• Dota 2 General Chat XXV - Emergency OP
    81,668 replies, posted
[QUOTE=Totenkreuz;41202796]Someone had already built a deso when I had a hammer[/QUOTE] I expected a BKB and I would be all like "nice reasoning you're getting better" But then. [QUOTE=Totenkreuz;41202796]I built a mjollnir on TA instead.[/QUOTE] [IMG]http://sae.tweek.us/static/images/emoticons/emot-colbert.gif[/IMG]
Any hats? [editline]26th June 2013[/editline] [QUOTE=Maruhai;41202893]I expected a BKB and I would be all like "nice reasoning you're getting better" But then. [IMG]http://sae.tweek.us/static/images/emoticons/emot-colbert.gif[/IMG][/QUOTE] I already had a BKB dude
[QUOTE=wickedplayer494;41202756]Early warning for: - Update - DOTA 2 (TEST CLIENT) - 6/26/13 6:14 PM CDT - [URL]http://steamdb.info/app/205800/#section_history[/URL] - Update - Counter-Strike: Global Offensive - 6/26/13 6:03 PM CDT[/QUOTE] [I]here we go [QUOTE=EliteGuy;41202880]no hero [h=2]Update Notes - June 26, 2013[/h]GAMEPLAY - Ancient Apparition: Fixed being able to heal under Ice Blast with Armlet and Morph. - Beastmaster: Fixed Primal Roar push and slow radius being slightly too small. - Brewmaster: Fixed Primal Split's Pulverize damage not affecting magic immune. - Dazzle: Fixed Poison Touch being dodgeable. - Dazzle: Fixed Poison Touch not resetting its max slow/stun effect when refreshed on a target. - Dazzle: Fixed Poison Touch sometimes dealing 7 damage ticks instead of 8. - Dazzle: Fixed Shadow Wave being unable to bounce to allied invulnerable/sleeping units. - Enchantress: Fixed Untouchable not affecting Spirit Bear and Golem. - Enchantress: Fixed Impetus not doing damage at very large distances instead of being capped. - Gyrocopter: Fixed a minor issue with Rocket Barrage doing 31 rockets instead of 30. - Gyrocopter: Fixed Call Down 50% slow happening on second impact if you were already slowed by the first (instead of 20%). - Gyrocopter: Fixed Flak Cannon hitting Familiars. - Invoker: Fixed Ghost Walk not affecting units like Golem, Primal Split, etc. - Kunkka: Fixed Torrent not dealing its damage over multiple instances. - Lifestealer: Fixed Feast's lifesteal component still happening while doomed. - Lifestealer: Fixed Infest visual effect stuttering behind the Infested unit. - Medusa: Fixed Splitshot missing 24 aoe. - Necrolyte: Fixed being able to dispel Reaper's Scythe. - Pugna: Fixed Nether Ward degen aura not working against Magic Immune. - Sniper: Fixed Headshot's Trueshot component not working with Illusions. - Viper: Fixed Corrosive Skin working against allied damage. - Viper: Fixed Corrosive Skin being purgable. - Witch Doctor: Fixed Paralyzing Casks sometimes ending prematurely when it's current target goes invis or blinks. - Witch Doctor: Fixed Paralyzing Casks ending once any target it bounces on has Linken's Sphere. - Tranquil Boots: Fixed heal getting dispelled when Bladefury or Repel is used. - Tranquil Boots: Fixed showing active icon state while it is disabled on Illusions. COMMUNITY - Added support for forming and managing Guilds. Guild Leaders invite, kick, promote, and demote members. Officers can invite members. There's a guild message that can be edited, a logo specified, and a chat channel. - Added the ability to open a party to a guild, which allows members of a specified guild to freely join the party. Players can browse open guild parties that are available to them. - Open guild parties can now have a description. - Fixed bug allowing extra bonus report submissions. - Capped maximum bonus report submissions at 2. UI - Quick Cast keybindings added for items. - Quick Cast bugs fixed: courier keybinding conflict and blank Invoker recipes. SPECTATING - Many tweaks have been done to Directed Camera framing. - Also tweaks to how the Director chooses shots while in the middle of a fight. AUDIO - Fixed some FoW interactions with Kunkka's ability SFX. VISUALS - Updated to higher fidelity Sniper model. - New Sniper model uploaded for the workshop.[/QUOTE] fuck [/I]
[QUOTE=Maruhai;41202893]I expected a BKB and I would be all like "nice reasoning you're getting better" But then. [IMG]http://sae.tweek.us/static/images/emoticons/emot-colbert.gif[/IMG][/QUOTE] [url]http://dotabuff.com/matches/228908220[/url]
- Kunkka: Fixed Torrent not dealing its damage over multiple instances. thats big. kunkka, more like fuck living armor and refraction.
How many damage instances is it supposed to be?
[QUOTE=Totenkreuz;41202971][url]http://dotabuff.com/matches/228908220[/url][/QUOTE] [url]http://dotabuff.com/matches/228908220/skills[/url] THE FUCK
[QUOTE=Suttles;41203065][url]http://dotabuff.com/matches/228908220/skills[/url] THE FUCK[/QUOTE] Raze is shit skill anyways.
[img]http://puu.sh/3p8cH.jpg[/img] what do i do with these
[QUOTE=dill6869;41203139][img]http://puu.sh/3p8cH.jpg[/img] what do i do with these[/QUOTE] Sell them on the market/collect a few more and craft them into a badge.
