[QUOTE=Totenkreuz;41202796]Someone had already built a deso when I had a hammer[/QUOTE]
I expected a BKB and I would be all like "nice reasoning you're getting better"
But then.
[QUOTE=Totenkreuz;41202796]I built a mjollnir on TA instead.[/QUOTE]
[IMG]http://sae.tweek.us/static/images/emoticons/emot-colbert.gif[/IMG]
Any hats?
[editline]26th June 2013[/editline]
[QUOTE=Maruhai;41202893]I expected a BKB and I would be all like "nice reasoning you're getting better"
But then.
[IMG]http://sae.tweek.us/static/images/emoticons/emot-colbert.gif[/IMG][/QUOTE]
I already had a BKB dude
[QUOTE=wickedplayer494;41202756]Early warning for:
- Update - DOTA 2 (TEST CLIENT) - 6/26/13 6:14 PM CDT - [URL]http://steamdb.info/app/205800/#section_history[/URL]
- Update - Counter-Strike: Global Offensive - 6/26/13 6:03 PM CDT[/QUOTE]
[I]here we go
[QUOTE=EliteGuy;41202880]no hero
[h=2]Update Notes - June 26, 2013[/h]GAMEPLAY
- Ancient Apparition: Fixed being able to heal under Ice Blast with Armlet and Morph.
- Beastmaster: Fixed Primal Roar push and slow radius being slightly too small.
- Brewmaster: Fixed Primal Split's Pulverize damage not affecting magic immune.
- Dazzle: Fixed Poison Touch being dodgeable.
- Dazzle: Fixed Poison Touch not resetting its max slow/stun effect when refreshed on a target.
- Dazzle: Fixed Poison Touch sometimes dealing 7 damage ticks instead of 8.
- Dazzle: Fixed Shadow Wave being unable to bounce to allied invulnerable/sleeping units.
- Enchantress: Fixed Untouchable not affecting Spirit Bear and Golem.
- Enchantress: Fixed Impetus not doing damage at very large distances instead of being capped.
- Gyrocopter: Fixed a minor issue with Rocket Barrage doing 31 rockets instead of 30.
- Gyrocopter: Fixed Call Down 50% slow happening on second impact if you were already slowed by the first (instead of 20%).
- Gyrocopter: Fixed Flak Cannon hitting Familiars.
- Invoker: Fixed Ghost Walk not affecting units like Golem, Primal Split, etc.
- Kunkka: Fixed Torrent not dealing its damage over multiple instances.
- Lifestealer: Fixed Feast's lifesteal component still happening while doomed.
- Lifestealer: Fixed Infest visual effect stuttering behind the Infested unit.
- Medusa: Fixed Splitshot missing 24 aoe.
- Necrolyte: Fixed being able to dispel Reaper's Scythe.
- Pugna: Fixed Nether Ward degen aura not working against Magic Immune.
- Sniper: Fixed Headshot's Trueshot component not working with Illusions.
- Viper: Fixed Corrosive Skin working against allied damage.
- Viper: Fixed Corrosive Skin being purgable.
- Witch Doctor: Fixed Paralyzing Casks sometimes ending prematurely when it's current target goes invis or blinks.
- Witch Doctor: Fixed Paralyzing Casks ending once any target it bounces on has Linken's Sphere.
- Tranquil Boots: Fixed heal getting dispelled when Bladefury or Repel is used.
- Tranquil Boots: Fixed showing active icon state while it is disabled on Illusions.
COMMUNITY
- Added support for forming and managing Guilds. Guild Leaders invite, kick, promote, and demote members. Officers can invite members. There's a guild message that can be edited, a logo specified, and a chat channel.
- Added the ability to open a party to a guild, which allows members of a specified guild to freely join the party. Players can browse open guild parties that are available to them.
- Open guild parties can now have a description.
- Fixed bug allowing extra bonus report submissions.
- Capped maximum bonus report submissions at 2.
UI
- Quick Cast keybindings added for items.
- Quick Cast bugs fixed: courier keybinding conflict and blank Invoker recipes.
SPECTATING
- Many tweaks have been done to Directed Camera framing.
- Also tweaks to how the Director chooses shots while in the middle of a fight.
AUDIO
- Fixed some FoW interactions with Kunkka's ability SFX.
VISUALS
- Updated to higher fidelity Sniper model.
- New Sniper model uploaded for the workshop.[/QUOTE]
fuck
[/I]
[QUOTE=Maruhai;41202893]I expected a BKB and I would be all like "nice reasoning you're getting better"
But then.
[IMG]http://sae.tweek.us/static/images/emoticons/emot-colbert.gif[/IMG][/QUOTE]
[url]http://dotabuff.com/matches/228908220[/url]
- Kunkka: Fixed Torrent not dealing its damage over multiple instances.
thats big.
kunkka, more like fuck living armor and refraction.
How many damage instances is it supposed to be?
[QUOTE=Totenkreuz;41202971][url]http://dotabuff.com/matches/228908220[/url][/QUOTE]
[url]http://dotabuff.com/matches/228908220/skills[/url]
THE FUCK
[QUOTE=Suttles;41203065][url]http://dotabuff.com/matches/228908220/skills[/url]
THE FUCK[/QUOTE]
Raze is shit skill anyways.
