speed? anyone with an effect on hit/proc, a core effect on hit/proc item, or flat damage boost benefits from attack speed. not to mention power treads give more dps than phase boots anyway[/QUOTE] If we are talking statistical DPS, true. But that implies enemy is not running away, juking and so forth. If hero doesn't have a proper slow or stun on his own, Phase allows him to chase opponents down even without it, striking in between phasing. I guess it just boils down to my tinkering with Treant and his boot dispute. I want to make most of his right-clicks and minimise being outrun by enemies without direct escape mechanisms. PT's are great on Treant for that purpose (If you can afford it team-wise, if you are sole hero that could pick up Arcanes, you should, but otherwise I'd go for something else) in terms of right-clicks, as his inherit AS is low and tread-switching nicely boosts his already potent regen and Living Armor / Nature's Guise become essentially free (Especially since tread-switching doesn't break his invis). But, likely to due to pubby nature of games, unless I throw down Overgrowth, people just outrun poor tree, even with Drums. It's especially annoying since Leech's slow is somewhat low.
[QUOTE=Tokagero;40452080]If we are talking statistical DPS, true. But that implies enemy is not running away, juking and so forth. If hero doesn't have a proper slow or stun on his own, Phase allows him to chase opponents down even without it, striking in between phasing. I guess it just boils down to my tinkering with Treant and his boot dispute. I want to make most of his right-clicks and minimise being outrun by enemies without direct escape mechanisms. PT's are great on Treant for that purpose (If you can afford it team-wise, if you are sole hero that could pick up Arcanes, you should, but otherwise I'd go for something else) in terms of right-clicks, as his inherit AS is low and tread-switching nicely boosts his already potent regen and Living Armor / Nature's Guise become essentially free (Especially since tread-switching doesn't break his invis). But, likely to due to pubby nature of games, unless I throw down Overgrowth, people just outrun poor tree, even with Drums. It's especially annoying since Leech's slow is somewhat low.[/QUOTE] well if you dont have a slow, stun, or high mobility then you're probably not a hero that picks up treads in the first place and if you're going for a brawling tree build then i recommend sticking with treads and drums and getting a mask of madness. otherwise if you're playing support you're going to want the arcanes anyway to sustain yourself in lane and open up for a refresher later down the road
[QUOTE=ironman17;40447241]Oh Halberd is pretty neat with that Disarm; can shut down most AGI carries for a few seconds. Also, would Heart of Tarrasque be viable on Phoenix? I mean, that Sun Ray drains 3% of his current HP per second, and Tarrasque regens 2% of max HP per second, so naturally Sun Ray + Tarrasque would somewhat negate the health drain?[/QUOTE] Isn't Heart on Phoenix same as Diffusal on PL or Armlet on Leoric - unquestionable core that should be gotten always regardless of the circumstances?
[QUOTE=maxumym;40452191]Isn't Heart on Phoenix same as Diffusal on PL or Armlet on Leoric - unquestionable core that should be gotten always regardless of the circumstances?[/QUOTE] I didn't experience the birdy, but he is long range nuke-bomber that burns HP to deal damage and has ultiamte that's like Skeleton King's ultimate + Chernobyl made out of glass ?
