[QUOTE=BuffaloBill;41004419]EBlade on Viper is the most ridiculous strategy that all but guarantees that that one guy will fucking [i][b]die[/b][/i][/QUOTE]
which is viper's point tbh
"this person is going to die" -viper
Only counter to huskar was a dagon. It would instakill him, but now its just even harder. You need a hard carry to deal with him eg. faceless void
Aghs on Viper is still the scariest thing. Sure, you've got less right-click damage. But does it really matter when you have a 12-fucking-seconds CD gigantic slow and DoT you can cast from a mile away.
[QUOTE=Gar~;41004448]which is viper's point tbh
"this person is going to die" -viper[/QUOTE]
Flying sack of aids
I so fucking despise playing against Viper, thankfully most people don't seem to realise what a glorious cunt he is especially now so I rarely see him.
[editline]12th June 2013[/editline]
[QUOTE=Lefter;41004457]Only counter to huskar was a dagon. It would instakill him, but now its just even harder. You need a hard carry to deal with him eg. faceless void[/QUOTE]
*any* nuke worked. Now you just need Halberd/Blademail/Physical damage/Pure damage. Axe/Timbersaw rape him so hard it's not even funny anymore.
[QUOTE=BuffaloBill;41004467]
*any* nuke worked. Now you just need Halberd/Blademail/Physical damage/Pure damage. Axe/Timbersaw rape him so hard it's not even funny anymore.[/QUOTE]
Axe is a good counter but Timbersaw? He would be dead after he launches every single spell on him
[QUOTE=Lefter;41004489]Axe is a good counter but Timbersaw? He would be dead after he launches every single spell on him[/QUOTE]
Timber is deceptively durable, especially vs high attack speed low damage since it builds up his stacks of armour
[QUOTE=Lefter;41004489]Axe is a good counter but Timbersaw? He would be dead after he launches every single spell on him[/QUOTE]
Now that Huskar doesn't get bonus damage anymore Timbersaw can last for ages with Reactive Armor and if you keep hitting trees he deals pure damage which isn't reduced. Huskar also has no gapcloser besides his ult so swing your ult on him and get out of his pitiful autoattack range until your cooldowns are done.
Oh wow this just happened in a game I was playing:
[QUOTE]
[IMG]http://i.imgur.com/Xlm6kjr.jpg[/IMG]
[IMG]http://i.imgur.com/wJQft7x.jpg[/IMG][/QUOTE]
The enemy spirit breaker pulled all our creeps in the middle lane apparently. It ended up with a nightstalker becoming absolutely overrun and getting stuck in the middle of all of them and dying. Truly beautiful.
[QUOTE=hobothehero;41005133]Oh wow this just happened in a game I was playing:
The enemy spirit breaker pulled all our creeps in the middle lane apparently. It ended up with a nightstalker becoming absolutely overrun and getting stuck in the middle of all of them and dying. Truly beautiful.[/QUOTE]
And they have absolutely no AoE abilities.
So good.
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[QUOTE=l l;41005271]sniper doesn't have aoe?
weaver could get rid of them quickly with skukuchi[/QUOTE]
Wouldn't call it quickly. A creepwave like that alone will wreck some shit, if they all push with it that's a guaranteed tower/rax and/or more than one hero kills.
[QUOTE=l l;41005271]sniper doesn't have aoe?
weaver could get rid of them quickly with skukuchi[/QUOTE]
Snipers AoE is godawful damagewise although he should probably have maelstrom or something by now.
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[QUOTE=l l;41005446]so bad aoe isnt aoe now
lol[/QUOTE]
Considering the creeps would just run through it in a couple of seconds unless you tank the damage yourself I wouldn't count it as an effective counter to large swarms of creeps.
Also the fact they are megacreeps.
But if he pulled creeps from other lanes, shouldn't that mean the creeps would return to their own lane when there aren't any enemies nearby?
And if all those creeps are from midlane, I need to see the replay to see how he stacked the creepwave that high.
