• Dota 2 General Chat XXV - Emergency OP
    81,668 replies, posted
[QUOTE=maxumym;40849230]Timbersaw gives no fucks about magic resistances, that's why we love him.[/QUOTE] Sorry, I thought "magic immunity" when I wrote down Timber. Magic Resistance won't affect him much, though BKB still works.
[QUOTE=aydin690;40849260]I think doom got he biggest buff. [editline]30th May 2013[/editline] He can now easily solo kill pretty much anybody early-mid game. [editline]30th May 2013[/editline] Whoops nevermind, that's the aghs upgrade. Still, way better than the current upgrade.[/QUOTE] He's a farming monster, he can still do it mid-game.
[QUOTE=aydin690;40849260]I think doom got he biggest buff. [editline]30th May 2013[/editline] He can now easily solo kill pretty much anybody early-mid game. [editline]30th May 2013[/editline] Whoops nevermind, that's the aghs upgrade. Still, way better than the current upgrade.[/QUOTE] It's Doom. He can decide I WANT ITEM X and he'll have it anywhere between 8 minutes and 20 minutes in depending on the item.
[QUOTE=BuffaloBill;40851267]It's Doom. He can decide I WANT ITEM X and he'll have it anywhere between 8 minutes and 20 minutes in depending on the item.[/QUOTE] I just saw a Doom get his Phase and Mekansm done by 8 minutes, and his Shadow Blade done soon after.
I once lost to a Doom with a butterfly I've never seen someone farm so fast
[QUOTE=Samiam22;40851379]I once lost to a Doom with a butterfly I've never seen someone farm so fast[/QUOTE] Innate Midas/Neutral Spell Steal + AoE damage/regen/ms buff + Strong nuke combined with one of the best single-target ultimates in the game. Guy can kill, farm and push all at the same time.
If you want to listen synderen and qojyva are going through the patch atm. [url]http://www.twitch.tv/synderen[/url]
[url]https://twitter.com/TobiWanDOTA/status/340406616845340672[/url] "Oh no." 卐
gettin real tired of your bullshit (and binary logic), bots.
does Bloodseeker + Batrider leash = death? I'm interested if they take damage for the forced movement.
[QUOTE=qwerty000;40852120]gettin real tired of your bullshit (and binary logic), bots.[/QUOTE] You should have seen them when they implemented them, christ. 10 second stuns.
[QUOTE=qwerty000;40852120]gettin real tired of your bullshit (and binary logic), bots.[/QUOTE] From Hard bots and upwards, they know exactly when they'll get a kill or not. It's crazy, especially with the bots playing Viper.
The denies man the denies
The key to beating bots is either crushing them with lane aggression, or split pushing. Bots really easily collapse under pressure in lane, it seems like they will only really get aggressive if there are creeps near by to assist them. If you fight them or harass them behind or between the creep wave, at mostly they'll cast a spell, but they'll usually let you get free hits on them.
[url]http://dotabuff.com/heroes/jakiro[/url] Who the fuck came up with that stupid skill build Who the fuck doesn't go ice path first
[QUOTE=FlashMarsh;40852285][url]http://dotabuff.com/heroes/jakiro[/url] Who the fuck came up with that stupid skill build Who the fuck doesn't go ice path first[/QUOTE] Maxing Dual Breath before getting even a single point in Liquid Fire, what the christ
[QUOTE=FlashMarsh;40852285][url]http://dotabuff.com/heroes/jakiro[/url] Who the fuck came up with that stupid skill build Who the fuck doesn't go ice path first[/QUOTE] I had a Jakiro a few matches ago that didn't skill Ice Path until level 9. Yeah... [sp]we got fucking thrashed cause early kills weren't possible at all[/sp]
I personally go Ice Path - Dual Breath - Liquid Fire for first three levels, but don't level up Liquid Fire for a while after that. [editline]31st May 2013[/editline] Jakiro is my best hero, and my second favourite so this annoys me greatly.
[QUOTE=FlashMarsh;40852285][url]http://dotabuff.com/heroes/jakiro[/url] Who the fuck came up with that stupid skill build Who the fuck doesn't go ice path first[/QUOTE] There was [i]one[/i] time that I opted for Dual Breath first with a friend of mine. We played Jak + Jugg, and he opened boots. :v: Yes, Veno is a better choice for that FB attempt, but I believe I randomed Jak.