[QUOTE=Suttles;41203065][url]http://dotabuff.com/matches/228908220/skills[/url] THE FUCK[/QUOTE] I think Dotabuff has a bug with SF skillbuilds because it said that one didn't skill Raze during one of my games and I clearly saw him using Razes
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[QUOTE=dill6869;41203139][img]http://puu.sh/3p8cH.jpg[/img] what do i do with these[/QUOTE] Sell them for 0,5$ each.
No matter how shit things go, how bad my night's been, how much people on my team have been feeding, I can always count on Slardar to set the record straight. I've never had a bad game as Slardar, and I've always been able to come back no matter how far behind I was. Like tonight. The enemy SF was godlike before 10:00 (our bot lane got screwed by uncalled ganks) and my lane wasn't exactly doing stellar either. SF had Dominator, Shadow Blade ánd Crystalys at 20:00 while I had only just finished my Armlet (and still had Brown Boots!) by that time. 10 minutes later I've got BKB and SF gained 4 deaths, which quickly spiralled out of control leading to a rage-abandon from him. :v:
Gyro was doing 19 damage extra :v:
[QUOTE=BuffaloBill;41203378]No matter how shit things go, how bad my night's been, how much people on my team have been feeding, I can always count on Slardar to set the record straight. I've never had a bad game as Slardar, and I've always been able to come back no matter how far behind I was. Like tonight. The enemy SF was godlike before 10:00 (our bot lane got screwed by uncalled ganks) and my lane wasn't exactly doing stellar either. SF had Dominator, Shadow Blade ánd Crystalys at 20:00 while I had only just finished my Armlet (and still had Brown Boots!) by that time. 10 minutes later I've got BKB and SF gained 4 deaths, which quickly spiralled out of control leading to a rage-abandon from him. :v:[/QUOTE] That Fiend must've been incredibly fucking terribad if he manages to lose and RAGEQUITS after getting extremely fed. I am assuming he literally just right clicked enemies, missed all his razes, and raked in 10 kills because bad players can't cope with 120 damage right clicks.
[QUOTE=Rarara;41203805]That Fiend must've been incredibly fucking terribad if he manages to lose and RAGEQUITS after getting extremely fed. I am assuming he literally just right clicked enemies, missed all his razes, and raked in 10 kills because bad players can't cope with 120 damage right clicks.[/QUOTE] Well, how do you cope with 120 damage right clicks early to mid game? If you say ghost scepter, I doubt if theyre getting killed constantly that they can afford a ghost scepter.
[QUOTE=Jrock455;41203898]Well, how do you cope with 120 damage right clicks early to mid game? If you say ghost scepter, I doubt if theyre getting killed constantly that they can afford a ghost scepter.[/QUOTE] not being out of position..
[QUOTE=Jrock455;41203898]Well, how do you cope with 120 damage right clicks early to mid game? If you say ghost scepter, I doubt if theyre getting killed constantly that they can afford a ghost scepter.[/QUOTE] [img]http://hydra-images.cursecdn.com/dota2.gamepedia.com/6/6e/Bracer_icon.png[/img] I feel like everyone underestimates how actually really awesome a bracer is, especially considering it builds into drum, an item awesome on literally everyone except tinker and maybe medusa
THE LOSS STREAK CONTINUES I played a game as Kunkka (and I suck as Kunkka, so I already knew it was going to be bad but it was Single Draft and I didn't want to be Lina or Brood so yeah). My team ended up being Drow at mid, Lifestealer in jungle, then Riki and Lich on the easy lane. I took the hard lane because I figured I could have a rather easy time thanks to Tidebringer. I get into lane, and it's Ursa and Venomancer. I went 1-8 by the 12 minute mark.
Should've picked Lina and laned with Riki while Lich offlaned or picked Brood [editline]26th June 2013[/editline] #takeitfortheteam
Dota losing streaks are one of the most frustrating things I've experienced in games. Holy shit.
According to Dotabuff i have a 9 lose streak...
There's never a better feeling than playing treant and having your team constantly thanking you for saving their asses with living armor. That spell is borderline broken, and I love it.
The new Sniper is awesome. Gonna miss the fucking grin though
TALES FROM THE LOSS STREAK: RETURNS! I got exactly 1007 gold from killing Slark as Witch Doctor. I didn't have Bounty Hunter on my team.
[QUOTE=Unisath;41206044]TALES FROM THE LOSS STREAK: RETURNS! I got exactly 1007 gold from killing Slark as Witch Doctor. I didn't have Bounty Hunter on my team.[/QUOTE] I learnt that carrying 2 sentry wards wherever you go when a Slark is on the other team makes problems end right from the start. Jesuschrist it took me a while
You know, meepo is a cool guy, but when someone picks him when our team has no supports, this is where I lose my crap. He somehow, after 6, went to the ancients, died to the ancients, then left after 3 deaths.
Started off bad as Void. Enemy team made the mistake of letting me farm.
[QUOTE=Unisath;41206044]TALES FROM THE LOSS STREAK: RETURNS! I got exactly 1007 gold from killing Slark as Witch Doctor. I didn't have Bounty Hunter on my team.[/QUOTE] Yeah they increased max bounty.
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