[QUOTE=Rarara;41005434]Snipers AoE is godawful damagewise although he should probably have maelstrom or something by now.[/QUOTE]
480 magical damage over 9 seconds (10 damage instances, one just as the spell starts) + 30% Slow in a 400 radius with 1800 cast range and potential to hurt buildings for 33% of that damage (160 damage).
Shit sucks so hard, Seer's Vaccum is jealous, right ?
[QUOTE=Tokagero;41005501]480 magical damage over 9 seconds (10 damage instances, one just as the spell starts) + 30% Slow in a 400 radius with 1800 cast range and potential to hurt buildings for 33% of that damage (160 damage).
Shit sucks so hard, Seer's Vaccum is jealous, right ?[/QUOTE]
I never give 2 shits about Shrapnel, only if I'm being chased in which case the slow is annoying - and nothing more. It's such a mediocre ability, imo.
[QUOTE=Tokagero;41005501]480 magical damage over 9 seconds (10 damage instances, one just as the spell starts) + 30% Slow in a 400 radius with 1800 cast range and potential to hurt buildings for 33% of that damage (160 damage).
Shit sucks so hard, Seer's Vaccum is jealous, right ?[/QUOTE]
[QUOTE=Rarara;41005479]Considering the creeps would just run through it in a couple of seconds unless you tank the damage yourself I wouldn't count it as an effective counter to large swarms of creeps.
Also the fact they are megacreeps.[/QUOTE]
Also, I'd much rather have vacuum on snipers Q than shrapnel.
Also, are you forgetting the part where its OVER TEN SECONDS.
NOBODY STANDS STILL FOR TEN SECONDS, NOT EVEN TOWERS.
[QUOTE=BuffaloBill;41005523]I never give 2 shits about Shrapnel, only if I'm being chased in which case the slow is annoying - and nothing more. It's such a mediocre ability, imo.[/QUOTE]
Shrapnel is honestly an afterthought for me. I usually skill into either Headshot or Take Aim (Preference applies here, headshot for ministun harass sooner, take aim for safer distance harass) and then alternate between them, naturally getting assassinate at 6/11/16.
I sometimes grab stats instead of shrapnel to help with Sniper's problem of being a wet paper towel that a single nuke rips to shreds. It sounds silly, but building an armlet isn't THAT terrible of an item on him, if you know how to toggle. It could very well save your ass.
[QUOTE=BuffaloBill;41005523]I never give 2 shits about Shrapnel, only if I'm being chased in which case the slow is annoying - and nothing more. It's such a mediocre ability, imo.[/QUOTE]
Let's assume this : Sniper's chasing someone. Shrapnel Slow + Damage early and some Headshot procs = likely kill.
People want to dive Sniper by the tower = Shrapnel in the most optimal path will slow them down heavily enough that sniper could even turn around and headshot them to death.
Disabling Blink Daggers at 1800 range.
Sieging with Sniper without putting yourself in danger. 160 damage every 15 seconds vs Towers that have at most 1600 HP has to be appreciated if you can't conjure up a proper push.
Provides vision, for example for the Assassinate use ?
Give 2 shits, hell, give all the shits about shrapnel. Without it Sniper has very, very little compared to a lot of other carries. Range & Ministun proc ? Seriously, that's neat for carrying, but you have to get there and I don't remember a match where enemy team ignored Sniper on purpose.
Assassiniate is also great, keeps vision on the target, long range nuke for harass/kill, interrupts channeling, but it's expensive for Sniper's manapool to really abuse. Low cooldown is great when combined with Arcanes in team or other form of mana regen, but Level 4 Shrapnel deals more damage (over time though) in an area than level 1 Assassinate to 1 target for more mana.
Where did the spite for this ability come from anyway ? It's only been buffed, it has neat effect, it's AoE for hero that otherwise can at most hope for Maelstrom procs later on, seriously, why dislike it ?
[editline]12th June 2013[/editline]
[QUOTE=Rarara;41005591]Also, I'd much rather have vacuum on snipers Q than shrapnel.
