• No Man's Sky - "The indie game that stole the show at E3"
    999 replies, posted
[QUOTE=RenegadeCop;46866449]If the goal is getting to the center, how boring is it going to be just flying in space? Do we even have a reason to visit planets other than "oh, pretty" because that will wear off fast.[/QUOTE] The idea is simply fly inwards whilst on the way visit cool planets to harvest resources to sell s you can buy better ships. The closer you get the cooler the planets get in look and with life. The manevolent force of robots are there to protect the planets and keep peace so be careful not to get caught mining or killing wild life. You can be a space pirate or be hunted by them. There are factions spread all over the universe so if you pirate in one place and piss them off you can find a different faction area. But yes go look at cool planets is the main activity.
So is this going to be a worse experience for players who join later, i.e. will they have no chance of taking the lead in the race towards the center? If everyone's essentially converging on one point, will that mean that I'll have to walk more and more well-trodden paths the closer I get to the center of this universe? Or is it gigantic enough that I'll always be able to make my own way through unexplored space, regardless of how many have progressed further inwards already? At some point, when huge networks of explored systems have already been formed already, and everything you could possibly need in terms of resources is already available, will there still be a point in exploring for reasons other than just exploring? Basically, I'm wondering how the gameplay will change over time, and in how far they're preparing for different possible scenarios.
[QUOTE=paul simon;46867123]I've played Space Engine for years. It has no gameplay at all except for that :v:[/QUOTE] You can control spacecraft and its pretty damn in-depth
[QUOTE=Don Merino;46867580]So is this going to be a worse experience for players who join later, i.e. will they have no chance of taking the lead in the race towards the center? If everyone's essentially converging on one point, will that mean that I'll have to walk more and more well-trodden paths the closer I get to the center of this universe? Or is it gigantic enough that I'll always be able to make my own way through unexplored space, regardless of how many have progressed further inwards already? At some point, when huge networks of explored systems have already been formed already, and everything you could possibly need in terms of resources is already available, will there still be a point in exploring for reasons other than just exploring? Basically, I'm wondering how the gameplay will change over time, and in how far they're preparing for different possible scenarios.[/QUOTE] In answer to your first question this is the literal size of a universe as recently confirmed not just a galaxy and everyone starts on a new planet somewhere on an edge of the universe so no the chances are you wont find yourself on the same path even right near the center as a universe will have billions of stars even at the center I would assume. In answer to your second question they said it should take the average player 40 hours of gameplay to reach the center if that is their main goal so you will already have gotten a good amount of time out of the game by then. We don't know what is at the center so we don't know how game changing whatever it is could be but the devs seem to think it is really cool and worth it. So really we don't know too much how the gameplay will change over time but they have spoken about doing a more traditional multi player after release and want to keep developing the game so people stick around.
Thanks. At first I was hyped for this game. Then my hype disappeared over a few features they said they were not going to have. Now it's starting to come back.
[QUOTE][B]Are There Gas Giants?[/B] You are always able to walk around a planet. There are ones that aesthetically look gaseous. They are actually what toxic planets kind of are. But there's no point in a planet that you can't land your ship on. And we felt like it would be frustrating for the players to see this planet because you and I would know what gaseous planets are but then everyone else might not. And they would be like, “Oh, I get out and fall?” It's just a weird concept for people, but I still wanted to have something in there.[/QUOTE] This is retarded as fuck, why not just remove stars as well, you can't land on them right??? Talk about pandering to stupid audience I've always wanted to experience trying to descent into a gas giant and watching your ship crack while the clouds of gas around you get denser and darker (think Interstellar's black hole scene only with less total darkness) and ultimately you die Not in this game I guess
Well, I just watched that video posted by alexojm, I think my hype went a bit down. Also, it pissed me off when he answered the question of "What did PS4 did to development of this game?" (or smth along these lines). He answered with it finally allowing them to develop such a game, as it was impossible before (last gen). Are you fucking kidding me? You had PCs back then too and it's not like current gen is any superior to current gaming PC, quite the opposite way actually. I need more info about gameplay in general, what are we going to be able to do with planets, can we help with increasing population of NPCs in said solar system, so you will see more civilians flying around, maybe help building planet infrastructure? Right now, it's basically Space Engine in terms of gameplay, but SE is actually much more superior in terms of graphics, maybe it doesn't have creatures on planets and NPCs flying around, but it is free! All I'm asking for is a proper information about gameplay, what are your goals.