[QUOTE=biodude94566;40852365]There was [i]one[/i] time that I opted for Dual Breath first with a friend of mine. We played Jak + Jugg, and he opened boots. :v: Yes, Veno is a better choice for that FB attempt, but I believe I randomed Jak.[/QUOTE] Best choice would be Dazzle IMO. Very strong level 1 stun.
Dazzle can't stun until his poison hits level 3
I'm having a lot of problems with players, who I presume to be Chinese because of the lettering, joining my games on the US East server then disconnecting almost immediately after the game starts. I can't stand it any more.
[QUOTE=Tokagero;40847883]Unfortunately that's the exact purpose of crits. To spice things up outside of planned and accurate play. Reason for that is that Dota is born from but not pure strategy game. It is also action, it is also sporadic. Besides Crit there are things like Runes, random neutral camps, just general human element x10 (with most strategy games focusing on 1vs1), they are out of your control if we are talking on-the-spot control as well, but that sudden haste or DD swing the tides and its' very much healthy for the game. Not as much for the masterminds, but for sure for the variety and dynamics. There's a way to play around it, as in just not take it into account and play : 1). With it like you don't have it, so if it happens it's just a bonus. 2). Play agaisnt it considering uptimate much higher than % chance. Of course it calls for much more, possibly making heroes like PA or Jugg/Brew hard to deal with.[/QUOTE] Some of those things are perfectly fine and I can accept them, like the runes and the neutral camps, and the general human element is perfectly organic. That's the main thing; if it's organic and not something stitched onto your general faculties, dice can govern it. With runes it's not like every few minutes a random hero gets a rune dropped on them; they have to race to grab the rune and keep tabs on the spawn-spots using wards or the occasional checkup jaunt, and with neutral camps all the varieties usually spawn, just in different places, meaning that jungle ventures are different each time, which is a good kind of randomness. And even though things like crits and bashes can turn the tide of a teamfight, they are too important to be something that you have no control over, even if Dota's strategy origins are "impure" what with Warcraft 3 blending RTS with RPG. Having something like that be artificially unpredictable, where a bash or stun at random can end up hitting the wrong target, seems like a gross design flaw in a game where teamwork and strategy is required to win the war. Even considering the notion of it's impure origins, even something like Dota should embrace it's RTS parentage and purge that kind of uncontrollable uncertainty from it's capabilities. When real people throw darts, they don't roll a dice to see where it lands on the board. And when I write my posts, I don't roll a dice to see how the quality of my writing turns out. So why should something like bashing someone's skull in or striking for massive damage be bound to the dice? You don't see Yurnero or Ostarian or Mortdred rolling a dice out in front of them before they hit their enemies, though I wouldn't put it past Chaos Knight, dirty diceroller that he is.
[QUOTE=FlashMarsh;40852376]Best choice would be Dazzle IMO. Very strong level 1 stun.[/QUOTE] Veno has a 50% slow for 15 seconds. Spin to win + open brown boots = guaranteed level 1 first blood. You could try DK for the 2.5 second stun but I don't Jugg would have enough DPS. Mirana, but hitting max arrows is hard and ten you have two carries laning.
My win rate with Jakiro is 90% over 11 matches, the one we lost I left :v: It also claims I lost this one: [url]http://dotabuff.com/matches/194825265[/url] when I didn't [editline]31st May 2013[/editline] Oh yeah, Chaos Knight, so annoying when you get randomly max stunned and killed
[QUOTE=FlashMarsh;40852420]Oh yeah, Chaos Knight, so annoying when you get randomly max stunned and killed[/QUOTE] Bot CK always gets 5 second stuns. [i]Always[/i].
[QUOTE=biodude94566;40852469]Bot CK always gets [B]5 second[/B] stuns. [i]Always[/i].[/QUOTE] Is that like the Agh's upgrade?
[QUOTE=Kendra;40852518]Is that like the Agh's upgrade?[/QUOTE] More poking at the fact that he always gets the max stun, and it's [i]always[/i] inopportune. You're chasing him and he's at low health, with none of his allies around to help him? Turns around, 4 second stun, gets away free. You're running from him, just barely out of range, but he's 5 ms faster than you? 4 second stun, ulti, crits everywhere, and you instantly melt. You're 10 units away from your team waiting for a teamfight to happen? Initiates with 4 second stun, rift, ulti, his entire team instantly nukes you down. Bot CK cheats.
The AI I assume, and not Chaos Knight on bottom lane.
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