Also, are you forgetting the part where its OVER TEN SECONDS.
NOBODY STANDS STILL FOR TEN SECONDS, NOT EVEN TOWERS.[/QUOTE]
30% Slow in 400 AoE.
Creeps stand still while fighting enemy creeps.
Tower stand still for the 33% damage taken from Shrapnel.
[QUOTE=Tokagero;41005605]Let's assume this : Sniper's chasing someone. Shrapnel Slow + Damage early and some Headshot procs = likely kill.
People want to dive Sniper by the tower = Shrapnel in the most optimal path will slow them down heavily enough that sniper could even turn around and headshot them to death.
Disabling Blink Daggers at 1800 range.
Sieging with Sniper without putting yourself in danger. 160 damage every 15 seconds vs Towers that have at most 1600 HP has to be appreciated if you can't conjure up a proper push.
Provides vision, for example for the Assassinate use ?
Give 2 shits, hell, give all the shits about shrapnel. Without it Sniper has very, very little compared to a lot of other carries. Range & Ministun proc ? Seriously, that's neat for carrying, but you have to get there and I don't remember a match where enemy team ignored Sniper on purpose.
Assassiniate is also great, keeps vision on the target, long range nuke for harass/kill, interrupts channeling, but it's expensive for Sniper's manapool to really abuse. Low cooldown is great when combined with Arcanes in team or other form of mana regen, but Level 4 Shrapnel deals more damage (over time though) in an area than level 1 Assassinate to 1 target for more mana.
Where did the spite for this ability come from anyway ? It's only been buffed, it has neat effect, it's AoE for hero that otherwise can at most hope for Maelstrom procs later on, seriously, why dislike it ?
[editline]12th June 2013[/editline]
30% Slow in 400 AoE.
Creeps stand still while fighting enemy creeps.
Tower stand still for the 33% damage taken from Shrapnel.[/QUOTE]
Towers run around all the time, haven't you noticed?
Megacreeps don't stand still when fighting regular creeps.
30% slow in 400 aoe is extremely situational and relies on people to be stupid, otherwise it's super pointless.
Sniper can siege without putting himself in danger.
Vision is the only thing it's good for.
Ministun proc deals ninety PHYSICAL damage, and that range is insane for derping about being a dick to everyone with your 150 damage shots.
Again, nobody stands still for 10 seconds, not even if they are black holed then reverse polaritied.
Nobody said assassinate is bad because it's actually good.
[QUOTE=Rarara;41005675]Towers run around all the time, haven't you noticed?
Megacreeps don't stand still when fighting regular creeps.
30% slow in 400 aoe is extremely situational and relies on people to be stupid, otherwise it's super pointless.
Sniper can siege without putting himself in danger.
Vision is the only thing it's good for.
Ministun proc deals ninety PHYSICAL damage, and that range is insane for derping about being a dick to everyone with your 150 damage shots.
Again, nobody stands still for 10 seconds, not even if they are black holed then reverse polaritied.
Nobody said assassinate is bad because it's actually good.[/QUOTE]
Megacreeps are relevant to this discussion because I guess when they are slowed by 30% it's easier and quicker to clean them up with your maelstrom on top.
30% slow in 400 AoE is extremely situational, like situational chokepoints, rosh pit, juking around treeline, 400 AoE is almost enough to clog up entirety of the lane, it stacks with other slows from other teammates in AoE, including "stop-motion" people get from headshot procs.
Sniper can't siege without putting himself in danger without Shrapnel, cause even if you outrange Towers, it's little helpers called "enemy heroes" can still come up to you and demand that you refrain from inflicting damage to their property, violently.
Vision is amongst the things it's great for.
Ministun procs physical damage that when combined with -Armour is great, otherwise begins to fall-off with item progression of Mekansm/Statgrowth/other-armour-providing-items. Early game, it's at most 90 damage 40% of the time, which is basically 40% to deal double damage, which is great! Given how RNG/PRNG stacks well with attack speed in this case I'd go for something more "certain", like AoE Damage DoT.