[QUOTE=Avager;46868533]Also, it pissed me off when he answered the question of "What did PS4 did to development of this game?" (or smth along these lines). He answered with it finally allowing them to develop such a game, as it was impossible before (last gen). Are you fucking kidding me? You had PCs back then too and it's not like current gen is any superior to current gaming PC, quite the opposite way actually.[/QUOTE] They make console games. That's why he said that. Should he apologize for not wording himself carefully enough for you?
It is a new page and we get asked the same questions in this thread so here is everything we currently know about NMS. (This was not made by me but is very good so worth sharing) [quote] [B][U]Currently Confirmed Features[/U][/B] [B]General:[/B] *It’s a science fiction game *Coming to PC, but will be a timed exclusive for the PS4 Edge *Almost everything is procedurally generated. Ships, Plants, Animals, Planets etc, meaning there are going to be a very large number of variations of each of those things. All the variations will come from a base model though, and there will most likely be a lot of base models in each category. Edge *No saved games. The game will be saved all the time as you go along, but you can’t save and load games. If you die, then you will have to rebuild from where you are in the universe. You’ll never have to go back to the start and try again Rock, Paper, Shotgun *Uses an alternative periodic table to help create environmental diversity Edge *There will be a narrative, with a reason for the player’s presence and their activities, and details of various races that preceded you. You won’t be told the narrative, it’s up to you to explore and piece it all together and come up with your own interpretations Edge *The Atlas will be an important part of the lore IGN Video Interview *There will be an antagonist of sorts - the Malevolent Force Edge *Don’t expect cutscenes, dialogues or much text within the game. Edge *More extensive terrain deformation, ground vehicles and a more traditional multiplayer will come later Edge *2015 has been confirmed as the release date. (Game Informer January 2015 Edition) *There's a wildly abstract intro sequence inspired by the ending of the movie 2001: A Space Odyssey. (Game Informer January 2015 Edition) *There will probably be mod support for PC gamers. Game Informer *The game size will maybe be around 5GB. Game Informer [B][U]Gameplay:[/U][/B] *Can be affiliated with different factions, however you’ll never have indications of this. It’ll simply be that if you destroy ships of one faction, then it won’t like you, or you could help it and it will Edge *If you have a good status and affiliation, then you will be able to call on AI wingmen (Using D-pad) Edge *The alternative periodic table ties directly into the game’s use of resources, which are used to improve your avatar’s suit and your weapon, and can be traded at space stations to earn money to upgrade your craft, or buy a new one Edge *Resources can be combined Edge *There won’t be any quests or missions to go on. It’ll be up to you to decide what you want to do. The hope is that your natural curiosity and the richness of the worlds presented will be enough to keep you interested - this is a game about exploration Edge *Fun is put above scientific accuracy. Flying between planets won’t be long and monotonous, and neither will flying out of an atmosphere Edge *There is an in-game encyclopedia where you can view all the rare creatures you've scanned once uploaded Edge *It’s basically up to you how you play. The universe is a living breathing place that just works. Shipping lanes, trade routes, freighters, space stations. Planets have ecologies. IGN Video Interview *Not an MMO. Everyone will be very far away from each other. But you will feel the impact of other players IGN Video Interview *It’ll always be first person VGX Video Interview *This isn't a game about staying on one planet and setting up shop, this isn't core to the game. You can stay on one planet if you want though, it’s up to you Gamespot Video Interview *There will be a compelling reason to head towards the centre of the galaxy, as well as an ending that will provide you with a sense of closure. But there will be a reason to continue playing after that ending Edge *You don't have an inventory, but you do have a sort of bank account. Giant Bomb (around 31:50 time) *Any employment in the game will net you money and you can use this to buy equipment Trusted Reviews *There will be ancient artifacts for you to find which could reveal the secrets of the universe. Homepage *Can see friends location and stats on galaxy map. In game messaging system has been teased. If you fly past another player, you might never even know it's a real person. (Game Informer January 2015 Edition) *However if you do see another player, it'll be the first time