No Man's Sky - "The indie game that stole the show at E3"
999 replies, posted
[QUOTE=Pops;46712214]here's a better question
how can we even tell where the center is? space has no direction.[/QUOTE]
Center of galaxy, bro.
If they just took what everyone expects from this type of game and put it in the game then, well, it would be a generic looking game with different art style. I'm glad that they're tossing things out and focusing on other kind of game design.
I mean, maybe it really gets boring or maybe its a completely different kind of fun, if they just did what already exist it'd be boring regardless.
[QUOTE=Tsanummy;46712256]If they just took what everyone expects from this type of game and put it in the game then, well, it would be a generic looking game with different art style. I'm glad that they're tossing things out and focusing on other kind of game design.
I mean, maybe it really gets boring or maybe its a completely different kind of fun, if they just did what already exist it'd be boring regardless.[/QUOTE]
To be honest, I've never really seen a game like this even if would contain all the expectations that people have. By the way, they need to fulfill (some of) those expectations to sell their game.
Also, I don't see how this game could get boring faster when it would feature epic fights, ship customization, PvP, etc. than when it tries something 'experimental' but quite empty from the start.
Games in general need more devs trying out new things, to be honest. Surely the whole point of indie devs should be to avoid the AAA spiralling abyss where only safe ideas are made to guarantee enough sales to fund the bloated dev budget. I'm quite happy we've got 3 major space games that are all trying out different directions.
The game isn't even out yet and you guys already sound bored.
[QUOTE=Sgt Doom;46712330]Games in general need more devs trying out new things, to be honest. Surely the whole point of indie devs should be to avoid the AAA spiralling abyss where only safe ideas are made to guarantee enough sales to fund the bloated dev budget. I'm quite happy we've got 3 major space games that are all trying out different directions.[/QUOTE]
I definitely support indie devs that try out new things, but for me it just seems like there's a lack of stuff to do in this game. Thing is, they have shown us such amazing planets and mobs which only give you the satisfaction of looking at them and I think they're not exploting all the possibilities procedural generation gives them.
[QUOTE=Sgt Doom;46712330]Games in general need more devs trying out new things, to be honest. Surely the whole point of indie devs should be to avoid the AAA spiralling abyss where only safe ideas are made to guarantee enough sales to fund the bloated dev budget. I'm quite happy we've got 3 major space games that are all trying out different directions.[/QUOTE]
Indie games should do what they want. I don't care if they're doing something new or if they're making their dream version of a genre that's existed forever. Just give me something to do, give me an actual game in your indie game.
I still think they're making a wrong decision by opting out terraforming and construction, nevertheless the game seems really promising.
I think it's going to be a prototype. These sort of groundbreaking games never get everything right, what's more important is that they're doing it.
The generation algorithm idea will really open some doors, imagine if a studio like Rockstar combined their asset/interaction creation skills with a procedurally generated world.
There's just no way for such a small studio to do that huge an amount of content.
Do hope it's not a full £45 game though, i really want to try it out and have a chilled play session for a few hours, but if it gets dull quick, then full price is a bit much.
[QUOTE=Buck.;46712370]The game isn't even out yet and you guys already sound bored.[/QUOTE]
well I'm fuckin' excited so screw you all
[QUOTE=Pops;46712214]here's a better question
how can we even tell where the center is? space has no direction.[/QUOTE]
If you have high tech spaceships, you sure as hell have a damn galaxy map.
We know where the center of our galaxy is, why would you not be able to in No Mans Sky?
(protip: the centre is the brightest part)
Also, no direction? Nothing has any direction until we define a system of directions for it. Space is no exception.
If the universe is sort of homogenously filled with faceless AI it's NOT going to work.
The no NPCs is what killed me
[QUOTE=Buck.;46712370]The game isn't even out yet and you guys already sound bored.[/QUOTE]
That's how boring this game is. :V People have had enough even before they've started playing.
On a more serious note, I guess I'll just sit back and wait and see what others have to say when it's released.
