• No Man's Sky - "The indie game that stole the show at E3"
    999 replies, posted
Just don't go into the game expecting it to be indie Star Citizen, or something deep and meaningful, and you'll probably get some enjoyment out of it. It's more or less just a chill game where you explore some planets at its core. Only now you can do that with a few friends or dick around with others trying to do that.
Also the galaxy is a lot more lively. Going into a space station is a treat with how many aliens are chilling out, same with outposts.
I'm playing Survival and I'm about 5 hours in. The game is very "comfy". Survival keeps you more on your toes as storms can kill you quickly and you need to replenish your environmental shield more often but it really makes those moments where you chill in a friendly outpost or hab module more meaningful as you get a real sense of peace. Also talking to aliens isn't super deep but I really like talking to all of them and they usually have something useful to give you if you can get them something they want.
But when so many of the creatures you encounter are stupid goofballs it creates the opposite problem, especially when you keep seeing the same ones over and over. Seeing a stupid goofball species on one planet? Sure okay, that's funny. Seeing the same stupid goofball on ten planets in a row? Now it's just irritating.
Salvaged this ship from a distress beacon. 29 slots as opposed to whatever's on the first ship. Catch is that there are so many damaged components taking up space, think i've sunk e.g. 1000 chromatic metal into repairing it, among other components. Should be worth it in the end tho, thing is apparently valued at 10mil, tho buggered if I know where I can sell a ship. https://files.facepunch.com/forum/upload/1717/b58338fa-b107-4761-9c79-66c96e225cdf/20180725211344_1.jpg
I found the same guy, except he had mushroom caps.
What? Digtrio is evolving...
So turns out if you own a fleet, a frigate is automatically dispatched to assist you when pirates ambush you. You can also land on the frigate, sit back and just watch your crew mop up the pirate scum. https://files.facepunch.com/forum/upload/185499/a1bf6316-fd7a-4834-8325-f67594698fd6/Jul-27@2.57.6.bmp Fuckin' rad.
Patch Notes: Fixed an issue where players who saved after partially repairing some items of technology would be unable to load that savegame. Please note that if the game has not been resaved, then progress has not been lost and will be recovered. Fixed a crash caused by memory corruption Fixed a crash in the animation system Fixed a crash when saving on a freighter Fixed a crash when fleet expeditions end without their capital ship present Fixed a number of memory leaks Fixed an issue where warping in multiplayer could cause players to spawn on a planet rather than in space Fixed an issue where freighter bases would be in the wrong position Fixed an issue where the build menu could crash if there was nothing available to build Fixed an issue where players would be unable to warp during the antimatter stage of the tutorial Fixed an issue where the mission destination would be incorrectly reported as in another system at the Hermetic Seal phase of the tutorial Fixed an issue where upgrade modules installed in the main Exosuit inventory would not be saved correctly. Fixed an issue where portable refiners placed near each other would share inventories Fixed an issue where the cockpit of some ships would continually open and close Fixed an issue where new controls were missing from the controls page Fixed a crash in creature routines Fixed a crash when multiple players put ammunition into a refiner Fix for occasional crash when receiving mission rewards Fix for crash when adjusting anisotropic filtering settings in the graphics options menu Fix for potential crash in geometry streaming Improvements to texture caching for AMD GPUs Fixed an issue where some players still had physical nanites in their inventory that could not be spent at vendors Granted players nanites when they dismantle their Obsolete Technology – spend nanites on new upgrades in Space Stations Added a tutorial mission to guide players through the restoration of their old base Fixed an issue where players were unable to build Frigate Terminals in Creative Mode Fixed an issue where S-Class ships changed appearance Fixed an issue where players were unable to build the Base Cache on their freighter to retrieve compensation for the loss of their freighter base Fixed an issue where some Exosuit technology was not converted to Obsolete Technology. Please note this does not apply retroactively to save games that have already been upgraded. Improved the mapping of old substances to new substances during the save upgrade. Please note this does not apply retroactively to save games that have already been upgraded.
https://files.facepunch.com/forum/upload/108621/76c71ca8-b982-4720-9b7f-cac425533e9e/275850_20180726153334_1.png
Anybody had this issue where the backpack lights just keep blinking/flickering?