you realise what you character actually looks like, but you'll still just see their suit, not what's inside. (Game Informer January 2015 Edition) *Money is called units, and can be earned from almost everything you do. Blowing up ships, gathering and selling resources, discovering anything new. (Game Informer January 2015 Edition) *You will gather resources with the mining laser and grenades, and can only see resources in a special scanning mode. (Game Informer January 2015 Edition) *If you start attacking other ships, then the station in that system will release the galactic police force on you, which will remember you and be more likely to attack unprovoked in the future. The same goes with the various factions, which respond based on how you treat them. (Game Informer January 2015 Edition) *Upgrades to suit and weapon don't vanish on death (Game Informer January 2015 Edition) *List of some possible upgrades: (Game Informer January 2015 Edition) *Ships - Shields, laser beams, plasma shot, rapid fire shots, energy torpedo, wing (affects manoeuvrability), hull (separate stats to allow landing in toxic, corrosive, and radioactive environments), engine (general speed), hyperdrive (hyperspace jump distance), cargo space (split between cargo and hyperdrive fuel), cloaking *Suit - shields, resource capacity, jetpack (height and hang time), air hazard (separate stats for toxic, corrosive and radioactive environments, liquid hazard (length of time submerged in water, acid, and alcohol) *Weapon - laser beam, plasma grenade, energy shot, scan distance, scan type (certain things can't be scanned until this is upgraded) [B][U]Multiplayer: Game Informer[/U][/B] *This is not an MMO. *Your friends will show up on the galaxy map, but they will be a long way away. *You will be able to see other players, but can only see a few at the same time. So if loads of people gathered in the same place, they wouldn't all see each other. *Friends will not take priority when it comes to who can see who. *If you do see another player, then there won't currently be any indication that it's another player rather than just another AI. *The first time you see another player will be the first time you see what you look like. It'll still just be a suit though, so you won't see inside. *The player character looks different than anything else you'll see. *There will be a way for players to communicate with each other, and leave little messages. And there will be a place where you can leave them, which will be connected. So from one place you could see things from other places as well. [B][U]Universe:[/U][/B] *Same universe for everyone Edge Online *Everyone starts in their own solar system, so people will be very far away from one another to begin with. Trusted Reviews *Only significant events are shared between people. So for example, killing a single animal won’t be shared. It’ll always be dead for you though. But if you wipe out an entire species, then that would be shared with everyone else Sony Video Interview *There is an offline mode, which would mean that you wouldn’t see anyone else’s discoveries Edge *Made up of multiple galaxies Stuff and Edge Online *The planets within the universe will have a 10% chance of having life on them, with 90% of them having no life on at all. Of the 10% that does have life, 90% of that will be primitive and boring. So the lush garden worlds with more evolved life forms on will be rare The Verge *There will be lots of barren planets, but they can still have valuable resources on Edge *Planets will generally only have one type of resource on Edge *"In every solar system there is one core thing that you can do which is of great significance to that solar system. And that is shared among everyone, and fundamentally changes that solar system, and people can choose whether or not to do that. And there are a number of mechanisms like that, which create emergent gameplay." Edge Online *How planets are created will be based on some simple rules. For example, the distance from the sun will determine the likeliness of there being moisture. The type of sun (Yellow Sun, Red Dwarf, Red Giant etc) will affect the quality of light on the planets. The colour of the water in the atmosphere will derive from what liquid it is. MIT Tech Review *Not all players start on equal terms. Some starting planets will be harsh, some will have rare resources. (Game Informer January 2015 Edition) *First point of interest on your starting planet will be your ship (Game Informer January 2015 Edition) *Galaxy map has several zoom levels: (Game Informer January 2015 Edition) *The most zoomed out one is a view of the entire galaxy with an imposing black hole in the centre. A small dot shows your location. *The next zoom level allows you to freely swoop through the stars, where you can scan stars to get more information about them, for example how many planets each