but the movement speed wont stack so one is enough on sb
next game I play I will go riki and build as many SnY's as possible
dota2dev is down
MY NIPPLES ARE TINGLING
I swear to god every time I get to play pugna, I get the hard support no gold, no fun allowed
its happening
Nerif the Oracle is getting released today
[QUOTE=Eesha;41201072]dota2dev is down
MY NIPPLES ARE TINGLING[/QUOTE]
it will (not) be tutorial 2 for all the new players
[QUOTE=Cloak Raider;41201095]I swear to god every time I get to play pugna, I get the hard support no gold, no fun allowed[/QUOTE]
I wish he wasn't my favorite hero because I never get to play him
It's rough when your favourite hero is a situational one. you know they're not gonna work with the guys your mates picked, but you wanna play them so much anyway.
I just played Chen for the first time (randomed him) and didn't feed horribly! Could've played better definitely but the fact that I didn't mis micro during team fights felt great. Also learned the net troll creep is stupidly useful, since it's hard getting the centaurs in range to stun.
The net creep is the best creep. Net for ganks and skellies for pushing power. They also look good.
baby skeletons are so cute, especially when you have 12 of them running around with you
A guy pauses to answer a call and the enemy team unpauses and kills him for FB, shit like this gets me so angry, goddamn cheaters.
Did anyone see the last VP vs. Dignitas game?
[sp]VP was winning so hard, then fucking Magnus solo RPs a Jakiro, who already blew his spells. They lose the teamfight, Gyro dies with Aegis and then for real, the game spirals out of control and they lose the game, and the entire series[/sp]
[editline]26th June 2013[/editline]
Ayesee was just speechless
[URL]http://www.twitch.tv/d2l/b/422194924[/URL] Game starts around 2 hours
[QUOTE=Guillebon;41201488]A guy pauses to answer a call and the enemy team unpauses and kills him for FB, shit like this gets me so angry, goddamn cheaters.[/QUOTE]
My personal favourite tactic is calling them out for being scared of a 5v5. Works sometimes.
Alliance are looking so bad lately.
Update should be coming soon, right? I like when games update on my birthday. I got the big Pyro update for TF2 on my birthday last year. :v:
[QUOTE=Unisath;41201921]Update should be coming soon, right? I like when games update on my birthday. I got the big Pyro update for TF2 on my birthday last year. :v:[/QUOTE]
There should be an update to the test client within the next few hours. Hopefully we'll finally see Abaddon or Legion Commander but I'm not getting my hopes up.
I'm doing an experiment on playing the only true skill based hero, Ogre Magi until someone else picks it before me.
Day 1: The god of luck is not smiling. Currently all my 4x multicasts have been on targets with about 100 health.
[QUOTE=Jacam12SUX;41196309]naga and morph
is this TI2[/QUOTE]
Naga is picked like almost every game now and Morph is now back to being a popular pick. Nothing large has really happened to either of them ever since they got nerfed too.
Pro players finally noticed that Naga's base damage reduction means absolutely shit in the current meta of trilanes, especially not with any proficient carry player. As with Morph, they just remembered that he's one of the hardest carries in the game with a fucking massive shotgun potential, even after his nerf. Hell, I'd actually say he was just OP as all fuck before, thank God for his nerfs.
Well Naga got a sizable buff for Riptide
if you take the time to read 7ckngmad's blog, you'll notice that the Riptide buff isn't actually that relevant to the resurgence of Naga Siren.
[url]http://7ckngmad.wordpress.com/[/url]
[QUOTE=ForgottenKane;41202123]Naga is picked like almost every game now and Morph is now back to being a popular pick. Nothing large has really happened to either of them ever since they got nerfed too.
Pro players finally noticed that Naga's base damage reduction means absolutely shit in the current meta of trilanes, especially not with any proficient carry player. As with Morph, they just remembered that he's one of the hardest carries in the game with a fucking massive shotgun potential, even after his nerf. Hell, I'd actually say he was just OP as all fuck before, thank God for his nerfs.[/QUOTE]
Morphling has even less cast times than he did in TI2, the things that still remain as a nerf is being unable to cast under Waveform, the general AoE decrease of Waveform, damage decrease, and the 50% mana increase to shotgun strats (17+1.5 and 30 mana per usage adds up).
I believe he is returning to the meta, at more or less the same level he was before with all the cast time decreases and BAT reductions.
really fucking sick of these games where you're the only hero close to being a support role and absolutely no one assists you, they won't even walk with me to fucking ward no matter how many times I tell them.