I think this would be a great game on switch, don't know how the hardware would handle it but dang I would love to play this no the train.
Unless I'm missing something, I hope they can implement going into Photo Mode while paused rather than the quick menu. There's some nice photo angles I'd like to take while I'm on the move or flying on my jetpack
I'm sure these quick menus will get easier to use but right now im struggling using Q & E to move around in them.
Does anyone have an issue where in coop other players are seemingly warping/lagging a lot?
Does anyone have advice for improving the game's performance with AMD hardware? Or am I just fucked with low FPS until they patch it?
Good god the swarm eggs are like gold bullion. Ransacked 2 spots and got all the eggs in 14 minutes and netted 7 million credits.
Do planets actually move now after this update or are they still static because the devs are too lazy to implement something like that?
How do you get them without the eggs exploding and spawning the swarm?
apparently there's a bug right now where while mining asteroids, your ship will actually be shooting itself instead of the asteroids sometimes and you can just kill yourself
The fix to the hitbox issue is to fly backwards while firing so your hitbox isn't flying in front of your lasers. It also happens when you're in combat with other ships too. But yeah, only time I came across the eggs they exploded in my buddies face when he got near them and they chased us back to our ships
does anyone know how people are compiling Next's MBIN files? the compiler i have isn't working with the new files
So there's still a fair few questionable design decisions I see the team still haven't addressed. Like, what exactly is the point of an Atlas Pass? All the areas they unlock are completely negligible at best. I haven't played around enough to declare if they definitely haven't expanded on that though. More than that though, fucking sentinels. How are you supposed to lose them once you've pissed them off? Avoiding one or two drones on a low-sentinel planet is easy enough, but get spotted by a drone once on a high-sentinel planet and the fuckers will chase you into space. Then, you have to fight wave after wave of sentinels being utterly unable to pulse drive away. The only way I've personally found to lose them in space so far is to outright warp out of the system inbetween waves. It's very frustrating to say the least.
fly around in-atmosphere until the alert goes away. they never really are able to see me from the ground, and since im still in the atmosphere it wont send ships after me either. also, ive run into a few other bugs too. i did the scan for the space anomaly to appear while i was in pulse, and i guess that the anomaly is supposed to spawn right in front of you when you scan for it to appear. however, i was going so fast that i flew right inside of it while it was mid-spawn, and ended up getting stuck inside of it https://steamuserimages-a.akamaihd.net/ugc/974352022523924006/8D8817EB3440E829CACA25D93530918ADB920547/ i dont think they accounted for anomaly in multiplayer, either. i called it in and my friend was unable to see it, and was able to fly right through it. he just saw me as having landed in the middle of space https://steamuserimages-a.akamaihd.net/ugc/974352173486972332/F03C9590345C73E8F2428BB83FB3A5263E8DC482/
Decided to start a New Save last night, spawned on a Radioactive hell hole that has constant bright red radioactive fog. It was almost barren, except for loads of the plants that cause a Jet Pack Surge so I was zooming all over the place. Managed to find a Trading Post after walking / jetpack boosting for almost 25 minutes to the nearest settlement then found 'Whispering Eggs', popped them open and died from a massive Swam of snappy-mouthed cunts. 10/10 would waste all that time again.
Well, the game has certainly improved, but the UI still makes me want to mash my face into the keyboard repeatedly.
The UI is clunky but at least it's responsive in it's clunkiness. Once you remember the hotkeys it's not an issue. It's just odd how they decided to go about it.
If you're playing multiplayer, is discovering new creatures, planets etc supposed to be only client side? Cause it seems odd that two people in the same game can discover something. Also renaming doesn't appear to work either.
Every time I try to rename something, game says it's lost connection to the discovery servers. I wanted to name a toxic planet "Nurgle's Summer Cottage"
I spawned on this janky wanky yanky doodle SHIET of a planet that had like 100 tox/s and for some reason I only had 10% environmental hazard prot left and died within 2 mins
Sorry, you need to Log In to post a reply to this thread.