star has, or any special properties like extra resources. If online you'll learn additional things like if it's been discovered, and what class of space station is there. *The next one allows you to examine the planets individually. If other players have already explored the planet, you get a detailed rundown of its points of interest. If not, then it's up to you to go and explore them. *Malevolent force is a robotic army. They maintain the balance of the universe and patrol around on some planets. If you are just strolling around, they will ignore you. But if you start killing creatures or carving out resources and they see this then they will attack. So far there's a bipedal version and quadruped version. These aren't procedural, so you can learn how to deal with them. They will attack like traditional first-person shooter enemies, shooting lasers, strafing, and taking cover. (Game Informer January 2015 Edition) *Current estimate to get to centre is 40-100 hours. The minimum being for people who go straight for it as fast and efficiently as possible. Hello Games can adjust this before release though. (Game Informer January 2015 Edition) *Regarding what's in the centre of the galaxy, this will be kept a secret. It'll be a nice moment for people, and Hello Games are hoping that they won't want to share what they see. (Game Informer January 2015 Edition) *Every now and then, in the galaxy map, you'll see a star twinkling because someone has made a discovery. Game Informer *At the moment, there aren't any NPC's (meaning someone standing around at a trading post for you to talk to). They don't feel it would add too much. Game Informer *There are twin stars. Game Informer *There won't be gas giants. Every planet can be walked on. There are ones that look gaseous though, which is kind of what the toxic planets are. Game Informer [B][U]Ships:[/U][/B] *You start with a lifepod ship, without a hyperdrive. So you’ll have to get money to buy a better ship before you can really begin exploring the universe The Verge *Can enter a ship almost instantly, without any laborious animations. (using Triangle) Edge *You don’t get massive ships - you will stay in quite small ships The Sixth Axis *You can only buy ships that are docked at space stations The Verge *There are three main classes of ships: Fighter, Trader and Explorer Edge *Each class has multiple prototypes Edge *Fighters are light and symmetrical Edge *Trader craft tend to be bulkier and slower, but with heavier weapons Edge *Explorer ships will have much better hyperdrives and stealth capabilities, allowing pacifists to run from every fight Edge *Each ship will have between one and three different armaments attached, and you’ll be able to upgrade them. Edge *Enhancements are hinted to be more interesting than simply more power or a faster rate of fire Edge *They are not defined in the game as a specific class, but it should be obvious by the visible hints what a craft is designed for Edge *A certain type of ship doesn’t restrict you to a certain path, but there are of course some ships more suited to certain tasks than other. But you’ll always be able to change to a different type of ship Edge *The cockpit of the ship will be the lifepod, so if the ship is destroyed then you go back to a lifepod and you’ve lost that ship. Rock, Paper, Shotgun First Look and Rock, Paper, Shotgun Interview *You will have the equivalent of a whistle to call your ship over, so long as it’s close by Edge *You can no longer summon your ship. Game Informer *After a while, the wear and tear on your craft is clearly visible, helping you to form an emotional attachment to your beaten-up old ships Edge *There’s a generous targeting system that only requires you to point your nose near a bogey to loose off a missile or two - you don’t need to be really accurate Edge *Can “pull low above the surface and climb out in mid-air, before returning to the cockpit and flying around some more” Edge *Landing will be simple and straightforward Edge *Space combat will be arcadey Edge *Better ships will be found further into the galaxy, where combat will also be harder The Sixth Axis *Fuel will be really expensive, and is used to travel from one solar system to the next, like a hyper jump. The Sixth Axis *A quick and cheap way to get fuel is to go down to a planet and do some mining, but you can also make money other ways and use that buy fuel. The Sixth Axis *Hyperdrive fuel and cargo space share the same storage, so while it might be good to take resources to another system to sell for more, you'd have to figure out whether it's worth it. (Game Informer January 2015 Edition) *In ship combat, different weapons have different specialties. Lasers specialise in melting shields, while plasma projectiles do heavy damage to ship hulls. Torpedo pack a punch, but not as fast as others. There's no ammo to worry about, but you do need to