People don't stand still for 10 seconds, but 400 AoE is rather generous for such ability. People can get stuck in Riki cloud for a while, they might have trouble leaving Macropyre at times, it's all about picking place and time. Thick teamfights, chokepoint engagement, list goes on.
I'm losing even when I'm playing well now [url]http://dotabuff.com/players/16563397[/url]
What to do? ;_;
[QUOTE=Bordellimies;41005484]But if he pulled creeps from other lanes, shouldn't that mean the creeps would return to their own lane when there aren't any enemies nearby?
And if all those creeps are from midlane, I need to see the replay to see how he stacked the creepwave that high.[/QUOTE]
Her's the match id if you are really curious: 217619852
I watched it just now and it appears that he just charged directly down mid and because of ward placement and the distance between the creep wave the creeps never lost sight to him or something? I have no idea...
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[QUOTE=FlashMarsh;41005778]I'm losing even when I'm playing well now [url]http://dotabuff.com/players/16563397[/url]
What to do? ;_;[/QUOTE]
I stopped caring about victory and just prefer to think about how i'm going to enjoy myself while still trying to be useful.
[I]And that's why my win rate is fucking atrocious.[/I]
[QUOTE=Captain Chalky;41005942]You know what would be the best thing ever? If we got Abaddon and Legion Commander double hero update today/tomorrow.[/QUOTE]
Now that 6.78 has been out for some time, I think it's around the time that another hero should appear to spice things up.
I mean, they already hinted at Tresdin, but Abaddon would be just as good. Both would be spectacular.
I went to twitch.tv and theres some Infinite Crisis game?
It looks kind of ... interesting?
DC comics moba or some shit.
(It's kind of obvious they draw inspiration from League, but its an interesting idea.)
[QUOTE=Suttles;41006191]I went to twitch.tv and theres some Infinite Crisis game?
It looks kind of ... interesting?
DC comics moba or some shit.
(It's kind of obvious they draw inspiration from League, but its an interesting idea.)[/QUOTE]
I signed up for beta, but now i'm just thinking i wont get into it. I dont like games that copycats LoL.
[QUOTE=Suttles;41006191]I went to twitch.tv and theres some Infinite Crisis game?
It looks kind of ... interesting?
DC comics moba or some shit.
(It's kind of obvious they draw inspiration from League, but its an interesting idea.)[/QUOTE]
It's a weird trend right now. Same stuff like Marvel Heroes, DC Online, hell, to some extent even Injustice.
It's just flashing their intelectual property. None of the games is remarkable or that well made. Injustice is made by Mortal Kombat folk and while neat, it's just reskinned Mortal Combat with some fun-stuff on the side, +expect tons of DLC.
DC online = your average F2P MMO, stands out only due to the DC's IP.
Marvel heroes = boring F2P diablo-clone, stands out only due to Marvel's IP, at least first hour two, that's what I got out of it.
Infinite Crysis is, again, DC jumping the games-boat. Wish they'd stick to the awesome stuff, like Batman Arkham series, maybe had the Rocksteady produce similar quality games for other parts of their universe.
Looking at the abilities and hero previews, it monkeys most ideas from League (more accessible, easier to pick up, more "flashy") and just suits them with their batmans/jokers/lanterns/etc. It is going to be fun for anyone who enjoys the theme and characters, but gameplay wise I doubt it will reach refinement similar to that of more "individual" titles like Dota or League at that, given how League did create it's universe from ground up and both League and Dota are aged in terms of balance design and game's expansion progression (stuff like items, modes, features).
Basically, Infinite Crysis, if it follows the style that most of the "Look, it's DC/Marvel!" titles showcase, it'll be baby's first <genre goes here, in this case MOBA> with familiar characters, trying to capture the hype for given genre using the given IP.
If it succeeds, it'll likely stay as themed-alternative to other games of it's type, unlikely to surpass them if developers team'll feel too accomplished due to success to actually give a damn about the game's future.
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