[img]http://puu.sh/3p8cH.jpg[/img]
what do i do with these
[QUOTE=dill6869;41203139][img]http://puu.sh/3p8cH.jpg[/img]
what do i do with these[/QUOTE]
Sell them on the market/collect a few more and craft them into a badge.
[QUOTE=Suttles;41203065][url]http://dotabuff.com/matches/228908220/skills[/url]
THE FUCK[/QUOTE]
I think Dotabuff has a bug with SF skillbuilds because it said that one didn't skill Raze during one of my games and I clearly saw him using Razes
-
[QUOTE=dill6869;41203139][img]http://puu.sh/3p8cH.jpg[/img]
what do i do with these[/QUOTE]
Sell them for 0,5$ each.
No matter how shit things go, how bad my night's been, how much people on my team have been feeding, I can always count on Slardar to set the record straight. I've never had a bad game as Slardar, and I've always been able to come back no matter how far behind I was. Like tonight. The enemy SF was godlike before 10:00 (our bot lane got screwed by uncalled ganks) and my lane wasn't exactly doing stellar either. SF had Dominator, Shadow Blade ánd Crystalys at 20:00 while I had only just finished my Armlet (and still had Brown Boots!) by that time. 10 minutes later I've got BKB and SF gained 4 deaths, which quickly spiralled out of control leading to a rage-abandon from him. :v:
Gyro was doing 19 damage extra :v:
[QUOTE=BuffaloBill;41203378]No matter how shit things go, how bad my night's been, how much people on my team have been feeding, I can always count on Slardar to set the record straight. I've never had a bad game as Slardar, and I've always been able to come back no matter how far behind I was. Like tonight. The enemy SF was godlike before 10:00 (our bot lane got screwed by uncalled ganks) and my lane wasn't exactly doing stellar either. SF had Dominator, Shadow Blade ánd Crystalys at 20:00 while I had only just finished my Armlet (and still had Brown Boots!) by that time. 10 minutes later I've got BKB and SF gained 4 deaths, which quickly spiralled out of control leading to a rage-abandon from him. :v:[/QUOTE]
That Fiend must've been incredibly fucking terribad if he manages to lose and RAGEQUITS after getting extremely fed.
I am assuming he literally just right clicked enemies, missed all his razes, and raked in 10 kills because bad players can't cope with 120 damage right clicks.
[QUOTE=Rarara;41203805]That Fiend must've been incredibly fucking terribad if he manages to lose and RAGEQUITS after getting extremely fed.
I am assuming he literally just right clicked enemies, missed all his razes, and raked in 10 kills because bad players can't cope with 120 damage right clicks.[/QUOTE]
Well, how do you cope with 120 damage right clicks early to mid game? If you say ghost scepter, I doubt if theyre getting killed constantly that they can afford a ghost scepter.
[QUOTE=Jrock455;41203898]Well, how do you cope with 120 damage right clicks early to mid game? If you say ghost scepter, I doubt if theyre getting killed constantly that they can afford a ghost scepter.[/QUOTE]
not being out of position..
[QUOTE=Jrock455;41203898]Well, how do you cope with 120 damage right clicks early to mid game? If you say ghost scepter, I doubt if theyre getting killed constantly that they can afford a ghost scepter.[/QUOTE]
[img]http://hydra-images.cursecdn.com/dota2.gamepedia.com/6/6e/Bracer_icon.png[/img]
I feel like everyone underestimates how actually really awesome a bracer is, especially considering it builds into drum, an item awesome on literally everyone except tinker and maybe medusa
THE LOSS STREAK CONTINUES
I played a game as Kunkka (and I suck as Kunkka, so I already knew it was going to be bad but it was Single Draft and I didn't want to be Lina or Brood so yeah). My team ended up being Drow at mid, Lifestealer in jungle, then Riki and Lich on the easy lane. I took the hard lane because I figured I could have a rather easy time thanks to Tidebringer.
I get into lane, and it's Ursa and Venomancer.
I went 1-8 by the 12 minute mark.
Should've picked Lina and laned with Riki while Lich offlaned or picked Brood
[editline]26th June 2013[/editline]
#takeitfortheteam
Dota losing streaks are one of the most frustrating things I've experienced in games. Holy shit.
According to Dotabuff i have a 9 lose streak...
There's never a better feeling than playing treant and having your team constantly thanking you for saving their asses with living armor. That spell is borderline broken, and I love it.
The new Sniper is awesome. Gonna miss the fucking grin though
TALES FROM THE LOSS STREAK: RETURNS!
I got exactly 1007 gold from killing Slark as Witch Doctor. I didn't have Bounty Hunter on my team.
[QUOTE=Unisath;41206044]TALES FROM THE LOSS STREAK: RETURNS!
I got exactly 1007 gold from killing Slark as Witch Doctor. I didn't have Bounty Hunter on my team.[/QUOTE]
I learnt that carrying 2 sentry wards wherever you go when a Slark is on the other team makes problems end right from the start. Jesuschrist it took me a while
You know, meepo is a cool guy, but when someone picks him when our team has no supports, this is where I lose my crap.
He somehow, after 6, went to the ancients, died to the ancients, then left after 3 deaths.
Started off bad as Void.
Enemy team made the mistake of letting me farm.
[QUOTE=Unisath;41206044]TALES FROM THE LOSS STREAK: RETURNS!
I got exactly 1007 gold from killing Slark as Witch Doctor. I didn't have Bounty Hunter on my team.[/QUOTE]
Yeah they increased max bounty.
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