keep an eye on cool-downs. (Game Informer January 2015 Edition) *If you die in a ship, you basically just lose the ship and cargo, and have to save up for a new one before you can leave the current system. But you don't lose money or upgrades. So you'll just end up in a basic life-pod, and have to go to the nearby space station to buy another ship, or planet to get more resources. (Game Informer January 2015 Edition) *So if you were to lose your ship in the centre of the galaxy, you can still bounce back from that. It'll just take some time. (Game Informer January 2015 Edition) *You can't currently steal ships. Game Informer [B][U]Planets:[/U][/B] *Planet sized planets Sony E3 Video Interview *On the ground you can have a jetpack, which will need to be earned. (Controlled with the X button) The Verge *You’ll have a minimap which will show points of interest, such as resource rich areas and landmarks that you or others have uploaded. Won’t know what it is until you get there though Edge *Other points of interest include crashed ships, beacons, something to discover like mountain ranges, a vast lake, new species of creature. Playstation Blog *Can name things that you discover first, such as plants, planets, creatures etc. But they will all have latin names by default, which will appear larger than the player names Edge *Suits and weapons can only be upgraded at trading posts on planets The Sixth Axis *Upgrades include allowing you to breathe underwater for longer, or survive in toxic environments etc Edge *You will have a multi-tool, which will act as a scanner, weapon and mining tool. (Square to use scanner) The Sixth Axis *There are grenade like plasma balls Edge *You can blow holes in things Edge *There will be combat situations on planets IGN Video Interview *You have a compass (the heart in the middle of the screen at the top) IGN Developer Commentary *There are procedurally generated rooms Rock, Paper, Shotgun *The suit nullifies gravity Eurogamer *Need to take oxygen levels and inventory into account when travelling further from parked craft Game Master *If you die on the ground, will respawn at ship, but lose everything you are carrying Game Master *Trading posts are dotted around planets, and there is more than one type. Some might buy up resources, some might be specialised for specific upgrades to your suit and weapons, and not every store stocks the same inventory. (Game Informer January 2015 Edition) *Shops have ratings that determine the general quality of goods they can sell. (Game Informer January 2015 Edition) *If you see a ship you like, for example at a trading post, you can follow it back to a station to buy it. (Game Informer January 2015 Edition) *Don't get any reward for killing creatures, so there's no incentive to wipe out every living thing you see, but you can if you want. (Game Informer January 2015 Edition) *There'll be portals to different random planets closer to the centre of the galaxy, in rare alien temples that you can discover. The one they saw had a central spire surrounded by a ring of portals to different places with two giant flying snakes circling above. Each portal requires a different weapon or combination of weapons to open. Can't take ship with, so need to gather what you can on other side and go back through the portal. (Game Informer January 2015 Edition) *Floating land masses will be rare in the final game (Game Informer January 2015 Edition) *Currently, planets have a single biome across the entire surface (Game Informer January 2015 Edition) *There will be weather on planets, but it'll probably always be the same on that planet. So if you see rain on a planet, then you're probably on a rainy planet, and it probably rains there pretty much all the time. Game Informer [B][U]Space Stations:[/U][/B] *The general shape of space stations indicate the quality of items within, and multiple docking bays mean there will always be an open parking spot. (Game Informer January 2015 Edition) *If you land in the docking bays in a space station, you can get out and browse tradable cargo or stroll down the line of ships to check out stats and prices. (Game Informer January 2015 Edition) *What you can buy depends on who is there. Could see a ship you like and want to buy that just flies off before you get a chance. (Game Informer January 2015 Edition) *Some space stations look like Death Star or Borg cube, and can be attacked. Can't be destroyed because there has to be a space station in every system, but can damage them enough to lower their rating. No reward for doing so though, but you can be rewarded for attacking the police it sends out to attack you. (Game Informer January 2015 Edition) [/quote] Source: [url]http://www.reddit.com/r/NoMansSkyTheGame/wiki/archive[/url] (The source contains all of the many sources for the collected information.)
i thought pc and ps4 were releasing simultaneously?