Basically the game about flying around and discover planets/animals and flowers and nothing more.
But at least we can destroy planets.
[QUOTE=Bucketboy;46716797]Basically the game about flying around and discover planets/animals and flowers and nothing more.
But at least we can destroy planets. *[/QUOTE]
*slightly partially
[QUOTE=EcksDee;46716932]*slightly partially[/QUOTE]
What does that even mean, "slightly partially". I thought partially was already limited, what would "slightly partially" be then?
[QUOTE=Bucketboy;46716797]Basically the game about flying around and discover planets/animals and flowers and nothing more.
But at least we can destroy planets.[/QUOTE]
[url=http://en.spaceengine.org]They should seriously consider canceling the project if that's going to be their focus[/url]
[URL="http://www.gameinformer.com/b/features/archive/2014/12/15/the-path-to-no-man-s-sky-s-end-game.aspx"]Well here you go.[/URL]
Well nothing we didn't really know already but yeah this games only point is get bad ass ship then explore and see if that thing in the center was worth the trouble.
[QUOTE=Retyuoligkl;46721832]But we knew literally all of this[/QUOTE]
Doesn't hurt to post it anyway. I was going to earlier and decided not to bother but there could be some people who have not been in the thread and want a quick roundup of things.
[QUOTE=St. Burke;46721795][URL="http://www.gameinformer.com/b/features/archive/2014/12/15/the-path-to-no-man-s-sky-s-end-game.aspx"]Well here you go.[/URL][/QUOTE]
But we knew literally all of this
[QUOTE]As he points out, however, you don’t often hear people talking about beating Minecraft when they’re discussing the game. Sure, you can acquire the materials required to go to that game’s ending area, The End, and slay the Ender Dragon, but that’s not why most people are addicted to the game. Similarly, Murray loves the idea of exploring space, dogfighting enemy ships, and discovering things that nobody has seen – and may never see again.[/QUOTE]
Except that Minecraft allowed extensive crafting and building, so it worked on the imagination of people and let people build and share really cool stuff. This game is all about the experience and I'm not sure whether too many people are interested in just that.
[QUOTE]"I hope they get really distracted and end up actually on the outer edge of the galaxy in a trade route that they really enjoy and not doing anything else. For some players they end up trying to see how long it would take them to walk around a planet or become the galaxy’s botanist or whatever. But for some players they will only want to make that journey, and that's cool."[/QUOTE]
I don't really care about how long it takes me to walk around a planet and I'm not sure why he even talks about that? I mean, surely, most of the people aren't interested in that?
[QUOTE]Stripped to its most ludicrously basic level, here’s The Point of No Man’s Sky: Harvest resources (or fight A.I.-controlled ships) to acquire wealth. Purchase and refuel a new ship. Head deeper into the galaxy, toward the center. Repeat. Of course, reducing it to that degree eliminates everything that makes the game so incredible, including the wondrous sense of exploration and discovery, but that’s the core of its gameplay loop[/QUOTE]
Well, yeah.
I love the hell out of games like Noctis and Space Engine and I wish more stuff like that existed, so personally I really don't care too much that the game doesn't have much of a "point" to it. I'm probably gonna get it.
[QUOTE=BLOODGA$M;46722570]I love the hell out of games like Noctis and Space Engine and I wish more stuff like that existed, so personally I really don't care too much that the game doesn't have much of a "point" to it. I'm probably gonna get it.[/QUOTE]
Noctis and SE are amazing but they have their own perfect niche.
NMS seems to be going for a triple-A-ish release. It was teased in Sony's E3 presentation.
For that reason I'd rather it had a core game of industry, expansionism, 4x, multiplayer interaction, dynamic NPCs, aliens, missions and action that let the players do whatever they want in a wider sense than "Go to planet, see how cool it is, go to different planet."
I feel [B]really[/B] bad saying it like this because it does look like a huge, huge labor of love for the developers, but paradoxically the procedurally generated galaxy simulator is too small in scope for me to be hyped for this supposedly next-gen game.