4 core 1 support strat 2 fucking legit
Someone had already built a deso when I had a hammer so I built a mjollnir on TA instead.
It works surprisingly well.
[QUOTE=Colour;41202661]really fucking sick of these games where you're the only hero close to being a support role and absolutely no one assists you, they won't even walk with me to fucking ward no matter how many times I tell them.
4 core 1 support strat 2 fucking legit[/QUOTE]
What's even worse is most people think Mek is only for the poorest of supports, so either you never have a mek or you maybe crank one out at like 30-40 minutes
[editline]26th June 2013[/editline]
Every time I see a Dark Seer buy Vanguard when he's the best Mek carrier on the team I die a bit inside
[QUOTE=Colour;41202661]really fucking sick of these games where you're the only hero close to being a support role and absolutely no one assists you, they won't even walk with me to fucking ward no matter how many times I tell them.
4 core 1 support strat 2 fucking legit[/QUOTE]
They will also force you to solo lane because someone wants to jungle and 2 carries must go together because they are friends.
critical bugs board is open on dev.dota2, time to spam refresh
no hero
[h=2]Update Notes - June 26, 2013[/h]GAMEPLAY
- Ancient Apparition: Fixed being able to heal under Ice Blast with Armlet and Morph.
- Beastmaster: Fixed Primal Roar push and slow radius being slightly too small.
- Brewmaster: Fixed Primal Split's Pulverize damage not affecting magic immune.
- Dazzle: Fixed Poison Touch being dodgeable.
- Dazzle: Fixed Poison Touch not resetting its max slow/stun effect when refreshed on a target.
- Dazzle: Fixed Poison Touch sometimes dealing 7 damage ticks instead of 8.
- Dazzle: Fixed Shadow Wave being unable to bounce to allied invulnerable/sleeping units.
- Enchantress: Fixed Untouchable not affecting Spirit Bear and Golem.
- Enchantress: Fixed Impetus not doing damage at very large distances instead of being capped.
- Gyrocopter: Fixed a minor issue with Rocket Barrage doing 31 rockets instead of 30.
- Gyrocopter: Fixed Call Down 50% slow happening on second impact if you were already slowed by the first (instead of 20%).
- Gyrocopter: Fixed Flak Cannon hitting Familiars.
- Invoker: Fixed Ghost Walk not affecting units like Golem, Primal Split, etc.
- Kunkka: Fixed Torrent not dealing its damage over multiple instances.
- Lifestealer: Fixed Feast's lifesteal component still happening while doomed.
- Lifestealer: Fixed Infest visual effect stuttering behind the Infested unit.
- Medusa: Fixed Splitshot missing 24 aoe.
- Necrolyte: Fixed being able to dispel Reaper's Scythe.
- Pugna: Fixed Nether Ward degen aura not working against Magic Immune.
- Sniper: Fixed Headshot's Trueshot component not working with Illusions.
- Viper: Fixed Corrosive Skin working against allied damage.
- Viper: Fixed Corrosive Skin being purgable.
- Witch Doctor: Fixed Paralyzing Casks sometimes ending prematurely when it's current target goes invis or blinks.
- Witch Doctor: Fixed Paralyzing Casks ending once any target it bounces on has Linken's Sphere.
- Tranquil Boots: Fixed heal getting dispelled when Bladefury or Repel is used.
- Tranquil Boots: Fixed showing active icon state while it is disabled on Illusions.
COMMUNITY
- Added support for forming and managing Guilds. Guild Leaders invite, kick, promote, and demote members. Officers can invite members. There's a guild message that can be edited, a logo specified, and a chat channel.
- Added the ability to open a party to a guild, which allows members of a specified guild to freely join the party. Players can browse open guild parties that are available to them.
- Open guild parties can now have a description.
- Fixed bug allowing extra bonus report submissions.
- Capped maximum bonus report submissions at 2.
UI
- Quick Cast keybindings added for items.
- Quick Cast bugs fixed: courier keybinding conflict and blank Invoker recipes.
SPECTATING
- Many tweaks have been done to Directed Camera framing.
- Also tweaks to how the Director chooses shots while in the middle of a fight.
AUDIO
- Fixed some FoW interactions with Kunkka's ability SFX.
VISUALS
- Updated to higher fidelity Sniper model.
- New Sniper model uploaded for the workshop.
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