[QUOTE=ironman17;40447241]Oh Halberd is pretty neat with that Disarm; can shut down most AGI carries for a few seconds. Also, would Heart of Tarrasque be viable on Phoenix? I mean, that Sun Ray drains 3% of his current HP per second, and Tarrasque regens 2% of max HP per second, so naturally Sun Ray + Tarrasque would somewhat negate the health drain?[/QUOTE] yes but if you take damage then heart of tarrasque is out for six seconds the only worthy point is that despite it draining a percentage of your hp, the more you have, the more you'll have at lower points. phoenix is weird to build
[QUOTE=Harpie;40452230]yes but if you take damage then heart of tarrasque is out for six seconds the only worthy point is that despite it draining a percentage of your hp, the more you have, the more you'll have at lower points. phoenix is weird to build[/QUOTE] tarrasque only stops if you take damage from other players sometimes, wisps that are fed out the ass get tarrasque and they heal members of their team by linking them then overcharging
Drop system = Be an ass, get items? sure seems like it
[QUOTE=Samiam22;40452278]tarrasque only stops if you take damage from other players[/QUOTE] but its hard countered by something as simple as a radiance burn
That EG vs. Liquid game. I never saw that coming. [sp]#cancercured[/sp]
[QUOTE=Harpie;40452319]but its hard countered by something as simple as a radiance burn[/QUOTE] As simple as a radiance burn? Not that many heroes are likely to get it, and it's not really something you'd just pick up on anyone to counter it. I've not played phoenix but it sounds at least superficially like a good idea, since even if the regen does get disabled during a fight you're guaranteed to be low hp at the end, which heart will be handy for.
it was an example. Anything from a first stack tick of shadow poison can block it. I can list 90% of spells in the damn game and they'd be a hindrance
Magnus is such a bullshit hero, he's prevalent in all stages of the game, wins all lanes easily if you bottlecrow, wrecks teamfights, gives your melee carry a fucking INSANE buff, and has a long range nuke. Sure you keed to know how to play him, but he's pretty much autowin if your team knows "how does Magnus work" RP -> Macropyre + Ice path to prolong stun -> Shockwave, give cleave to carry, maybe summon a golem on top of stuff for fun and it's pretty much a teamfight won. I'm not saying it's bad, but RP really feels far too powerful compared to Black Hole, AND it has a shorter cooldown.
[QUOTE=Kumagoro;40452745]Magnus is such a bullshit hero, he's prevalent in all stages of the game, wins all lanes easily if you bottlecrow, wrecks teamfights, gives your melee carry a fucking INSANE buff, and has a long range nuke. Sure you keed to know how to play him, but he's pretty much autowin if your team knows "how does Magnus work" RP -> Macropyre + Ice path to prolong stun -> Shockwave, give cleave to carry, maybe summon a golem on top of stuff for fun and it's pretty much a teamfight won. I'm not saying it's bad, but RP really feels far too powerful compared to Black Hole, AND it has a shorter cooldown.[/QUOTE] Nyx too. Except he doesn't need bottlecrowing or hand out free buffs.
[QUOTE=Harpie;40451532][QUOTE=nmagain;40446302]void with mkb can kill PA easily[/QUOTE] Chronosphere blocks her evasion[/QUOTE] here i put this video up for you [media]http://www.youtube.com/watch?v=AuW0GB8kNSs[/media]
This argument about who beats who is extremely stupid as both heroes rely on random chance to win the fight. If PA gets a crit, void explodes, if Void gets bashes, PA dies. Naturally Void is the favor in this matchup simply because of Chronosphere. Also that video is a terrible example.
So I heard EG lost 2-0 to Liquid, my question is: were they playing with Bdiz or Bamboe ?
[QUOTE=SgtWoodsy;40448681][U][B]AM I PLAYING LEORIC?[/B][/U] [B]YES[/B]: GET AN ARMLET [B]NO[/B]: GET AN ARMLET[/QUOTE] Easily the best guide in Dota 2
[url]http://dotabuff.com/teams/368241[/url] i found the lowest ranked team on dotabuff! ...and i have no idea how they managed that rating.
[QUOTE=Kumagoro;40452745]Magnus is such a bullshit hero, he's prevalent in all stages of the game, wins all lanes easily if you bottlecrow, wrecks teamfights, gives your melee carry a fucking INSANE buff, and has a long range nuke. Sure you keed to know how to play him, but he's pretty much autowin if your team knows "how does Magnus work" RP -> Macropyre + Ice path to prolong stun -> Shockwave, give cleave to carry, maybe summon a golem on top of stuff for fun and it's pretty much a teamfight won. I'm not saying it's bad, but RP really feels far too powerful compared to Black Hole, AND it has a shorter cooldown.[/QUOTE] Youre saying like its too easy to win teamfights imo. I never understand how everyone is like "get all in black hole rp golem and bam teamfight won" but unless youre in the trench, you'll hardly catch one of those 5manrp moments.
