• Dota 2 General Chat XXV - Emergency OP
    81,668 replies, posted
[QUOTE=Gar~;40989989]Mek build on OD is due to how fragile he is and can stack plenty of free int early from his spells Mek on Silencer is due to his pseudo-support role, I don't really think he needs it cause he has a decent strength gain for an int carry [editline]11th June 2013[/editline] [/QUOTE] Well, there's also part about neither OD nor Silencer having strong HP regen mechanics or item paths that provide such, unless we are talking Heart. Tranquils work to some extent, but OD and Silencer are both combat-able even early on and broken tranquils give 25 MS , giving no room for orb-walking with Glaives/Orb. Mek provides sustainability and both have no issues popping it given they almost always have spare mana (OD especially). Most other carries would have issues picking up mek, so this makes it easier for supports, gives carry very much welcome sustain and tankiness (throw Atos on top of it and they aint squishy no more) and still brings Mek into teamfights.
[IMG]http://puu.sh/3dh0u.jpg[/IMG] This is why Reaper's Scynthe disables buybacks.
[QUOTE=Anonymuzz;40989061][img]http://i.imgur.com/dMhhx4y.gif[/img] this is really cute okay[/QUOTE] [url]http://www.dota2wiki.com/images/b/b1/Broo_move_11.mp3[/url] or [url]http://www.dota2wiki.com/images/5/59/Broo_death_04.mp3[/url]
How to get low-violence again? It's -lv right
[QUOTE=cheetahben;40992517]How to get low-violence again? It's -lv right[/QUOTE] Yeah, but the low violence stuff is only in the Test client so far.
Do you guys think it would be too much of a buff if Venomancer's plague wards received the same lvl of poison sting Venomancer currently has?
[QUOTE=dire_luck;40993021]Do you guys think it would be too much of a buff if Venomancer's plague wards received the same lvl of poison sting Venomancer currently has?[/QUOTE] Maybe half the current level and that sounds like a nice change.
[QUOTE=dire_luck;40993021]Do you guys think it would be too much of a buff if Venomancer's plague wards received the same lvl of poison sting Venomancer currently has?[/QUOTE] It would be too strong vs overly defensive enemies. Level 4 Poison sting actually deals a large amount of damage early on in the game, and casting a level 1 ward to apply the poison for a mere 20 mana would be overpowered. I think it could be cool if each ward applied a poison which deals 25% of the damage, but the damage would stack with Veno and other wards.
Well, maybe that is a bit much, but I would like the wards to have some form of DoT
[IMG]http://puu.sh/3dlCL.jpg[/IMG]
Oooh, stuff changed; I thought that'd be an automerge [editline]11th June 2013[/editline] blarg, no automerge for me today i guess
Sorry, that was awful
[QUOTE=dire_luck;40993021]Do you guys think it would be too much of a buff if Venomancer's plague wards received the same lvl of poison sting Venomancer currently has?[/QUOTE] It would be hilariously overpowered [editline]11th June 2013[/editline] [QUOTE=cheetahben;40992517]How to get low-violence again? It's -lv right[/QUOTE] If you really want LV models [url]http://filesmelt.com/dl/LV.zip[/url] You can pick and choose which ones you want, every hero is packed separately with preview pictures. There's also an ini and exe, ignore those you don't them for mods anymore. Just install the mats/models folders like every other source game and add -override_vpk to your launch options.
[QUOTE=dire_luck;40993149]Well, maybe that is a bit much, but I would like the wards to have some form of DoT[/QUOTE] 1/2/3/4 magic damage per second for 4 seconds, applying 15% slow.
[QUOTE=dire_luck;40993021]Do you guys think it would be too much of a buff if Venomancer's plague wards received the same lvl of poison sting Venomancer currently has?[/QUOTE] Yes. It could just reset the duration of poison sting on an enemy if the enemy has it applied on him.
I know this has been brought up before, but I'm feeling really annoyed at the com ban system. I'm not com banned, and never have been, but it still drives me crazy none the less. I keep getting stuck with comm banned assholes who spam the chat wheel for almost the entire match. I'd much rather someone call me a faggot when I get ganked then the same person spamming "Well Played" over and over while I get killed and for 30 seconds afterwards. It's even worse when i don't know why they're spamming the emote, because it distracts the hell outa me and prevents me from noticing the thing they might've been trying to draw my attention to in their own assholey way.
Haha Kaipi was disqualified from RaidCall EMS One Americas, and EE was banned :v:
[sp]Im too afraid to play a real Timbersaw match[/sp] So, who crap on this guy so I don't get a counterpick?
[QUOTE=EliteGuy;40994299]Haha Kaipi was disqualified from RaidCall EMS One Americas, and EE was banned :v:[/QUOTE] Woah, what happend ?
[QUOTE=Tokagero;40994316]Woah, what happend ?[/QUOTE] [url]http://www.joindota.com/en/news/9887-kaipi-disqualified,-evil-geniuses-to-ems-one[/url] [url]http://www.esl.eu/eu/emsone/news/223338/[/url]
[QUOTE==DarkStar=;40994313][sp]Im too afraid to play a real Timbersaw match[/sp] So, who crap on this guy so I don't get a counterpick?[/QUOTE] People with silences are probably the best counter, as is Doom (but doom is a counter for almost everyone)
[QUOTE=EliteGuy;40994337][url]http://www.joindota.com/en/news/9887-kaipi-disqualified,-evil-geniuses-to-ems-one[/url] [url]http://www.esl.eu/eu/emsone/news/223338/[/url][/QUOTE] Wow, un cool. It's minor deception, but team basically signed up for tournament they were not eligible to.
[QUOTE=dire_luck;40994354]People with silences are probably the best counter, as is Doom (but doom is a counter for almost everyone)[/QUOTE] I got and odd question: If you toss your Chakram and you get silenced while is out you can't pull the Chakram back while at the same time you can't do anything aside from using items?
[QUOTE==DarkStar=;40994313][sp]Im too afraid to play a real Timbersaw match[/sp] So, who crap on this guy so I don't get a counterpick?[/QUOTE] KotL & Bloodseeker can make it harder for Timbersaw to escape efficiently, as can many silencers and other manaburners. Heroes who can cut trees efficiently can also make it harder for him to maneuver around. [QUOTE==DarkStar=;40994415]I got and odd question: If you toss your Chakram and you get silenced while is out you can't pull the Chakram back while at the same time you can't do anything aside from using items?[/QUOTE] Yeah, silencing while he has his Chakram out basically means he is burning his own mana and can't stop it. Kinda like a Pudge who can't turn Rot off.
you can get your chakram back while silenced if you walk out of its leash range though
Timbersaw himself shits on a lot of people: anyone who relies on slows or magic resistance are gonna be ripped by him. Broodmother gets a special mention because the only thing she can do against Timber is not feed much.
[QUOTE=maxumym;40994642]Timbersaw himself shits on a lot of people: anyone who relies on slows or magic resistance are gonna be ripped by him. Broodmother gets a special mention because the only thing she can do against Timber is not feed much.[/QUOTE] Not to mention he counters autoattackers pretty heavily.
[url]http://steamdb.info/sub/28456/[/url] [quote]The Dota 2 Starter Pack[/quote] [url]http://steamdb.info/sub/28457[/url] [QUOTE]The Dota 2 Deluxe Starter Pack[/QUOTE]
Figured out how to play TA. So easy to win now.
[QUOTE=maxumym;40989729]Now that I think about it, the recent QB change just made Slark the best dewarder. He already was a detector of them, but now he can take them down without help from ranged allies.[/QUOTE] you already could with Pounce though
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