[QUOTE=Pops;46870340]i thought pc and ps4 were releasing simultaneously?[/QUOTE] no, they said ages ago that pc was coming later.
[QUOTE=Pops;46870340]i thought pc and ps4 were releasing simultaneously?[/QUOTE] Nope was just speculation. Sony has a good control over the release and they aren't even aloud to talk about if it will release for the Xbone or not.
That interview Sean did with Eurogamer? There's an apparent "much longer" - actual quote from the guy that wrote the article - version of it [url=http://www.eurogamer.net/articles/2015-01-22-so-what-do-you-actually-do-in-no-mans-sky]up on the site now.[/url] He says some interesting stuff. Nothing overly new, but I believe there was some more in-depth information, at least there was for me. :v: [quote]... Eventually he lands in what looks like a crystalline tundra, steps out of the cockpit and takes out a scientific instrument of some description. "So, a thing that we haven't really shown off yet is resources. We're not generally showing this - and it will look better in the finished game - but you can scan by pressing [the square button], and you can 'see' certain resources... You can look around..." As Sean scans the environment, cubes of collectible materials are outlined against the terrain. He then fires projectiles towards them, destroying great chunks of the scenery with a shimmery sci-fi sound effect. "You can see the terrain is destructible, which is something we haven't shown people before..." So you can terraform? "We're not sure how much we want to say because I don't want it to become the thing. Even showing this I'm nervous, because people will think, 'Oh, right - it's like Minecraft', and then it becomes that. 'It's the Minecraft in space game!' "Resource gathering in every game is normally super boring, and people purposely make it like a chore. And we want it to be fun. It's something we're still playing about with. It's quite fun to be able to do it from a distance, and we also have this grenade thing. Now this isn't how it will look - it will be like plasma ball - you'll just have to trust me. And that blows holes in the terrain. And if you're really good... [Sean expertly levels the surrounding scenery] "I find myself just doing this, being on a mountain and scanning and then just destroying everything around me. Doing the usual stupid things of drilling a hole and having an animal fall into it. Stuff like that keeps me amused. And when people are like, 'What do you do [in No Man's Sky]?', the reality is, for some people just that, and that's fine.[/quote]
The old megathread was locked so thought I'd post here https://youtu.be/e5d5Mo-Gw_U
More than a little excited for this update, tbh. I was as bitter as the next guy about the launch of NMS, but I couldn't get a refund on it so I reinstalled it every big content update. If anyone is considering getting back into it, I'd recommend giving it a look. They've added a lot since launch, and it seems this is going to be the biggest update yet. Here's a complete list of changes if anyone is interested.
Today's the day No Man's Sky comes out of early access. Any minute now, actually
Should be out right now for UK folks? I am stuck in work so cannot confirm if NEXT Download has begun. Pretty sure release time was 14:00 GMT which was 40 mins ago.
It's not released yet. Hopefully soon though!
Atlas Rises came out at around 11AM-12PM Eastern, so I assume it will be the same for NEXT.
No patch yet, but the notes are up https://www.reddit.com/r/NoMansSkyTheGame/comments/91i8os/no_mans_sky_next_update_v15_full_patch_notes/
They added abandoned and derelict systems. Those are a must-have for any sci-fi exploration game imo.
Patch is up on PS4 apparently.
Gotta say, those patch notes are pretty delicious
the update is live
https://files.facepunch.com/forum/upload/109906/5ab7f412-d331-4a46-bde1-e92b7fe8bc09/image.png Glad to be back in my favorite photography simulator
As in, with no station? If so that's very good. Having every system be populated and have a station was a big part of the monotony in the worldgen.
Post your characters https://steamuserimages-a.akamaihd.net/ugc/974352022522027421/56B9583E7ECBD9D895089D6D687BD6E9853ED843/
Good News, If you have the GoG version, you aren't going to get the Next update. Have fun! Probably
You can't just drop a bomb like that without a source or elaboration haha
The source is GoG users haven't received the update, and there's been no word about it from anyone
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