It seems that they want to make it a sort-of sci-fi [url=http://en.wikipedia.org/wiki/Journey_%282012_video_game%29]Journey[/url], which is fine, but Journey was very controlled. This isn't.
I for one am content I will be able to fufill my childhood dream of exploring new worlds and the life on it, not really bothered if they havn't implemented quests or whatever like some people are desperate for.
[QUOTE=EcksDee;46722778]Noctis and SE are amazing but they have their own perfect niche.
NMS seems to be going for a triple-A-ish release. It was teased in Sony's E3 presentation.
For that reason I'd rather it had a core game of industry, expansionism, 4x, multiplayer interaction, dynamic NPCs, aliens, missions and action that let the players do whatever they want in a wider sense than "Go to planet, see how cool it is, go to different planet."
I feel [B]really[/B] bad saying it like this because it does look like a huge, huge labor of love for the developers, but paradoxically the procedurally generated galaxy simulator is too small in scope for me to be hyped for this supposedly next-gen game.
It seems that they want to make it a sort-of sci-fi [url=http://en.wikipedia.org/wiki/Journey_%282012_video_game%29]Journey[/url], which is fine, but Journey was very controlled. This isn't.[/QUOTE]
Seems like you didn't read the new game informer article.
[QUOTE=St. Burke;46721795][URL="http://www.gameinformer.com/b/features/archive/2014/12/15/the-path-to-no-man-s-sky-s-end-game.aspx"]Well here you go.[/URL][/QUOTE]
honestly, i will enjoy surfing the galaxy and just discovering random shit.
like, i'll find a planet that has a good amount of a resource that i can easily make dosh on, find a trading station that won't rip me off, get loadsamoney to buy a better ship and then rinse and repeat as i make my way to the center.
[QUOTE=HybridTheroy;46722887]Seems like you didn't read the new game informer article.[/QUOTE]
I read it, and there was no new information in there to begin with.
There's still the issue of (seemingly) not being enough content. There's no NPCs you can converse with and build your own story with, there's no building of any sort, there's been no word of any miscellaneous skills, you can't ride dinosaurs, you can't terraform anything, you can't set up your own industries and start developing your own space colonies, you can't customize your ship, can't build your own space station.
Like 95% of what makes actual serious space games amazing is the space opera elements. The interactions and stories the player experiences with other NPCs and players and how you and those around you react to and overcome space-obstacles.
If it's just you on your lonesome the entire game with maybe a random sighting of a random player some time somewhere, and some bandits that decide to hunt you for no overarching reason at all then it will get stale very fast.
For me at least.
[QUOTE=EcksDee;46723035]I read it, and there was no new information in there to begin with.
There's still the issue of (seemingly) not being enough content. There's no NPCs you can converse with and build your own story with, there's no building of any sort, there's been no word of any miscellaneous skills, you can't ride dinosaurs, you can't terraform anything, you can't set up your own industries and start developing your own space colonies, you can't customize your ship, can't build your own space station.
Like 95% of what makes actual serious space games amazing is the space opera elements. The interactions and stories the player experiences with other NPCs and players and how you and those around you react to and overcome space-obstacles.
If it's just you on your lonesome the entire game with maybe a random sighting of a random player some time somewhere, and some bandits that decide to hunt you for no overarching reason at all then it will get stale very fast.
For me at least.[/QUOTE]
Yeah but that's not really a downside because that isn't the type of game they're aiming for. Just because we don't fully know what interactions are going to be possible, doesn't mean they don't exist either. Bar what we were told isn't going to be in it.
I, for one, am totally satisfied with this essentially being Spaceman Spiff: The Game.
[IMG]http://www.rabittooth.com/13_calvin/spiff/spiff63.jpg[/IMG]
Who wouldn't want the opportunity to romp around the galaxy as a Spiff-type explorer?
What were his objectives? Explore weird new planets, blast aliens to smithereens, rinse and repeat. And it was a blast!
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