So I just fought a Jakiro with 6 platemails. He had 80% resistance.
[QUOTE=Shibbey;40453241]So I just fought a Jakiro with 6 platemails. He had 80% resistance.[/QUOTE] Only pussies die, remember that.
[QUOTE=Hellmouth;40453180][url]http://dotabuff.com/teams/368241[/url] i found the lowest ranked team on dotabuff! ...and i have no idea how they managed that rating.[/QUOTE] By feeding like motherfuckers it seems.
[QUOTE=Lefter;40453203]Youre saying like its too easy to win teamfights imo. I never understand how everyone is like "get all in black hole rp golem and bam teamfight won" but unless youre in the trench, you'll hardly catch one of those 5manrp moments.[/QUOTE] I guess the problem people have is when those 5 man RP's happen. Blackhole is similar ability, pierces BKB, disables for a while ,deals damage, lenghty cooldown,etc, but it has serious shortcoming in that it can be broken if it's not 5 man Black Hole and someone outside of it manages to get Enigma to break channel. Magnus doesn't have that problem, RP "just happens" and it's done, so RP is doable on 1/2/3/4/5 people and can contribute by itself, while Enigma has to struggle as more people outside of BH = more people can break it. Magnus has omnitool in form of Shockwave which has low constant cost of 90 mana and upwards of 300 damage. Farm, snipe, damage, it's all there. Enigma in that places has Eidolons, which are his farming/pushing/fighting tool, however unlike Shockwave they don't just "happen", they need to stay alive, which they don't most of the time. +The give gold to the enemy and have a lenghty cooldown. Magnus's Skewer is great escape, it can drag enemies around, it allows him to initiate without Blink Dagger quite efficiently and with Blink Dagger allows for RP into long distance Skewer deep into Magnus's team. Enigma has nothing like that, however Black Hole can be cast slightly further as it's not bound to distance around Enigma, rather cast AoE that has cast range of it's own. What Kumagoro wanted to say I assume is that current Magnus feels too cheap compared to heroes like Enigma, in that he has most of his benefits but none of the shortcomings. Of course, Enigma has areas that beat Magnus, like Enigma's Jungling, early level ganks due to Malefice and Eidolons Damage (though Skewer with a stun in lane is death sentence too, see ?), BH lasts longer ,etc. But in general, here's the deal : Before Magnus, if you wanted "the" teamfight big-bang, you went for Black Hole. If you wanted similar thing, but that can be beat by Magic Immunity, you went for Ravage. Now, you go for RP because hero with it comes with free spammable nuke, free battlefury+damage for everyone and Skewer.
[url]http://dotabuff.com/matches/182942480[/url] So I was stomping in a CM game, so my team and I decided to make some unorthodox item choices. (I'm naix)
I've been thinking if the enemy lifestealer/str carry is amazing at armlet toggling and you can't actually kill them in a fight due to lifesteal/whatever would dagon counter that? It'd give you just enough burst you need to fire a beam of shut the fuck up at them.
Tinker's rockets hit illusions.
[QUOTE=ThatSprite;40453460]I've been thinking if the enemy lifestealer/str carry is amazing at armlet toggling and you can't actually kill them in a fight due to lifesteal/whatever would dagon counter that? It'd give you just enough burst you need to fire a beam of shut the fuck up at them.[/QUOTE] He would kill you before magic immunity wears off.
Playing late-game bristleback is ridiculous. I was running away from their whole team on my ass and managed to get 2 people killed. I was shooting quills like a machine gun.
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